Stone Sheath/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Stone Sheath.

September 13, 2012[edit]

  • Increased cost to 10 Energy.

Elite Enchantment Spell. For 5...17...20 seconds, you and target ally have +1...24...30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15...59...70 earth damage and are Weakened for 5...17...20 seconds.

Concise description

Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds).


Progression
Weakness duration
0
5
1
15
5
1
6
3
19
6
2
7
5
22
7
3
8
7
26
8
4
9
9
30
9
5
10
11
33
10
6
11
13
37
11
7
12
15
41
12
8
13
16
44
13
9
14
18
48
14
10
15
20
52
15
11
16
22
55
16
12
17
24
59
17
13
18
26
63
18
14
19
28
66
19
15
20
30
70
20
16
21
32
74
21
17
22
34
77
22
18
23
36
81
23
19
24
38
85
24
20
25
40
88
25
21
26
42
92
26


March 22, 2012[edit]

  • Increased recharge to 15 seconds; reduced armor bonus to 1...24...30

Elite Enchantment Spell. For 5...17...20 seconds, you and target ally have +1...24...30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15...59...70 earth damage and are Weakened for 5...17...20 seconds.

Concise description

Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds).


Progression
Weakness duration
0
5
1
15
5
1
6
3
19
6
2
7
5
22
7
3
8
7
26
8
4
9
9
30
9
5
10
11
33
10
6
11
13
37
11
7
12
15
41
12
8
13
16
44
13
9
14
18
48
14
10
15
20
52
15
11
16
22
55
16
12
17
24
59
17
13
18
26
63
18
14
19
28
66
19
15
20
30
70
20
16
21
32
74
21
17
22
34
77
22
18
23
36
81
23
19
24
38
85
24
20
25
40
88
25
21
26
42
92
26


January 5, 2012[edit]

  • Reduced recharge to 12 seconds; changed functionality to: "For 5...20 seconds, you and target ally have +1...35 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15...70 earth damage and are Weakened for 5...20 seconds."

Elite Enchantment Spell. For 5...17...20 seconds, you and target ally have +1...28...35 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15...59...70 earth damage and are Weakened for 5...17...20 seconds.

Concise description

Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds).


Progression
Weakness duration
0
5
1
15
5
1
6
3
19
6
2
7
6
22
7
3
8
8
26
8
4
9
10
30
9
5
10
12
33
10
6
11
15
37
11
7
12
17
41
12
8
13
19
44
13
9
14
21
48
14
10
15
24
52
15
11
16
26
55
16
12
17
28
59
17
13
18
30
63
18
14
19
33
66
19
15
20
35
70
20
16
21
37
74
21
17
22
40
77
22
18
23
42
81
23
19
24
44
85
24
20
25
46
88
25
21
26
49
92
26


Original[edit]

Elite Hex Spell. For 10...26...30 seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit.

Concise description

Elite Hex Spell.( 10...26...30 seconds) Attacks of target and nearby foes deal earth damage and cannot be critical hits.


Progression
0
5
1
7
2
8
3
10
4
12
5
13
6
15
7
17
8
18
9
20
10
22
11
23
12
25
13
27
14
28
15
30
16
32
17
33
18
35
19
37
20
38
21
40