Feedback talk:User/Skye Marin/Underused Skills Update - Ranger
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Use this page to leave feedback to my Underused Skills Update suggestion. --Skye Marin 03:02, 7 November 2009 (UTC)
- Mmm, I like the Quick Shot change. Pestilence could be hellish for monks, haha. "Removing the burni--HOLY SHIT!" XD To be honest, I almost had a problem with Power Shot, since compared to Zojun's/Point Blank Shot the damage shouldn't be at all as high, but the recharge might be good balance. I think everything else is pretty reasonable. --Kyoshi 00:57, 7 November 2009 (UTC)
- I have to say I'm for all of these, and then some. Draw up a list of Ranger skills that find a home on your skill bar, it's one of the shortest lists of any profession. So much is obsolete or a waste of time. Xiaquin 04:13, 7 November 2009 (UTC)
- Indeed, the Pestilence change might be a bit much (imagine someone using Martyr o.O), but I like it overall, especially Power Shot (which becomes useless as soon as you unlock Sundering/Penetrating Attack) and Quick Shot (no comment). *fingers crossed* Haruno Midori 23:58, 7 November 2009 (UTC)
- Archer's Signet is a spammable -7 degen that won't end for 8 attacks, and you can't remove it. Rigged.
- Poison Arrow hmmm...that's something more like a Diseased Arrow would do.
- Power Shot is too much. Power shot in it's normal form is a punishing shot without an interrupt. In addition, you could just use Read the Wind or even Favorable Winds, +45 = too far.
- Determined Shot is a skill I like the way it is. Oath Shot used, let's go to Determined Shot with Shadow Sanctuary so that I miss on purpose, I use Antidote Signet to get it off and boom I'm back in business to spam my skills. Plus, gaining 8...12 energy on a Ranger is a lot, especially since they have the Expertise as their primary attribute.
- Quick Shot is again, another chance at +40 damage which is overpowered especially with the chance of Sundering in effect and the damage that already comes with it which could be a critical hit. Basically, all I see with this and your Power Shot is Sloth Hunter's Shot at an overpowered state. Quick shot right now, is for spamming conditions, and sometimes even for A/R to interrupt. That's how it successfully works for me anyways.
- Pestilence would make Restore Condition entirely useless. The Monk would spam that, and it still gets onto others. Overpowered, and rigged. Than 00:51, 8 November 2009 (UTC)
- In my opinion Archer's Signet seem a bit too overpower.Decrease the number of attack to 0...2...3.
- Poison Arrow is another OP skill.Lower the Poison duration to 5...13...15 seconds and increase recharge to 5 .
- Power Shot - decrease the damage to +10...26...30.
- Quick Shot - deals +5...13...15 more damage if strike a moving foe.
- Pestilence - too OP. "Whenever a condition ends prematurely on a non-spirit creature in range of this spirit, that condition and its remaining duration are spread to maximum 0...3...4 adjacent creatures".That's my opinion. Goril 18:56, 8 November 2009 (UTC)
- Indeed, the Pestilence change might be a bit much (imagine someone using Martyr o.O), but I like it overall, especially Power Shot (which becomes useless as soon as you unlock Sundering/Penetrating Attack) and Quick Shot (no comment). *fingers crossed* Haruno Midori 23:58, 7 November 2009 (UTC)
Uhm,
- Archer's Signet is overpowered. Bleeding and Poison in one Signet that recharges fast makes it possible to do everything an ordinary Ranger can but with Bleeding and a Preparation of your choice added to it. Barbed Arrows+Poison Arrow is already potent as is, doubles it.
- Poison Arrow is retardedly overpowered. 3 unblockable arrows every second? That with Barbed Arrows is insane.
- Power Shot gives extreme damage to Rangers. Bad idea.
- Determined Shot won't be used, so don't care.
- Adding damage to Quick Shot is a terrible idea, especially if it's +40 against moving foes.
- Haven't read Pestilence, is probably OP too.
Simply put, no. Almost all of these changes make the skills retardedly overpowered. Dark Morphon 17:20, 19 November 2009 (UTC)