Talk:Game updates/20071012
October 12 update[edit]
- → moved from Talk:Game updates
Some of those are really interesting; the SF buff is... well scary, obviously. Power Spike -> 5e is interesting too. I wonder how those axe nerfs are going to affect PvP. -- Mafaraxas 18:42, 12 October 2007 (UTC)
- Chilblains now deserves to be an elite, mesmers got really buffed except mantra of recovery, which got hammered by the nerf ugly stick. Steam can spike and SF now proves that anet shamelessly favours elementalists, mostly fire, also izzy mentioned that he loved signet of illusions which has now been buffed twice. Paragons and smiting prayers remain untouched even tho their skills remain terrible, and please, please revert chilblains to point blank aoe. --Cursed angel 20:04, 12 October 2007 (UTC)
Fow Bug: The Hunt[edit]
Not fixed, 5 guildies and I went down to fow yesterday. We spent 4 hours doing all quest only to find out that we couldn't kill the last wolf because there was not. No one could finish the quest. Sad, 4 hours wasted =..( Coran Ironclaw 17:06, 13 October 2007 (UTC)
- No one? The usual bug with that is where someone leeroys for the quest and a wolf gets killed before the others get it, messing up the count for them because their 7th wolf is already dead. Did you only have six wolves in all of FoW? --Valshia 17:35, 13 October 2007 (UTC)
- I am not really sure, we were not cautious when we took the quest, so it was possible that we killed one wolf before everyone took it, and since right now i am having great internet issues (I reconeected at least 20 times in fow yesterday) i was not paying attention when or where we did kill the wolves. What I do know is at last, no one completed the quest. Coran Ironclaw 18:42, 13 October 2007 (UTC)
Is this real?[edit]
Is this the real update? So many questionable things.....--Deathwing 19:12, 12 October 2007 (UTC)
Spirit Nerfbat[edit]
Can someone cooler than me explain why this happened? The burning is...well not a big deal as much as 50 health, especially when so many spirits rely on health for their effect. Thanks. --Ravious 18:40, 12 October 2007 (UTC)
- Yeah...I didn't think that Communing needed yet another hit? --Deathwing 18:47, 12 October 2007 (UTC)
- Looks like ANet is trying to make Searing Flames a counter to Spiritway. - HeWhoIsPale 18:47, 12 October 2007 (UTC)
- yup, i see sf and rodgort's spam coming in... - Y0_ich_halt 18:47, 12 October 2007 (UTC)
I think this is a really unfair hit to us ritualists, especially if you're a restoration Rit. 50hp may not sound like much, but when you're using things like Union and Shelter and the like, it does make a difference especially when these spirits cost so much and you have to wait for the long recharge to get them back up again. Same also goes for a few channeling spirits which use their health to do damage like Destruction and Agony. Anet shouldn't penalize us when they put in massive spirit nests and areas with a multitude of spirit casting mobs. If they must keep burning applicable to the spirits, then so be it, but please give us back the health. Now with the searing flames buff, I'm sure everyone will be able to take down us spirit spammers now pretty easily without this subtraction of hp.196.25.255.246 07:32, 15 October 2007 (UTC)Ryn Shaia
- Spirits are passive, Izzy likes Active, Izzy Nerf. In hindsight, they may not have added the binding ritual spirit mechanic at all, since it's virtually impossible to make active. --Ckal Ktak 19:46, 15 October 2007 (UTC)
Hears "Taps" playing in the background[edit]
Goodbye, Spearagons. I'll miss you. Crimson 19:03, 12 October 2007 (UTC)
- Bring Draw+Contagion/Plague Sending on necro for aoe cracked armor fun. :) Lord Belar 19:11, 12 October 2007 (UTC)
- But it gets reapplied every time a shout or chant ends. If you're using GftE, that's once every 4 seconds. There won't be enough energy in the party to send all that cracked armor. Crimson 19:15, 12 October 2007 (UTC)
- The recharge on GftE means it can't build up adrenaline for those 4 seconds, so it's going to be more than 4 seconds between GftE's. You will probably be using other shouts however, so the CA will be constantly re-applied in battle. --Valshia 19:24, 12 October 2007 (UTC)
- Good point, I forgot about the delay on building up adrenaline. Still means you're getting cracked armor every 6-8 seconds. Crimson 19:40, 12 October 2007 (UTC)
- Anerf just screwed most good paragon builds lol. They are even more useless now...reanor 02:11, 13 October 2007 (UTC)
- So, they're more useless than something that's extremely overpowered? --Edru viransu 02:13, 13 October 2007 (UTC)
- This update was to make spirit placing a little more strategical, as Gaile said herself. Vanguard 03:06, 13 October 2007 (UTC)
- So, they're more useless than something that's extremely overpowered? --Edru viransu 02:13, 13 October 2007 (UTC)
- The recharge on GftE means it can't build up adrenaline for those 4 seconds, so it's going to be more than 4 seconds between GftE's. You will probably be using other shouts however, so the CA will be constantly re-applied in battle. --Valshia 19:24, 12 October 2007 (UTC)
- But it gets reapplied every time a shout or chant ends. If you're using GftE, that's once every 4 seconds. There won't be enough energy in the party to send all that cracked armor. Crimson 19:15, 12 October 2007 (UTC)
Bunnyway's going on[edit]
I miss the Smoke Trap / RaO nerf ... gg HA meta!
- Yeah, I'm pretty sure they conveniently forgot to nerf it because certain guilds only get any fame with shitway. -Auron 03:10, 13 October 2007 (UTC)
- LOL! 16:26, 13 October 2007 (UTC)
- xD LOL [~ Reaper ~] 06:27, 14 October 2007 (UTC)
- LOL! 16:26, 13 October 2007 (UTC)
What you did right[edit]
instead of just complaining about what i don't like, i'd like to thank you for adding hm in gwen, ANet! - Y0_ich_halt 19:20, 12 October 2007 (UTC)
- More rep and gold for books and dungeons. ++ --Deathwing 19:21, 12 October 2007 (UTC)
- yay! inflation, here we come! - Y0_ich_halt 19:29, 12 October 2007 (UTC)
Rep Books and HM[edit]
I am curious: do you have to start just a HM book? Does the program know which book to throw it in? Say you have a normal mode book on you with 9 pages, and do a HM quest/dungeon, what happens? I understand the missing pages part, just curious about the book we will need. --Ravious 19:30, 12 October 2007 (UTC)
- The bookgivers hand out separate books for normal and hard mode now. --Valshia 19:33, 12 October 2007 (UTC)
- It was so worth it to hang onto my hero book. 20K rep instead of 2.5K? Awesome. Likai 19:42, 12 October 2007 (UTC)
- Actually, no. Because you can add previously completed quests now, you can re-add all the pages you completed before the update. So you can turn it in, get a new one, and refill the pages for the fee (which is less than the gold reward for turning the book in). You can get this "freebie" only once. --Valshia 19:51, 12 October 2007 (UTC)
- It was so worth it to hang onto my hero book. 20K rep instead of 2.5K? Awesome. Likai 19:42, 12 October 2007 (UTC)
Skill balance[edit]
The buff on necromancer enchantment removal skills was unnecessary , the nerf on shield of deflection (which now renders the skill even more useless)was unnecessary. The nerf on warrior attack skills was unnecessary. The buff on SF was unnecessary. Aggressive refrain causes cracked armor??? Possibly one of the worst updates I've seen. GG for skill balancing. 67.165.74.190 19:35, 12 October 2007 (UTC)
Good Work[edit]
I know it's fact that complaints will outweigh the positive feedback by nature, so I'm stating my approval for the record (and hope others do as well). I can see the reasons for a lot of the changes, and am very much in support of them. Mesmer buffs were long overdue and very welcome. Book Rep is a huge fix to the (probably) #1 complaint of EotN (grind), with the ability to go back & get the rewards retroactively being ~very~ well done. Thank you, sincerely Craw 19:55, 12 October 2007 (UTC)
- I rather liked the update. lol I play a Mesmer primary for both PvE and PvP so I did like most of the those skill updates. The book updates is nice and finally HM for GW:EN is great. Also, your right about the complaints. Honestly I've never seen more people complain then in GW. lol [~ Reaper ~] 22:48, 12 October 2007 (UTC)
- Go check out the WoW community :p Z3ronl 23:00, 12 October 2007 (UTC)
- lol Is it worse? xD [~ Reaper ~] 23:10, 12 October 2007 (UTC)
- It is, but you might argue the complaining is justified there. ;) WoW has problems. Craw 23:11, 12 October 2007 (UTC)
- WoW community is really bad check out their forums, it's insane. Nerfing always brings some complaints, especially when changes are made for pvp that break skills in pve and vice versa.
- It is, but you might argue the complaining is justified there. ;) WoW has problems. Craw 23:11, 12 October 2007 (UTC)
- lol Is it worse? xD [~ Reaper ~] 23:10, 12 October 2007 (UTC)
- Go check out the WoW community :p Z3ronl 23:00, 12 October 2007 (UTC)
finished game bug[edit]
my monk had gwen finished, but i retook the last quest (a time for heroes). now after the update, i wasn't able to enter Hard Mode. I just wanted to note, it's not really a problem for me. - Y0_ich_halt 20:29, 12 October 2007 (UTC)
- Same for me... MetaleX 20:42, 12 October 2007 (UTC)
- fixed by the second update
Defense[edit]
GG nerfing Wards, that was much needed, but SoD??? What the hell was that all about?--Thelordofblah 20:39, 12 October 2007 (UTC)
- SoD now lasts longer (50% at attribute 12), so it's more mana efficient now although you can only cast half as often as before. Dark Luke 21:06, 12 October 2007 (UTC)
- SoD was OP in GvG. 76.90.62.244 22:55, 12 October 2007 (UTC)
R.I.P account seller scammers?[edit]
With the report command turned on, I wonder if we'll ever see people (supposedly) selling guild wars accounts again? :P --Hawk Skeer 22:20, 12 October 2007 (UTC)
- kids who don't know it's not allowed? - Y0_ich_halt 22:29, 12 October 2007 (UTC)
Repeatable Primary Quests[edit]
Arn't we supposed to be able to repeat the primary quests? We've been able to ever since the preview event. (Japanties 23:16, 12 October 2007 (UTC))
- I'm assuming it allowed you to repeat Primary Quests and recieve the full faction gain, like the first time. This, obviously, could allow you to farm points absurding fast. 71.252.100.42 23:18, 12 October 2007 (UTC)
- Yes, the problem of reaping untoward rewards was repaired after a few minutes of locking the primary quests so we could make the repair. -- Gaile 16:38, 13 October 2007 (UTC)
- Well, I really doubt that - at least the bug fix did not fix everything. Ever since that update, Jalis wont give me his primary quest and Alcar has lost his green floating 'flag' too. For the last 24h I have searched really hard and it seems act 3 is beeing removed from my main character. Any attempt to to reenter the primary quest arc in order to continue with the final stage of GW:EN failed. The mean part of it is, the scrying pool does not offer 'destruction's depth' and 'a time for heros'. However all cinematics are available. I have to mention, that this character has achived 335 master of the north points before the release of GWEN's hard mode. How can it happen, that parts of my achivements have been removed and there is (yet) no way to regain them. Although I contacted the support team I don't think there is much they could do. The bug is character specific!
- Yes, the problem of reaping untoward rewards was repaired after a few minutes of locking the primary quests so we could make the repair. -- Gaile 16:38, 13 October 2007 (UTC)
Lightbriner Titles Broke?[edit]
Not working from what we can gather, no bonus damage and the LB Gaze is saying Invalid Target vs Margonite Anur's Yesitsrob 02:58, 13 October 2007 (UTC)
Also, pretty sure Call To Torment is broken, they don't seem to clone. Yesitsrob 03:26, 13 October 2007 (UTC)
- Did City, Veil, and Gloom last night in one run. Call to the Torment is most certainly working. Towards the end of Veil, some of our eles were starting to pass out and it was tricky killing things (especially since LB Gaze and the title bonus aren't working), so a few creatures wound up spawning clones for a little while. --Goteki-45 23:05, 13 October 2007 (UTC)
Confused about primary quests fix.[edit]
- → moved from User talk:Gaile Gray
What exactly does the latest fix mean?
- Fixed a bug that allowed players to repeat Eye of the North primary quests.
I thought primary quests were supposed to be repeatable? Sadie2k 02:15, 13 October 2007 (UTC)
- I believe there was a bug that allowed people to unlock HM like right off the bat, like ferry'd to it. Not sure though. Vanguard 02:17, 13 October 2007 (UTC)
- I believe primaries were giving the full amount of rep points even if you've done them before.Hyper Cutter 04:51, 13 October 2007 (UTC)
- Yep, that's is exactly. There's no way that people were supposed to be rolling up Rep points quite so quickly. All is repaired, no rollbacks and no account actions planned. -- Gaile 16:23, 13 October 2007 (UTC)
- I believe primaries were giving the full amount of rep points even if you've done them before.Hyper Cutter 04:51, 13 October 2007 (UTC)
Miniatures[edit]
So miniatures are now "dedicated"? does this mean that when you trade them other people can use them but just can't put it in their HoM because it's already in yours? or does it mean that they are just account wide now and that another person wouldn't be able to use it? --Alien 19:45, 13 October 2007 (UTC)
- I believe it just means what you said in the first part.. you can trade them.. and stuff.. but since they're already dedicated.. that person CANNOT put that mini in their HoM.
- aaah ok, cheers! :) --Alien 19:51, 13 October 2007 (UTC)
SF[edit]
BEHOLD THE GLORY THAT IS SF!! ty anet for making this skill good again. -TehBuG-
- It's still bad, because it still does horrible damage. --Edru viransu 02:45, 14 October 2007 (UTC)
- I'm not sure how 100 damage and setting on fire means horrible. Vanguard 02:58, 14 October 2007 (UTC)
- It's 15 energy and elite. Better choices for aoe damage, better choices for burning. It's not absolute crap, but it isn't powerful for a nuking elite in the nuking line. -Auron 03:01, 14 October 2007 (UTC)
- You left out the better choices for spamming damage. --Edru viransu 03:04, 14 October 2007 (UTC)
- It's 15 energy and elite. Better choices for aoe damage, better choices for burning. It's not absolute crap, but it isn't powerful for a nuking elite in the nuking line. -Auron 03:01, 14 October 2007 (UTC)
- I'm not sure how 100 damage and setting on fire means horrible. Vanguard 02:58, 14 October 2007 (UTC)
(ri)There may be better choices sure, but for PvE-ers, SF may be all they have capped while skill hunting or somesuch. Besides, it can be used pretty well with some skill. I'm no fanboy but I don't hop on the "Let's insult something because being opposition is the cool thing to do" bandwagon.Vanguard 03:51, 14 October 2007 (UTC)
- Rodgort's Invocation spam with Mind Blast or Elemental Attune is better than SF. This is truth, because SF is a bad skill. --Edru viransu 03:53, 14 October 2007 (UTC)
- It's not BAD, what it is is average, standard, run of the mill, perhaps overestimated and maybe overused but by no means "horrible" as it's been put. YES there are better choices, but it's better having that elite than no elite at all. Vanguard 03:56, 14 October 2007 (UTC)
- No, having it is not better than having no elite, because SF is a skill that requires you to fill your bar with energy management to support it. It's not nearly strong enough to make a bar that has no purpose other than using SF. --Edru viransu 04:00, 14 October 2007 (UTC)
- An ele without energy management would be half-retarded anyway. Vanguard 04:04, 14 October 2007 (UTC)
- Yes, but an SF ele with 3 energy management skills(Glowing Gaze, GoLE, and Fire Attunement) doesn't have the energy for all the good things he's already specced for, like RI. He doesn't even have the energy for SF spam, really. Echoing glowing gaze kinda works for a while, but then you have 4 slots devoted to energy management and one meaningful damage spell. Good ele bars, if they're slotting 3 energy management skills can afford the spam lots of expensive stuff(see mind blast bars, although those only need Mind Blast and Fire attune). --Edru viransu 04:08, 14 October 2007 (UTC)
- An ele without energy management would be half-retarded anyway. Vanguard 04:04, 14 October 2007 (UTC)
- No, having it is not better than having no elite, because SF is a skill that requires you to fill your bar with energy management to support it. It's not nearly strong enough to make a bar that has no purpose other than using SF. --Edru viransu 04:00, 14 October 2007 (UTC)
- It's not BAD, what it is is average, standard, run of the mill, perhaps overestimated and maybe overused but by no means "horrible" as it's been put. YES there are better choices, but it's better having that elite than no elite at all. Vanguard 03:56, 14 October 2007 (UTC)
Can someone explain...[edit]
why those anti-monk skills are constantly buffed and important monk skills are constantly nerfed? Are there still monks in RA or TA left they want to get rid off? It's already almost impossible for average monks to stay alive for 30 seconds if you don't play against a bunch of noobs, regardless of the build one is playing. Single healer teams lose very fast now, monks are getting really useless compared to the powerful mesmer and necro skillbars (yes, i know nobody forces me to play monk). And since 2 or 3 healer teams can't leave without dishonor penalty, i see more and more 2/3 healer vs. 2/3 healer games (several in an hour), usually resulting in a draw after 12 minutes. This is just ridiculous boring and stupid. And if they win they stay together instead of departing after one match, because teams with 1 healer only are heavily disadvantaged against 4 non healers. I really miss the RA/TA fun I had the last months. Can maybe someone shed light on why pvp is crippled in this way by depreciating playing monk at all? --Xer 05:39, 14 October 2007 (UTC)
- maybe you should try using other monk elites and skill combinations instead of depending on this elite or that elite. shield of regeneration and shield of deflection were overused and overpowered so it's not surprising at all they were changed. and I really don't know what you're smoking when u say 4 non-healer players have an advantage against a team with 1 monk. I'd much rather be on the team with 1 monk than a team with no monk at all. 70.132.2.120 05:54, 14 October 2007 (UTC)
- Notice he used "healer". Heal monks do get stomped in RA and TA. A team with a decent monk will beat a team with no monk about 80% of the time. --Deathwing 06:03, 14 October 2007 (UTC)
- Healer is a generic term for a character that focuses on keeping the team alive. No, he wasn't referring to Healing Prayer monks. Healer can mean Ritualists Monks and even your silly Elementalist or other types of characters that heal, do damage reduction etc. 70.132.2.120 06:14, 14 October 2007 (UTC)
- I'm glad 4 and usually play ZB hybrid with assa defense (return etc.). And other monks die as fast as i do, its not just me playing that badly. --Xer 06:15, 14 October 2007 (UTC)
- The thing is, playing a Monk should not equal instawin. If having a Monk in your team guarantees a win, isn't that overpowered itself? --Deathwing 06:18, 14 October 2007 (UTC)
- Now this is an interesting comment. You say you're glad 4 and I'll assume most of that came from monking in RA. Now you should understand teams should not be guaranteed to win just because they have a monk. Monks are a nice thing to have around but it should not be the case that they'll always carry their team to 5 10 wins etc. You get the deal. You're supposed to die eventually. You're saying that monks like you are dying really fast nowadays. Perhaps this is because the offensive players have optimized their skillset to target monks that use the same skills all the time. You should take notes and change your skills around to deal with the biggest threats. Anyway, I'll be playing my monk in RA now to see if it's really as difficult as you claim it is. 70.132.2.120 06:35, 14 October 2007 (UTC)
- I made my points est. 40% ritu, 30% ele and 30% monk. And I don't expect to make 20 wins in row every run. But 2 months ago I was able to make maybe once 10 consecutives wins (=1 old glad) when playing for 4 or 5 hours (average), now I often don't even manage to win 5 in a row (=1 new glad) while playing for several hours. Maybe I'm getting worse every day and I complain without reason. But for me it seems pvp is getting more and more a gambling game; either you have luck or you don't have luck with the teams you get. I have the feeling one can't make a differnece anymore, experience is useless. Now it's just playing game after game and getting your 5 wins with the expected mathematical probability - not more and not less - no matter how hard you try. Playing monk in pvp has never been easy, but now, with permanently buffing anti monk skills, it is difficult and getting useless. --Xer 07:12, 14 October 2007 (UTC)
- Maybe you are just not used to fighting full teams? Before the dishonorable thing, if there was no monk, 90% of the time people would leave. So you would only have to deal with 3 people tops. Now when people don't leave, you have to fight 4 people. --Deathwing 07:14, 14 October 2007 (UTC)
- I think Deathwing hit the mark. Fighting full teams is something we all have to get used to and no more freebie wins sorry to say. 70.132.2.120 07:17, 14 October 2007 (UTC)
- You are right, in every 10 consecutives wins there were two or three games with leavers. This may explain why it is more difficult to get 10 games than before. And all those boring and endless 12 minute games ending in a draw in the 4th game may explain why it takes ages to get a glad point nowadays (although I'm not that much after the points. I like the challenge playing with the same random team for as many games as possible. But that's happening less often, too). Nonetheless I still think the balance between healing classes and non healing classes has been finally damaged. And when a N/R is usually a much better healer than a monk (cf. HA), then why not give the necro or ritu class finally a hex removing skill and delete the monk class entirely? >;-> Well, thank you for your helpful comments, you made me see things from a different angle. --Xer 07:32, 14 October 2007 (UTC)
- Maybe you are just not used to fighting full teams? Before the dishonorable thing, if there was no monk, 90% of the time people would leave. So you would only have to deal with 3 people tops. Now when people don't leave, you have to fight 4 people. --Deathwing 07:14, 14 October 2007 (UTC)
- I made my points est. 40% ritu, 30% ele and 30% monk. And I don't expect to make 20 wins in row every run. But 2 months ago I was able to make maybe once 10 consecutives wins (=1 old glad) when playing for 4 or 5 hours (average), now I often don't even manage to win 5 in a row (=1 new glad) while playing for several hours. Maybe I'm getting worse every day and I complain without reason. But for me it seems pvp is getting more and more a gambling game; either you have luck or you don't have luck with the teams you get. I have the feeling one can't make a differnece anymore, experience is useless. Now it's just playing game after game and getting your 5 wins with the expected mathematical probability - not more and not less - no matter how hard you try. Playing monk in pvp has never been easy, but now, with permanently buffing anti monk skills, it is difficult and getting useless. --Xer 07:12, 14 October 2007 (UTC)
- I'm glad 4 and usually play ZB hybrid with assa defense (return etc.). And other monks die as fast as i do, its not just me playing that badly. --Xer 06:15, 14 October 2007 (UTC)
- Healer is a generic term for a character that focuses on keeping the team alive. No, he wasn't referring to Healing Prayer monks. Healer can mean Ritualists Monks and even your silly Elementalist or other types of characters that heal, do damage reduction etc. 70.132.2.120 06:14, 14 October 2007 (UTC)
- Notice he used "healer". Heal monks do get stomped in RA and TA. A team with a decent monk will beat a team with no monk about 80% of the time. --Deathwing 06:03, 14 October 2007 (UTC)
I wouldn't have minded a nerf to SoD or SoR (these were gross skill kills, not nerfs) if something had been put in its place. Seriously, Monks are supposedly the flagship utility class; wtf is up with having only 3 efficient elites for every conceivable arena?
- Monks have always had a broad selection of great skills in both PvE and PvP, unlike about half of the other professions. They are arguably the most desired profession in the game. -- Gordon Ecker 02:12, 17 October 2007 (UTC)
Glyph of Swiftness Bug[edit]
I'm not sure if this was doing this before but I've noticed since this update Glyph of Swiftness does not end like it should, it stays for the full 15sec duration lowering recharge times for any spells used in that time frame. As much fun as it is, this is far too broken to stay like this. --Broodling67 08:41, 14 October 2007 (UTC)
- lol, that means we now have a non-elite MoR? xD - Y0_ich_halt 18:24, 14 October 2007 (UTC)
Ediehl Shockhunter[edit]
Has anyone found this boss yet? -- Gordon Ecker 07:22, 15 October 2007 (UTC)
- I saw him yesterday while vainquishing Jaga Moraine. He's an Incubus Ele. He shares his spawning point with Ssissth the Leviathan. And he's called Edielh, not Ediehl. Chriskang 08:37, 15 October 2007 (UTC)
- I believe you have to complete Prenuptial Disagreement before he'll spawn. --Valshia 19:42, 15 October 2007 (UTC)