User talk:Magamdy

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Hi, thanks for helping. However, please don't list images as renders if they are screenshots. While it's technicaly true, it's not what we're after. Backsword 18:32, 28 November 2008 (UTC)

minor edit / show preview[edit]

Please use the "Show preview" button before submitting any changes... And mark minor changes as "minor edit".
Otherwise, Special:Recentchanges will become cluttered with many edits from same article, making it harder for other members to use it to track down what has been recently changed.
KTNXBAI. --NIN37 13:14, 11 December 2008 (UTC)

Replaced images[edit]

Please make sure you tag the images you are replacing for deletion. Thanks! -- Wyn User Wynthyst sig icon2.png talk 15:53, 17 September 2009 (UTC)

Tag? Don't really know what that means :D Magamdy 15:56, 17 September 2009 (UTC)
Each of the images you replace with a render needs to be tagged with {{delete}} so it can be deleted, rather than just bloating the Orphan file list. -- Wyn User Wynthyst sig icon2.png talk 21:43, 17 September 2009 (UTC)
Also try to keep images tagged for deletion have an appropriate deletion summary, instead of putting Image replaced with render try putting I1: Redundant or superceded image.(try reading GWW:DEL) Not that it really matters but organizes it more I suppose C4K3 User C4K3 Signature.jpg Talk 20:41, 18 September 2009 (UTC)
And any content belonging to anet (even a screenshot of this wiki page) is property owned by arenanet, therefor always put {{arenanet image}} on images owned by anet, thx :D C4K3 User C4K3 Signature.jpg Talk 08:22, 19 September 2009 (UTC)
You really like rules, do you -_- Magamdy 09:05, 19 September 2009 (UTC)
I Tagged Syn Spellstrike's old image for deletion. Could you do the same to the other images you've been replacing? Thanks :) --Arduin talk 15:43, 17 November 2009 (UTC)
Please make sure you replace the images you are tagging for (speedy) deletion. Thanks! poke | talk 19:20, 2 July 2010 (UTC)


If you want the admins to notice, and help with deciding what course to follow, get their attemtiont at the Admin noticeboard. It's all you can do at the moment. --Arduin talk 15:47, 22 September 2009 (UTC)

Here it is. Poke commented on the discussion. --Arduin talk 16:25, 22 September 2009 (UTC)


What program are you using to render stuff? Also grats on resolving the mess with that Pendant image. :D Nectarines 18:04, 22 September 2009 (UTC)

Thanks XD, you also helped me a lot. I'm just using Photoshop CS3. I downloaded it using Utorrent from The Pirate Bay. If you want to render things too using photshop, shearch on youtube for Photoshop rendering tutorial. There are several of them, and one helped me out greatly. Tnx again ^^ Magamdy 18:07, 22 September 2009 (UTC)
Awesome! Thanks v much, always wanted to learn how to do that. :D Nectarines 22:26, 22 September 2009 (UTC)
Oh and np, imma Nectarines after all, defender of pendant images! :O and many other images, also slayer of red links Nectarines 22:32, 22 September 2009 (UTC)
Do I understand it correctly that you actually only use a screenshot and simply remove the background? That's not something I would call rendering, but okay... poke | talk 16:41, 25 September 2009 (UTC)
Well... Rendering IS taking a screenshot and remove the background, I can't do it the way Emily Diehl does it, cuz I don't have the right tools (dont know how to get em. If you do or you know anyone who knows, plz tell me). Look on youtube: Photoshop Rendering Tutorials Thats the way I render my stuff. -- Magamdy 16:46, 25 September 2009 (UTC)
Could you provide the link to this video? I fail at finding anything like it :D - J.P.User J.P. sigicon.pngTalk 08:44, 16 October 2009 (UTC) In related video's there tons of other render tutorials, just watch some and maybe you find a better one. Magamdy 13:09, 16 October 2009 (UTC)
Thanks! ^^ - J.P.User J.P. sigicon.pngTalk 11:28, 18 October 2009 (UTC)
Np :P, and gl if your gonna render stuff yourself (no ascalon models, there mine >:] ) -- Magamdy 11:46, 18 October 2009 (UTC)


Whats up, hows rendering going? :D Nectarines // 21:31 28 September 2009(UTC)

User:Magamdy and Signpost ;P Thnx for ur interest. Btw whats ur ingame name? :D Magamdy 16:55, 29 September 2009 (UTC)

Image Screenshots[edit]

Hi, I was looking at your renders and I assume you are leaving post-processing effects on? There seems to be that glowy look to the images. Just suggesting it's better to turn post-processing effects off, as it makes the image look...iffy...This has also been suggested under the Images guideline (dot point six, under General Guidelines), but those are just guidelines so they don't need to be adhered too. Also most NPCs will pivot on the spot if you talk to them from a different direction, which is helpful when trying not to make them shadowy. Anyway just thought I'd tell you that, in case you decide to try it out before doing more renders. ~Celestia 14:32, 16 October 2009 (UTC)

Mmmm... I will take a look at it, thanks for the tip :) -- Magamdy 14:38, 16 October 2009 (UTC)

Your userpage[edit]

Hi there, as per GWW:User your main user page cannot exceed 300 kilobytes total size, might I recommend moving your renders on a seperate page? Then use a navbar or something C4K3 User C4K3 Signature.jpg Talk 09:31, 18 October 2009 (UTC)

Okay, then how do I do that? Got no idea how to create a subpage... -- Magamdy 09:36, 18 October 2009 (UTC)
Type in User:Magamdy/Renders in the search, it will say "There is currently no text in this page, you can search for this page title in other pages or edit this page." Either click the create button where edit usually is or click edit this page C4K3 User C4K3 Signature.jpg Talk 09:38, 18 October 2009 (UTC)
Mmmm, that simple :P tnx -- Magamdy 09:40, 18 October 2009 (UTC)


You have been selected for a free userpage! =D lol, what do you want and I'll make it. -- User Halogod35 Sig.png Halogod35 16:48, 23 October 2009 (UTC)

lol, ehm ok :) But first, why do i get this honor? Because my current page is the most sucky on the gw wiki xD? -- Magamdy 08:51, 24 October 2009 (UTC)
No not at all. ( in fact I like it ) it's just cause you asked. -- User Halogod35 Sig.png Halogod35 15:13, 24 October 2009 (UTC)
Haha lol of course xD. Well something like Arduin's page wud be cool, but then with a seperate pge forall my renders :3. -- Magamdy 10:17, 25 October 2009 (UTC)
Ice also got example ones I made right here too. -- User Halogod35 Sig.png Halogod35 15:55, 25 October 2009 (UTC)
Well, I guess I like Noxid's page the most :) -- Magamdy 17:15, 26 October 2009 (UTC)
Alright. :) give me a little while, I've got to do work and I'll get started on it soon. -- User Halogod35 Sig.png Halogod35 18:59, 26 October 2009 (UTC)
Any color choices by the way or shall I leave that to you? -- User Halogod35 Sig.png Halogod35 01:05, 27 October 2009 (UTC)
Red ofc :) -- Magamdy 15:04, 27 October 2009 (UTC)
 :( --Arduin talk 15:44, 17 November 2009 (UTC)


Ash here :) Kevio 16:22, 7 November 2009 (UTC)

N/A It is unknown if this user does PvE or PvP.

Quest-medium.png USERBOX ALERT!!!

Alright, this is really basic and rough draft form, I can completely change it to the way you want it. Just tell me what to do and I can do it (or you could do it yourself) Also, sorry for being so late, I got way too caught up trying to get a dragon halberd on runescape lmao. -- User Halogod35 Sig.png Halogod35 16:56, 4 November 2009 (UTC)

(runescape, uber lol) Oooeeeh thx man :) looks good! I'll put it to use first and then i'll see if i wan't something changed ;D -- Magamdy 17:01, 4 November 2009 (UTC)

User The Chosen Comander Me Invisible.jpgThe Chosen Comander 17:28, 4 November 2009 (UTC)

Yeah, sorry for not putting too much effort in the userpage, it's just being grounded and all. But you know what? If you'd like go on photoshop or paint or what ever and make a loose representation of what you -would- like your page to look like. Cause then I could get it done 4x faster lol. But if you're satisfied with this page then that's okay too. :) -- User Halogod35 Sig.png Halogod35 14:43, 10 November 2009 (UTC)

Ah, you fixed the small sidebar letters :D tnx! No man, this page is great :) Tnx for making it for me ^^ -- Magamdy 17:53, 10 November 2009 (UTC)
Lol alright, if you insist xD. Just hit me up if you want a change. (or wyn) -- User Halogod35 Sig.png Halogod35 20:27, 10 November 2009 (UTC)

Teena the Raptor[edit]

Don't replace the image for Teena the Raptor with Lionguard f. They may share the same model, but they are not the same. The wield completely different weapons. So replacing it with the Lionguard doesn't work at all. -- 17:01, 17 November 2009 (UTC)

It doesnt care what weapons npc's use, since these are normally random. -- Magamdy 17:03, 17 November 2009 (UTC)
Teena the Raptor always uses a Deldrimor Axe and Darkwing Defender. It is not random. -- 17:04, 17 November 2009 (UTC)
The weapons on Teena the Raptor, like all the new henchmen, is a part of her model. Stop reverting the IP. You're wrong. Karate User Karate Jesus KJ for sig.png Jesus 17:06, 17 November 2009 (UTC)

Very well then. Don't have to shout at me. -- Magamdy 17:08, 17 November 2009 (UTC)

Hi. (imagine me whispering) Is it possible to render these guys and gals without their weapons? That particular case was pretty obvious, since the render you were placing wielded a sword, and all Teena's skills are axe-based. Just a thought. Have a nice day. -- FreedomBoundUser Freedom Bound Sig.png 17:10, 17 November 2009 (UTC)
Yes, but that is my secret >:D -- Magamdy 17:11, 17 November 2009 (UTC)
I wouldn't recommend rendering them w/o their weapons, since these NPCs literally always have their weapons, including when they're just standing around in HA or in your guild hall. Their weapons could arguably be considered a part of their models. Karate User Karate Jesus KJ for sig.png Jesus 17:16, 17 November 2009 (UTC)
If its rendered with weapons, its not an official render. Every single human render done by Emily Diehl is without weapon, so why should these not? -- Magamdy 17:19, 17 November 2009 (UTC)
I am fine with weaponless, I am not fine with incorrect gear. Misery 17:23, 17 November 2009 (UTC)
I know i was wrong >.< (p.s. Misery, ur page is deleted xD) -- Magamdy 17:24, 17 November 2009 (UTC)
(Edit conflict) Agree with Mis. The weapons the new henchmen wield are noted on each page (when known), so I don't see lack of weapons as an issue. -- FreedomBoundUser Freedom Bound Sig.png 17:25, 17 November 2009 (UTC)
Because these are unlike most other models. They literally always carry their weapons. Like the Lionguard who are rendered with their weapons and always carry their weapons. And Mis's page had been deleted forever. Karate User Karate Jesus KJ for sig.png Jesus 17:26, 17 November 2009 (UTC)
Why render a model with weapon if u can do without? That render is meant to get a better view on the model of the npc, not the weapons. Go to the render project and look at henchmen. All officialy rnedered ones are without weapons too. -- Magamdy 17:29, 17 November 2009 (UTC)
The female Lionguard may be rendered with the weapons, but the note at the bottom of the page states 'they use a variety of weapons'. So it seems kinda redundant to have a render with a weapon because the ingame version could be wielding an entirely different set. --Arduin talk 17:47, 17 November 2009 (UTC)
Can we agree on leaving them or changing them? I prefer screens with weapons over renders without as you can see what they actually look like with their equipment and it's faster than looking ingame, and these guys always have their weapons so the Lionguard example isn't the best. I'm not too bothered either way though. --User Oneshot O.JPGneshot 18:22, 17 November 2009 (UTC)
Well at least the discussion about Teena the Raptor is over, I added a weaponless render ;) -- Magamdy 17:17, 18 November 2009 (UTC)


that file is still in use, and I couldn't find whatever redundant image you were referring to. fix the link and re-tag it for deletion. -Auron 09:05, 31 August 2010 (UTC)

I uploaded a render for it at put it on the pages of all NPC's that had that model listen on GWW:PR\Render. Seems this one was not on the list. I'll chance it. Next time check yourself, cuz i don't add a deletion tag for fun Magamdy 11:21, 31 August 2010 (UTC)

Your current renders[edit]

I am in love with them :D What's your secret :3–User Balistic B d-dark.pngalistic 02:06, 7 May 2011 (UTC)

Hmm recognition comes quicker than I expected xD Anyway it isn't really a secret, since I stole it from some users who did it before me. I use a program called 3D Ripper DX to rip models from a single frame in Guild Wars and then import them in 3ds max to render them. 3D Ripper Dx often fails though, occasionally the textures are completely wrong, or 50% of the model is transparent so you have to go through a lot to make it right :) Magamdy 10:37, 7 May 2011 (UTC)
Do you have anything checked in the 3d ripper dx window (for example: capture all shaders, all textures, etc.)? A tutorial would be awesome. ^_^–User Balistic B d-dark.pngalistic 03:51, 8 May 2011 (UTC)
Ah so you want to try it yourself, cool :P. I could tell you a few things, but the most you fill have to find out yourself, like I did. Cuz I want you to suffer like I did >:P First of all, no you don't need something checked in 3d ripper and you need 3ds max 2009 (torrents), and install 3d ripper dx AFTER you installed 3ds max. --Magamdy 08:30, 8 May 2011 (UTC)
Haha cool thanks, and btw you left some background on File:Ascalon Monk m.jpgUser Balistic B d-dark.pngalistic 16:36, 8 May 2011 (UTC)
Left some background...Well can you be a bit more specific since I isolated the model = removing any backgrounds :\ -- Magamdy 17:51, 8 May 2011 (UTC)
The background is a very light gray, instead of white :P–User Balistic B d-dark.pngalistic 18:03, 8 May 2011 (UTC)
Hmmm I can't see anything o_O I guess imma just focus on doing all ascalon renders right now xD (at least until psn is back...) -- Magamdy 18:08, 8 May 2011 (UTC)
#f9f9f9 is the background to the image :P–User Balistic B d-dark.pngalistic 18:35, 8 May 2011 (UTC)
Meh I'll fix day >_> Anyway good luck with your own renders :P -- Magamdy 18:50, 8 May 2011 (UTC)
haha I went and fixed it for you already.–User Balistic B d-dark.pngalistic 18:58, 8 May 2011 (UTC)
Oh thank you :P Hf with rendering :P Magamdy 19:10, 8 May 2011 (UTC)

(Reset indent) Great versions of the dragons. Thanks! G R E E N E R 18:11, 29 May 2011 (UTC)

Thanks ^^ I plan on doing more if I can find them :P -- Magamdy 18:32, 29 May 2011 (UTC)
Make a tutorial already D;–User Balistic B d-dark.pngalistic 20:26, 15 July 2011 (UTC)
Meh....Maybeh lol. There are still a lot of problems that I can't solve and that keep me from rendering certain models, so maybe I should try to fix those before making a tutorial :I -- Magamdy 20:18, 16 July 2011 (UTC)
Even a basic one is good :P–User Balistic B d-dark.pngalistic 06:17, 23 July 2011 (UTC)

Cliche time![edit]

14:42 	Zenku‎ (diff | hist) . . (+1,337) . . Magamdy (Talk | contribs)

All you do is win, win, win, no matter what? — Raine Valen User Raine R.gif 14:43, 3 Jun 2011 (UTC)

I think that pretty much sums it up, yes -- Magamdy 14:45, 3 June 2011 (UTC)

Image Rendering program[edit]

Hi, I'm wondering if you could shed some light on the software you use to make your renders, and someone mentioned that you had some sort of free-can software I'm interested in for the Interactive Maps project. Thanks in advanced, and if you have something to help, I'd <3 you forever. ~FarloUser Farlo Triad.pngTalk 17:06, 4 July 2011 (UTC)

Ah Alex told u xD. Use this ( link to get the free cam software. You need to make an account to download it. I don't know if it's legal or illegal, but whatever :P. For my renders I use a program called 3D Ripper DX to capture all models from a single gw frame and then render them in 3DS max :P. If you have any more questions feel free to ask. -- Magamdy 17:14, 4 July 2011 (UTC)
Ah, after I did some Googling I found that program, it works alright, except for the watermark >.> Don't tell him I ratted you out, haha. Thanks for the quick response though, and hopefully the program comes in handy. ~FarloUser Farlo Triad.pngTalk 17:40, 4 July 2011 (UTC)
I'm back, and I got 3DS Max (yay student editions), and I have no clue how to import the textures and such into 3DS, how does? ~FarloUser Farlo Triad.pngTalk 05:35, 9 July 2011 (UTC)
What version of studiomax do you have? 2011 I take... -- Magamdy 10:07, 9 July 2011 (UTC)
Yeah, I was just looking on the ripper's forums, didn't notice that there wasn't a plugin for 2012. Just downloaded 2011 and I'll try to be less noob before I ask more stuff :P ~FarloUser Farlo Triad.pngTalk 16:32, 9 July 2011 (UTC)
Mmm.. I myself use 2009 (torrents), cuz with that version It's sure to work -- Magamdy 17:15, 9 July 2011 (UTC)

(Reset indent) Alright, so I've been toying around with the ripper and 3ds, but sometimes when I try to import, I get a Missing Map Files error saying that "C:\Users\Farlo\Desktop\GW Ripper|Textures\" is missing. Then I checked the folder and realized that no textures were being captured at all. Any ideas why this is happening? I've been screwing around in the ripper, will report anything that changes. Once again, sorry for my noobiness and thanks for the help :D ~FarloUser Farlo Triad.pngTalk 01:57, 14 August 2011 (UTC)

Disregard all that, I'm an idiot and had a typo in the Textures save path, so it didn't get any of them. ~FarloUser Farlo Triad.pngTalk 02:22, 14 August 2011 (UTC)

Alright, now that that's fixed, whenever I try to capture some NPCs, bits of their bodies are missing, like Khai Kemnebi comes out in 3ds without pants o.0 ~FarloUser Farlo Triad.pngTalk 02:49, 14 August 2011 (UTC)
Sorry for not answering, I was on vacation, just came back :P. At the rendering screen you should check "Force double sides" or something like that. That should fix it. I also get the missing texture message btw, but I just ignore it since I doesn't affect anything as far as I know :\ -- Magamdy 05:46, 14 August 2011 (UTC)
Not a problem at all, I wasn't even expecting a response today, haha. I'll give those a shot! Thanks. ~FarloUser Farlo Triad.pngTalk 07:06, 14 August 2011 (UTC)
Oh, you just posted those, didn't see that lol :P -- Magamdy 07:44, 14 August 2011 (UTC)
Gave that a shot, but his pants aren't missing in the render itself, but even in the "workspace" or whatever it's called. It seems like it's not even being captured, I can't find his pants texture either. ~FarloUser Farlo Triad.pngTalk 07:45, 15 August 2011 (UTC)
Ah, I know what the problem is. When you import the frame, you have to uncheck the Ignore ZENABLE and Ignore ZWRITEENABLE boxes. When checked, 2D meshes, like his pants, will not be shown. I this still won´t work I'll check it out myself. -- Magamdy 16:10, 15 August 2011 (UTC)
I hate to be that guy but it still didn't work >.< I guess I'll just try other NPCs.~FarloUser Farlo Triad.pngTalk 20:32, 15 August 2011 (UTC)
Ok, I'll give it a go myself. -- Magamdy 10:02, 16 August 2011 (UTC)
Ok I uploaded the render. For me the pants was trnasparant. Had to do some things with the alpha channel of that material. If you come across another model with problems pass it to me and I'll see if I can manage it :P -- Magamdy 10:42, 16 August 2011 (UTC)
Ah, that explains it, thanks very much (once again). This is the first time I've touched 3D software, so it might take me a while to get the hang of it. ~FarloUser Farlo Triad.pngTalk 12:26, 16 August 2011 (UTC)
For me it was the first time too, took me some time too to figure stuff out, and I still have problems. -- Magamdy 15:19, 16 August 2011 (UTC)
Haha, good to know I'm not alone :P I'll have to find some tutorials on the program, but I think I'm kinda getting the hang of it. ~FarloUser Farlo Triad.pngTalk 21:17, 16 August 2011 (UTC)
Well, shouln't it be time for you to upload your first render then? :P -- Magamdy 11:38, 17 August 2011 (UTC)

UW Screenshots[edit]

Needs more. --User Chieftain Alex Chieftain Signature.pngChieftain Alex 16:34, 9 July 2011 (UTC)

User Magamdy Dhuum 1.jpgUser Magamdy Dhuum 2.JPGUser Magamdy Dhuum 3.JPGUser Magamdy Dhuum 4.JPGUser Magamdy Dhuum 5 - UW Chest.JPGUser Magamdy Dhuum 6 - Gaki and Me.JPGUser Magamdy Dhuum 6- Forzenwind and Dhuum.JPG -- Magamdy 17:14, 9 July 2011 (UTC)

An Empire Divided[edit]

Hi, I don't suppose you could take a look at the page for An Empire Divided, could you? There's a couple of renders on there that need adding, and I'm told you were the man to come to for that. No worries if it's not possible or anything, just though I would bring it to your attention :) thanks! --Santax (talk · contribs) 04:55, 13 July 2011 (UTC)

Hmmm... I take it you're talking about the boat and the Shiro'ken in the beginning? Well, I can certainly try :P -- Magamdy 09:08, 13 July 2011 (UTC)

Army is an old term right?[edit]

Actually it isn't. It's the in-house term (aka the term Anet uses) for Affiliation. "Wildlife" is used on the wiki to denote the 'generic' army/affiliation of a region. Technically, elite areas are nothing but the generic affiliations (generic allied, generic hostile) and thus army was kept for them. A lot of the pages need to be worked around a bit. So no it is not old, but its no more wrong than wildlife by wiki standards. Konig/talk 20:44, 21 July 2011 (UTC)

I spy dragon spotting[edit]

Apparently theres some fairly ugly dragon above Master Architect Gunther in Fort Aspenwood. --User Chieftain Alex Chieftain Signature.pngChieftain Alex 11:48, 17 August 2011 (UTC)

Hmmm....I'll check that one out.....Once.... When I feel like it..And since I'm getting my new HD tv I won't feeling like it for some time :P -- Magamdy 15:00, 18 August 2011 (UTC)
Actually what happened to all the fish in the jade blocks. I'm curious because I'm chest running in gyala atm. --User Chieftain Alex Chieftain Signature.pngChieftain Alex 10:59, 25 August 2011 (UTC)
How do you mean what happened to them? -- Magamdy 10:08, 27 August 2011 (UTC)
Didn't you attempt to capture the models of the dolphins/small fish/octupii in jade blocks in the jade sea? --User Chieftain Alex Chieftain Signature.pngChieftain Alex 17:36, 27 August 2011 (UTC)
Ah the renders of em. Still got some on my computer. Will upload em when I feel like it, and that's probably when WoC pt. 2 comes out :p -- Magamdy 21:13, 27 August 2011 (UTC)


I just realized we're in the same guild! o.0 I just happened to look at your character name in an image and recognized it. ~FarloUser Farlo Triad.pngTalk 09:40, 3 September 2011 (UTC)

Seriously? My ingame name is Aedon the Blade, whats yours lol? -- Magamdy 10:27, 3 September 2011 (UTC)
Tbh I think it's very unlikely that we are in the same guild since I got apperently kicked from my guild due to inactivity lol... -- Magamdy 10:29, 3 September 2011 (UTC)

Charrslayer Shield[edit]

Feedback:Game updates/20111013 - they fixed your bug report! --User Chieftain Alex Chieftain Signature.pngChieftain Alex 12:44, 14 October 2011 (UTC)

D:...Holy shit.... Didn't think they would actually lol. I feels honoured now xP -- Magamdy 13:49, 14 October 2011 (UTC)


Regarding Guild Wars Wiki:Projects/NPC models: Firstly, what constitutes as a render by wiki standards? To me, a render is just the subject, no background, but most "renders" here include said backgrounds (and are forced to due to a constant use of .jpg images) - I ask this as the project is rather behind in terms of noting when an image is rendered, I have seen a few rendered-appearing images marked with No which left me confused; Secondly, and more importantly, is there a difference, in the project's standard, between Yes and Yes? Because comparing images which use one to images using the other, I see little difference. Thirdly (and last for now): What is the desire of bosses being rendered by the projects standards? I see some (the elementals) having boss renders separate, but most combine the bosses into normal folk...
Asking because I'm slowly getting into using Gimp and now know how to bring out alpha channels, also I have nabbed some texmod stuff which should help in creating renders, so I'm wanting to help move that project along. Doesn't help that the project has no "Key" section or whatnot...
And Thanks for taking the time to read this. Konig/talk 01:06, 17 November 2011 (UTC)

Well, a difference is made between 'real' renders and 'fake' renders. Real being opening the actual file of the model in a program and rendering it like that (like Emily Diehl did) or extracting the model from the game and opening it (like I do), and fake being just taking a screenshot and then rendering it with photoshop. Like I've been told when I first started rendering; "while photoshop renders are technically renders, it's not what we're after", so that's why they're tagged as Unknown. Yes means pretty much the render is good but there is still room for improvement, or when a photoshop render is used as a placemarker until a real render arrives. Yes means the render is pretty much perfect or there is no need to improve it. And about bosses being rendered with their auras, I think there is a discussion bout it on the main page of the project. I have mixed feeling bout it myself, it shows the NPC like it really is in the game but the aura also obscures details. That being said, I myself can't render the auras with the bosses, or at least I don't know how to. I think Emily could do it, but she often chose not to. Neil2250 had a way to render bosses with their aura but he never said how he did it, yet his renders were pretty lol quality and small, while I can make renders super huge and show immense detail that otherwise will go unnoticed. So yeah, it's your choice to include aura or not, if it's within your power ( I don t know what method you will be using). And with key section you mean a section on how to render yourself I suppose? Well, I might be able to make one, but I'm not really playing GW a lot anymore, and I just got Skyrim so I have other things to worry about lol :P. But it's great that you want to contribute to the project, so good luck and thanks -- Magamdy 14:01, 17 November 2011 (UTC)
By key, I meant why images were marked No, Yes, or Yes. A guide for newbs wouldn't be bad. As for my method, unless I can found out a program to use that takes the render itself, it'll be using texmod to solid-color backgrounds and gimp to remove non-white solid backgrounds. So a "placeholder render" I guess would be what I'll do (which, to me, is enough unless it's bad quality). Konig/talk 19:45, 17 November 2011 (UTC)
Ah ok. Well it seems pretty straightforward to me. And actually, making the background all white with texmod is harder than it seems, due to shadows. Bit maybe u can do it. I could teach you my own technique, though it's much harder of course. -- Magamdy 18:35, 18 November 2011 (UTC)
Shadows can be removed via F11 (and for me are). I wouldn't mind knowing alternatives, as texmod is a pain to load on my computer (when I open the file which contains the program it freezes for like 5-10 minutes...). Konig/talk 19:25, 18 November 2011 (UTC)
I mean more like hardcodes shadows, areas that are supposed to be darker like spots under a roof. Btw if your pc is really slow, the progrems I use use a lot of load, just so you know. -- Magamdy 20:17, 18 November 2011 (UTC)
And I just realized that even with "Shadow" set to "Off" I still get shadows... Makes no sense but GW is apparently weird. As for the program bit - I'll be getting a new computer by the end of the year (hopefully), as this one is on its end anyways. Konig/talk 20:54, 18 November 2011 (UTC)
Hmm thanks for doing some updating on the project, it was much needed :). So you still want to know bout my method? Cuz it kinda sucks you got black backgrounds for your skeleton renders. -- Magamdy 10:20, 26 November 2011 (UTC)
Not my render, someone put it up and upright skeleton> hunched overlooked skeleton. But I got my new desktop so once that's running (probably will take a week since I need to get stuff from home and being away a for college and all) I can run your method. Konig/talk 17:35, 26 November 2011 (UTC)
Oh, and on the bosses - imo, we should grab the render with aura but when the model is unique, go without the aura (or go both) like how Dagnar is. I'll probably pewter Neil for his method if/when I get into rendering (which will likely be some time, as I want to take care of other things on this wiki first; think I'm done with removing the multiple images of the same model/model and aura). Konig/talk 17:39, 26 November 2011 (UTC)
Exactly, so if you manage to render bosses with their auras certainly render them with em. Now my technique (well mine, some guys on the wiki used it before me) is using a program called 3D Ripper DX to capture a frame from the game, then import it in 3DS Max 2009 (won't work with any other version as far is a know), isolate the model you want to render, and render it. It has some flaws as there are generally some problems that show up. Some of which you can solve, some of which you can't or I don't know how to. But if everything works you can make some really awesome and high detail renders :P. I suggest you download 3DS Max 2009 with torrents or something if you really wanna try it out. Then just try stuff out and fuck around with it, that's how I learned lol. -- Magamdy 18:41, 26 November 2011 (UTC)

Chicken/other cute animal renders..[edit]

Reckon the two chickens, doplhin, crabs and other small things count as objects or as npcs for the Template:ArenaNet image tag? --User Chieftain Alex Chieftain Signature.pngChieftain Alex 18:56, 30 November 2011 (UTC)

Well all my other renders were tagged as arenanet renders, so I guess these aren't exceptions. -- Magamdy 19:20, 30 November 2011 (UTC)
Actually, since they are just stationary objects used for decoration and can't be interacted with in any way, they should be tagged as object renders -- Magamdy 19:24, 30 November 2011 (UTC)


I think this meme is appropriate. User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 15:32, 19 February 2012 (UTC)

Oh snap XD -- Chicken 1.jpg Magamdy 16:35, 19 February 2012 (UTC)

I apologise[edit]

For my pumpkin pie "render". File:General Kahyet.png (Aargghh!) User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 18:50, 27 May 2012 (UTC)

Oh god! Heresy! Blasphemy!~I'm still waitng for my dmaned PC to get fixed again, then hopefully I'll do a few more renders. -- Chicken 1.jpg Magamdy 15:19, 3 July 2012 (UTC)
This actually took you an hour? What, were you using paint or something? xD -- Chicken 1.jpg Magamdy 16:34, 4 July 2012 (UTC)

You know its too late when...[edit] try to emulate Magamdy's renders and ... all of the trial versions of 3DS max I can obtain legitimately don't work with 3d ripper. And if I use the .obj file then I get a bunch of squint shit. rage :P --Chieftain Alex 20:40, 27 January 2013 (UTC)

What model are you attempting to render? MadMaxx 20:53, 27 January 2013 (UTC)
Ah, I was just testing to see if 3d ripper and the 2013 version of 3dstudio worked, but it didn't. (my pc is pretty stable but I don't have any means of restoring it if I wreck it with pirate software >_> ) I had in mind doing some of the god statue models (if it had worked), but I'll forget them. Chieftain Alex 21:24, 27 January 2013 (UTC)
You want those rendered? I may give that a go :P. But statue's and buildings usually don't turn out very well. -- Chicken 1.jpg Magamdy 12:53, 9 February 2013 (UTC)

Render Request[edit]

Can you do Lyssa's Muse? User Yoshida Keiji Signature.pngYoshida Keiji(talk) 15:56, 9 February 2013 (UTC)

It's a long time ago, but I'm pretty sure I once tried that onealready. Didn't work out because it's basically just a floating texture... I can try though. -- Chicken 1.jpg Magamdy 22:39, 9 February 2013 (UTC)

.jpg vs. .png[edit]

Hey Magamdy, just wondering if you had intended to upload .png's for File:Ghost Champion.png, File:Ascalonian ghost m.png, and File:Beast Swarm of Bees.png. G R E E N E R 22:23, 2 November 2015 (UTC)

Yup. PNGs allow for an alpha channel/transparency. The ghosts are transparent ingame and I found making then a PNG gives them a more "natural" look than giving it a "hard" white background in a JPG. With the bees, I figured it would feature so much white, I might as well make it a PNG. Downisde is the filesize of course. Chicken 1.jpg Magamdy 22:54, 2 November 2015 (UTC)


3DSmax ?--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 18:56, 3 November 2015 (UTC)

Jup, and 3D Ripper DX Chicken 1.jpg Magamdy 19:40, 3 November 2015 (UTC)
Funny fact, I'm working with 3DSmax, but only use it to create 3D objects. I honestly never thought it could be used that way.-- 22:54, 3 November 2015 (UTC)
It can. See it more as reverse engineering. You have the model, the wrapping and the textures, now only to figure out how the game fits it all together. Reproducing that in MAX needs some trickery. Chicken 1.jpg Magamdy 10:24, 4 November 2015 (UTC)
Ok I get it, you are using 3D Ripper DX to snag the 3D mesh and the problem is the program grabs EVERYTHING. That is why you need the 2D planes removed and been going off at Joe about it. Well Joe hasn't been on the wiki since August. He must have taken my advice and left on vacation? But I wouldn't hold my breathe on Joe and his team making you a button. Oh well, there is a man in my guild -I will hook you up with- who also uses the 3D Ripper DX on several of his games. He doesn't use 3DS Max, he is using Blender 3D. I don't know if that makes a difference to you or not? Maybe he has the answers you are seeking. --Wendy Black 22:03, 14 November 2015 (UTC)
More information on this subject, I spoke to him and he said, he hasn't worked on it since Blender was completely remodeled years ago. I wrote this part down so I could get it word for word;
He said,"I worked with Blender 2.49b and used a lot of Python scripts. When they moved Blender into 2.5x and above, they (explicitive) it up! None of the scripts worked anymore. So I began to drop out of game modding and left the Blender community. I did a lot of GTA modding and it is sad that Roman Lut didn't continue his work on the 3D Ripper DX." He also told me to wish you luck and that you can find older versions of the Blender from the repository. Good luck! --Wendy Black 09:10, 15 November 2015 (UTC)
No, I just need to have the 2D planes removed because it looks better ingame, during playing :/. When I'm rendering I'm just rendering a single object that I'm right in front of with my character. It rips everything seperately so I can just delete everything I don't need. Also I didn't start the thread, I saw God of Fissures start it, and it's something I thought about like a day ag, so I joined in. Thanks for taking the time for helping me though :). Although I don't need it, as a non-graphic design person I'm very happy I ws able to learn enough about 3Ds Max and GW to make these renders. Chicken 1.jpg Magamdy 11:08, 15 November 2015 (UTC)
I only wish I could have been more help to you. I don't mess with advanced 3D programs like Ripper and Blender. That stuff would drive me crazy, I am crazy enough as it is now. I just fiddle with the 2D artwork, but you are doing a great job on your 3D Renders. I prefer to work in the GIMP and have a small DA page. Stop by anytime, the door is always open. --Wendy Black 14:28, 15 November 2015 (UTC)
Thanks ^^. I see you like having cut-outs of your characters. If you want one rendered we can meet up in-game and, so I can render it. Chicken 1.jpg Magamdy 14:48, 15 November 2015 (UTC)
Thank you for the offer, but it was a lot of work getting them in poses, also I had to ask my son to work my account while I took the actual photos from his account. The format of my characters standing in front of their status display is from another video game my sons played. This was my inspiration for making them like that. I see you have a few rare animal renders. There is a cat in Kaineng Center, it is the only one I have seen in the whole game. But my son told me, he thinks it might also appear in the Zaishen Menagerie. --Wendy Black 21:24, 15 November 2015 (UTC)
Ah yes, I do those for fun occasionaly ;) Chicken 1.jpg Magamdy 15:10, 16 November 2015 (UTC)


Love the model render "magic" your doing! ^_^ Should images like File:Luxon magistrate.jpg be re-categorized as Category:ArenaNet renders? And not ingame Category:Screenshots? --Falconeye (talk) 23:43, 21 November 2015 (UTC)

Thanks :). Yes absolutely, those renders are in no way a screenshot. I believe Category:ArenaNet NPC renders is appropriate? Chicken 1.jpg Magamdy 00:24, 22 November 2015 (UTC)
It should be, since its the only appropriate option. --Falconeye (talk) 19:43, 27 November 2015 (UTC)


If its not too much trouble, try categorizing by "an existing association"; preferably the smaller ones (see example). It should be a welcomed alternative to navigating ArenaNet NPC renders. Don't worry bout the already uploaded ones; I'll eventually get to them during one of my infamous insomniac edit binges. ^_^ --Falconeye (talk) 05:16, 6 February 2016 (UTC)

It seemed like a nice compromis, I render, others tag ;). But yeah, will do. Chicken 1.jpg Magamdy 15:44, 6 February 2016 (UTC)
Could you create a category for item renders. if that doesn't already exist? Chicken 1.jpg Magamdy 16:35, 6 February 2016 (UTC)
Like this Category:ArenaNet item renders and this Category:Item renders? --Falconeye (talk) 11:55, 7 February 2016 (UTC)
Right...that one. :p Chicken 1.jpg Magamdy 15:50, 7 February 2016 (UTC)

More requests[edit]

If you run into any duplicate item renders, please tag them with this: Category:Items with shared icons. --Falconeye (talk) 06:54, 5 May 2016 (UTC)

Will do. Chicken 1.jpg Magamdy 16:24, 12 May 2016 (UTC)

Glint Render[edit]

Hey Magamdy, Falconeye has decided to spruce up the Glint article a bit, and has found a few images that could be included, but what are the chances of us getting a render of Glint? She's got at least two different versions, lying down and and in combat. G R E E N E R 00:58, 30 January 2016 (UTC)

Sure. One maiden from the village should suffice as payment. Actually I've been thinking about doing her. It's just a pain getting to her. Chicken 1.jpg Magamdy 10:56, 30 January 2016 (UTC)
I'll see what I can drum up. Quality not guaranteed. G R E E N E R 19:51, 30 January 2016 (UTC)
It's shots like File:Glint side.jpg which amaze me the most. The artists build such a beautiful model, yet we as players don't always get the chance to appreciate what was made due to having to fight it! Thanks for grabbing that vantage point. G R E E N E R 17:00, 31 January 2016 (UTC)
Jup! That's one of the reasons why I enojy rendering so much, it allows me to show these models in high resolution to everyone, uncovering details normally unnoticed. Chicken 1.jpg Magamdy 18:16, 31 January 2016 (UTC)

Item Generic Renders[edit]

Hey there, I just noticed your edits from September 16th, 2015 (and a few later ones) regarding Item Generic/2/3.jpg and a few sites that use those three renders. That doesn't make sense to me - why have a lockpick use a bag render, for example? Do you have any plans there? Since it's been quite some time now ... . Cheers, Steve1 (talk) 12:26, 7 February 2016 (UTC)

Well, that's the model they use when dropped. So why not upload them. Chicken 1.jpg Magamdy 15:48, 7 February 2016 (UTC)

The Tools of War[edit]

Are the The Tools of War foes not level 26 in hard mode? --Silver Edge 07:37, 3 March 2016 (UTC)

No, they're lvl 20. The rest of the Kournans in the map are normally "upleveled", but those stay level 20. Pretty weird. Chicken 1.jpg Magamdy 10:43, 3 March 2016 (UTC)


Nice job bringing the render project back to life! Haha MadMaxx (talk) 21:50, 28 March 2016 (UTC)

Thanks ;). Figured I might as well try and finish what I started. Say MadMaxx, while you are here. You didn't use 3D Ripper DX right. Or did you? Chicken 1.jpg Magamdy 21:55, 28 March 2016 (UTC)
I did indeed. I always cheat a little on the capture though using memory manipulation and some tricks to force the engine to load any (npc) model I want where ever I want. Hence how I got the one on my user page. MadMaxx (talk) 22:11, 28 March 2016 (UTC)
Care to share that with me? Would make my life a lot easier with some hard-to-get-to-models. Chicken 1.jpg Magamdy 22:13, 28 March 2016 (UTC)
Well... I don't even know where to start. I've spent a crazy amount of time reverse engineering this game, which sometimes can be fun haha. ;) Which models are the hard-to-get? MadMaxx (talk) 23:28, 28 March 2016 (UTC)
Anything on the Special event list, all models that appear only as moving enemies (ie. Renegade). I usually force the GW client into displaying the default animation of a model (by minimizing and maximizing the client). But that rarely works with enemies, and is impossible if they're walking around. Do oyu use cheat engine for your stuff? Chicken 1.jpg Magamdy 09:42, 29 March 2016 (UTC)
Also how did you make those screenshots with the icy river n stuff? Did you make your own GW builder or something :O Chicken 1.jpg Magamdy 09:44, 29 March 2016 (UTC)
Something like that, yes. Also yes to cheat engine. I think it's the easiest way to manipulate memory/functions on-the-fly. As for the screenshots, those are maps that they put a lot of time into and then scrapped. Sadly they were never utilized, which is too bad. They could of been fun to work into Beyond. I haven't used ripper in a long time so I doubt I'll get around to doing any new renders these days, but I can try to help you any way I can. My goal on GW was always to reverse engineer it and discover how it worked. The renders just kind of branched as an extension of that. The topic of loading models is a long and complex one that I'm not exactly sure how to approach yet. MadMaxx (talk) 18:05, 29 March 2016 (UTC)
Reverse engineering is a lot of fun :). I did it too on my journey to teach myself the rendering process (I have zero 3D experience/skills.), for example how the game applies shine textures to armors etc. What you're talking about seems like a totally different cup of tea, but I'm willing to learn. Is there any way you can teach me to specifically how to do the model loading? Chicken 1.jpg Magamdy 18:27, 29 March 2016 (UTC)

(Reset indent) I'm sure I could come up with an easy enough way. Join the wiki IRC sometime. MadMaxx (talk) 20:37, 29 March 2016 (UTC)

What wiki IRC? I'm not aware it exists, nor can I find it. -- Chicken 1.jpg Magamdy 21:46, 29 March 2016 (UTC)
#gww on GameSurge MadMaxx (talk) 21:59, 29 March 2016 (UTC)
Aha, I see. Well I've signed up, guess we'll have to make an appointment then ;) Chicken 1.jpg Magamdy 22:05, 29 March 2016 (UTC)
I'll be around for a couple hours today and randomly idle so whenever is good. You have a Magrid tonic? MadMaxx (talk) 22:33, 29 March 2016 (UTC)
Where do you live (i.e., whats today for you) It's GMT + 2 here. Also, no I don't have a Margrid tonic, although I think I see what you wanna do here. You want to use the model change using tonics to find the value that changes, right? Chicken 1.jpg Magamdy 04:22, 30 March 2016 (UTC)
GMT - 4 and close to that, yes. There's a reason the tonic is required so it's nice to have one that's easy to find. MadMaxx (talk) 10:42, 30 March 2016 (UTC)
Ah ok. I just came back from a 3 hour exam so I'll just play the game for a bit ;). But I'll check if you're on later today, and I'll see if I can get some of dat margrid. Chicken 1.jpg Magamdy 11:22, 30 March 2016 (UTC)
So Renegade and the only special missing storm actor are easy. Is there any other specific ones you have at the moment? MadMaxx (talk) 20:24, 1 April 2016 (UTC)
Not specific ones. Can you morph into any model, including non humans? Chicken 1.jpg Magamdy 20:37, 1 April 2016 (UTC)

Other black parts ?[edit]

You managed to get the black part near the shining blade encampement in The Wilds, so I wanted to ask of you if you (by any chance) had more of these old but currently non-explorable areas, especially around the old PvP outposts (the crag, fort koga, amnoon oasis, d'alessio arena) ? Thanks in advance :) --Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 10:44, 30 March 2016 (UTC)

No sorry, I've not nearly been around for that long :P. I started playing after EotN was just released I think. Chicken 1.jpg Magamdy 11:25, 30 March 2016 (UTC)

Half Moon[edit]

Hi Magamdy,

don't the two unique Droknar's Bows look like the Half Moon skin in another colour?

Cheers, Steve1 (talk) 22:30, 31 March 2016 (UTC)

Hey. In my opinion it's not. Other unique items are just a dye variant of the standard, but the Droknar bows have an entirely differnet, unique color that happens to take the Half Moon as a basis. I guess we can put it back with a note like: "Droknars bow uses the same design, but colored uniquely." Chicken 1.jpg Magamdy 22:35, 31 March 2016 (UTC)
I concur that it's not dyed differently (assuming the Dye chart is correct). I don't own either bow - but from your scans I thought the skin is identical, just with a entirely different colour. But since you seem to own both bows I thought I just ask you. I'm cool either way. :) Steve1 (talk) 22:40, 31 March 2016 (UTC)
I don't own both bows. I usually go through all "same skin" weapons to check for which one I can upload a render too. But I found these to be simply not eligible for the "same skin" label. From a technical viewpoint "skin is identical, just with a entirely different colour" is impossible because skin=texture, and a different color is a different texture. But Ill put them back with a note. Chicken 1.jpg Magamdy 22:53, 31 March 2016 (UTC)

Questions about 3D renders[edit]

I have recently started learning "Make Human" and "Blender 3D". I attempted to use "3D Ripper DX" in another game but can't seem to figure it out. Either errors occur with just a number and nothing else or the program crashes. I am using this on my new laptop, HP Intel Celeron N3050 Processor, 4GB Memory, 500GB Hard Drive and Windows 10. I don't want to mess with Guild Wars until I am 100% certain of what I am doing. Is this program incompatible to the new OS? The games I tried all use DX and all are 3D; Prince of Persia: Sands of Time, Morrowind, Dungeon Siege, and Dungeon Keeper 2. As you can tell the titles are some older games. Any help is appreciated Thanks! --Wendy Black 07:19, 12 May 2016 (UTC)

Hmm, can you be more specific with what the problem is? Because it works fine for my on Windows 10. What do you mean with "just a number"? -- Chicken 1.jpg Magamdy 16:02, 12 May 2016 (UTC)