Feedback:Bug reports/Skill bugs/Reported (final archive)

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Warrior

ReportedHealing Signet Healing Signet
Description claims: You gain 1337 health.
Actual behaviour: You are healed for 1337 health.

Thanks for the help! This was reported here: [1] Leah Rivera 21:01, 25 September 2009 (UTC)

Reported"Save Yourselves!" "Save Yourselves!"
Description claims: Shout. For 4...6 seconds, all other party members gain +100 armor.
Actual behaviour: Shout. For 4...6 seconds, all other party members in earshot gain +100 armor.
--Silver Edge 05:21, 7 January 2010 (UTC)

I knew there was something wrong with this skill, cause sometimes it wouldn't apply on my monks and we'd wipe. ?[ »Halogod User Halogod35 Sig.png (talk ]? 15:39, 7 January 2010 (UTC)
Thanks for the report! I've submitted this to the database. --Michelle Juett 19:22, 12 January 2010 (UTC)

Ranger

ReportedSerpent's Quickness Serpent's Quickness
Description claims: Ends when your health drops below 50%
Actual behaviour: Ends when damage drops your health below 50%

Thanks for the report, this was already entered into the database from here: [2] Leah Rivera 21:07, 25 September 2009 (UTC)

ReportedChoking Gas Choking Gas
Description claims: spread choking gas to all adjacent foes on impact
Actual behaviour: Spreads choking gas to target and adjacent foes no matter what. The gas will affect the targets even if the arrows are blocked, dodged, or miss and will in fact still somehow manage to hit even if the arrow is obstructed.

I wasn't able to reproduce the character being hit by Choking Gas when obstructed, but I entered a bug on the interrupt taking effect on blocks, dodges and misses. Thanks for the report! Leah Rivera 17:35, 29 September 2009 (UTC)
To reproduce, you'll need a very, very small area of obstruction. Your best shot would be the Underworld bridge glitch if you haven't tried such an area yet. (Projectiles end immediately before the target, which would likely be "adjacent" to the target.) ··· Danny Pew Pew 19:44, 29 September 2009 (UTC)
I see now, that's a tricky one to set up! I've updated the bug with this information. Thanks for the clarification. Leah Rivera 20:22, 29 September 2009 (UTC)
Just to clarify: Choking Gas arrows DO impact even if they're blocked. They impact on the target's shield or weapon or arm or whatever, and then the arrow explodes and sets free gas. The same if it is dodged really, it explodes on the ground and the gas spreads from there. But missing or obstructed IS obviously a bug. So please when you decide to fix this, keep at least "choking gas on block" or this skill will be completely ruined. --Taki Fujiko 11:41, 13 October 2009 (UTC)
This isn't meant to be a discussion zone, but to be frank, the skill is overpowered. Being able to keep 1 or more casters on lockdown 100% of the time is an amazingly strong ability, and will continue to be even if the gas does not trigger on blocks, misses, obstructions or dodges (not that it matters if the target is moving and able to dodge, mind you, but that's beside the point). Right now it goes beyond "strong with practiced stance" into the realm of abusive, which is caused by the bug. At least in this case it's not a balance versus imbalance issue; right now the skill is just broken and it needs to be fixed. If you think it's too weak afterward, you're welcome to post a suggestion in the ranger skills feedback location. –Jette User Jette awesome.png 13:26, 13 October 2009 (UTC)
Actually, Taji brings up a good point. I would imagine that "blocked" would imply an impact was had, meaning that Choking Gas should still trigger. Probably best to wait to hear back from QA with what they think on the matter. ··· Danny Pew Pew 19:35, 15 October 2009 (UTC)
These are all very good points, thanks for expanding on this! I've added a link to this discussion into my report so your comments will be available for the designers when they make their decision. Leah Rivera 21:00, 15 October 2009 (UTC)
I think that this should be treated like ignite arrows. If the designers want to get rid of missing and blocking effects, thats up to them, but they should change ignite arrows, too.--Bold Baby Undies 00:46, 20 January 2011 (UTC)

Volley Volley
Description claims: All your "preparations" are removed
Actual behaviour: All your "glyphs" are removed, as well as "preparations". This is not the case for Barrage, which has the same wording.
4.154.50.85 02:08, 7 June 2010 (UTC)

Monk

ReportedSmiter's Boon Smiter's Boon
Description claims: Your smiting prayers have Double divine favor healing bonus.
Actual behaviour: The healing bonus is 4, regardless of rank. I have discovered this after the recent skills update on February 25th.

I have reported this issue, thanks! --Michelle Juett 20:00, 9 March 2010 (UTC)

Necromancer

ReportedVampiric Swarm Vampiric Swarm
Description claims: Slowly flies out and steals X amount health from 3 foes in the area
Actual behaviour: Has to have a target even though description states that it is just foes in the area, like Unholy Feast. If target dies, spell fails too.

Thanks for the report, this is still in the database after being reported here: [3] Leah Rivera 21:34, 25 September 2009 (UTC)

Mesmer

ReportedArcane Thievery Arcane Thievery
Description claims:
Actual behaviour: Hangs when is selected for hero to use, but use time expires first.

Thank you for the report, but I wasn't able to reproduce this issue. When micromanaging my heroes, they seem to use Arcane Thievery and the skill that replaces it as well as other skills on their bar. Leah Rivera 23:52, 25 September 2009 (UTC)
Allow me to clarify, I think whoever reported the bug left it a bit ambiguous. When you steal a skill with it, it works fine. The bug occurs when you order the hero to use the stolen skill and it reverts to Arcane Thievery before they can use it. After that, it pretty much causes the hero to stop doing anything. —Jette User Jette awesome.png 14:11, 28 September 2009 (UTC)
Thanks for the clarification Jette! I understand now, I've entered this issue into the database. Leah Rivera 18:40, 29 September 2009 (UTC)
It should also be noted that this occurs with all related skills, including Echo'd skills. ··· Danny Pew Pew 19:45, 29 September 2009 (UTC)
I covered those in the bug too, thanks for checking. Leah Rivera 20:23, 29 September 2009 (UTC)

ReportedHypochondria Hypochondria
Description claims: Target foe suffers from the same Conditions as all foes in the area.
Actual behaviour: Removes all conditions on foes in the area and places them on target.

Thank you for the post, this issue is in our database from the report here: [4]. Leah Rivera 23:56, 25 September 2009 (UTC)
After the May update, it still does it. ?[ »Halogod User Halogod35 Sig.png (talk ]? 20:01, 18 May 2010 (UTC)

ReportedSymbols of Inspiration Symbols of Inspiration
Description claims: Elite spells you cast use your Fast Casting attribute instead of their normal attributes.
Actual behaviour: Uses attribute of the stolen skill.

Are you sure you didn't use Symbols of Inspiration to copy an elite skill that wasn't a spell? Based on the skill's description, only elite spells use the Fast Casting attribute, so elite non-spells wouldn't use the Fast Casting attribute. --Silver Edge 11:47, 28 November 2009 (UTC)
Yes I am sure I used it on a spell. Where I first tested it was when I was testing a build against the Master of Healing NPC in the Battle Isles and I stole her Peace & Harmony elite skill and when I used it the skill only lasted for 1 second. Same thing happened when I tested the same build on the Master of Hexes and I used his Life Transfer skill and I would only receive a +3 health regeneration. Demose 12:40, 28 November 2009 (UTC)
We also could not reproduce this issue. It looks to be working correctly when used on the Master of Healing and Master of Hexes. Let us know if you have more information if you think there is still a bug here. Thanks! --Michelle Juett 00:41, 13 January 2010 (UTC)
Well I tried the skill again and I had a guild member help me to test it and it works now(maybe was a bug from when I first tried it). But one thing that still makes it confusing is that with skills that alter the the effectiveness of skills i.e. Signet of Illusions and Symbols of Inspiration is the green numbers only show it to be what your current attribute level is in the associating attribute. I don't know if that was something intentional or maybe something that would cause certain bugs in the game if it were to be programmed like that. But if it is possible for you to change that it would be awesome and would make it easier on the brain to remember values of how effective a skill would be. But thank you for taking the time out of your schedule to look into my problem. Demose 02:09, 29 January 2010 (UTC)
I also thought this could be confusing. I've submitted an inquiry about showing Fast Casting Attribute numbers of a stolen elite skill on the Skill Bar. Otherwise, the Fast Casting Attribute is only conveyed in the Effects Monitor once the stolen spell is cast. Thanks! --Michelle Juett 02:43, 29 January 2010 (UTC)

Assassin

ReportedShadow Walk Shadow Walk
Description claims: ...
Actual behaviour: When activated while Knocked Down, you become un-Knocked Down instantly. (Animation still displays you as KD'd.)

Um, well it's a stance. But I guess you could call it a bug. -- Halogod35 User Halogod35 Sig.jpg 20:46, 1 October 2009 (UTC)
I think he/she meant that you can cast/move/etc. again after you use it, but I haven't tested it myself, so that could be wrong. I have heard of this issue occurring before, however. —Jette User Jette awesome.png 20:57, 1 October 2009 (UTC)
It's (un)commonly abused in Shovespike. Grapple target A, Shadow Walk to B and Shove. ··· Danny Pew Pew 21:13, 1 October 2009 (UTC)
I know it's confirmed, I used Shadow Walk all the time before the 1 second nerf. But I just didn't call it a bug. -- Halogod35 User Halogod35 Sig.jpg 21:20, 1 October 2009 (UTC)
Well, generally speaking, when you use a stance you don't get out of a KD. I can't imagine that's not a bug. =p ··· Danny Pew Pew 21:24, 1 October 2009 (UTC)
Generally speaking, I dpon't care lol okay, fine, it should let you teleport BUT not recover from kd. -- Halogod35 User Halogod35 Sig.jpg 21:53, 1 October 2009 (UTC)
Try Grapple>Shadow Walk>"I Meant to Do That!" --TeaCat._. User RedTeaCat TeaCat.jpg 14:49, 23 October 2009 (UTC)
There is an open issue on this subject in the database, thanks for the report! Leah Rivera 21:49, 23 October 2009 (UTC)

ReportedJungle Strike Jungle Strike
Description claims: deals +Y to all adjacent foes if target is crippled
Actual behaviour: deals +Y to all adjacent foes of the target if target is crippled, making this attack worthless in PvP now because it only deals mediocre +X damage to the target.

This is in the database. Thank you for the report! Leah Rivera 18:16, 5 October 2009 (UTC)

Ritualist

ReportedSpirit Light Weapon Spirit Light Weapon
Description claims: Heals for 1...12...15 each second. 1...12...15 more healing per second while within earshot of a spirit.
Actual behaviour: Gain 1...12...15 Health each second. 1...12...15 more per second while within earshot of a spirit. (the healing amount does not affect by Life Attunement, etc.)

This is not a bug. When you gain health, you GAIN health. This is not healing. ?[ »Halogod User Halogod35 Sig.png (talk ]? 00:21, 31 January 2010 (UTC)
I think the issue that is being reported is that the description states "gains x Health" while the concise description states "Heals for x". --Silver Edge 07:59, 31 January 2010 (UTC)
Ah, it would go under text errors. The main description is always the truth, while concise is generated. ?[ »Halogod User Halogod35 Sig.png (talk ]? 16:56, 31 January 2010 (UTC)
This is a text bug with the Concise description, I've reported this bug. Thanks! --Michelle Juett 01:32, 10 March 2010 (UTC)

Item spells

ReportedCruel Was Daoshen Cruel Was Daoshen
Destructive Was Glaive Destructive Was Glaive
Grasping Was Kuurong Grasping Was Kuurong
Mighty Was Vorizun Mighty Was Vorizun
Blind Was Mingson Blind Was Mingson
Defiant Was Xinrae Defiant Was Xinrae
Generous Was Tsungrai Generous Was Tsungrai
Lively Was Naomei Lively Was Naomei
Protective Was Kaolai Protective Was Kaolai
Pure Was Li Ming Pure Was Li Ming
Resilient Was Xiko Resilient Was Xiko
Tranquil Was Tanasen Tranquil Was Tanasen
Vengeful Was Khanhei Vengeful Was Khanhei
Vocal Was Sogolon Vocal Was Sogolon
Anguished Was Lingwah Anguished Was Lingwah
Attuned Was Songkai Attuned Was Songkai
Energetic Was Lee Sa Energetic Was Lee Sa
Description claims: Descriptions are fine.
Actual behaviour: I tested this issue on all item spells and since it involves multiple skills I couldn't get the template to work.

Whenever you die while holding any Items spells, there seems to be a miscommunication between the UI and the game when you re-spawn. When you re-spawn, the UI will show you with full energy, but if you Ctrl+Click your energy bar, the game will show a different amount in the chat. The amount of energy that you actually have is the amount shown in the chat, and the amount displayed through the UI is wrong. It's as if the game still thinks your holding your Item spell when you re-spawn, since you died while holding it. I also noticed that depending on what energy mods your weapon had, you'd have more or less energy. Here's some examples of what I mean: When using a weapons set that had +15 energy/-1 energy regeneration, I re-spawned with 33/54 energy(Visually, the UI showed it full). When using a weapons set that had +10 energy and +5 energy while health is above 50%, I re-spawned with 38/48 energy(Visually, the UI showed it full). Those numbers are with 15% death penalty. I also noticed that if you used weapons with no energy mods, this bug doesn't happen.Kylix 19:19, 17 April 2010 (UTC)

I've submitted this issue, thanks for the report! Michelle Juett 18:32, 30 April 2010 (UTC)
I submitted this a year or two ago, but I was told they could not replicate it, oh well at least this time they noticed the bug. Eive Talk Windgrace 22:30, 26 May 2010 (UTC)

Paragon

Reported"Can't Touch This!" "Can't Touch This!"
Description claims: Affects allies
Actual behaviour: Affects party members

This was entered in the database after being reported here [5], thanks for the help though! Leah Rivera 21:08, 29 September 2009 (UTC)

Dervish

ReportedFaithful Intervention Faithful Intervention
Description claims: You gain 30...126...150 Health the next time damage drops your Health below 50%.
Actual behaviour: End effect: heals for 30...126...150. Ends if your health below 50% after you are damaged.

This is a common issue with effects that take place when your health drops below 50%. There is an active bug in the database to address these. Thanks for the report! Leah Rivera 21:12, 29 September 2009 (UTC)
transcribed from discussion page.Sophia@OoZE 06:18, 1 October 2009 (UTC)
  • Health Gain affect regardless reason of expire, therefor this Health Gain is end effect as Patient Spirit.
  • Condition of expire meet if 0 damage received when Health below 50%.
  • Defile Flesh reduce this Health Gain and Scourge Healing triggered when Health Gain, therefore this Health Gain is not "Health Gain" but "Heal".
On the other hand, I've checked Watchful Intervention, Defile Flesh reduce Health Gain but Scourge Healing is not triggered. I can't understand which skill make that.Sophia@OoZE 06:44, 26 September 2009 (UTC)