List of Prophecies mesmer skills
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Mesmer skill lists (edit) |
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All • Core • Prophecies • Factions • Nightfall • Eye of the North • Elite skills |
Fast Casting • Domination Magic • Illusion Magic • Inspiration Magic • No attribute |
Energy Activation time Recharge time Skill rewards |
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Arcane Thievery | Spell. (5...29...35 seconds.) Disables one random spell. This skill becomes that spell. | 10 | 1 | Domination Magic | Prophecies | ||||
Blackout | Touch Skill. (2...5...6 seconds.) Disables skills. Your skills are disabled (5 seconds). | 10 | 1 | 12 | Domination Magic | Prophecies | |||
Channeling | Enchantment Spell. (8...46...56 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell. | 5 | 1 | 15 | Inspiration Magic | Prophecies | |||
Chaos Storm | Spell. Deals 5...21...25 damage and causes 0...2...2 Energy loss each second (10 seconds). Hits foes adjacent to target's initial location. | 5 | 2 | 30 | Domination Magic | Prophecies | |||
Distortion | Stance. (1...4...5 second[s].) You have 75% chance to block. Block cost: you lose 2 Energy or Distortion ends. | 5 | 8 | Illusion Magic | Prophecies | ||||
Elemental Resistance | Stance. (30...78...90 seconds.) You have +40 armor against elemental damage. You have -24...14...12 armor against physical damage. | 10 | 20 | Inspiration Magic | Prophecies | ||||
Ether Lord | Hex Spell. You lose all Energy. Target foe has -1...3...3 Energy degeneration and you have +1...3...3 Energy regeneration (5...9...10 seconds). | 5 | 2 | 20 | Inspiration Magic | Prophecies | |||
Ethereal Burden | Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy. | 15 | 1½ | 30 | Illusion Magic | Prophecies | |||
Fevered Dreams | Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions. | 10 | 2 | 10 | Illusion Magic | Prophecies | |||
Fevered Dreams (PvP) | Elite Hex Spell. (5...13...15 seconds.) Foes in the area also have any new conditions that target foe acquires. | 10 | 2 | 20 | Illusion Magic | Prophecies | |||
Guilt | Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 5...12...14 Energy. No effect unless this foe's spell targets one of your allies. | 5 | 2 | 25 | Domination Magic | Prophecies | |||
Illusion of Weakness | Enchantment Spell. Lose 50...202...240 Health. End effect: you gain 50...202...240 Health. Ends if damage drops your Health below 25% of your maximum. | 10 | 2 | 30 | Illusion Magic | Prophecies | |||
Illusionary Weaponry | Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit. | 5 | 1 | 25 | Illusion Magic | Prophecies | |||
Illusionary Weaponry (PvP) | Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. Your melee attacks neither hit nor fail to hit. | 5 | 1 | 25 | Illusion Magic | Prophecies | |||
Ineptitude | Elite Hex Spell. (4 seconds.) Also hexes foes adjacent to target. Deals 30...114...135 damage. Inflicts Blindness condition (10 seconds). No effect unless hexed foe attacks. | 10 | 1 | 15 | Illusion Magic | Prophecies | |||
Inspired Enchantment | Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). | 10 | 1 | Inspiration Magic | Prophecies | ||||
Inspired Hex | Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). | 5 | 1 | Inspiration Magic | Prophecies | ||||
Keystone Signet | Elite Signet. (20 seconds.) Your next 0...5...6 signet[s] interrupt [sic] and deal 15...51...60 damage to other foes adjacent to your target. Initial Effect: [sic] recharges all of your other signets. | 1 | 15 | Fast Casting | Prophecies | ||||
Mantra of Concentration | Stance. (1...31...38 seconds.) The next time you would be interrupted, you are not interrupted. | 5 | 30 | Inspiration Magic | Prophecies | ||||
Mantra of Recall | Elite Enchantment Spell. (20 seconds.) End effect: you gain 10...22...25 Energy. | 10 | 1 | 30 | Inspiration Magic | Prophecies | |||
Mantra of Signets | Stance. (10...34...40 seconds.) You have +3 armor for each signet. You gain 5...49...60 health each time you use a signet. | 5 | 20 | Inspiration Magic | Prophecies | ||||
Mantra of Signets (PvP) | Stance. (10...34...40 seconds.) You gain 5...49...60 Health each time you use a signet. | 5 | 20 | Inspiration Magic | Prophecies | ||||
Migraine | Elite Hex Spell. (5...17...20 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. | 10 | 2 | 12 | Illusion Magic | Prophecies | |||
Migraine (PvP) | Elite Hex Spell. (3...10...12 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. | 10 | 2 | 12 | Illusion Magic | Prophecies | |||
Panic | Elite Hex Spell. Also hexes foes near your target (1...8...10 second[s]). Interrupts all other nearby foes whenever a hexed foe successfully activates a skill. | 10 | 1 | 15 | Domination Magic | Prophecies | |||
Phantom Pain | Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Deep Wound condition (5...17...20 seconds). | 5 | 2 | 15 | Illusion Magic | Prophecies | |||
Physical Resistance | Stance. (30...78...90 seconds.) You have +40 armor against physical damage. You have -24...14...12 armor against elemental damage. | 10 | 20 | Inspiration Magic | Prophecies | ||||
Power Block | Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled (1...10...12 seconds) and that skill is interrupted. | 15 | ¼ | 20 | Domination Magic | Prophecies | |||
Power Leak | Spell. Interrupts a spell or chant. Interruption effect: causes 3...14...17 Energy loss. | 10 | ¼ | 20 | Domination Magic | Prophecies | |||
Shame | Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 5...12...14 Energy. No effect unless this foe's spell targeted one of its allies. | 10 | 2 | 30 | Domination Magic | Prophecies | |||
Shatter Delusions | Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes. | 5 | ¼ | 6 | Domination Magic | Prophecies | |||
Shatter Delusions (PvP) | Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes. | 5 | ¼ | 10 | Domination Magic | Prophecies | |||
Signet of Midnight | Elite Touch Signet. (15 seconds.) Inflicts Blindness condition. You suffer from Blindness (15 seconds). | 2 | 10 | Prophecies | |||||
Signet of Weariness | Signet. Also affects foes near your target. Causes 3...7...8 Energy loss and inflicts Weakness (1...10...12 second[s]). | 2 | 30 | Domination Magic | Prophecies | ||||
Spirit of Failure | Hex Spell. (30 seconds.) Target foe has 25% chance to miss. You gain 1...3...3 Energy whenever this foe misses. | 15 | 3 | 20 | Inspiration Magic | Prophecies | |||
Sympathetic Visage | Enchantment Spell. (4...9...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | 10 | 1 | 20 | Illusion Magic | Prophecies | |||
Wastrel's Worry | Hex Spell. (3 seconds). End effect: causes 20...84...100 damage to target and adjacent foes. No effect and ends early if target foe uses a skill. | 5 | ¼ | 1 | Domination Magic | Prophecies |