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Light of Deliverance Light of Deliverance

10 Energy1 Activation time6 Recharge time Elite spell. Heals party members in earshot for 10...66...80 and removes 0...1...1 conditions on affected targets.

That seems more reasonable. - Ander01 22:40, 11 October 2011 (UTC)

OP and make Disease useless also another monk faceroll bar... hit 1... and 1 again... and again 1.... unskilled gameplay ftl! In GvG&HA completely OP, Life Sheat -> useless, Ritualist Flagger -> useless --Kali Shin Shivara 03:01, 1 November 2011 (UTC)
Removes 0...1...1 on Enchanted targets makes it less OP but still an effective elite, bump the recharge up to 12, energy down to 5 and a 3/4 sec cast time and it makes for a competent by not imba. → uτσpıαи 07:22, 19 November 2011 (UTC)



Rising Bile is in Death Magic...not Spawning Power...just pointing it out. So i asume you either want to move this skill to the Rt or..well...had a typo. Lou Wolfskin 15:46, 1 March 2010 (UTC)

Let's buff sabway and discord! :D User Raine R.gif is for Raine, etc. 10:46, 3 March 2010 (UTC)
Because they need this buff so badly. Lou Wolfskin 03:12, 4 March 2010 (UTC)
Removed instant recharge clause. --Falconeye 06:38, 5 March 2010 (UTC)
I think this is Viable for PvP as well. Than 05:41, 6 April 2010 (UTC)


reason? Is it too weak for you in PvE? oO I don't get it... it's good and one of the most used skills... why buff it more? --Kali Shin Shivara 02:19, 13 September 2011 (UTC)

Consistency --Falconeye 07:16, 4 January 2013 (UTC)


A Shadow step attack, MAYBE! And only if it had something like a 20 second or 25 second recharge. But a 5 second recharge shadow step attack that also inflicts one random condition? Ummmm... No! That is way too powerful! Even for PvE!--Yozuk 17:46, 14 June 2011 (UTC)



This change would go a long way into making Smiting more usable. --Life Infusion «T» 14:54, 27 December 2010 (UTC)

The funny thing is, the smiting signets are so bad that nobody will use them, even with half recharge. :P –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 03:39, 3 January 2011 (UTC)
This is mainly to address bonding monks using Blessed Signet, which is probably better since removes the need for Inspiration Magic and its being fueld by this maintained enchantment. It should not have any drastic effect on current PvE monk-builds other then what was already being used before the update. --Falconeye 06:13, 7 January 2011 (UTC)


Nobody would still use it, even in areas where it could be useful. :s Cuilan 22:48, 12 September 2010 (UTC)

I beg to differ. I use it even now and see results. But it does very seriously need a buff on the miss % chance. Not as much as 50% by any means, but as it stands right now its just too low. Nay the One and Only User Nay the One and Only SIG.jpg 18:46, 14 October 2010 (UTC)


I like it. With all the spirits flying around, there's no reason to use this over MB&S. --Life Infusion «T» 14:54, 27 December 2010 (UTC)


This already seems like a really sold skills given the dervish mechanics. Avatar or Lyssa and/or Lyssa's Haste can already refresh this faster and synergizes well if you feel the need for a faster refresh in your build. I'm not sure a shorter cooldown is really needed here. I agree it can be a pain if the enchantment ends early but I think it is supposed to be a risk vs reward sort of thing. Mr. Frost 15:21, 24 August 2011 (UTC)

Then delete your Dervish. 128.119.132.84 20:09, 31 October 2011 (UTC)

Why would I delete a PvE character whom ive invested 500+ platinum, and 4 years in? Its easy to unintentionally remove this in HM/Beyond/Highend PvE via disnchant/disable/daze/etc... during combat, i spent 90% of my time looking at my effects modifer to avoid stripping it just to garentee that i am able to continue pressuring level 30+ mobs. --Falconeye 01:56, 23 November 2011 (UTC)


All of those suggestions are very overpowered. AoD is powerful enough as it is. Koda User Koda Kumi UT.jpeg Kumi 22:03, 15 February 2010 (UTC)

Well, 1 and 2 are overpowered. 3 just makes you jump back as soon as you're picked as a target. AoD is fine, though, I use it all the time in AB and FA to great effect, despite turtle sieges removing enchants. --Kyoshi (Talk) User Kyoshi sig.png 22:06, 15 February 2010 (UTC)

AoD needs to be nerfed, if anything. :P Dark Morphon 09:22, 18 February 2010 (UTC)

What would you suggest then? --Falconeye 21:23, 16 May 2010 (UTC)




  • I like Bull's Charge PvE Version, it would fit into PvP in the same way with at max 40 damage (2 sec knockdown) and on moving foes, but this gonna make "Enraged Smash" unspecial on hammer.
  • Charging Strike is kinda useless in every case I would change the whole skill.
  • Primal Rage both versions sounds useful, I like them.

--Kali Shin Shivara 23:29, 7 September 2011 (UTC)

But does Primal Rage for PvE really need a recharge? Well besides that the warrior would use a bit of AoE damage but the big flaw on Charging Strike is that it costs energy, making it an adrenaline skill would improve it alot even without buffing it to AoE. Da Mystic Reaper 13:28, 8 September 2011 (UTC)



Ok, except shock-sword sucks compared to axe, and This basically forces you to use SS as you're elite for using Grapple, unless you plan on using Whirlwind. Your giving galrath the same problem as steelfang. 76.94.72.204 03:22, 31 March 2010 (UTC)



Touch Melee attack? Anyways why don't you just give Skull Crack the effect of your Quivering Blade so the warrior is a good interrupt usable on all weapon types. That opens up the option to give Quivering Blade a different effect to increase diversity amongst the warrior elites instead of being a cheap copy of another one. A function that can be combined with other sword attacks would be best, should keep it's damage since it's the only cheap damage skill Swordsmanship has. Da Mystic Reaper 22:15, 17 September 2011 (UTC)



Don't see the point, the most leet hexes doesn't cost that much, else -> use Lyssas Aura if you got energy problems... else conjure nightmare is kinda too powerful in case of spreading, also in PvP Shame and Diversion is a pain in the ass... for good reason: Illusion ONLY --Kali Shin Shivara 02:21, 13 September 2011 (UTC)

Yeah, this screams power creep. There are more pressing issues with Mesmers (namely, the Wastrel's family) 128.119.132.84 19:40, 31 October 2011 (UTC)



It would only effect "Outcast Deathhand" afaik, else in the game no other caster attacks with melee-weapons. So daze -> crap --Kali Shin Shivara 00:42, 30 September 2011 (UTC)

It seems to me that Shield Bash and Shield of Force are much stronger than the others, was that intentional? That said, I think these suggestions are a step in the right direction. Paragon-tango-icon-20.png Khomet 05:12, 4 February 2012 (UTC)



Fair enough. I don't see why not. Widowmaker 22:20, 10 May 2010 (UTC)