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Guild Wars Wiki:Projects/Unanswered questions/Game mechanicsQ
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[edit] Time
Q: What is the shortest time interval used by the game? What are the shortest time intervals used for skill activation and recharge times before rounding or truncation?
[edit] Models
Q: Are the Enchanted supposed to resemble the Mursaat, or is the resemblance merely the result of reused models?
Q: What are Awakened Defilers supposed to be? They look like they could be Charr from the neck down, but their skulls don't match the shapes of Charr heads.
[edit] Animals
Q: Why were Moss Spiders made not charmable like Black Widows until April 2009 content update?
Q: Why are not Wintersday Moas made charmable like Jingle Bears?
[edit] Rubies and Sapphires
Q: Linsey Murdock confirmed that rubies and sapphires do not drop from any creature. Does a rule exist which enemy or species drops it or are there just a few 'chosen' ones which were picked more or less randomly?
Q: In particular, a theory among players states that every enemy who is able to drop them also drops at least one (other) rare crafting material and – in reverse – every enemy who drops any rare crafting material is also able to drop a ruby or a sapphire. Is this correct?
[edit] Holy Staff mod: Critical hit -5%
Q: The Holy Staff offered by Saba Blackstone has the mod 'Critical hit -5%'. What does it effect?