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Game updates/20090305
From Guild Wars Wiki
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[edit] Update - Thursday, March 5, 2009
[edit] Updated Zaishen Rewards
- Updated the Zaishen Chest drops to replace the Searing Tonic with a new tonic for the month of March. More information on Zaishen Rewards can be found here.
[edit] Automated Tournaments
- Updated Automated Tournament map rotations.
[edit] Skill Updates
[edit] PvE and PvP
[edit] Assassin
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Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
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Shadow Refuge: increased duration to 6 seconds.
[edit] Elementalist
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Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell."
[edit] Mesmer
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Ether Feast: increased Health per Energy drained to 20...56...65.
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Illusion of Haste: reduced the duration of the Crippled condition to 3 seconds.
[edit] Necromancer
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Gaze of Contempt: increased casting time to 2 seconds.
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Rend Enchantments: increased casting time to 2 seconds.
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Wail of Doom: increased recharge to 15 seconds.
[edit] Warrior
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Defensive Stance: decreased duration to 1...4...5 seconds; decreased armor gain to +10.
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Disciplined Stance: decreased duration to 1...3...4 seconds; decreased armor gain to +10.
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Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."
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Flail: decreased duration to 1...12...15 seconds.
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Healing Signet: increased healing to 82...154...172.
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Primal Rage: increased recharge to 15 seconds.
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Shield Stance: decreased duration to 1...5...6 seconds.
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Soldier's Defense: decreased duration to 1...4...5 seconds.
[edit] PvP
[edit] Ranger
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Read the Wind (PvP): functionality changed to: "For 24 seconds, your arrows move twice as fast."
[edit] Ritualist
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Ancestors' Rage (PvP): increased duration to 3 seconds; decreased damage to 1...25...31.
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Weapon of Warding (PvP): functionality changed to: "For 5...9...10 seconds, target ally has a Weapon of Warding, granting that ally +2...4...4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks."
[edit] Bug Fixes
- Fixed a bug that caused heal-reducing skills and heal-increasing to stack incorrectly.
- Fixed a bug that caused Eye of the North treasure chests in Hard Mode to not drop Skill Tomes.
[edit] Miscellaneous
- Xunlai Tournament Agents now offer prizes for the February tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
- Improved Hero AI for the Necromancer spell Death Nova to reduce the use of this spell when not in combat.
[edit] Guild Wars Wiki notes
- This month's tonic is the Abyssal Tonic.
- The description of the PvE version of Weapon of Warding is the same as for the PvP version, but the skill's functionality is unchanged.
- Weapon of Warding ends if the target hits, not attacks as stated