Talk:Invoke Lightning
From Guild Wars Wiki
1337 ver on chain lightning. Ride the lightning, B-Surge and dual attuning is better. Ninjas In The Sky 19:08, 28 April 2008 (UTC)
- This is a spell for an lightning elementalist that wants to toast large numbers of enemies with lightning instead of teleporting to the front line and being squished, spending 4 seconds casting energy management enchantments and then having them removed, or fighting enemy casters who don't care about blind. - Elder Angelus 14:27, 2 May 2008 (UTC)
The deal is that bsurge used to be very important.You got melee to face EVERYWHERE Lilondra 09:56, 8 July 2008 (UTC)
- Oh my god! you're a genius! We didn't know that half of the professions in Guild Wars are weak to blind! Thank you for opening our eyes! On a more serious note: I use this with Blinding Flash in RA before the BSurge nerf, and it typically works better, because I deal more damage. Nothing is wrong with Invoke, and comparing it to Dual Attune is lol. =PRitual
Doll 18:40, 11 August 2008 (UTC)
- Ritual dont troll ppl that have a point.Versatilythingie is what people want if they want damage they plat warrior or dervish if they dont care about balance.Now blinding flash happens to cost 15 energy and doesnt grant the extra aoe blind in some cases (WS derv hint hint).2 sec cast is baed and like i said if you have to choose between utility or damage utility always wins.(ensign also said that btw so if you disagree then just /uninstall) Lilondra
*poke* 14:15, 10 September 2008 (UTC)
- so what you are saying is that Spike skills or any other build with Damge is worse than a build with pure utility? 87.54.33.250 08:22, 22 October 2008 (UTC)
- Enisgn's a good guy, don't get me wring... but "Because Ensign said so" is not justification. And for the record, damage can ruin utility (utilize a dead player and prove me wrong, please) just as well as utility can ruin damage. It depends on what kind of and how much damage is being dealt and what the utility is prepared for. Balancedway is full of utility, but it gets rolled by SF almost every time. Think for yourself; I'm sure you've got some insight.
Raine - talk 14:43, 27 October 2008 (UTC)
- I have nothing of value to add, I'm just here to lol @ "ensign said so" and make it known. --Kheraz Zarahi 12:05, 18 November 2008 (UTC)
- Pls thats because SF is a gimmick and balanced is often ran by people to sucky.Also in general i'm not saying you need to run a team full of utility :/ However it WAS funny (and sad at the same time) to see people run 7 ineptitude mesmers :p warriors couldnt do a thing and at vod it was npc farm time Lilondra
*gale* 20:53, 29 November 2008 (UTC)
- Pls thats because SF is a gimmick and balanced is often ran by people to sucky.Also in general i'm not saying you need to run a team full of utility :/ However it WAS funny (and sad at the same time) to see people run 7 ineptitude mesmers :p warriors couldnt do a thing and at vod it was npc farm time Lilondra
- I have nothing of value to add, I'm just here to lol @ "ensign said so" and make it known. --Kheraz Zarahi 12:05, 18 November 2008 (UTC)
- Enisgn's a good guy, don't get me wring... but "Because Ensign said so" is not justification. And for the record, damage can ruin utility (utilize a dead player and prove me wrong, please) just as well as utility can ruin damage. It depends on what kind of and how much damage is being dealt and what the utility is prepared for. Balancedway is full of utility, but it gets rolled by SF almost every time. Think for yourself; I'm sure you've got some insight.
- so what you are saying is that Spike skills or any other build with Damge is worse than a build with pure utility? 87.54.33.250 08:22, 22 October 2008 (UTC)
- Ritual dont troll ppl that have a point.Versatilythingie is what people want if they want damage they plat warrior or dervish if they dont care about balance.Now blinding flash happens to cost 15 energy and doesnt grant the extra aoe blind in some cases (WS derv hint hint).2 sec cast is baed and like i said if you have to choose between utility or damage utility always wins.(ensign also said that btw so if you disagree then just /uninstall) Lilondra
[edit] Notes
I love the fact that the notes section states that it has good synergy with Air Attunement. It's excessively enlightening. That notes section is too 1337 for it's own good. 71.251.60.148 01:47, 30 October 2008 (UTC)
- Okay. Seriously, that note doesn't need to be there. Air Attunement has good synergy with every Air Magic spell; it doesn't need to be listed on the page. Okay, it also has the effect of making it not cause Exhaustion, and thus a second benefit; if that second benefit alone made it noteworthy, perhaps we should also list Intensity and Elemental Lord? Maybe Aura of Restoration, since it's an enchantment (therefore, preventing the Exhaustion) and it heals the caster when Invoke Lightning is cast? Or maybe we should leave obvious synergies like these off of the pages, because most people (and I'm assuming here) have the sense to be able to figure things like that out on their own?
Raine - talk 05:12, 5 November 2008 (UTC)
- Removing the note. 72.243.251.77 08:06, 13 November 2008 (UTC)
[edit] Incorrect skill descriptions and weird animation
The descriptions for both this skill and Chain Lightning state 'Target foe and up to two other foes near your target are struck for X lightning damage.' What actually happens is that first the target takes damage, then a foe near the target, then another foe near that foe. So the last foe to be struck can be 'in the area' of the original target.
I don't know if it's always been like this (never used the skill until now), but Invoke Lightning's animation is also slightly odd. The 'damage chain' moves from the target, to a nearby foe, to a foe near that foe (as in Chain Lightning), but then the 'animation chain' keeps going. So if you had a chain of 100 targets, each one near to the next, the chain would eventually strike them all, even though only the first 3 take damage. 86.139.144.161 13:02, 9 August 2009 (UTC)
- Thats really what this skill should be like. Its exactly the same as chain lighting now but does like what? 16 more dmg max? Should be "target foes and foes in the area take XX damage."--71.176.22.235 04:00, 10 August 2009 (UTC)

