Talk:Magehunter Strike

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Auron B not enough dmg to be an elite. the condition under wich it can't be blocked is controlled by your target wich makes it unreliable... soldier stike does more damage and the condition under wich it can't be block is controlled by you... Soldiers strike isn't an elite, and nether should this skill be. --The preceding unsigned comment was added by User: .

Agree this could use some bffing ~ KurdUser Kurd sig.png 21:06, 29 July 2007 (UTC)

Auron B(not that guy) yep me again if u read what i said about mage hunters smash then you know whats comeing. magebane shot just got a boost and this remains useless. this is essentially a damage skill, and a crapy one at that. Magehunter implies it's suposed to be used to counter spell castors yet this doesn't do jack. give us a reason to use it. More damage, interupts, add dazed, something.

needs either more damage/interrupt/or less recharge time to make me happy. 06:27, 13 December 2007 (UTC)

This is clearly, as all above me have put it, not a good elite, nor is it considered a good skill by the looks of it. However, one must know that this game takes inspiration from Magic: the Gathering, a card game, the players of which will know that it contains rare cards as bad as this. You are at no point required to use the skill, I believe. However, it does have one lure to appeal to a niche: skill hunting. Chaiyo Kaldor 03:40, 19 January 2008 (UTC)

It does, however, counter gaurdian etc, still... Coruskane 04:12, 12 February 2008 (UTC)

pfft dmg skill vs prot monks are useless. if some one is packing gaurdian then they are also packing protective spirit, and reversal of fortune. not to mention that warriors dont have a large enough nrg pool to make the must out of this skill effects. Mage Hunters strike does nothing. it would be a good skill, were it not elite. and comparing this to magic the gathering? TCG make bad cards in an attemtp to dilute the market and increase the worth of their "good" cards. so are u saying Anet is overwhelming players with bad skill to Incurage us to use good skills? This is a waste of time money and effort as that goal could have been acomplished simply by MAKEING GOOD SKILLS.--The preceding unsigned comment was added by User: (talk).

I cant tell what ur point is. You are entitles to you're opinion, but dont going around bad mouthing Guild Wars (or to a lesser extent, TCG cards). Guild Wars has "good skills" and "bad skills" which balence each other out. Examples:Searing Flames=good skill, frenzyhealsig=bad skill(combination)--User Raph Sig2.jpgRaph Talky 02:26, 14 February 2008 (UTC)

and agreeing with Raph, diversity of skills is brilliant. This skill, and most other bad skills, can be particularly effective in specific situations. However, I do agree that this skill is not versatile or worthwhile in many cases. If you don't like the game, don't play. Consumer choice, :) Coruskane 13:57, 5 March 2008 (UTC)

Auron Bushi: allright makeing progress magehunter smash got a good fixen( though i wonder how long befor they nerf it, not that it need nerfing just that well it a good skill now and they dont seem to like that.) now we need to work on this. All we need is to up the dmg, or add knock down, be like a griffin strike type deal. oh and as for the above. i didnt bad mouth gw i play the game because its fun, and tiny issues like this can be fixed that the beauty of of a game like this it can change. perferably for the better and its no secret that Anet pays attention to entires posted on this site. and no in my opinion u cant compare this game to magic the gathering, or yu-gi-oh or duel masters its a whole other animal all together. and yes i am the Auron B, AuronB (not that guy) and the writer of the unsigned comment above. 11:04, 9 March 2008 (UTC) strike hard strike fast every strike first and last

Damage needs to get buffed to Power Strike levels to be worth an elite spot. 05:17, 22 March 2008 (UTC)

I'd even say that it needs Power Attack's bonus damage to be worth any skill slot. Noctarch 22:06, 3 July 2008 (UTC)
This should add a minor condition (wounding strike) or interrupt (like magebane shot) - it has a 1/2 activation time, similar to savage slah. As it is now, I would use this in a hammer build only for the extra attack like quick shot. But it fails once again regardless of it's ultra fast recharge as this skill can not be spammed with a warrior for long. SamoK 13:29, 28 June 2008 (UTC)

Magehunter Strike.jpgMagehunter Strike 6Tango-adrenaline.png 1/2Tango-activation-darker.png 1Tango-recharge-darker.png Elite Melee Attack. Deals +5...29...35 damage. Unlockable. You gain 1...3...4 adrenaline if you hit a foe that is under the effects of an enchantment.

  • this would a be nice buff =D--Ultima Flames User Ultima Flames Signature.jpg 00:46, 15 January 2010 (UTC)


(Reset indent) did anyone else notice the icon kind of looks like a jawa getting stabbed?--User Raph Sig2.jpgRaph Talky 21:17, 28 March 2008 (UTC)

I didn't notice the person get Stabbed, I thought it was a slash from the side. Halogod35 22:15, 3 April 2008 (UTC)

You're right, it does look like a Jawa. --Doombringer 23:31, 12 April 2008 (UTC)

Though I risk a "Man, EVERYONE knew that!", I want to point out that this is a Nightfall elite and surely the developers were aware of the increasing dangers from the enchantment skills of Nightfall, especially the Dervish ones. The picture therefore simply shows a Warrior stabbing a Dervish (who may - if he or she is very small - look like a Jawa regarding his or her clothes). Noctarch 23:19, 5 June 2008 (UTC)

thats funny nice job noticing that — Renuro Seru User Seru Sig2.png Talk 23:20, 5 June 2008 (UTC)

It could also be a reference to the fact that most 'Mages' are shown wearing a long robe with a hood, hence the name Magehunter's Strike. Arty 20:22, 3 September 2008 (UTC)

It looks more like the guy from Scream being stabbed --BeeD 09:29, 12 September 2008 (UTC)

its looks to me that its a mini palawo joko get thrusted to death!|Killer demonMoebius Strike.jpg
Maybe it's the guy from Dismiss Condition -- 13:33, 25 June 2009 (UTC)
._. good call. -- Halogod35 User Halogod35 Sig.jpg 13:48, 25 June 2009 (UTC)

I always thought it looked like a dragon for some reason lol

I can see why, but I don't have precise details to explain with. ---Chaos?- (moo!) -- 00:00, 4 March 2010 (UTC)

I enjoy[edit]

this skill. -- 05:30, 6 August 2008 (UTC)

I don't--Unkown--


used as an unblockable Protector's Strike..... Izzy, give it an interrupt effect. --Chaos Messenger 12:13, 19 December 2008 (UTC)

Protector's Strike?[edit]

How is this related to Protector's Strike? Removing the note. If you can tell me how they are related, I will apologize ;) FleshAndFaith 23:28, 3 November 2009 (UTC)

Both 5 energy, 0.5½ second activation, 3-second recharge melee attacks in Strength? User Felix Omni Signature.pngelix Omni 23:31, 3 November 2009 (UTC)
But they function very differently. The function is what defines skills as "relative". or, by that logic, why don't we also make a note that Aura of Restoration and Lightning Touch are related? Both cost 5 energy, cast at a fraction of a second, and recharge around 10 seconds. FleshAndFaith 23:48, 6 November 2009 (UTC)
I'm reverting that. When Magehunter Strike is ever used, it is used for being a fast activation, quick recharge skill, mostly on spike follow-up. That is entirely similar to Protectors, hence the note. Your example is terrible tbh. They do not function that differently. NuVII User NuclearVII signature 3.jpg 07:40, 7 November 2009 (UTC)
They function very differently... They have entirely different functions. If protectors strike added damage to Enchanted foes, I'd give it to you, but as it is, they have two ENTIRELY different functions. Protector's Strike deals extra damage to moving foes. Magehunter's Strike is unblockable against enchanted foes. They are way too different in function to be related. The energy cost, activation time, and recharge make them Similar, but certainly not related. Strike is Related to Smash because they are both melee attacks that receive a bonus on the condition that your target is enchanted. They do not have similar costs, activation times, or recharge times, and yet they are Related because they have similar functions.FleshAndFaith 02:42, 8 November 2009 (UTC)

I mean, wow? The skills are identical in so very much, and the only thing they differ in is that the other one is an elite that enchanted foes can't block. ---Chaos- (talk) -- 22:34, 7 November 2009 (UTC)

So, basically, you think these skills are the same, except for how they work and on what foes they are used on? Okay...FleshAndFaith 02:42, 8 November 2009 (UTC)

People use protector's as a spike for its 1/2s activation. People don't care about the bonus damage unless they can squeeze some pressure out of using it. 13:33, 8 November 2009 (UTC)---Chaos- (talk) -- 12:35, 8 November 2009 (UTC)

Wow, so offensive. Can't accept other people's opinions. Might be why you entire argument is based on how you think people play the game. "People use protector's strike because it is fast to activate". No, actually, a lot of us people use it because it provides good pressure and a critical hit against kiting foes. Thats why it is different functionally from MHStrike. But ok, you guys win. Can't argue with the mob (especially if the mob is incapable of coherent thought) FleshAndFaith 18:43, 8 November 2009 (UTC)
The "How they work"-argument is invalid because that can be applied to all related skills. The other argument is invalid, because both are used as a quick finish-off (mostly with a slow weapon), and more rarely for their bonus damage.---Chaos- (talk) -- 12:46, 9 November 2009 (UTC)
Related skills formatting is being tweeked, undur current guidelines they would be related, see my talk page for links and details... MrPaladin talk 13:40, 8 November 2009 (UTC)
I noticed somebody removed MageHunter Smash from the list. I think maybe someone is getting a little carried away with their troll responsibilities. FleshAndFaith 00:37, 10 November 2009 (UTC)
I noticed Misery removed Magehunter's Smash. ---Chaos- (talk) -- 09:33, 10 November 2009 (UTC)
Well thats good. They are most certainly not related. I mean, its not like both of them are melee attacks that become unblockable if the target is enchanted.FleshAndFaith 07:31, 11 November 2009 (UTC)
They are similar, but both skills have different main purposes. Magehunter's strike is more or less reserved for spiking(or general pressure), whereas magehunter's smash is used to disrupt through prots. 07:52, 11 November 2009 (UTC)
^ they are related by mechanics, not by use. Misery 08:01, 11 November 2009 (UTC)

Who is the one who decides how a skill is used? You might think that everyone uses it for one reason, but I guarantee you, there are just as many, if not more, people who use it a different way. I swear, either you people need a dose of logic, or the guidelines for what classifies skills as related needs to be reworked.

You can NOT say skills are Related because you THINK they are used a certain way. Skills are related in Function and Mechanics. Magehunter Strike and Magehunter's Smash are melee attacks that become unblockable if your target is enchanted. Name me one other attack skill that becomes unblockable IF your target is enchanted. FleshAndFaith 08:44, 11 November 2009 (UTC)

I catch spikes with Mending. Surely it has to be related to Infuse Health! ---Chaos- (talk) -- 10:45, 11 November 2009 (UTC)
That's what we have consensus and discussion for. We want the related skills section to actually be useful. I was going to wait for you to self revert but I can already see you have decided to be unreasonable so I will use my one revert to undo your double reversion. Please do not revert again without gaining consensus, currently no one seems to agree with you. Misery 10:58, 11 November 2009 (UTC)

How you can say that Protector's Strike and Magehunter Strike are not related is besides me, they are both Melee Attacks, they both cost 5 energy, they both recharge in 3 seconds, and they both have a 1/2 activation time. If that isn't reason enough for a skill to be RELATED then I don't know what is. We are not arguing that Magehunter's Strike and Prot Strike are related because of their stats and conditional unblockability, we are arguing that they are related due to the fact that both skills act in almost identical ways. FleshAndFaith, would you argue that Dual Shot and Forked Arrow are unrelated, they both cost 10 energy, they both shoot 2 arrows simultaneously. Your argument is like saying they are not related because Dual Shot has 25% Damage reduction, and Forked Arrow only shoots 2 arrows in favourable circumstances, sure they differ in ways but they are in general very similar/related skills. The same thing applies here. Use more logic in your argument, by your standards the only real related skills are factions/prophecies duplicate skills (Divine Healing/Heaven's Delight, Penetrating Attack/Sundering Attack etc). --Frosty User Frosty Frostcharge sig.jpg 11:53, 11 November 2009 (UTC)

Frosty, I think you are confused here. We are trying to sort out skills with similar usage as related, as opposed to just mechanically similar. For example, Shielding Hands is related to SoA in terms of usage, and not related to Patient Spirit since people don't run SH for the heal on ending; they run it for the damage reduction over time. Dual Shot and Forked Arrow are both skills with similar usage and mechanics, both are used to spike, and both shoot two arrows under favourable circumstances. For Prot Strike and Magehunter's Strike, the usage could arguably be different because you would probably use your Dev Hammer + Crushing as spike assist rather than using prot strike, and Magehunter's can be directly used after dismember. Prot strike in this case would qualify as a general pressure skill against kiting foes, while Magehunter's is a general pressure and prot-ignoring spiking skill. You can still spike with Prot Strike, but honestly, you and I know that we would achieve more with Knock + Crushing + qknock. Pika Fan 12:52, 11 November 2009 (UTC)
pretty sure most hammer wars go Dev Hammer (or Magehunters Smash) -> Crushing Blow -> Protector's Strike -> Hammer Bash. Since Prot strike allows for easy qknocking, but it is mainly used for damage compression on spikes and quick activation of deep wound, it allows you to get more attacks off in a certain time period. If you were to run Primal Rage with Protector's Strike, you would use it mainly after Dismember for quick activation of Deep Wound and damage compression, but ofcourse you could use it outside of that situation simply because it does big damage (+40 + crit is lolzorz). I honestly don't see a point in running Magehunter Strike, since there isn't a point in spiking a protted target, but if you were to take it you would use it in the exact same situations as you would use Prot Strike, aside from on a Hammer war in which case you wouldn't drop your elite for it. --Frosty User Frosty Frostcharge sig.jpg 13:24, 11 November 2009 (UTC)
Had played against top guild hammer wars who simply skip Prot Strike, that's what matters. I have only gotten prot strike once or twice during a spike. Honestly, using prot strike outside of a spike is way more effective as a whole. Pika Fan 16:22, 11 November 2009 (UTC)
Crushing Blow -> Either = After Deep Wound
Dismember -> Either = After Deep Wound.
Prot Strike is also good damage against kiting foes.
Now, what's the issue? ;o I'd also say that Magehunter's is in terms of functionality related, tho I no longer have any idea of what is required for being related. I think we should just settle for noting duplicate skills. Mending and Infuse are also obv related. ---Chaos- (talk) -- 14:13, 11 November 2009 (UTC)
This guideline outlines under what circumstances skills should be listed as related. Misery 14:15, 11 November 2009 (UTC)
Magehunter can be considered related to Protstrike because some people actually consider replacing Protstrike with Magehunter.
Magehunter Smash + Magehunter Strike fall under the wild blow/wild strike category, imo. ---Chaos- (talk) -- 16:13, 11 November 2009 (UTC)
Smash and Strike are both used very differently. Wild Blow/Wild Strike are both primarily used to take down stances. Pika Fan 16:22, 11 November 2009 (UTC)
Right. ---Chaos- (talk) -- 16:40, 11 November 2009 (UTC)
One skill is KD, one skill is damage. The fact that they go through block is secondary. You might as well try to relate Earthquake to Deep Freeze because they both do AoE damage as spells. One KDs, one snares, that is the important function. Misery 18:12, 11 November 2009 (UTC)

Hi, my Name is Mage H. Smash. I offer an unconditional bonus, and become unblockable if I am facing someone with an enchantment. Well hello, my name is Mage H. Strike, and I offer an unconditional bonus and become unblockable if I am facing someone with an enchantment. Too bad we don't have anything in common to talk about. FleshAndFaith 18:52, 11 November 2009 (UTC)

Oh, and by the way, more people use Wild Strike because it's a fast recharging Off-Hand attack with an unblockable property, and less because it ends stances. There you go again, assuming you know how people play the game, thinking that no one would make the connection between these two obviously related skills because of how YOU play the game. FleshAndFaith 18:54, 11 November 2009 (UTC)

Hi. My name is Searing H. Flames. I am an elite spell, and I am abbreviated as SF. Well hello, my name is Shadow H. Form, I am an elite spell, and I am abbreviated as SF. Too bad we don't have anything in common to talk about.
Do you see the problem with that logic? Or should I spell it out? NuVII User NuclearVII signature 3.jpg 19:06, 11 November 2009 (UTC)
Do you honestly think my entire argument is based on the name of the skills? Do you really? If so, you are quite possibly the dumbest person I know. My argument was this: Skill A is an attack skill. Skill B is an attack skill. Skill A offers an unconditional bonus. Skill B offers an unconditional bonus. Skill A becomes unblockable if used against an enchanted foe. Skill B becomes unblockable against an enchanted foe.FleshAndFaith 05:07, 12 November 2009 (UTC)
Read the guideline linked. Mechanically linked sklls belong in the see also section. I'm not denying that they are mechanically linked, but the usage is completely different. Also, I never said anything about Wild Strike, but if you want to talk about it, Fox Fangs would now be used for that purpose due to the updates, with Wild Strike only being useful for stance removal. Misery 19:08, 11 November 2009 (UTC)

Oh you were talking about wild strike rather than wild throw, my bad. Wild strike has a different usage than wild blow in that case. Mechanically similar =/= similar in usage. This is what we are trying to achieve: listing alternatives that have similar usages for people to consider which ones are more suitable for them. By the way, the fact that pretty much everyone has gotten the point that mechanics =/= usage except you shows who is the "dumbest" one, if any. If you want to play "let's break NPA", I am more than qualified to play with you. Pika Fan 05:18, 12 November 2009 (UTC)

Why is Magehunter Strike related to Magehunter's Smash, but is Magehunter's Smash NOT related to Magehunter Strike? That doesn't make sense, right? MarcoDzi 10:35, 23 December 2009 (UTC)

Agreed. Removed. Misery 10:38, 23 December 2009 (UTC)
These guidelines needs to be reviewed to follow basic logic .... p strike is totally unrelatedThe Emmisary 20:46, 8 July 2010 (UTC)
The consensus here says that they are related because they are used for the exact same thing in observable play. They are functionally related, not mechanically related. — Raine Valen User Raine R.gif 16:02, 31 Aug 2010 (UTC)


This srsly needs a buff. Make it interrupt or moar dmg or remove stance.-- 19:32, 8 December 2009 (UTC)

Maybe if you want it to become one of those elites you see on every single warrior bar for a month or two, then gets nerfed back into anonymity. As it is it's a fast dependable spike followup to get more dmg into a small window/trigger DW, and it does that just fine. "Remove stance" lolwut. Only possible improvement I could see would be making it unconditionally unblockable, as that wouldnt alter the way it sees play. Talk‎ena. 19:02, 21 December 2009 (UTC)
Causes KD if target foe is moving and enchanted. No longer unblockable. User Raine R.gif is for Raine, etc. 08:39, 11 January 2010 (UTC)
Please no more KD for swords. Shutdown isn't their terrain.NilePenguin 22:16, 22 April 2010 (UTC)

Added "See Also".[edit]

Related Skills: similar usage.
See Also: similar functionality.
k? User Raine R.gif is for Raine, etc. 02:57, 2 May 2010 (UTC)

"See Also" sounds more like the category for replacement/similar usage skills, imo. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 03:18, 2 May 2010 (UTC)
Would you consider petrol more related to natural gas or to olive oil? One's a relation of functionality, the other is a relation of nature.
Similarly, Magehunter Strike is functionally related to Protector's Strike (they're used for the exact same reason), while it's only mechanically related to Magehunter's Smash (which is more of a note). User Raine R.gif is for Raine, etc. 03:28, 2 May 2010 (UTC)
I'm thinking of it from more of a "you're looking at this skill, look at this other skill that people use for the same thing" perspective. That, and a "this skill is functionally similar, it's related like a long-lost brother." I'm not sure that petrol is more naturally related to olive oil than natural gas, btw. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 03:53, 2 May 2010 (UTC)
It's the same discussion as before. Do we list similar skills based on the mechanic of the skill, or how a group people thinks everyone uses (or should use) the skill. I was against against listing related skills based on how people think they should be used, simply because it is an opnion, and the articles are not place for opinions, discussion pages are. We should list skills that function similarly, and let people decide what good skills that may serve the same function, based on the discussion pages. FleshAndFaith 06:08, 31 August 2010 (UTC)