ArenaNet:Skill feedback/Ritualist/Spirit's Strength

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Spirit's Strength Spirit's Strength

--Metal Sazz 00:51, 17 July 2008 (UTC)

issue
would like to see this be used as support skill for other character, my suggestion is design have this see more use, but doesn't make it over powered
suggestion
My idea is to start by changing it to a weapon spell, next add a condition where if target is not within earshot (range can vary) of a spirit then this weapon spell ends or have no effect, then an effect where the nearest spirit to target ally will loose X amount of health with each attack made by target ally make under this spell, then increase energy to 15, and decrease duration to (10...15...20). This will make this like an elite version of brutal weapon, number can vary for balance, So the finial product would be
Spirit strength (5...10...20 seconds.) Weapon Spell: Attacks deal +5...29...35 damage, closest spirit within earshot of target ally looses (45...35...25) health with each attack made. End if there are no spirit withing earshot this weapon spell ends. 10Tango-energy.png 1Tango-activation-darker.png 30Tango-recharge-darker.png

User Yullive Consume Soul.png Yullive's Issue -- 23:22, 4 January 2009 (UTC)

Issue
good Skill (damn nice dmg), but not Ritu-like
Suggestion
like the one abothe

10Energy1Activation time15Recharge time Elite Weapon Spell. Give target ally Spirit's Strength for 10...30...35 seconds. The bearer's weapon strikes for +5...10...11 Holy damage for every spirit in earshot (can't strike for more than +40Holy damage).

10Energy1Activation time15Recharge time Elite Weapon Spell. Give target ally Spirit's Strength for 10...30...35 seconds. If the bearer hits with his melee weapon, he steals up to 1...4...5 Health for every spirit within earshot (maximum 4 spirits). If he hits a summoned creature, he hits twice.

15Energy1Activation time20Recharge time Elite Weapon Spell. Give target ally Spirit's Strength for 10...38...45 seconds. If he hits a moving foe with a Melee attack skill, the foe is Crippled for 0...3...4 seconds. If he hits a knock down foe with a Melee attack skill, the foe suffers from Deep Wound for 1...8...10 seconds. If he hits a attacking foe with a Melee attack skill, the foe is Blind for 0...2...2 seconds. If his Melee attack skill gets blocked, the foe suffers from Cracked Armor for 1...12...15 seconds. If this Weapon Spell causes a condition, the bearer and the nearest ally spirit burn for 3 seconds. No effect without an ally spirit within earshot.

10Energy1Activation time15Recharge time Elite Enchantment Spell. For 10...30...35 seconds, if target ally hit with a Melee attack, the ally spirit next to this ally gets healed for 5...21...25% of the damge he has done while under the effects of a weapon Spell. The ally burns while he is not under the effect of a weapon Spell.


New proposal --16
25, 25 February 2009 (UTC)
Issue
nice idea, but the Ritualist shouldn't attack with weapons
Suggestion
change Sight Beyond Sight (ArenaNet:Skill feedback/Ritualist/Sight Beyond Sight) and Weapon of Aggression (ArenaNet:Skill feedback/Ritualist/Weapon of Aggression)

10 Energy1 Activation time15 Recharge time - (Channeling Magic) - Elite Weapon Spell. Give target ally Spirit's Strength for 10...30...35 seconds. If the bearer hits with his melee weapon, he steals up to 1...4...5 Health for every spirit within earshot (maximum 4 spirits). If he hits a summoned creature, he hits twice.


Falconeye's Proposal

Discussion

  • Issue:
-See Above ^_^
-Long recharge
-Vulnerable to enchant removal
-Not enough Rit'siness.
-Only gimmick build where the ritualist must attack.
-Ritualist are not made to attack.
  • Suggestion:
-Change functionality to elite version of Brutal Weapon and Weapon of Aggression.
-Must be earshot of a spirit!

10 Energy1 Activation time15 Recharge time - (Spawning Power) - Elite Weapon Spell. (15...39...45 seconds.) Target ally attacks 33% faster and deal +5...29...35 damage. No effect unless spirits are within earshot.

--Falconeye 21:08, 29 March 2009 (UTC)

Cornflakeboy's Issue

Issue
  • -see above
Suggestion

10 Energy1 Activation time30 Recharge time - Skill Destroy closest ally spirit in earshot. If a spirit is destroyed, for 5...21...25 seconds you have +1...3...3 health and +1...3...3 energy regeneration. Though really powerful, this skill is too niche. I thought about a way for the caster to use the strength of what he destroys on himself.Cornflakeboy 13:17, 31 March 2009 (UTC)