Talk:Courier's Haste

From Guild Wars Wiki
Jump to navigationJump to search

Ritualists and flag-runners...[edit]

Good for them, right? --Combatter 00:20, 1 December 2011 (UTC)

I'm quite looking forward to dusting off my old Onslaught Dervish runner in Fort Aspenwood. Should be quite good fun :-) Donutdude 19:33, 1 December 2011 (UTC)

I guess we'll have a lot of Rt healers in FA now.--178.172.14.162 01:08, 1 December 2011 (UTC)

FA is so unbalanced, Kurzick have the favor here. Hate it! Fantasy XIII 23:22, 4 December 2011 (UTC)

Probably obvious[edit]

But I think this flux is planned for the snowball fights, not to mention flag and amber running will be easier.174.100.25.69 01:21, 1 December 2011 (UTC)

Yep, FA has just gotten even more unbalanced. :/ maybe luxons will bring rits to balance it out a little Derikvyreflame 01:27, 1 December 2011 (UTC)
A better flux would be a 9-skill flux. Yeah.
Bring snares, stupids. I am the only one who ever snares the goddamn runners.--GerrohUser Gerroh GerrohEmblem.gif 03:53, 2 December 2011 (UTC)
You won't be able to snare all of them, Gerroh. Of course you can counter the runners, but that doesn't change the fact that they have a large bonus, which includes reducing snare time (conditions like cripple and hexes like grasping earth). And please refrain from namecalling, its slightly immature.Derikvyreflame 06:30, 2 December 2011 (UTC)
Yes, because surely "stupids" is 100% legitimate serious name calling. Anyway, it doesn't take much to stop them. Kurz FA players, when running amber, tend to not pay attention to anything other than running. Use a few good snares and teamwork, obv one person isn't going to snare the whole team(Unless it's me, 'cause I'm that good), and that obviously wasn't what I was suggesting. Hexes and conditions provide pleeeeenty of time to kill the runners(Especially aoe ones), and all you really need to do is stall them, apply pressure, and the turtle does enough work to kill that first wave pretty easily. Plus, if you'd stop to think, there are snares that aren't conditions or hexes. C'mon guys, basic tactics here.--GerrohUser Gerroh GerrohEmblem.gif 22:30, 2 December 2011 (UTC)
Guild Wars Wiki:No personal attacks. --Silver Edge 23:47, 2 December 2011 (UTC)
Aside from the attitude Gerroh is right. Be a pro and adept to the new flux and bring snares instead of being a noob and whine about in increase of fast moving players. Da Mystic Reaper 00:45, 3 December 2011 (UTC)

Pfft, I'm always right.--GerrohUser Gerroh GerrohEmblem.gif 04:36, 3 December 2011 (UTC)

Well, imagine you're on the other side of this. Imagine you're the runner. If I were in this position, i'd avoid being knocked down (fleeting stability is one example). Wards are easy to avoid, and muddy terrain slows your whole team down. The fact of the matter is that people carrying items will be fast, and ritualists can vroom around with PwK or Mingson. Dervishes carrying amber will be harder to kill than normal. 76.185.6.231 05:50, 3 December 2011 (UTC)
OH light, I'm not complaining. iN fact, I'm mainly Kurzick myself, so this helps me out for the most part. I'm merely pointing out that this helps Kurzicks out MUCH more than Luxons, who would need to bring rit (primary or secondary) to get ANY benefit from the flux. OF COURSE there are counters, but that doesn't change the fact that kurzicks have a constant advantage for doing something they were already going to be doing, which is running amber. Derikvyreflame 23:07, 3 December 2011 (UTC)

Jade Quarry[edit]

So, I wonder if this will affect the Haulers in Jade quarry at all... Derikvyreflame 02:33, 1 December 2011 (UTC)

Nope, Flux only affects players. --ஸ Kyoshi User Kyoshi sig2.png 03:00, 1 December 2011 (UTC)

RA[edit]

not that any1 cares bout RA, but now its so lame that i want to uninstall, unremovable spirit light weapon spam, encouragement of spirit spammers,bundle BS = good gayed 174.107.144.227 03:48, 1 December 2011 (UTC)

I'm no expert but I can't see it making that much difference in RA. There's the flags, but on a map that size no one is holding the flag for long (unless they're an idiot and just hang on to it) and since both flag runners have the same speed boost it effectively cancels it out. Other than that there's rits. The speed boost won't make much difference on such a small map and as the article says there's plenty of hexes with an end effect where ending them early (without them being removed completely) could actually be an advantage. So basically it comes down to be selective about what hexes and conditions you apply to a rit holding a bundle. I see it having a much bigger impact on flag runners in GvG, relic runs in HA and amber runners in FA, where carrying bundles is actually central to the match. Possibly a rise in rit's healing/running turtles in JQ as well.86.150.26.115 09:43, 1 December 2011 (UTC)
An effectively permanent and unstrippable 25% IMS is incredibly powerful no matter what form of pvp you're playing. Kiting is king. User Felix Omni Signature.pngelix Omni 16:47, 1 December 2011 (UTC)
exactly, the biggest problem i have is that it promotes lousy play, november flux was great as it gave build diversity and was fair. this just isnt fun in RA, which is the only pvp i play as i only have about 1-2 hr a night a few times a week to play. playing with a loosely coordinated team against a healer with natural resistance, ims, spammable weapon spells, and stupid spirits is like a monkey fuking a football. 174.107.144.227 18:12, 1 December 2011 (UTC)
Wrong it's useless for kiting. While holding a bundle you move 25% slower, the flux only negates that so while holding a bundle you are moving at normal speed instead of 75% speed. Da Mystic Reaper 18:56, 1 December 2011 (UTC)
As noted in the #Resulting movement speed with non-ashes bundle section below, bundles created via item spells don't reduce movement speed, so you would be moving 25% faster while carrying an item spell bundle. --Silver Edge 19:53, 1 December 2011 (UTC)

Wastrel Worry[edit]

=) 202.161.28.202 05:35, 1 December 2011 (UTC)

Also Fragility and Soul Barbs. Konig/talk 07:16, 1 December 2011 (UTC)
How exactly does this improve Soul Barbs? It triggers on a hex or enchantment being cast, not ending.--Random Weird Guy 18:31, 8 December 2011 (UTC)
I'm not sure how Soul Barbs works but perhaps it only triggers when a new hex is applied (i.e. damage doesn't trigger when reapplying a hex already present on the target foe) and therefore the hexes finishing earlier could be somewhat beneficial? --Combatter 18:52, 8 December 2011 (UTC)
Hex spell#Skills having an effect when a new hex is cast. --Silver Edge 06:44, 9 December 2011 (UTC)

Courier Falken[edit]

Is not affected by this. I am sad. -- Hong 11:51, 1 December 2011 (UTC)

Hehe --Combatter 12:46, 1 December 2011 (UTC)

Resulting movement speed with non-ashes bundle[edit]

According to my calculations, the normal speed of a player carrying a non-ashes bundle (i.e. one not created by an item spell, e.g. Flag, Raw Amber Chunks, etc) will be 93.75% of regular movement speed. (0.75 x 1.25 = 0.9375) Is this correct? Do people think this is noteworthy enough to add to the main page? --Combatter 15:44, 1 December 2011 (UTC)

I don't think amber makes you move slower, so you'd just be going 25% faster. In other news, the speed boost and snare pages are really poorly organized and don't say anything about how stacking speed adjustments works. --ஸ Kyoshi User Kyoshi sig2.png 16:50, 1 December 2011 (UTC)
I'm pretty sure that, since non-ashes bundles reduce your movement by 25%, this flux just makes you run at normal speed. --Curse YouCurse You(talk|contribs) 19:08, 1 December 2011 (UTC)
That's not how percentages work.
Lets say normal movement is 1 then amber reduces your speed by 25% so your speed is now 1-(1*.25)=.75 then the flux adds a 25% speed boost so your final speed is .75+(.75*.25)=.9375 --Tallons 12:12, 3 December 2011 (UTC)

Overrated[edit]

Can't use 40/40 sets or defensive sets if you're gonna go about holding stuff all the time. --Random Weird Guy 22:16, 1 December 2011 (UTC)

That'll show you PvPers who always think 40/40 is the only way to play. -Wrei110.175.241.56 01:37, 2 December 2011 (UTC)
*you PvPers who use weapons at all. --ஸ Kyoshi User Kyoshi sig2.png 06:39, 2 December 2011 (UTC)
Given that things like DwG are relatively powerful anyway, they look pretty attractive now. Otherwise this has very little effect outside of GvG. (WM) 2.24.243.83 17:04, 2 December 2011 (UTC)