Feedback:User/Falconeye/Glyph of Intensity and other elementalist glyphs

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Glyphs & Wards 1.5[edit]

Examples

5 Energy¼ Activation time3 Recharge time - Skill. Slow-moving projectile; launch a firebomb at target foe. If it hits, it gives the target a Fire Bomb bundle. If it misses the target, the fire bomb bundle is left on the ground where it hit. In either case, the fire bomb will cause Firebomb Explosion after a set amount of time. This skill cannot recharge slower than normal.

    • Fire Bomb Fire Bomb - Bundle. After 5 seconds, it explodes, creating a Firebomb Explosion effect.
      • Firebomb Explosion Firebomb Explosion - Signet. Affects nearby foes. Deals 200 fire damage and inflicts Burning condition (5 seconds).
  • Snow Flurry Snow Flurry: Spell. Target foe is hexed with Snow Down the Shirt. For 5 seconds, Snow Flurry deals 25 damage each second and apply the Crippled condition for 2 seconds to all foes in the area of target foe's initial location.

recycle bin[edit]

A ward is a marked area on the ground that stops enemies from passing through while allowing allies to move freely. There are two forms of wards: a line that forces enemies to move around it and a circle which keeps enemies outside, or inside of it.

Inscription

Grants a boon associated with your current attunement when you cast a glyph.

Quick Glyphs

Glyphs recharge 20% faster.

Intensity[edit]

A[edit]

(Sunspear rank)

5 Energy1 Activation time25 Recharge time

B[edit]

(Sunspear rank)

5 Energy1 Activation time25 Recharge time

  • Glyph. (15 seconds.) The next 1...3 spell[s] that deal elemental damage to a target, other targets in the area take 20...25% of that damage. Nearby foes take 20...25% damage twice and adjacent foes take 20...25% damage three times.
Notes
  • Intensity's area of effect damage triggers on just one foe from the next elemental damage you deal, regardless of source. If you hit multiple foes, only the target is affected, e.g. the skill only affects one of Lava Arrows three projectiles.
  • The damage respects armor; damage type is depended on the elemental damage dealt to target.
  • See Shockwave Shockwave
Progression
Spells affected
0
1
20
1
1
21
2
2
22
3
2
23
4
3
24
5
3
25
6
3
25
7
3
25
8
3
25
9
3
25
10
3
25
Progression
Adjacent foes (total % damage)
Nearby foes (total % damage)
Foes in the area (total % damage)
0
60
40
20
1
63
42
21
2
66
44
22
3
69
46
23
4
72
48
24
5
75
50
25
6
75
50
25
7
75
50
25
8
75
50
25
9
75
50
25
10
75
50
25