ArenaNet:Skill feedback/Ritualist/Spirit Channeling
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Anon's issue 90.58.223.59 08:25, 16 June 2008 (UTC)
- Issue
- While it is a pretty bad skill, the main point I want to make here is a suggestion to improve mobility at the cost of your elite. Any skill could do (preferably in Spawning Power), this one is just the one I see as the more replaceable with this suggestion.
- Suggestion
- Enchantement. For X seconds, you are within earshot of one additional spirit.
- Idea
- You give up your elite to be able to trigger spirit-related effects at will (as long as you are able to keep your enchantment up). I let more competent people decide the numbers and how it would handle skills that damage or heal spirits.
Lancy's and Gordon Eckers Proposal
- Issue
- -Its suicidal in PvP to self-inflict degeneration. An elite should not be risky in causing degen -and- having an unsure conditional heal.
- -Any reasonable spiking-build can kill quickly, and that degen could mean living or dying even with a monk.
- -Could make it trigger only if a spirit is shadowstepped. It will still have a conditional "Catch" (as is common among rit skills), but the benefits outway the risk of the spirit being killed before its use.
- Suggestion
-
- -A- Spirit Channeling -
5 ¼ 20 - (Spawning Power) - Elite Enchantment Spell. "All spirits you control shadowstep to your current location. Both you and your teleported spirits gain 60...108...120 Health. For each spirit teleported, gain + 0...2...3 energy regeneration for 10 seconds. -=OR=-
- -B- Spirit Channeling -
5 ¼ 15 - (Spawning Power) - Elite Enchantment Spell. Initial effect: spirits you control shadowstep to your current location. (10 seconds.) You gain + 1...5...6 Energy regeneration. End effect: you are healed for 100 Health if you are within earshot of a spirit.
- See
- --Falconeye 20:55, 21 April 2009 (UTC)
Yullive's issue __ 20:54, 9 December 2008 (UTC)
- Issue
- The spell does give a hp-degeneration and only gives 11 every 30 seconds. To less , even Signet of Spirits gives more and is no spell (can't become interupted that easy). Spirit Channeling is an enchantment and foes can deprive it.
- After the change (cant heal you anymore) it is even worse than before.
- Suggestion
- The name gives me a hint how the spell could work.
5 ¼ 15 - (Spawning Power) - Elite Enchantment Spell. For 1...15...19 seconds, if you use a skill on an ally, he gains 20 health for every spirit within earshot to you (maximum 75). Spells you cast on a foe have 30% armor penetration, if you are within earshot of a spirit. If you are not within earshot of a spirit you sacrifice 7% of your maximum health whenever you use a skill.
Kigamo's Issue
- Issue
Bad e-management. OoS>This.
- Suggestion
10 ¼ 20 - (Spawning Power) Elite Enchantment Spell. For 9...19...21 seconds, you gain 0...2...3 energy whenever you use a spell within the earshot of a spirit.
Gutti's Suggestion
- Issue:
- Really weak energy management
- Suggestion
5 ¼ 20 - (Spawning Power) Elite Enchantment Spell. (2...6...7 seconds.) You gain 1 energy per second for every spirit you control within earshot.
OR
5 1 25 - (Spawning Power) Elite Skill. (1...20...25 seconds.) You gain 1 energy per second if you are within earshot of your spirit. All spirit you controls lose 1 energy per second. -Gutti Loh 06:38, 5 July 2009 (UTC)