Lingering Curse/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Lingering Curse.

December 15, 2005[edit]

Previously a bug allowed the player to stay alive if he had positive Health regeneration when he sacrificed all of his remaining Health.


Original[edit]

Elite Hex Spell. Sacrifice 10% max [sic] Health. Target foe loses all enchantments. For 8...18...20 seconds, target foe gains only half Health from healing spells.


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