||This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Dark Fury.
December 15, 2005
- Previously a bug allowed the player to stay alive if he had positive Health regeneration when he sacrificed all of his remaining Health.
September 29, 2005
Enchantment Spell. Sacrifice up to 17% maximum Health. For 5 seconds, the next time any nearby party member attacks, that party member gains one hit of adrenaline.