Half-ranged skill
From Guild Wars Wiki
[edit] Half-ranged attacks
Certain Ranger Bow Attacks and Paragon Skills have half of the weapon's normal range. No skill specifically interacts with half-ranged attacks.
[edit] Half-ranged spells
These spells have half the normal casting range (×1.2 Danger Zone). Some Monk, Elementalist and Assassin spells are half-ranged. The Assassin skill Deadly Haste interacts specifically with half-ranged spells.
[edit] List of half-ranged skills
| Icon | Name | Description | | | | Prof. | Attribute | Campaign | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Augury of Death | Hex Spell. For 5...29...35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17...20 seconds and Shadow Step to that foe. This Spell has half the normal range. | 5 | 1 | 20 | Deadly Arts | Nightfall | |||
| Awe | Skill. If this Skill hits a knocked-down foe, that foe becomes Dazed for 5...13...15 seconds. Awe has half the normal range. | 10 | ¾ | 10 | Leadership | Nightfall | |||
| Caltrops | Spell. Target foe and all foes adjacent to your target are Crippled for 5...13...15 seconds. Caltrops has half the normal range. | 10 | ¼ | 10 | | Shadow Arts | Factions | ||
| Crippling Dagger | Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51...60 earth damage if it hits, and Cripples moving foes for 3...13...15 seconds. This spell has half the normal range. | 5 | 1 | 5 | Deadly Arts | Factions | |||
| Dancing Daggers | Spell. Send out three Dancing Daggers at target foe, each striking for 5...29...35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. | 5 | 1 | 5 | | Deadly Arts | Factions | ||
| Disrupting Dagger | Spell. Send out a Disrupting Dagger at target foe that strikes for 10...30...35 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range. | 5 | ¼ | 10 | Deadly Arts | Nightfall | |||
| Healing Whisper | Spell. Target other ally is healed for 40...88...100. This spell has half the normal range. | 5 | 1 | 1 | Healing Prayers | Factions | |||
| Ice Spear | Spell. Send out an Ice Spear, striking target foe for 10...58...70 cold damage if it hits. Ice Spear has half the normal Spell range. | 5 | 1 | | Water Magic | Core | |||
| Lava Arrows | Spell. Lava Arrows fly toward up to 3 foes near your target and strike for 20...56...65 fire damage if they hit. Lava Arrows have half the normal range. | 5 | 1 | 2 | Fire Magic | Factions | |||
| Point Blank Shot | Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage. | 5 | 3 | | Expertise | Prophecies | |||
| Resurrection Chant | Spell. Resurrect target party member with up to your current Health and 5...29...35% Energy. This spell has half the normal range. | 10 | 6 | 15 | Healing Prayers | Factions | |||
| Scorpion Wire | Hex Spell. For 8...18...20 seconds, the next time you and target foe are more than 100' apart, you teleport to that foe and that foe is knocked down. This Spell has half the normal range. | 5 | 1 | 10 | Deadly Arts | Factions | |||
| Signet of Judgment (PvP) | Elite Signet. Target foe is knocked down. That foe and all adjacent foes take 5...41...50 holy damage. This signet has half the normal range. | 1 | 20 | Smiting Prayers | Core | ||||
| Siphon Speed | Hex Spell. For 5...13...15 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range. This spell recharges 50% faster if cast on a moving foe. | 5 | 1 | 30 | Deadly Arts | Factions | |||
| Zojun's Shot | Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage. | 5 | 3 | Expertise | Factions |
















