List of skills related to hex spells
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Skills removing hexes[edit]
Skills preventing hexes[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Hex Breaker | Stance. (5...65...80 seconds.) The next hex against you fails and the caster takes 10...39...46 damage. | 5 | 15 | Domination Magic | Core |
Skills with an effect requiring a hexed target[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Black Spider Strike | Off-Hand Attack. Deals +5...17...20 damage. Inflicts Poisoned condition (5...17...20 seconds). Must strike a hexed foe. | 10 | 12 | Dagger Mastery | Nightfall | |||||
Convert Hexes | Spell. Removes all hexes; +10 armor for each Necromancer hex removed (8...18...20 seconds). Cannot self-target. | 15 | 1 | 12 | Protection Prayers | Core | ||||
Cure Hex | Spell. Removes a Hex. Removal effect: Heals for 30...102...120. | 5 | 1 | 12 | Healing Prayers | Eye of the North | ||||
Discord | Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. | 5 | 1 | 2 | Death Magic | Factions | ||||
Divert Hexes | Elite Spell. Removes 1...3...3 hex[es]. For each hex removed, target ally loses one condition and gains 15...63...75 Health. | 10 | 1 | 5 | Protection Prayers | Nightfall | ||||
Drain Delusions | Spell. Removes one Mesmer hex from target foe. Causes 1...4...5 Energy loss. You gain 4 Energy for each point lost. No effect unless a hex was removed. | 5 | ¼ | 12 | Inspiration Magic | Nightfall | ||||
Hex Eater Signet | Touch Signet. Removes a hex from target and 2...4...5 adjacent allies. Removal effect: you gain 1...3...4 Energy for each hex removed. | 1 | 25 | Inspiration Magic | Factions | |||||
Hex Eater Vortex | Elite Spell. Removes one hex from target ally. Removal effect: deals 30...78...90 damage and removes one enchantment from foes near this ally. | 10 | 1 | 15 | Domination Magic | Nightfall | ||||
Inspired Hex | Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). | 5 | 1 | Inspiration Magic | Prophecies | |||||
Necrosis | Skill. Deals 60...90 damage if target foe has a condition or hex. | 5 | 1 | 2 | Sunspear rank | Nightfall | ||||
Revealed Hex | Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). | 5 | 1 | Inspiration Magic | Factions | |||||
Reverse Hex | Enchantment Spell. (5...9...10 seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by 5...41...50. No effect unless this ally is hexed. | 10 | ¼ | 10 | Protection Prayers | Factions | ||||
Shatter Delusions | Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes. | 5 | ¼ | 6 | Domination Magic | Prophecies | ||||
Shatter Hex | Spell. Removes a hex from target ally. Removal effect: deals 30...102...120 damage to foes near this ally. | 10 | 1 | 10 | Domination Magic | Core | ||||
Signet of Twilight | Signet. Removes one enchantment for each hex on target foe. | 2 | 20 | Nightfall | ||||||
Smite Hex | Spell. Removes a hex from target ally. Removal effect: deals 10...70...85 holy damage to foes in the area of target ally. | 5 | 1 | 12 | Smiting Prayers | Core | ||||
Well of Darkness | Well Spell. (5...41...50 seconds.) Hexed foes in this well have 50% chance to miss. Exploits a fresh corpse. | 10 | 1 | 20 | Curses | Nightfall |
Skills with additional effects if a target is hexed[edit]
On ally[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Dwayna's Kiss | Spell. Heals for 15...51...60. Heals for 10...30...35 more for each enchantment and hex on target ally. Cannot self-target. | 5 | 1 | 3 | Healing Prayers | Prophecies | ||||
Resilient Weapon | Weapon Spell. (3...10...12 seconds.) +1...5...6 Health regeneration and +24 armor. No effect unless target ally is hexed or has a condition. | 10 | 1 | 6 | Restoration Magic | Factions |
On foe[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Accumulated Pain | Spell. Deals 15...63...75 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe has 2 or more hexes. | 5 | 2 | 12 | Illusion Magic | Factions | ||||
Anguish | Binding Ritual. Creates a level 1...9...11 spirit (15...39...45 second lifespan). Its attacks deal 5...17...20 damage. Double damage to hexed foes. | 15 | ¾ | 45 | Communing | Nightfall | ||||
Black Lotus Strike | Lead Attack. Deals +10...27...31 damage. You gain 5...11...13 Energy if target foe is hexed. | 10 | 6 | Critical Strikes | Factions | |||||
Black Mantis Thrust | Lead Attack. Deals +8...18...20 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is hexed. | 5 | 1 | 6 | Dagger Mastery | Factions | ||||
Cry of Pain | Spell. Interrupts a skill. If target foe had a Mesmer hex, deals 25...50 damage to target and foes in the area and causes 3...5 Health degeneration (10 seconds). | 10 | ¼ | 15 | Sunspear rank | Nightfall | ||||
Discharge Enchantment | Spell. Removes one enchantment from target foe. 20...44...50% faster recharge if that foe was hexed. | 10 | 1 | 15 | Inspiration Magic | Nightfall | ||||
Feast of Corruption | Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. | 15 | 2 | 20 | Curses | Prophecies | ||||
Glowing Ice | Spell. Deals 5...41...50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. | 5 | 1 | 8 | Water Magic | Eye of the North | ||||
Icy Prism | Spell. Deals 15...63...75 cold damage. Deals +[sic]15...63...75 cold damage to other nearby foes if target has a Water Magic hex. | 5 | 10 | 1 | 5 | Water Magic | Factions | |||
Iron Palm | Touch Skill. Deals 5...41...50 damage. Causes knock-down if target foe is hexed or has a condition. Counts as a lead attack. | 5 | ¾ | 20 | Deadly Arts | Factions | ||||
Mirror of Ice | Elite Hex Spell. Deals 15...59...70 cold damage and slows foes by 66% (2...5...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic. | 10 | ¾ | 15 | Water Magic | Factions | ||||
Mist Form | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. | 5 | 1 | 20 | Water Magic | Prophecies | ||||
Recurring Insecurity | Elite Hex Spell. (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end. | 10 | 1 | 10 | Illusion Magic | Factions | ||||
Signet of Corruption | Signet. Deals 20...30 damage to target and nearby foes. You gain 2 Energy (maximum 12...20) for each of these foes with a condition or hex. | 1 | 20 | Allegiance rank | Factions | |||||
Signet of Disruption | Signet. Interrupts a spell. Can interrupt any skill if target foe is hexed. Interruption effect: deals 10...43...51 damage. | ¼ | 15 | Domination Magic | Factions | |||||
Teinai's Crystals | Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more [sic] damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex. | 5 | 1 | 8 | Earth Magic | Factions | ||||
Toxic Chill | Elite Spell. Deals 15...63...75 cold damage. Inflicts Poisoned condition (10...22...25 seconds) if target foe is hexed or enchanted. | 5 | 1 | 5 | Death Magic | Nightfall | ||||
Unnatural Signet | Signet. Deals 15...63...75 damage. Deals 5...41...50 damage to other adjacent foes if the target is hexed or enchanted. | 1 | 10 | Domination Magic | Factions |
Skills with reduced effectiveness or different functionality if a target is hexed[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Freezing Gust | Hex Spell. Deals 20...68...80 cold damage if target foe is hexed with Water Magic. Otherwise, this foe moves 66% slower (1...4...5 second[s]). | 10 | 1 | 8 | Water Magic | Nightfall | ||||
Shadowy Burden | Hex Spell. (3...13...15 seconds.) Target foe moves 25% slower and has 20 less armor against your attacks. Armor reduction only affects this foe while it has no other hexes. | 10 | ¼ | 15 | Shadow Arts | Factions | ||||
Soul Bind | Elite Hex Spell. (30 seconds.) Every time target foe is healed, the healer takes 20...68...80 damage. Ends if target is suffering from a Smiting Prayers hex. | 10 | 1 | 5 | Curses | Factions | ||||
Visions of Regret | Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex. | 10 | 2 | 20 | Domination Magic | Nightfall |
Skills affected by hexed user[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Forked Arrow | Bow Attack. You shoot two arrows simultaneously. Shoot only one arrow if you are enchanted or hexed. | 10 | 5 | Nightfall | ||||||
Melandru's Resilience | Elite Stance. (8...18...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each condition and hex on you. | 5 | 15 | Wilderness Survival | Prophecies | |||||
Natural Stride | Stance. (1...7...8 second[s].) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted. | 5 | 12 | Wilderness Survival | Nightfall | |||||
Resilient Was Xiko | Item Spell. (5...17...20 seconds.) You have +3 Health regeneration for each hex or condition on you. Drop effect: you lose 1...3...4 condition[s]. | 5 | 1 | 10 | Restoration Magic | Factions |
Skills modifying hex casting time[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Holy Veil | Enchantment Spell. Doubles casting time of hexes cast on target ally. End effect: removes a hex. | -1 | 5 | 1 | 12 | Core | ||||
Nature's Renewal | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes [sic] take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | Core |
Skills modifying hex duration[edit]
On ally[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Peace and Harmony | Elite Enchantment Spell. Target ally loses 0...7...9 condition[s] and hex[es]. Conditions and hexes expire 90% faster on that ally (1...3...3 second[s]). Disables your Smiting Prayers (20 seconds). | 5 | ¼ | 10 | Divine Favor | Prophecies |
On foe[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Anguished Was Lingwah | Item Spell. (10...50...60 seconds.) Your Ritualist hexes cost 1...4...5 less energy and last 33% longer. Drop effect: all your Ritualist hexes are recharged. | 5 | 2 | 30 | Spawning Power | Factions | ||||
Chilling Winds | Hex Spell. (10 seconds.) The next water hex on target foe lasts 25...85...100% longer. Initial effect: 30...54...60 cold damage. Also strikes adjacent. | 5 | 1 | 8 | Air Magic | Nightfall | ||||
Mantra of Persistence | Stance. (5...21...25 seconds.) Illusion hexes you cast last 10...34...40% longer. | 5 | 15 | Inspiration Magic | Core |
Skills having an effect when a new hex is cast[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Elemental Flame | Enchantment Spell. (10...30...35 seconds.) Inflicts Burning condition (1...4...5 second[s]) whenever you apply an Elemental hex to a target. | 10 | 1 | 30 | Fire Magic | Nightfall | ||||
Soul Barbs | Hex Spell. (30 seconds.) Deals 15...27...30 damage when an enchantment or hex is cast on target foe. | 10 | 2 | 20 | Curses | Prophecies |
Other[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Hexer's Vigor | Enchantment Spell. (10 seconds.) You have +1...7...8 Health regeneration. Ends if you use a non-hex skill. | 5 | ¼ | 10 | Soul Reaping | Eye of the North | ||||
Mind Wrack | Hex Spell. (5...33...40 seconds.) Causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. Deals 5...21...25 damage per point of Energy lost. If target foe's Energy drops to 0, it takes 15...83...100 damage and Mind Wrack ends. | 5 | 1 | 7 | Domination Magic | Core |