Talk:Mending Touch

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Cast time[edit]

The article mentions using Mending Touch to remove Daze and a cover condition but this is often impossible because of the 1.5 second cast. Should it be changed? 204.52.179.199 11:44, 21 May 2007 (EDT)

Although, while Dazed, the skill activation is easily interrupted, this doesn't mean that it is 'impossible' to use Mending Touch. You just have to find a 1.5 second time interval to cast it. This isn't easy, but it's not 'impossible'. -- CoRrRan (CoRrRan / talk) 12:22, 21 May 2007 (EDT)

But most Melee Weapons strike every 1.33 seconds and anyone using Broadhead Arrow would have Distracting/Savage Shot. It's theoretically possible to time it between the 1.75 Hammer or Scythe strikes but even then most people use IAS. 204.52.179.199 14:23, 21 May 2007 (EDT)

You are making a wrong assumption: the person being Dazed will be standing still. However, if the player is even a little smart, he will run away and hide from the BHA-ranger by putting an obstacle between himself and the ranger. It isn't as easy if he is facing a melee character, I agree, but even then you might get an opportunity to get yourself those precious 1.5 seconds. Difficult, but NOT totally impossible. -- CoRrRan (CoRrRan / talk) 14:41, 21 May 2007 (EDT)

I don't know about you, but it does NOT take me 3/4 of a second to touch myself. Agreed, this needs to change. -P

Yeah, but how long does it take you to gather the magical energy required to cure yourself of poison, stem bleeding or stick an arm back one? 82.2.95.194 17:43, 13 March 2009 (UTC)
If what you're saying was true, then all spells would have the cast time of Meteor Shower. I think it's safe to assume only taking 1/4 of a second to ~*gather the magical energy*~ to cast Patient Spirit is perfectly normal. ~ Chao 19:21, 24 April 2009 (UTC)

Needs a nerf?[edit]

Since Expertise now affects it, this has become the only condition removal you see on Rangers, and it's far too effective with nothing in Prot Prayers. It would be better if the Condition removal was "Touched Ally loses 1...2 Conditions" with a reasonable breakpoint rather than a set 2. 172.159.93.13 17:34, 24 June 2007 (UTC)

Yep. The issue is probably not that it removes 2 conditions. This is probably intended. But must expertise affect this, too? This is almost as odd as expertise affecting necromancer touch spells which rangers can use much better than the primary profession, which is utter crap. --Longasc 21:11, 29 September 2007 (UTC)
Yes but nerfs in this game take foreveeeeer!!!!!!!Raptaz 14:14, 6 December 2007 (UTC)
Nerf un-needed. Ever since the recharge was increased it's possible to keep a melee char with this blind just by casting the blind spell on recharge 2-3 times, then it falls into a rhythm of him/her removing and you reapplying it right away. Anyways, the one thing I do agree with is that Expertise shouldn't affect this. The necromancer skills, I can understand, since they are skills. This is clearly a Spell (as per the description and the fact that Daze affects it), and therefore Expertise should have no bearing on the cost. 76.89.84.136 05:55, 17 December 2007 (UTC)

-- Surely all that you need to do is add- you can't use this skill on yourself

To make this skill totally and utterly useless, sure, that's a great solution.
Mending Touch isn't that bad, especially considering things like Paragons and Rits. This'd be about last on the list of imba, and tbh, other condi removal just needs to be brought up to snuff. -Auron 13:29, 17 January 2008 (UTC)

If this skill was nerfed, it will never be used again because no monk that knows how to play their class will not even consider using this skill much less unlocking it on their account. Rangers need something speical like this considering how useless they are in Guild Wars.William Wallace 19:44, 16 April 2008 (UTC)

I know I'm a couple months late but william wallace you made several erroneous statements right there. First, alot of monks use this in combination with draw or mend condition, second rangers are FAR from useless. R-spike is one of the best ha/gvg builds out there. (I know they have different versions for each) Ever played it? Also, despite the fact that they are gimmicks thumpers and sway rangers are some of the best gimmick builds out there. Psychiatric Consultant 04:50, 7 July 2008 (UTC)

Why would a ranger use this? I never see anyone use antidote signet, I don't get it. antidote is harder to interrupt (NO effect from daze!), has ZERO energy cost (beats even the 2-3 energy cost of mending touch) and has the potential to remove more than 2 conditions (it will always remove blindness, the most dangerous condition for rangers). Need more? Well, it recharges 33% faster than this. Meh. 114.77.108.48 08:41, 20 July 2010 (UTC)
Because you're able to use it on other players. You can't use Antidote Signet on anyone but yourself. One of my 25 RA streaks (as an R/Mo) was made possible by my ability to pull Daze off our Monk, the other was possible by pulling blind off our Warrior right before he knocklocked. And who cares if a Ranger's dazed? If your Ranger's dazed, instead of your Monk/Rit/Ele/Mesmer/Necro/whatever, with the exception of Fevered Dreams, it means the other team's a joke. Elysea User Elysea ElyseaSignatureImage.jpg 08:53, 20 July 2010 (UTC)

Cap location?[edit]

Do any bosses have this non-elite skill prior to the Gate of Torment? --Jarbuthn 06:11, 4 January 2008 (UTC)

You'd do better to just unlock it for 1k in pvp and then buy it from kamadan. -Gemlin

This skill is definitely in Yohlon Haven. I'm adding it. 128.180.208.40 20:32, 27 March 2009 (UTC)
Are you sure you don't have it unlocked? --JonTheMon 20:33, 27 March 2009 (UTC)

Redundant notes[edit]

Both notes basically state that this skill is very good because it can remove 2 conditions without attribute point investment. Please someone remove one of these 2 notes and instead add a new note that this skill is great for rangers.


Caught by Scourge Healing?[edit]

Does this skill trigger Scourge Healing? Would be easy to prevent if it does. Animalbrad 02:22, 28 December 2010 (UTC)

Yes actually it triggers scourge twice if two conditions are removed since the heals are triggered separately.217.122.183.107 22:27, 26 March 2012 (UTC)

Explicit mention that ally includes self[edit]

I tried making a note about this but it got reversed. Look, some of us are dumber and/or tend to take things at face value. When I see "touched ally" I assume "other". It's how the English language works. The Ally page doesn't make it clear either, you have to read into the statement "all party members are also allies" -- again, one tends to assume "other party members". It took me months to realise that "ally" includes self unless the awkward formulation "touched other ally" is used. And it's a wiki-wide problem. Please, can we make some simple clear notes that state "you can use this skill on yourself", or change the silly "ally" to say "ally or self"? --The preceding unsigned comment was added by 92.80.115.36 (talk).

The skill description is what's used ingame. The first note on the Ally page mentions that allies includes yourself, although I've reworded it to make it clearer. Also, new comments go on the bottom of talk pages, and please sign your comments using ~~~~. -- Hong 12:32, 17 April 2011 (UTC)