Blood Ritual/Skill history
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This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Blood Ritual. |
February 6, 2008[edit]
- Decreased Energy cost to 5.
Blood Ritual
- Animation
- Click to view
Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
Progression | |
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0 8
1 8
2 9
3 9
4 10
5 10
6 10
7 11
8 11
9 12
10 12
11 12
12 13
13 13
14 14
15 14
16 14
17 15
18 15
19 16
20 16
21 16
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December 15, 2005[edit]
- Fixed sacrifice skills so that a player who sacrifices all of his remaining Health will die.
- Previously a bug allowed the player to stay alive if he had positive Health regeneration when he sacrificed all of his remaining Health.
September 29, 2005[edit]
- Updated skill descriptions to more accurately describe their effects.
- This enchantment spell only targets other allies.
Blood Ritual
- Animation
- Click to view
Enchantment Spell. Sacrifice 17% maximum Health. For 8...13...14 seconds, target touched ally gains Energy regeneration of 3.
Progression | |
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0 8
1 8
2 9
3 9
4 10
5 10
6 10
7 11
8 11
9 12
10 12
11 12
12 13
13 13
14 14
15 14
16 14
17 15
18 15
19 16
20 16
21 16
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Original[edit]
- This enchantment spell's range is adjacent to target.
Blood Ritual
- Animation
- Click to view
Enchantment Spell. Sacrifice 17% maximum Health. For 8...13...14 seconds, target other ally gains Energy regeneration of 3.
Progression | |
---|---|
0 8
1 8
2 9
3 9
4 10
5 10
6 10
7 11
8 11
9 12
10 12
11 12
12 13
13 13
14 14
15 14
16 14
17 15
18 15
19 16
20 16
21 16
|