Blood Renewal/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Blood Renewal.


February 25, 2010[edit]

Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.

Concise description

Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190.


Progression
0
3
40
1
3
50
2
3
60
3
4
70
4
4
80
5
4
90
6
4
100
7
4
110
8
5
120
9
5
130
10
5
140
11
5
150
12
5
160
13
6
170
14
6
180
15
6
190
16
6
200
17
6
210
18
7
220
19
7
230
20
7
240
21
7
250


February 6, 2008[edit]

Enchantment Spell. For 10 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.


Progression
0
3
40
1
3
50
2
3
60
3
4
70
4
4
80
5
4
90
6
4
100
7
4
110
8
5
120
9
5
130
10
5
140
11
5
150
12
5
160
13
6
170
14
6
180
15
6
190
16
6
200
17
6
210
18
7
220
19
7
230
20
7
240
21
7
250



March 2, 2006[edit]

  • Fixed a bug that allowed the heal to heal twice when stacked.


December 15, 2005[edit]

Previously a bug allowed the player to stay alive if he had positive Health regeneration when he sacrificed all of his remaining Health.


September 29, 2005[edit]

Enchantment Spell. Sacrifice 25% maximum Health. For 10 seconds, you gain Health regeneration of 3...5...6. When Blood Renewal ends, you gain 20...132...160 Health.


Progression
0
3
20
1
3
29
2
3
39
3
4
48
4
4
57
5
4
67
6
4
76
7
4
85
8
5
95
9
5
104
10
5
113
11
5
123
12
5
132
13
6
141
14
6
151
15
6
160
16
6
169
17
6
179
18
7
188
19
7
197
20
7
207
21
7
216


August 25, 2005[edit]

Enchantment Spell. Sacrifice 33% maximum Health. For 10 seconds, you gain Health regeneration of 3...5...6. When Blood Renewal ends, you gain 20...132...160 Health.


Progression
0
3
20
1
3
29
2
3
39
3
4
48
4
4
57
5
4
67
6
4
76
7
4
85
8
5
95
9
5
104
10
5
113
11
5
123
12
5
132
13
6
141
14
6
151
15
6
160
16
6
169
17
6
179
18
7
188
19
7
197
20
7
207
21
7
216


Original[edit]

Enchantment Spell. Sacrifice 33% maximum Health. For 10 seconds, you gain Health regeneration of 3. When Blood Renewal ends, you gain 20...132...160 Health.


Progression
0
20
1
29
2
39
3
48
4
57
5
67
6
76
7
85
8
95
9
104
10
113
11
123
12
132
13
141
14
151
15
160
16
169
17
179
18
188
19
197
20
207
21
216