Game updates/20090305

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Update - Thursday, March 5, 2009[edit]

Updated Zaishen Rewards[edit]

  • Updated the Zaishen Chest drops to replace the Searing Tonic with a new tonic for the month of March. More information on Zaishen Rewards can be found here.

Automated Tournaments[edit]

Skill Updates[edit]

PvE and PvP[edit]

Assassin[edit]
Elementalist[edit]
  • Aura of Restoration Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell."
Mesmer[edit]
  • Ether Feast Ether Feast: increased Health per Energy drained to 20...56...65.
  • Illusion of Haste Illusion of Haste: reduced the duration of the Crippled condition to 3 seconds.
Necromancer[edit]
Warrior[edit]
  • Defensive Stance Defensive Stance: decreased duration to 1...4...5 seconds; decreased armor gain to +10.
  • Disciplined Stance Disciplined Stance: decreased duration to 1...3...4 seconds; decreased armor gain to +10.
  • Distracting Strike Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."
  • Flail Flail: decreased duration to 1...12...15 seconds.
  • Healing Signet Healing Signet: increased healing to 82...154...172.
  • Primal Rage Primal Rage: increased recharge to 15 seconds.
  • Shield Stance Shield Stance: decreased duration to 1...5...6 seconds.
  • Soldier's Defense Soldier's Defense: decreased duration to 1...4...5 seconds.

PvP[edit]

Ranger[edit]
  • Read the Wind (PvP) Read the Wind (PvP): functionality changed to: "For 24 seconds, your arrows move twice as fast."
Ritualist[edit]
  • Ancestors' Rage (PvP) Ancestors' Rage (PvP): increased duration to 3 seconds; decreased damage to 1...25...31.
  • Weapon of Warding (PvP) Weapon of Warding (PvP): functionality changed to: "For 5...9...10 seconds, target ally has a Weapon of Warding, granting that ally +2...4...4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks."

Bug Fixes[edit]

  • Fixed a bug that caused heal-reducing skills and heal-increasing to stack incorrectly.
  • Fixed a bug that caused Eye of the North treasure chests in Hard Mode to not drop Skill Tomes.

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

  • This month's tonic is the Abyssal Tonic.
  • The description of the PvE version of Weapon of Warding is the same as for the PvP version, but the skill's functionality is unchanged.
  • Weapon of Warding ends if the target hits, not attacks as stated