Talk:Fevered Dreams

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named after the song fever dreams?

NO. 10:00, 7 August 2008 (UTC)
There isn't a skill that does the same thing as this, but with hexes, is there? 00:06, 6 September 2008 (UTC)
Thats a big no my friend.--ShadowFog 00:15, 6 September 2008 (UTC)
Damn, I thought so. I guess that would synergize too well with skills like Spoil Victor. 06:41, 6 September 2008 (UTC)


With skills like Crippling Dagger, Impale, Viper's Defense, etc. you can surely peg a hell of lot of conditions in seconds to all foes in the area(especially Deep Wound and Poison). You can achieve this easily in AB when taking over shrines.--ShadowFog 04:43, 2 September 2008 (UTC)


Dazed is nice, I guess... couldn't they have just added the effect of Fragility to it? --Jette 04:16, 12 December 2008 (UTC)

If they did that, then Fragility and Fevered Dreams could cause 20+20 damage for each condition gained and lost and another 20+20 each time Dazed is reapplied each time a new condition after the second condition is applied. 06:32, 12 December 2008 (UTC)

AoE Daze, may god be with you.--Itamar Dishonorable.jpg 09:13, 12 December 2008 (UTC)

Actually not, the skill is bugged and doesnt spread the 3 sec dazed atm. 18:01, 12 December 2008 (UTC)

Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well and if that foe has two or more conditions that foe is Dazed for 1...3...3 seconds. Purenovie 05:41, 13 December 2008 (UTC)

Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well and if that foe has two or more conditions that foe is Dazed for 1...3...3 seconds. 11:53, 14 December 2008 (UTC)

Fixed a bug that prevented Fevered Dreams from spreading Dazed to foes. AH ! Finally :) 12:10, 19 December 2008 (UTC)


Reports on GWO claim that dazed is not applied when the hex is cast. Rather, it would happen whenever the target suffers two conditions and is under the hex, after the spell has been cast. So...

  1. Target is under bleeding and poison. He is hexed with this skills. No daze.
  2. Target is under no condition. He is hexed with this skill. No daze. He is then poisoned and begins bleeding. Then the daze begins.
  3. Target is under bleeding. He is hexed with this skill. No daze. He is poisoned. Still no daze. He then suffers a deep wound. The daze begins.
  4. Target is under no condition. He is hexed with this skill. No daze. He is then poisoned and begins bleeding. Daze begins. Bleeding and daze ends, target is now only poisoned. He then suffers a deep wound. No daze. He suffers bleeding again, then the daze begins again.

Could someone test this? If that's really how the skill works, I think this deserves at least a notice on the notes section, maybe an Anomaly tag as well. Erasculio 12:41, 13 December 2008 (UTC)

I tested it right after the update, see also my entry on the dev updates talk. The cases you mentioned are...
  1. True. This Skill only works on new conditions.
  2. True. Normale use.
  3. Wrong. After the target is poisoned, he gets dazed (hex applied, 2nd condition gets applied and spread).
  4. Partly wrong. The deep wound causes daze, as in the last case. Bleeding too causes daze.
  5. Another case: Target is under no condition. He is hexed with this skill. No daze. He is then poisoned and begins bleeding. Daze begins and ends 1-3 seconds afterwards. After this he suffers a deep wound. Dazed again for 1-3 seconds. After this bleeding with a longer duration is reapplied, while still on the target. The duration of bleeding is set to the new duration only on the target, the hex doesn't trigger. No daze. Poison ends. Poison reapplied on the target. Poison gets spread, target gets dazed.
The notes on the page sum it up quite well - every time the hex triggers, it checks if there are two or more conditions on the target, and if thats the case, it applies daze to and only to target. The skill itself only triggers on new conditions, nothing has been changed to this by the update. -- Sai 09:40, 15 December 2008 (UTC)
You are right, using the skill after writing the above shows that your conclusions are correct. Erasculio 10:30, 15 December 2008 (UTC)

how about this[edit]

Elite Hex Spell. For 5...13...15 seconds, whenever target foe suffers from a new Hex, all foes in the area suffer from that Hex

Elite Hex Spell. For 5...13...15 seconds, whenever target foe suffers from a new Hex, all foes in the area suffer from that Hex 02:21, 16 May 2009 (UTC)
olololololol why not just let us use this instead? --Jette User Jette awesome.png 02:43, 16 May 2009 (UTC)

LOL. This skill has always been just too annoying to work with simply because it has to be NEW conditions to trigger it. The concept of this skill is cool but it just doesnt cut it since mesmers can inflict like deepwound and cracked armor with effort (fortunate they are in the same line as Fevered Dreams, wasnt counting cripple for an obvious reason). If you want to spread conditions there are two other skills for mesmers that do that very thing so nicely. How about something like:

  • Elite Ward Spell
  • 15e 2cast 20recharge
  • Foes in the area suffer 5-20 chaos damage each second while using skills. Ends after 10-20seconds.

Thought at first dgen would be less overpowered, 5-10dgen, but didnt know how that would go over with players reguarding the dgen cap and skills like conjure nightmare inthe same line.--Justice 23:55, 6 June 2009 (UTC)

Why are people suggesting changes to a skill that's made of win and bleeds it everywhere it passes leaving withered and horrible corpses in the wake of its awesomeness? This skill kicks so much ass it's hardly fair to the other classes. - VileLasagna 01:25, 26 March 2010 (UTC)

In the area of you or in the area of them?[edit]

I can't seem to get this to work, even though foes are close enough in the area of the target...

In the area of them. This skill rocks. Fevered Dreams|Fragility|Glyph of immolation|Move like a Dwarf|Ash Blast?|You are all Weaklings|Rudy Djinn? Having a couple other simple conditions in your team (heros are good) works even more wonders. Simple as a warrior with a bleed skill, a paragon with deepwound or a necro with cracked armor/poison/desease. Its just suprising how much pressure dmg you alone can do and then coupled with a few other conditions on the team all while totally screwing them. Justice 23:09, 9 September 2009 (UTC)


With Wounding Strike? I KNOW that they're both elites, but on a team it seems like an easy 2-step process for inflicting daze, which is worth mentioning. 21:07, 25 March 2010 (UTC)

For 1...3...3 seconds. Unless you have 0 Scythe Mastery, where your Bleeding and Deep Wound are still too long (5 seconds), you're not going to be doing much with Dazed. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 21:28, 25 March 2010 (UTC)
What about "For -10...20...22 seconds, your Dervish's OP Wounding Strike is now AoE... with Dazed"? Sec Qr Euin 05:08, 26 March 2010 (UTC)
It's already AoE, and the daze only applies the first time to a particular target. User Felix Omni Signature.pngelix Omni 05:09, 26 March 2010 (UTC)
Daze spreads every time it's applied and I'm fairly sure it reapplies all right - VileLasagna 13:50, 26 March 2010 (UTC)
Dazed does not reapply unless new conditions are applied (AKA the old ones ending before reapplication or a third 1...3...3 second condition is spammed every time it ends). Hence why it is not a two-step process to meaningfully apply Dazed. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 14:54, 26 March 2010 (UTC)
Adjacent and In the Area ranges are significantly different in terms of AoE. Stop pretending to miss the point. Sec Qr Euin 08:26, 30 March 2010 (UTC)
^@Felix. I can see your point on the Dazed, Sparky. Sec Qr Euin 08:54, 30 March 2010 (UTC)

Run it with an Incendiary Arrows Ranger, imo. Someone with Blinding Flash, Gaze from Beyond or Sneak Attack would be great, too.ــѕт.мıкε 21:26, 9 April 2010 (UTC)

Truth be told, there's not too much of a secret in using this skill. It's on illusion, where not only are...all of the conditions a Mesmer can apply (which are few, but nasty), but also home to good old fragility. Stick that in your bar and you have a focus, you WILL do a build revolving around conditions. Most decent teams will carry a few and this kicks ass. You can fit some 3 or 4 other conditions in YOUR bar easily. For PvE, you will hardly need more than 8 seconds of daze. For PvP... I dunno, if you wanna go this way maybe Glyph of Immolation? This skill is one of those, powerful and easy. - VileLasagna 23:44, 11 April 2010 (UTC)
The norn shouts do wonders aswell for pve. Alone i can Daze(fevered dreams),blind(ash blast),cripple("YMLaD!"),weakeness("You are all weaklings!"),deepwound(Accumulated Pain) and burn(Summon Djinn) foes. Running livia i can get weakeness/poison(Oppresive Gaze)/bleed(Rip Enchantment), hayda is bleed/cripple(Strike as One)/deepwound(Vicious Attack)/burning(Blazing Finale). Overlaping for sure, but fragility triggers alot so i know that the heros are allowing conditions to end before reapplying (which is how Hero AI tends to work for skills meant specifically for applying conditions). Dont forget that Daze interupts spells on application aswell (aoe interupts). This spell is king. Justice 07:58, 26 April 2010 (UTC)


Fevered Dreams supposedly spreads only new conditions. I rolled with r2 fire Mark Of Rodgort (1sec burn 13sec hex), Fevered Dreams (3sec daze), "You are all Weaklings!" (11sec weakness). Attacking with a Fiery sword (1.33 atk speed). I was burning and dazing the 100 barrel AND the 80 and 60 consistently for ~10seconds. The burning was expected to go on and off (.33sec gap) which did happen, but the foes were dazed the entire time. Daze should have been renewed on the target as per how Fevered Dreams is described but condition renewal should not trigger the "aoe" daze. Just a note, i tried with a 2sec burn MoR and a fiery longbow(2.5 attack speed) with the same results. i had tried this first to see how rounding of the condition duration worked with Fevered Dreams for the aoe renewal for PvE abuse. Appears better then i could have hoped. Another note, re-applying the aoe daze; AoE Spell interupt every time under this senario or does that only work on a foe clean of the condition daze? Justice 05:07, 30 April 2010 (UTC)

Read transversally through your post. Regardless, if the target has acquired a condition, it should spread as per daze. Thinking trigger-like, I would believe that what happens is this. When you hit the target, he gets a "damage taken" event, with the type fire. This triggers one of the hexes in it, rodgort. Rodgort triggers a "Condition Acquired" event. This sends two processes into the stack: One of them is the application of the condition itself, and then, he is given a 1 second burning. Then, Fevered Dreams spreader effect triggers, giving burning to nearby foes. Along with the spreader there's the check for amount of conditions, being 2(Weakness and burning), the target then is hit with a daze of 3 seconds. Then this new "Condition Acquired(Daze,3seconds)" goes into the spread as well. Sounds like things are working fine. - (edit: reading it now, aeons later, I believe this post to be mine) VileLasagna 17:20, 1 November 2010 (UTC)

I never liked it.[edit]

3 seconds of daze is meh. awe at 0 attribute lasts longer, technobabble isn't elite. or have something bring some melee daze like headbutt+plague touch or stunning stike. meh i say. Roflmaomgz 01:12, 26 May 2010 (UTC)

The hex is for mass condition spreading, the daze is an added bonus to an already great skill. Sonic Thursday User Da Sonic Sig2.png 22:42, 27 May 2010 (UTC)
Agreed, the point of this skill is not dazing enemies (if you want to do so, use a ranger or even an elementalist). This is just for condition spamming builds, kinda pointless in PvE btw... --Lhoj 09:37, 23 June 2010 (UTC)
I think this skill is more for mass dazing than anything else. You pick one guy and spread daze to an entire mob, and keep reapplying it, since daze interrupts on application. The fact that you spread all OTHER kinds of horrible to the mob is powerful, but perhaps not as much as daze in itself. E-surge, Panic and VoR can't touch this thing in PvE, I don't think there's much that comes close to it in any class, really. It's simply that powerful (although comprehensibly less so if you're only facing martial mobs) - VileLasagna 17:17, 1 November 2010 (UTC)
The 3 seconds of daze isn't a problem when you have a team built to apply conditions. When you put 2 conditions on your foe they get 3 seconds of daze, then you put another conditions on them they get 3 seconds of daze. And it keeps going on like that. It checks each time if the foe has 2 or more conditions. So for each conditions applied after the first 2 it will check each time. So 3 seconds of daze can turn into 20 seconds of mass Caster shutdown. Not that they will live that long when you are using a condition based team.--Yozuk 03:26, 8 April 2011 (UTC)

Silencing Spear -> 4s daze ftw 03:59, 17 February 2012 (UTC)

Dirty picture O_o[edit]

It's probably just me, but those white dots on the girls eager face look... Yeah. What is it actually mean to be, lol?

Damn, you're sick! Btw, sign your coments with 4 tildes (~) you little pervert ~.~ --Lhoj 09:37, 23 June 2010 (UTC)
Fevered Dreams (large).jpg
Hmm... - 11:42, 12 November 2010 (UTC)
Lmao, never saw it that way but now that you point it out I notice it every time... K2K 13:12, 27 March 2011 (UTC)
Nah, it just looks like she's got shiny skin to me. Thanks for the large version of this image, though; I've always wondered if that stuff on either side of her neck was hair or shoulders (the latter makes sense if you imagine she's lying on her stomach and propping herself up on her elbows.) --Wormwood 11:44, 6 May 2011 (UTC)


I just went into GTOB and tried this skill out with GOI (glyp of immo) goi->fervered = only the target was caught on fire, which i expected, but all foes in the area were dazed for 3 seconds. I only used these 2 skills, and somehow it dazed everything. anyone have any ideas? 09:56, 26 June 2010 (UTC)

Tested. It does apply the "dazed" condition on all training barrels (overhead dazed animation and grey arrow in the healthbar). I did some further testing and it also triggers when the barrel had a condition from a previous skill (enfeeble+fevered=spread "dazed"). it seems that one the hex is active, it only causes dazed when the target has 2 or more conditions when applying a new condition. But when Fevered is applied, having previously inflicted a single condition to the target is enough for Fevered to daze him and spread dazed to all foes in the area. Will add it as an anomaly. --Lhoj 17:12, 28 June 2010 (UTC)
I think it's more of a bug, essentially it inflicts the dazed condition if the target is suffering from a condition, it does not require 2 like the description says. --frostels 17:30, 1 November 2010 (UTC)

Deeper into this skill[edit]

I was wondering how well could a Fevered Dreams user fit inside a PvE team. This skill has an incredible potential to me, as it can turn spike into AoE.

This skill indeed potentially means for all enemies in the area:

-Extremely potent and hard-to-counter -10 health degeneration with burning+bleeding(+poison+disease, though disease spreads on its own already, but the additional -8 pips of degeneration denies most health regeneration)

-50% Snare with cripple

-20% Health and healing reduction with deep wound

-66% Damage reduction with weakness

-Double casting time and easily interrupted spells through daze

-90% Missing attacks through blind

-Also -20Armor with cracked armor and -1 to all attributes with weakness

This is mindblowing. Weakness, cripple (and therefore daze) can be applied instantly with the norn shouts YMLAD and YAAW, meaning a powerful surprise effect and all physical attackers rendered useless.

But here comes the main problem : the skill will always and only triggers on new conditions. Including its own daze.

Daze is one of the reason why the skill is interesting and the only condition to effectively counter casters. Players expect this condition to last a long time, but this skill won't let it be : the 4s (5s with a silencing weapon) daze automatically applied is actually a poisoned gift. Any new condition recieved while daze is active will renew the daze and NOT SPREAD it ; after the 5s of initial daze, only the target will be dazed, not his group.

A solution might be to play with a low level of illusion, reducing the parasite daze duration to 1s while still being able to maintain the hex. This benefit from the welcome bugged interrupt from daze (when daze it applied) or use a condition removal skill on foes (Reap Impurities or Crystal Wave for example)

In both cases, a skill able to inflict 1-5s condition duration and a lower or equal recharge time is interesting. Mark of rodgort, stone daggers (at low ranks) are some of the choices. Any other conditions can last as long as you want.

Now let's talk damage. The victim of Fevered Dreams will probably be the target of all attacks. Especially if you think fragility is a wise choice as a cover. The target must live, and live long enough for you to spam all the conditions on its group, including daze. Some skills deal damage to other foes than the target : keystone signet, for example. And Reap Impurities, again.

Hope it will help those looking for fun with this skill-- 10:23, 18 July 2015 (UTC)

relating to:
"... NOT SPREAD it ; after the 5s of initial daze, only the target will be dazed, not his group"
... I have different test results.
I've uploaded two videos on youtube:
(1) - you can see that the two adjacent targets next to the Master of Damage are dazed all the time.
(2) (detailed informations at the video description) - shows that the daze is spread AND that it interrupts spells being cast by the receiving foes (those, who are in the area of the "wielder" of Fevered Dreams) - every time a new condition is applied with at least one other condition at the FD-wielder.
This skill is so quirky/ wacky/ twisted (?) ... I've done a test with daze as the base condition and 1s burning every 1,5s as the second, new applied condition, i.e. (1) daze the Master of Damage with Broad Head Arrow (2nd) after that(!) cast Fevered Dreams on him (3rd) blink burning on him ...even this works ... the adjacent practice dummies were dazed the whole time the base condition lasted.
Have fun. --Ashreen (talk) 23:00, 17 May 2016 (UTC)