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Game updates/20090305

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[edit] Update - Thursday, March 5, 2009

[edit] Updated Zaishen Rewards

  • Updated the Zaishen Chest drops to replace the Searing Tonic with a new tonic for the month of March. More information on Zaishen Rewards can be found here.

[edit] Automated Tournaments

[edit] Skill Updates

[edit] PvE and PvP

[edit] Assassin
[edit] Elementalist
  • Aura of Restoration Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell."
[edit] Mesmer
  • Ether Feast Ether Feast: increased Health per Energy drained to 20...56...65.
  • Illusion of Haste Illusion of Haste: reduced the duration of the Crippled condition to 3 seconds.
[edit] Necromancer
[edit] Warrior
  • Defensive Stance Defensive Stance: decreased duration to 1...4...5 seconds; decreased armor gain to +10.
  • Disciplined Stance Disciplined Stance: decreased duration to 1...3...4 seconds; decreased armor gain to +10.
  • Distracting Strike Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."
  • Flail Flail: decreased duration to 1...12...15 seconds.
  • Healing Signet Healing Signet: increased healing to 82...154...172.
  • Primal Rage Primal Rage: increased recharge to 15 seconds.
  • Shield Stance Shield Stance: decreased duration to 1...5...6 seconds.
  • Soldier's Defense Soldier's Defense: decreased duration to 1...4...5 seconds.

[edit] PvP

[edit] Ranger
  • Read the Wind (PvP) Read the Wind (PvP): functionality changed to: "For 24 seconds, your arrows move twice as fast."
[edit] Ritualist
  • Ancestors' Rage (PvP) Ancestors' Rage (PvP): increased duration to 3 seconds; decreased damage to 1...25...31.
  • Weapon of Warding (PvP) Weapon of Warding (PvP): functionality changed to: "For 5...9...10 seconds, target ally has a Weapon of Warding, granting that ally +2...4...4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks."

[edit] Bug Fixes

  • Fixed a bug that caused heal-reducing skills and heal-increasing to stack incorrectly.
  • Fixed a bug that caused Eye of the North treasure chests in Hard Mode to not drop Skill Tomes.

[edit] Miscellaneous

[edit] Guild Wars Wiki notes

  • This month's tonic is the Abyssal Tonic.
  • The description of the PvE version of Weapon of Warding is the same as for the PvP version, but the skill's functionality is unchanged.
  • Weapon of Warding ends if the target hits, not attacks as stated
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