Talk:Margonite
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Should margonites be categorized as demon or margonite on the species line? this question applies to anything that has a subspecies. if my +20% vs demons weapon give me advantage against margonites as well as dryders and oni, should it be reflected on the species line? --Wongba 01:40, 6 May 2007 (EDT)
- "Demonic servants of Abaddon" on Lightbringer skills and title suggests that they are demons. Paddymew 10:52, 12 July 2009 (UTC)
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[edit] Chaos Gloves
It looks like the players got the short stick; the Magonites get better glowing gloves imo --
Chieftain Alex 12:25, 27 June 2008 (UTC)
[edit] Transcendentalism
If the Margonites do not exist, but are a state of the mind.. Part of the collected consience within the people of Tyria... We could all just concentrate really really hard and wish them away. Or the guys at Anet could... northwestrider0 04:23, 15 July 2008 (UTC)
- I'm pretty sure Margonites exist considering they kill Vabbians. — ク Eloc 貢 21:25, 15 July 2008 (UTC)
- The guys at ANet created them and also have the power to just press the 'delete' button on all the Margonite data :) Paddymew 10:51, 12 July 2009 (UTC)
[edit] Damage Types
What type of damage hurts them the most? Is there a difference between hitting them with piercing vs slashing dmg?
[edit] Strengths and Weaknesses
Quite immune to conditions - the Clerics cast Dismiss Condition which has a fast recycle.
Extensive damage prevention skills, particularly Abaddon's Chosen.
Heavy offence through physical, elemental and hex damage, with some enchantment stripping and energy denial. Well of Silence denies deny corpses to the party.
They are vulnerable to hexes (no removal method) and life stealing effects.
All of their damage prevention and healing is enchantment-based.
A N/M hero with curses and inspiration magic is therefore ideal to exploit their weaknesses:
==> Curses deal damage via Spiteful Spirit and Insidious Parasite.
==> Revealed Hex is great to protect your team, and to steal very useful curses-based Hexes that their Warlocks cast, including Corrupt Enchantment.
==> Rip Enchantment and Drain Enchantment will always have targets, and remove their only sources of damage prevention / healing.
- you win - Wuhy
16:58, 1 July 2009 (UTC)
- Not to mention that the enchantments do extra damage when applied to the margonite dervishes. Paddymew 10:50, 12 July 2009 (UTC)
- Actually, looking over their skillsets, I can say that the margonites lack any real fire-power over Invoke Lightning and Mystic Twister. There's very little synergy between them. The Anur lot in the domain of anguish however, have a much better idea as to what constitutes team synergy. --Ckal Ktak
17:24, 16 September 2009 (UTC)
- Actually, looking over their skillsets, I can say that the margonites lack any real fire-power over Invoke Lightning and Mystic Twister. There's very little synergy between them. The Anur lot in the domain of anguish however, have a much better idea as to what constitutes team synergy. --Ckal Ktak
- Not to mention that the enchantments do extra damage when applied to the margonite dervishes. Paddymew 10:50, 12 July 2009 (UTC)
[edit] Trvia
ok i found something very interesting, that may have sparked the color design of these guys. check out this gem, not to mention the name is unmistakably close to margonite http://www.gemstone.org/gem-by-gem/english/morganite.html the dominant picture really has the right tone that relates to margonites, please tell me what you guys think of this, and if it should be included
- I certainly think you're on to something there. - JgzMan 15:45, 28 June 2009 (UTC)
- They just swapped the 'o' and the 'a', turned the gem into a mutant human/demon, and *Poof!* The Margonites were created! No, really, it's got to be where they got the inspiration for the name from. Paddymew 10:48, 12 July 2009 (UTC)
[edit] Sterile
lol. --8765 04:02, 2 May 2009 (UTC)

