Talk:Signet of Creation
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The signet gives a +7regen over 30seconds but has a 10sec recharge. Does the regen stack if the signet si recast during the 30sec period ?
- No skill stack with itself. It's how the engine works. However, a reuse will make it affect creatures created in that 12 sec window. Backsword 13:25, 1 February 2008 (UTC)
- put this on a jagged bones necro(x2), disable it, then use it when in large battle and run, uve just killed a large mob in 30 sec, with only minions, and survivors of the the death nova bomb, will be killed by the jaggeds, enjoy your drops, Shadowshock 20:38, 8 July 2008 (UTC)
You also can use a five man team, 2 bip sacrificers, (to quickly generate corpes for minions) and 2 Jagged bones necros, and a Rezmer, bam, bips kill sellf till mms have 20 minions, let them cast death nova and jagged bones, while rezmer spams heal area, activate signet of creation, agrro mob, run, singet runs out, and all the miniions die at effectilvly the same time causing a massive AOE spike capable of killing very large mobs Shadowshock 20:38, 8 July 2008 (UTC)
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[edit] Inconsistency
Normal description: "All Spirits and animated creatures (...)" concise description: "Affects spirits and allied undead servants (...)" Given the note about skill potential usage, I guess normal description is the correct one. But anyway those descriptions are definitely inconsistent. Jarkus4 21:34, 17 May 2008 (UTC)
- We tested this in a scrimmage and it does affect hostile spirits. Strange, but true ... Clan Yumemiru 14:10, 8 August 2008 (UTC)
[edit] Signet of Creation vs Signet of Binding
Which is better? Attribute aside, lets do a comparison of Signet of Creation and Signet of Binding at level 12.
At level 12, Signet of Binding adds +170 life. At level 12, Signet of Creation adds +6 life regeneration which implies up to +360 life, making Signet of Creation the obvious winner for health gain if your spirit lasts the full 30 seconds.
However likely, you will be using on spirits which have their health reduced (and to be replenished to maintain the effect). For Signet of Creation to be worth using, it'd have to stay alive a full 14.17 seconds (amount of time it takes for +6 life to surpass 170 life).
For Rejuvenation at level 15, if more than two allies are under the effect of Rejuvenation (keep in mind it only affects allies with less than 100% health), then it means Rejuvenation would die sooner than 15 seconds, making Signet of Binding a better choice in most situations.
For Agony at level 15, the mechanics are exactly the same as for Rejuvenation, except that it affects all foes, not only those with less than 100% health, meaning Signet of Binding is best.
All other spirits either don't expire unless killed or lie in Communing, which would almost certainly be a better pick to use Signet of Binding for its attribute points already in it (or a combination if desired).
This would make Signet of Binding the obvious pick for any Binding Ritual except you have to consider that Signet of Creation utilizes Spawning Power, increasing the life of all spirits created. At level 12, Spawning power increases the life of a spirit by 48%.
Looking back at Rejuvenation at level 15, Rejuvenation would have 474 life (rather than 320 life with 0 in Spawning Power), meaning it could support more players for more amount of time. If three allies are under the effect of Rejuvenation at any given moment, it makes the duration last around 15 seconds, meaning Signet of Creation would be more worthwhile for supporting three players or less. Beyond three, the duration lasts less than 15 seconds and would be better suited for Signet of Binding.
--Eyekwah 15:41, 10 June 2008 (UTC)
[edit] Relation
I noticed the skill Signet of Ghostly Might was not under the 'related skills' section, so I'm going to put it in. The way I'm thinking they're related is they're both Ritualist skills that cause x effect to target allied spirit(s)/minions(s) for y seconds, and then cause death. Feel free to remove it if you feel they aren't related, but please explain why if you have. - WeHeartKatamari 20:33, 10 June 2008 (UTC)
- put this on a jagged bones necro(x2), disable it, then use it when in large battle and run, uve just killed a large mob in 30 sec, with only minions, and survivors of the the death nova bomb, will be killed by the jaggeds, enjoy your drops, Shadowshock 20:38, 8 July 2008 (UTC)
You also can use a five man team, 2 bip sacrificers, (to quickly generate corpes for minions) and 2 Jagged bones necros, and a Rezmer, bam, bips kill sellf till mms have 20 minions, let them cast death nova and jagged bones, while rezmer spams heal area, activate signet of creation, agrro mob, run, singet runs out, and all the miniions die at effectilvly the same time causing a massive AOE spike capable of killing very large mobs Shadowshock 20:38, 8 July 2008 (UTC)
[edit] Heroes and SoC
I tried a hero MM build with Razah but he doesnt seem to use signet of creation at all. --Starfall 02:58, 27 June 2008 (UTC)
- Force him to. 70.126.107.48 18:45, 2 August 2008 (UTC)

