Earth Magic

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Earth Magic is an elementalist secondary attribute.

No inherent effect. Many Elementalist skills, especially spells that protect you and your allies or deal earth damage, become more effective with higher Earth Magic.

–In-game description

[edit] Notes

  • The variety of Earth Magic is huge. An Earth Elementalist can concentrate their power on a single target, as well as use devastating AoE spells, PBAoE spells and/or wards to defend their team.
  • One of the advantages of Earth Magic is that there are several skills especially designed to provide armor bonuses and other defensive boosts to the caster. The Earth Elementalist can be as resilient as an armored warrior.
  • Earth Magic spells are especially effective against physical characters, as they induce blindness, weakness or knockdown on foes. Defensive skills like Sliver Armor, Magnetic Aura and Ward Against Melee help defend against melee fighters. Since most physical combatants rely heavily on their armor for defense, the previously mentioned armor ignoring skills are especially devastating to them.
  • One type of spells that is almost exclusive to Earth Magic is the ward spell (some PvE-only wards exist, as well as one Water Magic ward called Ward Against Harm). Wards can have different effects, including defensive boosts, knockdown prevention and the slowing of enemies.

[edit] Earth Magic skills

Icon Name Description Image:Tango-exhaustion.png Energy Activation time Recharge time Campaign
Image:Aftershock.jpg Aftershock Spell. Adjacent foes are struck for 26...85...100 earth damage. Knocked down foes are struck for 10...56...68 additional earth damage. 0 10 Energy 0.75 ¾ Activation time 10 Recharge time Core
Image:Armor of Earth.jpg Armor of Earth Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower. 0 10 Energy 0.75 ¾ Activation time 15 Recharge time Quest reward Core
Image:Ash Blast.jpg Ash Blast Spell. Target foe is struck for 35...59...65 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 3...13...15 seconds. 0 5 Energy 1 Activation time 8 Recharge time Factions
Image:Churning Earth.jpg Churning Earth Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...34...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. 0 15 Energy 3 Activation time 30 Recharge time Factions
Image:Crystal Wave.jpg Crystal Wave Spell. Foes adjacent to you are struck for 10...82...100 damage but are cured of any negative Conditions. 0 15 Energy 0.75 ¾ Activation time 20 Recharge time Prophecies
Image:Dragon's Stomp.jpg Dragon's Stomp Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. This Spell causes Exhaustion. -10 Exhaustion 25 Energy 3 Activation time 15 Recharge time Factions
Image:Earth Attunement.jpg Earth Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. 0 10 Energy 2 Activation time 45 Recharge time Quest reward Core
Image:Earthen Shackles.jpg Earthen Shackles Hex Spell. For 5...17...20 seconds, target foe moves 90% slower while Burning. 0 10 Energy 2 Activation time 15 Recharge time Eye of the North
Image:Earthquake.jpg Earthquake Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. This Spell causes Exhaustion. -10 Exhaustion 25 Energy 3 Activation time 15 Recharge time Quest reward Prophecies
Image:Ebon Hawk.jpg Ebon Hawk Spell. Send a projectile that strikes for 45...89...100 earth damage if it hits. If this Spell hits a moving or attacking foe, that foe suffers from Weakness for 5...13...15 seconds. 0 10 Energy 2 Activation time 5 Recharge time Nightfall
Image:Eruption.jpg Eruption Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34...40 earth damage and are Blinded for 10 seconds. 0 25 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Image:Glowstone.jpg Glowstone Spell. Send a projectile that strikes for 5...41...50 earth damage if it hits. If this Spell hits a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.. 0 5 Energy 1 Activation time 7 Recharge time Nightfall
Image:Grasping Earth.jpg Grasping Earth Hex Spell. For 8...18...20 seconds, all nearby foes move 50% slower. 0 5 Energy 0.75 ¾ Activation time 12 Recharge time Quest reward Prophecies
Image:Iron Mist.jpg Iron Mist Hex Spell. For 5...15...17 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning. 0 10 Energy 2 Activation time 30 Recharge time Quest reward Prophecies
Image:Kinetic Armor.jpg Kinetic Armor Enchantment Spell. For 8 seconds, you gain +20...68...80 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds. 0 15 Energy 3 Activation time 60 Recharge time Prophecies
Image:Magnetic Aura.jpg Magnetic Aura Enchantment Spell. For 5...17...20 seconds, Magnetic Aura has a 75% chance to block melee attacks. 0 5 Energy 0.25 ¼ Activation time 60 Recharge time Quest reward Prophecies
Image:Magnetic Surge.jpg Magnetic Surge Spell. Target foe takes 15...63...75 damage. If target foe is under the effects of an enchantment, that foe takes 30...102...120 damage instead. 0 10 Energy 2 Activation time 10 Recharge time Eye of the North
Image:Obsidian Flame.jpg Obsidian Flame Spell. Deal 22...94...112 damage to target foe. This Spell ignores armor but causes Exhaustion. -10 Exhaustion 5 Energy 2 Activation time 5 Recharge time Quest reward Core
Image:Obsidian Flesh.jpg Obsidian Flesh Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. 0 10 Energy 1 Activation time 30 Recharge time Core
Image:Sandstorm.jpg Sandstorm Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26...30 earth damage each second and attacking foes are struck for an additional 10...26...30 earth damage each second. 0 15 Energy 2 Activation time 30 Recharge time Nightfall
Image:Shockwave.jpg Shockwave Elite Spell. Adjacent foes take 15...51...60 earth damage, nearby foes take 15...51...60 earth damage, and foes in the area take 15...51...60 earth damage. 0 10 Energy 1 Activation time 15 Recharge time Factions
Image:Sliver Armor.jpg Sliver Armor Enchantment Spell. For 5...10...11 seconds, you have 25...45...50% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5...29...35 earth damage. 0 10 Energy 1 Activation time 30 Recharge time Factions
Image:Stone Daggers.jpg Stone Daggers Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28...33 earth damage if it hits. 0 5 Energy 1 Activation time 0 Quest reward Core
Image:Stone Sheath.jpg Stone Sheath Elite Hex Spell. For 10...30...35 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit. 0 5 Energy 1 Activation time 15 Recharge time Nightfall
Image:Stone Striker.jpg Stone Striker Enchantment Spell. For 5...25...30 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage. 0 5 Energy 0.25 ¼ Activation time 20 Recharge time Nightfall
Image:Stoneflesh Aura.jpg Stoneflesh Aura Enchantment Spell. For 5...13...15 seconds, damage you receive is reduced by 1...25...31, and you are immune to critical attacks. 0 10 Energy 2 Activation time 15 Recharge time Nightfall
Image:Stoning.jpg Stoning Spell. Send out a large stone, striking target foe for 45...93...105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. 0 15 Energy 1 Activation time 5 Recharge time Quest reward Core
Image:Teinai's Crystals.jpg Teinai's Crystals Spell. Foes adjacent to you are struck for 10...82...100 damage but are cured of any negative Conditions. 0 15 Energy 0.75 ¾ Activation time 20 Recharge time Factions
Image:Unsteady Ground.jpg Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34...40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. 0 10 Energy 2 Activation time 20 Recharge time Factions
Image:Ward Against Elements.jpg Ward Against Elements Ward Spell. You create a Ward Against Elements at your current location. For 8...18...20 seconds, non-Spirit allies in this area gain +24 armor against elemental damage. 0 15 Energy 1 Activation time 20 Recharge time Quest reward Prophecies
Image:Ward Against Foes.jpg Ward Against Foes Ward Spell. You create a Ward Against Foes at your current location. For 8...18...20 seconds, non-Spirit foes in this area move 50% slower. 0 15 Energy 1 Activation time 20 Recharge time Quest reward Core
Image:Ward Against Melee.jpg Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. 0 15 Energy 1 Activation time 30 Recharge time Quest reward Core
Image:Ward Against Melee (PvP).jpg Ward Against Melee (PvP) Ward Spell. You create a Ward Against Melee at your current location. For 1...15...18 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. 0 15 Energy 1 Activation time 30 Recharge time Core
Image:Ward of Stability.jpg Ward of Stability Ward Spell. Create a Ward of Stability at your current location. For 10...22...25 seconds, non-Spirit allies cannot be knocked down. 0 10 Energy 1 Activation time 30 Recharge time Factions
Image:Ward of Weakness.jpg Ward of Weakness Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage. 0 10 Energy 1 Activation time 20 Recharge time Eye of the North
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