G.O.L.E.M. 2.0

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G.O.L.E.M. 2.0
Affiliation Asura
Type Golem
Level(s) 20
Campaign Eye of the North

Three G.O.L.E.M. 2.0s accompany the party during the primary quest, Destruction's Depths. Initially, they are inactive, and can be activated through dialogue at the cost of 15 Energy. If a G.O.L.E.M. 2.0 loses all its health, it reverts to its inactive state rather than dying. While active, G.O.L.E.M. 2.0s can be switched between melee, defense, and ranged modes.



Melee mode[edit]

Defense mode[edit]

Ranged mode[edit]


While inactive:

Systems on standby. Crystal core requires additional power...
Yes [Recharge the crystal core.] (Requires 15 Energy) (If your character has at least 15 energy available.)
"Power levels restored."
No [Don't recharge the crystal core.] (If your character has at least 15 energy available.)

While active:

All schematics performing within nominal parameters. <Melee...Defense...Ranged> mode active. Choose a tactical mode:
Yes Melee
Yes Defense
Yes Ranged
No Cancel
After selecting Melee, Defense or Ranged:
"Command accepted. Initiating mode."

When it loses all its health:

"Warning! Crystal core power level low. Shutting down."