Feedback:User/Falconeye/Signets - Feedback

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Scribe's Insight[edit]

Divine Favor

¼ Activation time10 Recharge time

  • Elite Signet. (10...30...35 seconds.) For 10...30...35 seconds, you gain 3 Energy whenever you use a Signet. Your maintained enchantment spells cannot be disenchanted, but each time your maintained enchantments would have been disenchanted, you lose 1 Monk enchantment or Scribes Insight ends.
-=OR=-
  • Elite Signet. (10...30...35 seconds.) Gain 3 Energy for each maintained enchantment. Prevents disenchantment. Prevention cost: lose 10...5...4 Energy or Scribe's Insight ends.


Signet of Spirits[edit]

Channeling Magic

0 Energy1 Activation time20 Recharge time

-=OR=-
Channeling Magic

0 Energy1 Activation time20 Recharge time

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Signet of Removal[edit]

Protection Prayers

0 Energy1 Activation time5 Recharge time

-=OR=-



-See Dismiss Condition-
-See Antidote Signet-
-See Remedy Signet-


Signet of Midnight[edit]

Illusion Magic

0 Energy¼ Activation time8 Recharge time

  • Elite Signet. Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...83...100 damage and inflicts Blind condition (0...12...15 seconds); knocks down foes using attack skills.


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Illusion Magic

0 Energy2 Activation time10 Recharge time

  • Elite Touch Signet. (8...14...15 seconds.) You and target foe become Blinded. This signet has half-range if you are blinded.
  • This signet has Half-Range if you are blinded


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Illusion Magic

0 Energy2 Activation time10 Recharge time

  • Elite Touch Signet. Also affects nearby foes. Inflicts Blindess condition (8...14...15 seconds). Also inflicts Dazed condition (8...14...15 seconds) if target foe is Blinded. This signet has normal-range verses blinded foes.
  • This signet has Normal-Range verses blinded foes.


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Illusion Magic

0 Energy2 Activation time10 Recharge time

Signet of Infection[edit]

Ebon Vanguard rank

0 Energy1 Activation time10 Recharge time


Ebon Vanguard rank

0 Energy1 Activation time10 Recharge time


Signet of Creation[edit]

Spawning Power

0 Energy1 Activation time20 Recharge time

  • Signet. Gain 5...17...20 Health and 1...3...4 Energy (maximum 120 Health and 12 Energy) for each summoned creature you control within earshot.
  • After playing with it over a year since last update, it still needs tweaking to make it more intuitive.
  • Allows Necromancer Minion Master Heroes to use it.

Signet of Binding[edit]

Spawning Power

1 Activation time15 Recharge time

  • Signet. You lose 200...80...50 Health. Gain control of target spirit. 50% failure chance unless Spawning Power 4 or more. Equipped effect: Spirits you create gain +50...170...200 maximum Health.
  • Only situationally useful in pvp-encounters (spirits are expendable/replaceable), and hardly worth slotting in pve-encounters (killing spirits off is more effective).
  • Provides an passive ongoing benefit to the Ritualist when not being activated or recharging, but can also be activated for gaining control of allied or hostile spirits.
  • Ritualist equipped with the Signet of Binding has provides increased health to spirits she creates and controls within earshot.
  • Skills that disables skills/signets also shutdowns this signets' equipped passive bonus.
See Guild Wars 2 Elementalist:
  • Signets provide an ongoing benefit to the elementalist, but can also be activated for a greater effect. An elementalist equipped with the Signet of Earth has increased damage resistance, but activating the Signet sends out a wave of stone, stunning nearby enemies.
  • Signets are an elementalist spell type that has an intrinsic benefit just for being equipped, but also can be activated for greater effect. After activating the signet the character will not benefit from the passive effect while the skill recharges.
Retrieved from "http://wiki.guildwars2.com/wiki/Signet"


-=OR=-


0 Energy1 Activation time15 Recharge time - (Spawning Power) - Signet. You gain control of target spirit. You lose 200...80...50 Health. 50% failure chance unless Spawning Power 4 or more. That spirit gains +50...170...200 maximum Health and cannot be the target of skills that destroys spirits (5...17...20 seconds).

0 Energy1 Activation time15 Recharge time - (Spawning Power) - Signet. Disable target foes binding rituals and nature rituals for 5...13...15 seconds. 50% failure chance unless Spawning Power 4 or more. You lose 200...80...50 Health.