Feedback:User/Falconeye/Archived List

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ANet intends to follow the original direction of this skill.
resolution = no longer applies (pending update).



Storage 1[edit]

Healing Prayers

5 Energy1 Activation time6 Recharge time




Spawning Power

5 Energy1 Activation time30 Recharge time

  • Enchantment Spell. (5...29...35 seconds.) Your next spell recharges 5...29...35% faster. If that spell was a weapon or item spell, it cost 5...29...35% less Energy and Renewing Memories recharges instantly.

~

-=OR=-
Spawning Power

15 Energy1 Activation time30 Recharge time

~

-=OR=-
Spawning Power

5 Energy¼ Activation time15 Recharge time

~

-=OR=-
Spawning Power

5 Energy¼ Activation time15 Recharge time

~

  • Reason
  • "No effect unless holding an item" is currently redundant.
  • Most weapon/items are not spammable (high energy/long recharge).
  • Allows Attuned Was Songkai and Energetic Was Lee Sa to be maintainable.

~

-See Renewing Smash-
-See Ritual Lord-
-See Serpent's Quickness-
-See Attacker's Insight-



Death Magic

10 Energy1 Activation time20 Recharge time

  • Hex Spell. (30 seconds.) End effect: deals 5...21...25 shadow damage for each second Rising Bile was in effect (maximum 150 damage). Also damages other foes in the area.

~

Progression
0
5
1
6
2
8
3
9
4
10
5
12
6
13
7
14
8
16
9
17
10
18
11
20
12
21
13
22
14
24
15
25
16
26
17
28
18
29
19
30
20
32
21
33

~

  • Like Parasitic Bond, if an enemy dies while hexed with this skill, the hex is considered to have ended. Therefore, if an enemy under this hex dies, all foes in the area will be damaged.
Seconds needed before target's death to reach critical mass of 150 damage
Damage per second 5 6 8 9 10 12 13 14 16 17 18 20 21 22 24 25 26 28 29 30 32 33
Seconds needed 30 25 19 17 15 13 12 11 10 9 9 8 8 7 7 6 6 6 6 5 5 5
-See Destruction-


~

Death Magic

10 Energy1 Activation time20 Recharge time

  • Hex Spell. (30 seconds.) End effect: deals 1...8...10 shadow damage for each second Rising Bile was in effect (maximum 150 damage). Also damages other foes in the area.

~

Progression
0
1
1
2
2
2
3
3
4
3
5
4
6
5
7
5
8
6
9
6
10
7
11
8
12
8
13
9
14
9
15
10
16
11
17
11
18
12
19
12
20
13
21
14

~

Storage 2[edit]

Fire Magic

5 Energy2 Activation time25 Recharge time

  • Elite Storm Spell. Deals 5...17...20 fire damage for each second and inflicts Burning (1...3...3 second[s]) since casting this spell (5 seconds). Hits foes near target's initial location.
  • Burning is refreshed every second that Savannah Heat is active.
  • At rank of 12 and over, a stationary foe can continue burning for a total of 7 seconds.


Smiting Prayers

5 Energy¼ Activation time8 Recharge time



Be like the DnD rogue!
Ebon Vanguard rank

5 Energy20 Recharge time

  • Shadowstep Melee Attack. Also effects foes adjacent to target. Inflicts one random condition (5...8 seconds). Initial effect: shadowstep to target foe. Counts as a lead attack. Recharges 75% faster if target was above 50% health.
Sneak Attack inflicts one of the following random conditions: Blindness, Dazed, Deep Wound, Weakness, Bleeding, Cracked Armor, Poisoned or Crippled.


See


-=OR=-

Ebon Vanguard rank

5 Energy½ Activation time1 Recharge time

See


Leadership

5 Energy1 Activation time5 Recharge time

  • Elite Echo. (10...30...35 seconds.) You attack 33% faster. You gain 33% more adrenaline if under the effects of a shout or chant. You have 20 less armor but 200 more Health. Healing you receive is increased by 25%.
-=OR=-
Leadership

5 Energy1 Activation time5 Recharge time

  • Elite Echo. (10...30...35 seconds.) You gain 33% more adrenaline. You attack 33% faster and move 33% faster if under the effects of a shout or chant. You have -20 armor.


See


Healing Prayers

5 Energy1 Activation time8 Recharge time


Healing Prayers

5 Energy1 Activation time8 Recharge time



Divine Favor
-1Tango-upkeep.png,

10 Energy2 Activation time2 Recharge time


Storage 3[edit]

Strength

5 Energy20 Recharge time

  • Elite Stance. (5...10...11 seconds.) You move 33% faster. Deals +10...34...40 damage and causes knock-down if you hit a moving foe in melee. Ends after your next hit.
-=OR=-
Strength

5 Energy20 Recharge time

  • Elite Stance. (5...13...15 seconds.) You move 33% faster. End effect: Deals +5...41...50 damage and knock-down adjacent foes (2...4...4 seconds). Ends after your next hit.
Strength

5 Energy5 Recharge time

-=OR=-
Strength

6 Adrenaline1 Recharge time

  • Elite Stance. (3...15...18 seconds.) You move and attack 33% faster. End effect: Deals +10...34...40 damage and strikes all adjacent foes. Ends if you use an attack skill.
Optional: Allow Charging Strike to end -after- you hit when queueing an attack skill.
Strength

4 Adrenaline10 Recharge time

  • Elite Stance. (3...13...15 seconds.) You attack 33% faster, move 25% faster, and gain adrenaline 25% faster. You take double damage.
-=OR=-
Strength

4 Adrenaline10 Recharge time

  • Elite Stance. (3...13...15 seconds.) You attack, move and gain adrenaline 33% faster. Disables non-attack skills (10 seconds).
See also
Bull's Charge

~

Charging Strike

~

Primal Rage
See


Ebon Vanguard rank

5 Energy¾ Activation time30 Recharge time

  • Because arrows, spears & spells move 50% slower, they will always have a high arc.


Restoration Magic

5 Energy1 Activation time6 Recharge time

-=OR=-
Restoration Magic

5 Energy¾ Activation time3 Recharge time


See Foul Feast
See Dismiss Condition
See Mend Body and Soul
See Restore Condition
See Wielder's Boon


Allegiance rank

10 Energy¾ Activation time15 Recharge time

  • It gets old waiting 20+ seconds due to inintentional breaks in attack chains.


Critical Strike
-1Tango-upkeep.png

5 Energy¼ Activation time20 Recharge time


-See also-


Draw conditions from nearby allies to yourself. Gain fury, might, protection, regeneration, swiftness, and vigor.

— Guild Wars 2

Divine Favor

5 Energy¼ Activation time10 Recharge time




Divine Favor
-1Tango-upkeep.png,

5 Energy¼ Activation time10 Recharge time


-See Divine Boon-


Recycle Bin
Move 25% faster
Attack 25% faster
Critical 25% chance


Storage 4[edit]

Strength

7 Adrenaline0 Activation time0 Recharge time

Axe Mastery

8 Adrenaline0 Activation time0 Recharge time

Hammer Mastery

7 Adrenaline0 Activation time0 Recharge time

Sword Mastery

8 Adrenaline0 Activation time0 Recharge time



Sword Mastery

7 Adrenaline0 Activation time0 Recharge time



Sword Mastery

5 Adrenaline½ Activation time

-=OR=-

5 Adrenaline

Strength

9 Adrenaline½ Activation time

Spear Mastery

10 Adrenaline½ Activation time




Fast Casting

5 Energy15 Recharge time

  • Stance. (5...21...25 seconds.) Your Mesmer hexes cost 1...4...5 less energy and last 33% longer.

~

See
-Fast Casting-

5 Energy0 Activation time15 Recharge time

~

See



Storage 5[edit]

Strength

5 Energy15 Recharge time

Stance. (8 seconds.) Gain +12...22...24 armor. Blocks the next attack skill. Block effect: knocks down and disables attack skills (5...9...10 seconds) on all adjacent attacking foes. No effect unless you are wielding a shield.
Leadership

5 Energy15 Recharge time

Stance. (8 seconds.) Gain +12...22...24 armor. Blocks the next attack skill. Block effect: knocks down and inflicts Burning (1...5...6 second[s]) on all adjacent attacking foes. No effect unless you are wielding a shield.
Earth Prayers

10 Energy12 Recharge time

Flash Enchantment Spell. (8 seconds.) Gain +12...22...24 armor. Blocks the next attack skill. Block effect: knocks down and inflicts Weakness (5...17...20 seconds) on all adjacent attacking foes.
Shadow Arts

5 Energy15 Recharge time

Stance. (8 seconds.) Gain +12...22...24 armor. Blocks the next attack skill. Block effect: knocks down and inflicts Blindness (1...5...6 second[s]) on all adjacent attacking foes.
Beast Mastery

5 Energy15 Recharge time

Stance. (8 seconds.) Your pet gains +12...22...24 armor. Blocks the next attack skill. Block effect: knocks down and inflicts Deep Wound (5...13...15 seconds) on all adjacent attacking foes.
Expertise

5 Energy15 Recharge time

Stance. (8 seconds.) Gain +12...22...24 armor. Blocks the next attack skill. Block effect: knocks down and inflicts Cracked Armor (5...13...15 seconds) on all adjacent attacking foes. No effect unless you are wielding a bow.



Tactics

4 Adrenaline

-=OR=-
-=OR=-
  • Melee Attack. Deals +10...16...18 damage for each signet you have equipped (maximum 3 signets).
-=OR=-
  • Melee Attack. Deals +3...10...12 damage. Deals an additional +3...10...12 damage for each of your recharging signets.
-=OR=-
  • Melee Attack. Deals +3...10...12 damage. Deals an additional +3...10...12 damage if you have a signet equipped.



Tactics

5 Energy0 Activation time7 Recharge time

  • Melee Attack. Deals +10...34...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), Crippled (15 seconds) or Cracked Armor (20 seconds). You are knocked-down.