Talk:Guild Wars 2/Archive1

From Guild Wars Wiki
Jump to navigationJump to search

I don't get it anymore...[edit]

Hey all...will GW2 be a stand-alone version? And will you be able to transfer to it with your GW1 chars? Thanks Lord Dark Eyes 16:20, 18 September 2007 (UTC)

Try reading the article... -- ab.er.rant sig 16:23, 18 September 2007 (UTC)
Making it short, GW2 will be a stand alone game, with different looks and different rules and etc. It won't be an expansion like GW:EN or even a new campaign like Factions - it will be a new game, that also happens to be in the world of Tyria and that shares some other similarities with the current GW. We won't be able to take our characters to GW2, but the Hall of Monuments will be kept in GW2, giving GW1 players a way to transfer some of their achievements (but not characters) to GW2. Erasculio 16:49, 18 September 2007 (UTC)
Would be fun tho playing on 250+ years old char =) Biz 09:51, 16 October 2007 (UTC)

Few servers (shards) xor small worlds?[edit]

In GW, it seems like some towns have only one or two active districts, and they're relatively deserted (except port towns, which may have around 4-6 typically.) The new model having multiple servers seems like a particular world will be totally deserted unless there are only, at most, about 2 servers (shards). Either that, or the GW2 world is going to have a lot smaller of a map than the current world. Any thoughts on this? Xapheus 04:46, 21 September 2007 (UTC)

Unless you're in GW:EN, you're likely to see deserted towns. People tend to flock to new games when they come out, and then much later they redistribute back to their favorite places. I expect the same in GW2, each time an expansion comes out, there will be a flock of people going to the new areas. Alaris 15:07, 21 September 2007 (UTC)
Keep in mind that you can't see people out in explorable areas. -- Gordon Ecker 23:41, 21 September 2007 (UTC)
It might be possible that there are not separate towns or explorable areas (Jope12 16:57, 4 October 2007 (UTC))

Article mod[edit]

I did a bit of rework of the article. Some stuff didn't make it back in because I couldn't confirm it. If you can provide urls to interviews, dev posts or concrete information please add them back in:

  1. World PvP is with 4 worlds with a 5th AI and mention of alliegance. As far as I read gamespy had no such intelligence.
  2. Asura and crafting/raising golems.

I'm not sure about the order of the sections but I think the content is grouped more understandably now with all related information together. --Aspectacle 01:21, 28 September 2007 (UTC)

  • The Asura summoning abilities and their ability to make and use Golems sure hint that way, but I agree that this belongs to speculations. Alaris 19:42, 2 October 2007 (UTC)

Will they still drop White/blue/purple/gold/green on GW2?[edit]

Also will the races have their own attribute points? like primary profession has their main attribute points (like warrior = strength, elementalist = Energy storage, etc etc)

Nobody, besides developers, really knows yet. ANet has said the skill system is being reworked, but I, personally, would suspect that the general format of skills being linked to variable level attributes will stay, but perhaps the skill bar and attribute point level system will be modified, especially as to how you get, raise, and lower your attributes and attribute points. For the drops, I would guess that they will stay the same, but who knows. Calor - talk 18:26, 2 October 2007 (UTC)
Why is item colour important? Of all the questions to ask... Sirocco 20:02, 2 October 2007 (UTC)
I sure hope you are being sarcastic sirocco, otherwise you better read the item rarity article :P--Raph User Raph Sig.png 01:19, 14 November 2007 (UTC)
Colour itself isn't a factor, just the item rarity / quality classes which colour is used to denote. -- Gordon Ecker 03:58, 14 November 2007 (UTC)


OUT OF SUBJECT! Other expansions[edit]

Will there be expansions to Factions or Nightfall? (Jope12 17:00, 4 October 2007 (UTC))

This doesn't really belong here, but there already is. Guild Wars: Eye of the North. It's an expansion to ALL campaigns. Calor - talk 19:28, 4 October 2007 (UTC)
I distinctly remember Gaile mentioning no more expansions for GW1. Besides, GW2 in a year, wrap up Hall of Monuments pimping, waste the cash and get preorder, gw1 is (soon to be) dead, long live gw2 Biz 21:40, 4 October 2007 (UTC)
Actually, the only people I know who like GW2 are PvE scrubs. Everyone else I know, thinks it sucks and will be playing a different game since Anet fails PvP. Readem 21:45, 4 October 2007 (UTC)
Kinda hard to form a sober opinion about something that doesn't exist and wont for another year or so. Biz 22:42, 4 October 2007 (UTC)
I've heard mixed info on whether GWEN is the last ever expansion for GW1. It is certainly the last expansion on GW1 before GW2 is released, as to any GW1 releases after that they seem fairly non-committal. I'd be surprised if they do because I'm sure many like myself will abandon GW1 for GW2 when it comes (if I haven't already) --Aspectacle 22:47, 4 October 2007 (UTC)
Iirc Gaile said that they will continue to support GW1 after GW2 release, but will not publish any expansions or campaigns. -- Gem (gem / talk) 23:20, 4 October 2007 (UTC)
Yep, additional mini updates and events are possible, but no more big releases. -- ab.er.rant sig 07:48, 5 October 2007 (UTC)
IIRC the most recent statement on the subject was that it would probably going to be the last expansion and there weren't any plans to make another one, but the possibility couldn't be completely ruled out. -- Gordon Ecker 09:07, 5 October 2007 (UTC)

Even realizing the division of attention it would cause to create another expansion, I really think they should, because all mentions of GW2 so far place betas in 2010, that isn't a year, that is 2+, and than probably another year if they really hammer out the game and make it stable before release. I may not be playing games anymore by that time, and after a year things may get very old.

I will say though, there are alot of good ways they can update the existing content with better replay, and simply redeveloping all the skill balance and reintroducing all the lost skill functions which have been discarded and suppressed. That would be much better than another expansion at this point. Honestly, they could double the skill pool plus some by just fixing all the skills in disuse. And redeveloping all the suppressed abilities with functional, effective and frequent use, and mixing counters into existing skills would revolutionize and excite gamers more than ever before, there are alot of things that players can enjoy that are simply being overlooked.--BahamutKaiser 05:16, 6 October 2007 (UTC)

Beta of GW2 sepose to be in the end of 2008 thats a year from now. Even tho they obviously didn't start right after Gwen but still a year to make a New game (Engine +content) is pressed enough with out making huge overhauls to now obsolete game. Biz 07:40, 6 October 2007 (UTC)
I must have gotten the times mixed up, wasn't it the end of 2008, I guess I need to reread some stuff, eithe way, that is a long time where we will be playing GW1, I just want this game to be ironed out before they abandon it.

What about GW1?[edit]

i figure that when gw2 comes out "guild wars prophecies, guild wars nightfall, guild wars factions, and guild wars: eye of the north" will all be empty. Personally I think that this will be a problem for the few who don't exactly plan on buying guild wars 2. Bry to high 21:33, 18 October 2007 (UTC)

Surly number of people left in GW1 will be much smaller then Gw2 initially this can be said for any sequel of online game. You will not be able to transfer characters directly into GW2, how ever Maxed Titles, Destroyer Weapons, Some 10k and most 15k armor sets, mini pets are likely to be transfered "as they are" to Gw2 how ever its not very clear yet. Biz 21:58, 18 October 2007 (UTC)
There are always some hardcore few who decide to stay instead of moving on, for various reasons. Some might even go back and forth between GW1 and GW2, to get themselves more titles in GW1 for the loot in GW2. But yes, a majority will just move on and never look back. Getting into PUGs will be much harder. However, you might with some work get into a GW1 Guild that is composed of members who do not want to move on, and that should help quite a bit. Alaris 22:12, 18 October 2007 (UTC)

Tyria vs Cantha and Elona[edit]

moved from User talk:Gaile Gray

Am i able to travel to Cantha and Elona in GW2 are those 2 continents in the game? Tomoko 20:45, 11 October 2007 (UTC)

We won't be answering this sort of question for many months. Sorry! --Gaile User gaile 2.png 20:51, 11 October 2007 (UTC)
Gaile may not be able to answer but you might like to speculate with me on the information printed in PCGamer - The Movement of the World. :D It sounds like the return of ancient dragons has disrupted travel to Cantha and Elona, so it seems, at least initially, you'll be unable to travel to either. Perhaps they'll open them up through expansions like they were originally but I guess we'll have to wait and see. --Aspectacle 22:48, 11 October 2007 (UTC)
I expect in GW2 they're gonna leave it open for multiple chapters, so we might not be able to get to Cantha till GW2:Factions Sadie2k 01:35, 12 October 2007 (UTC)
Ya and we can't get to Elona until GW2:Nightfall. I think they will be more creative than that, but I do believe we will visit familiar places so we can say "I remember my great grandpa being in a place just like this with out the lasers." -- Natalie Black User NatalieBlack sig.jpg 01:53, 12 October 2007 (UTC)
I'd hope that they'd offer more than just Elona and Cantha for GW2. I'd personally like to explore areas like Giant's Basin, and to see what's west of the Maguuma Jungle, not to mention east of Ascalon (Which might be availabile in GW2 already).
Don't get your hopes up too much. You know, they can only make as much as their budget allows. I'm thinking we'd see more of the entire Guild Warverse in succeeding "expansions" like what they said. GW:Land of Elona or GW:Cantha's Resurgence. I too would like to see the rest of the "continents" that Guild Wars could offer. Again, looking at it in a business perspective it's much viable to think that we'll be given expansion in about 8 to 10 months no longer every after 6 months. Because casual gamers tend to play the game a little longer. Renin 03:36, 12 October 2007 (UTC)
GW2:A New Hero? GW2: Jade Empire Strikes Back? GW2: Return of the Order? :D It would be good to see some new areas opened up. --Aspectacle 04:07, 12 October 2007 (UTC)
Taking the PC-Gamer article I’d say Elona and Cantha are sort of planned add-ons for GW2! They block access to these two continents out with their .. weak.. dragons rise and play havoc on the GW world plot line but already give so much information on what transpired between GWEN and GW2 that it is highly unlikely that we wont be able to set foot on these lands again. But just not right from the start. Makes one wonder… maybe GW2 will also see 2 Addons (Factiosn 2.0 and Nightfall 2.0)and then ANet announces GW3? … Regards ~Garbaron~ ; 12 October 2007
Id rather see more stuff layered on existing "landmass" then see something completely new diluted with inaccessible and filler areas. Biz 10:22, 12 October 2007 (UTC)
Yes, my initial reaction to the article was somewhat similar: "GW2: here we go again in Tyria" → "GW2: let's kick some canthan imperial b<self-censored>" → "GW2: Land of the Golden Sun vs. King of the undead" → "GW2: we need to retrieve something out of the Hall of Monument to kill that big nasty dragon", then an announcement for "GW3: let's start once again from scratch in Tyria". ;) Jaxom 11:45, 12 October 2007 (UTC)
STOP IT GUYS! Your making me feel all dead inside, GW3 FTL! If come 2012 we get GW2 canceled for plans on GW3, I'll cry! MMO's are supposed to run for ages,not just a couple of years. I understand the death of GW1 due to initial technical and coding restraints that they cant fix, so they have to start again from scratch with GW2, but really 1 do over is enough. So lets not jump ahead to the death of GW2. I'm sure anet (well i hope at least) want to keep GW2 alive much longer than its predecessor. Also yay to possibly seeing cantha and elona again. I just hope these areas are more interesting now. -- Salome 10:33, 13 October 2007 (UTC)
I would like the GW world be more expanded more than Tyria, Cantha and Elona. As it is somewhat based on Earth, would really like to see a continent like America or Australia. I'm hoping Cantha's south-eastern part be explored more this time around Renin 23:32, 15 October 2007 (UTC)
What would be really cool is if, like WoW (yea, yea, wow is the devil), the whole world can be explored. I mean, GW2 is going to be persistent like other MMO's. True, you'd have to complete certain things to be able to get to Cantha, Elona, etc etc. my two cents. Mesodreth Blackwing 06:17, 16 October 2007 (UTC)
Well, considering Palawa Joko took over Elona, after you slay the ancient dragons, you would be able to go across the crystal desert to the desolation, thus setting a new plot:Kill Palawa.
Also note that the corsairs "spells" will likely be broken, and you would be able to travel to cantha, revealing another plot.

Quick question about Gw2 information[edit]

moved from User talk:Gaile Gray

Few times now direct questions about specifics of GW2 been not answered in a manner that suggests its 2early to say anything, for what ever reason. I'm wondering When will it be possible to start interrogating devs/staff for GW2 information and expect an answer? =D Say if Beta will be October 2008 do we get to know anything before that? Biz 12:04, 21 October 2007 (UTC)

I will see if I can get some information about this. I do understand that it would be nice to know "Well, we'll start having more info in (this month)," rather than wondering about that. -- Gaile User gaile 2.png 03:09, 22 October 2007 (UTC)
Hello! Since the information on GW2 (and GWEN) in April (and a few interviews taken soon after), we weren't given too many particulars about our beloved game's sequel. PC Gamer Special Issue contained some parts of GW2 plot, and it was very interesting thing, but... ehm... there weren't any hints about the game's gameplay (except the logical fact that the guilds will be multi-racial). So, I'd love to know something more specific, too. I can't wait until you present the first screenshots or details about the professions.
I know, it's too early to ask all these questions, so I'm joining Biz in waiting for your answer (when can we expect the first details). Or maybe there are some decisions that can be published already? For example: "We're sure we'll let you play Monk, Warrior, Necromancer, Ranger and Elementalist classes. However, Mesmer's role is being discussed, as well as the professions' added in GWF and GWN." Regards, MonkOfWar 17:26, 4 November 2007 (UTC)
In any development cycle, there are rounds of activities. They generally start with the announcement of an upcoming project, but then they move into a pretty "dark" period where the details are not discussed too much, after which all stops are pulled and there is a full round of everything from trailers to interviews to hands-on previews and more. (For some games, like ours, that often includes beta events.) Anyway, after the initial announcement of our plans to develop Guild Wars 2, and after providing a good amount of contextual information (such as that contained in the PC Gamer Special Edition) we've now entered a period where we won't be talking about the game in detail for quite some time. This allows development to proceed more fluidly, and keeps everyone focused on the production of the game, without pulling them off that process to talk about the production of the game. I cannot give you a date or even month when we'll "lift the veil" about GW2, but I can tell you it will not be real soon. -- Gaile User gaile 2.png 18:01, 4 November 2007 (UTC)

Actual Storyline[edit]

Taking a wild guess here, I have a feeling that there will be a few installments within GW2, and that in each one you kill one of the ancient dragons, and in the last installment, the character would kill the "chief dragon" (Primordus?). Each installment (campaign?) would be a few years after the last, to make the timeline sensible. Calor - talk 03:28, 23 October 2007 (UTC)
Id say they will release loads of content first then after about a year release expansion, that gives access to even more content but no improvements in combat levels or items and so forth for several years until they say: Well It was fun and: 1. Lets do a Third GW that has no direct link to Gw2 but will be 10 times more awesome or 2. Lets do a new MMO that has nothing todo with GW at all. Biz 05:04, 23 October 2007 (UTC)
Bah humbug! Don't be a grouch! I think it'd be pretty cool to be taking out evil dragons (because there should be good dragons too, like Glint, so we can steal dragon eggs). You might also find dragons at the end of elite areas. But I also like the idea of diverse end-chapter bosses. The God Abaddon was a really cool concept - "WTF God-mode boss with 7ee+ 5ki77z". I also think that the chief dragon should be a persistent menace. Always part of the storyline, but never defeated. Alaris 15:26, 23 October 2007 (UTC)
I'd like Primordus to be fightable, but not killable. -- Gordon Ecker 03:53, 24 October 2007 (UTC)
Remember the example of the open quest system? A dragon randomly attacks. Everyone can help defend. If they win, the dragon escapes, otherwise it destroys a bridge. I think we wont actually kill dragons at all unless it is some sort of national event where all players are invited to take part, the dragons will just occasionally cause havoc. -- Gem (gem / talk) 08:43, 24 October 2007 (UTC)
Well, just like we got to kill a few lesser dragons in GW1, we might also get to fight and kill a few lesser dragons in GW2. Primordius and some other greater dragons, however, while possibly fightable in a later GW2 expansion, should not be killable. You just drive him away or foil their plans. I mean, if you get to kill greater dragons, what next... killing a God? (j/k) Alaris 13:53, 24 October 2007 (UTC)
Did that in nightfall already --Cursed Angel 07:44, 26 October 2007 (UTC)
Glad to know that you got the joke. Alaris 13:46, 26 October 2007 (UTC)
Technically, the player kills a BOUND god. That is, a god that has been dethroned and is significantly underpowered. The whole point of Nightfall is that he was trying to escape his confinement just so he could have a chance to regain his power, which he never did. --Reklaw 05:25, 5 November 2007 (UTC)
Abbaddon wasn't underpowered. In the lore, it said he was easily able to take on 2 gods at once with no trouble. He was the strongest out of all the gods and distributed the worlds magic.--§ Eloc § 05:50, 5 November 2007 (UTC)
Abaddon was not underpowered, but he was imprisoned, and as such significantly weakened. That's what Reklaw was trying to say. -- ab.er.rant sig 12:12, 5 November 2007 (UTC)
Ok, that makes sense. He was still pretty powerful, even if imprisoned. You gotta admit that.--§ Eloc § 15:01, 5 November 2007 (UTC)
I for one would really be disappointed if there wouldn't be a story line that would tie everything together. It's an important part of the game.

Hall Of Monuments[edit]

Only me who thinks that the destroyer weapons shuld be "Dedicated" to the char that put it in his/hers HoM instead of being customized to that char. i mean, Derv's has only one weapon they use and that the scythe, but my "main" char is a derv so i want full HoM, but i "cant" cuz if i buy (example) a sword its going to be customized, and a derv with sword isnt so good right -.- but if we look at Warriors or monks and other casters they can hav an off-hand, a staff, a wand, sword, axe etc = more weaps in HoM. so i good idea shuld be to do like Anet did with the minipets, "dedicate" to a chars HoM but another char can use AND customize it (20% more dmg).

this is maybe wrong section if it is, plz move it. sry for bad english^^

81.226.17.85 02:29, 2 November 2007 (UTC)

You can use the sword with a hero that you have...