Feedback talk:User/Tennessee Ernie Ford/Lion's Arch Keep, the Outpost

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Not (reasonably) possible[edit]

Due to the scripts that run in the LA Keep, along with the NPC changes post Battle for LA. There's effectively 7 scripts that run in the outpost. The sole way to make this happen is for post Battle for LA, an outpost becomes unlocked and the gatekeeper allows access to one or the other - or alternatively the outpost can only be mapped to and the gatekeeper NPC only gives access to the explorable. Said outpost would then lack the three old guy's and since every other encounter is part of the storyline they'll be null.
Overall, it doesn't seem like its worth the work to me. Its tedious, but not really a necessary thing. Konig/talk 04:34, 21 July 2011 (UTC)

You're saying that the LA Keep scripts depend on it being an explorable area? Why couldn't they be moved to a temp area (as is done for various convos in EotN)? Perhaps one more idea might be that there's LA Keep (explorable) until BfLA (working as it does now). After, they could LA Castle (outpost), a slightly upgraded version of the same that would exist parallel to LA Keep.
Any of those are more trouble than I was thinking...and mebbe it's not worth it. I'm gonna leave the suggestion up with the hope that mebbe it will catalyze some other goodness from ANet (even though it seems unlikely that they will implement this particular idea). — Tennessee Ernie Ford (TEF) 05:01, 21 July 2011 (UTC)
Note that all EotN "conversations" are also in an explorable. The only cases where they are not are in quests, such as Mano a Norn-o - which are still mechanically explorable areas. The old man dialogues could work, but would be annoying to have them repeated constantly (if the pop-up boxes are kept) and would be needed to be re-scripted no matter what, as currently they're a once-per-visit situation (they'd need to be reworked to be repeated in the same created zone and possibly be turned into quote boxes rather than pop-ups).
The other scripts require an explorable zone because they are story-based. And again, there are currently no non-festival outpost scripts for this very reason. Either way, it's too much work to get effectively done just to reduce the amount of loading screens. It'd be better to give the wanted quests to Murro to reduce one of the trips to the LA Keep. Konig/talk 05:21, 21 July 2011 (UTC)
Do you mean that the scripts have a lot of back/forth dialogue and that's why they are in explorable areas? I guess that makes sense during WiK, but no one is telling stories post-WiK, so now, it's just an annoyance — 99.99% of visits to LA Keep to start/finish bounties or to trade with the NPCs and the current mechanic forces at least 2x as much effort (more, if you are coming from and/or heading to someplace that allows parties of 8).
I'll think on it some more; perhaps there's a less effort-intensive alternative. Thanks for the background info — I didn't even consider scripting as the reason for the mechanic (I thought it was mostly about keeping people away from the rewards until they had finished the story). — Tennessee Ernie Ford (TEF) 08:16, 21 July 2011 (UTC)
When I refer to scripts I refer to the in-house term for what's documented on War in Kryta dialogues, War in Kryta encounters, Winds of Change encounters, and the various "intermediate dialogue"s that are not caused by talking to an NPC (like the initial/reward dialogues). The dialogue which appears in the pop up boxes on the screen with a nice picture of the talking NPC (unless said NPC is out of radar distance). So yes, there's a lot of "back/forth dialogue" and that is indeed why they're in explorable areas.
Keeping rewards away from folks can be done in a much simpler way - the same way that people cannot access the keep until they reach that certain point in the WiK story - the gateguard NPC (or in the case of keeping rewards away from folks, the Lionguard collectors) have a different dialogue and doesn't give their service. Konig/talk 08:21, 21 July 2011 (UTC)

claiming the reward from the signposts[edit]

So how does a signpost hand you a reward? o.o Konig/talk 21:57, 16 October 2011 (UTC)

lmao. Good question. – Tennessee Ernie Ford (TEF) 22:20, 16 October 2011 (UTC)