Talk:Skull Crack

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Skill update[edit]

Auron B (not that guy)i'd like to see this skill cause dazed if it hits, period. the hassle of trying to time this skill out and meeting the adrenaline reqirement make it useless. get rid of the 1/2 swing time bring the adrenaline cost back up to 10 and have it cause dazed on hit.

well, 9 Adrenaline is really a lot. but as far as i know, 1/2 is faster than normal attack skills, which are 1,33s or sth like that. —ZerphatalkThe Improver 20:40, 31 October 2007 (UTC)
It got pre-nerfved before Dervs came out to stop it being AoE Daze. Should have been "target foe only" really for Daze, to get around that. 20:27, 13 November 2007 (UTC)
Honestly, the icon makes it seem like the user should smack the target in the head with their off-hand (left for all characters, I think). Not like they'd ever do that. But it'd be funny. And it would stop AoE-Daze. >.< RitualDoll 08:10, 23 November 2007 (UTC)
Auron B (ntg) this realy should be tweaked to cause daze on hit. or if foes is suffering from a condition or something. as it is now they adrenaline cost should be halfed. 5 points of addrenaline max. Broad Head Arrow hits and causes daze regardless. (granted it difficult to get it to hit but thats what shortbow+read the wind is for. have this do the same. make it "10 adrenaline if this attack it it interupts target foe and causes dazed for 10 sec70% chance to miss with mellee weapon skill 9 or less" or 10 adrenaline if this skill his a foes suffering from a condition that foe is interupted and suffers from dazed for 10 seconds. or how bout simply 10 adrenaline if it hits foe is daze. you can add 5 sec recharge time if u want to "balance" it out.
All i;m saying is that spell each spell castor has a series of anti fighter skills and fighter have very few anti castor skills. xcept the ranger. mesmer empathy, ineptitude(wtf) clumsieness (all veriation of it) sig of midnight,spirit of failure , necro faintheartedness, Spitefull spirit, reckless haste, inscidious parasite, price of failure, well of darkness, and just about every spell/skill that causes weakness, elementalist have blinding flash, blurred vission, blinding surge. glimmer mark, ash blast, and just about skil that slows u down, oh yeah mesmer do that too they can also drain the nrg of a fight much more effectivly than they can a spell castor and drain all your adrenaline and make it so that u cant gain adrenaline at all, but wait thers more, monks have bane sig, smite, sheild of judgement, retibution, and judgement (there more for monks but my fingers are getting tired). Rituals have shadowsong, Blind was So and so. Oh and while we are on the subject of rituals blinds, why is it that the only skill in the game that maks u imune to blind is a Ritualis skill. what the frik is that about ok that an avatar of melandru wich are both class exclussive. moveing on, bindingchains, weapon of shadow. and this isnt all of them this is just what i had the patience to sit here and type down.
I challenge any1 to claim that a 10 Adrenaline unconditional daze ELITE skill id overpower when this (points to all the junk above) is its oposition. there are about 26 skills listed above that counter this skill as it is and would still counter it if u changed it to make it. well, good. there are prolly bout 40-50 skill overall that can counter this and just about every other atack skill, be it ranged or mellee in the the game. and the only reliable counter fighter classes have is dazed. ther are curently 5 or 7 skills in the game that cause dazed on foes. quivering slash and headbut's dazed effect dont count. for one head buts high nrg cost gives it poor synergy with other nrg based skills like plague touch and quivering slash blades dazed effect doesnt last nearly long enough to even attempt to pass it on with plague touch.
The only reason that Sight Beyond Sight is a Ritualist skill (besides the name) is to improve the synergy with Spirit's Strength, because without it people would hardly even use, even it in gimmicks. Second, the only reason that a 10 Adrenaline Elite that causes unconditional Daze is the Scythe. Say if a W/D or D/W hits 3 foes with the scythe 3 times, thats 9 Adrenaline. Assuming they didn't have a double adrenaline add-on they only have 1 more adrenaline to go before apply Daze t all 3 of those foes and continually interrupting them unless they move. Although, move it to Strength and add the +dmg and daze length of Stunning Strike and it probably wouldn't be a problem at all, especially with the current meta's condition removal. xP RitualDoll 02:21, 22 December 2007 (UTC)

well one thing is for sure, it works great on assassins, especially if you have furious daggers. --Lou-SaydusHow dare you put that damned dirty thing on me! 00:23, 18 January 2008 (UTC)

Auron Bushi: So whats wrong with AOE Daze? there are AOE blinds. or if you realy want to be pissy about it make it a touch skill. 05:17, 15 March 2008 (UTC)
I do agree that melee classes are balanced so inferior to caster classes. With the exclusion of a few Assassin skills (mostly elites), melee classes are powerless to stop casters. And you want to know the best way to fix this skill? Make it a 1 second recharge time. That way Dervishes don't get the additional adrenaline from hitting multiple targets with it, and will have to wait for it to recharge. Besides, how many times, on average, do you see 3+ eles casting adjacent to each other? It would be pointless to try and keep Dervishes from using this skill like a "Daze on hit" skill. FleshAndFaith

Auron Bushi: Not to mention that dervs swing so slow that you could probably still get a spell or two in while dazed before the sythe comes back aroud for some reaping. 08:28, 31 March 2008 (UTC)

And why is my IP address being renoted at the bottem here? 08:30, 31 March 2008 (UTC) 05:15, 15 March 2008 (UTC)

This skill should daze after a hit in case target has no conditions applied. The requirement - interrupting a spell - should be removed. Also reduce daze duration to 6 sec. Add additional condition prior or after (weakness duration 6 sec). This way it would be hard to perma daze by this skill alone and would have a minor utility against other melee attackers. Cheers! SamoK 14:15, 22 December 2008 (UTC)


this skill bugs with some skills, eg. ancestor's visage, it saved me loads of times soloing UW but its still a bug :P get rid of bugs! - Close Impact

um what is the bug?--Justice 02:08, 21 March 2008 (UTC)

I think he tried to say it doesn't interrupt the visage. Ninjas In The Sky 17:32, 27 April 2008 (UTC)
heh no soz, me back.. it didn't interrupt, and didn't daze :p Close Impact 14:34, 28 April 2008 (UTC)
Visage removes all adrenalen and im pretty sure that it is applied before u hit. So Skukll crack wouldnt take affect.--Ultima Flames User Ultima Flames Signature.jpg 23:51, 4 November 2009 (UTC)


This works pretty well for heroes to use, especially if you have somebody using Mark of Fury or Anthem of Fury or Weapon of Fury in Hard Mode, when enemies can last a long time to kill. - Elder Angelus 18:40, 1 May 2008 (UTC)

Still, it is ultimately 9 adrenaline. If they could just knock it down a few, I would consider using it, but there are simply better elites out there. Vael Victus Pancakes. 02:21, 17 July 2009 (UTC)

Only Adrenaline Based 1/2 interrupt and it kills people (What other warrior elites are meaningful?) Oh yeah Prage is good, but you hit people regardless of them running (Hi Rush) This - "You may aswell take Agonizing" Eviscerate - "You may aswell take Dismember" If you have Both a deep wound, IAS IMS bulls and/or shock kill people! - warriors get most of their damage out through auto-attacks. Most of the time it doesn't matter as long as you take appropriate shutdown Fair enough if they knocked it down a couple, but what does it matter?

Related skills[edit]

I've put Concussion Shot as related. But I also wonder if Quivering Blade should be removed because it causes Daze only on moving foes, not on casting ones. Magnum 11:39, 22 January 2011 (UTC)

I would be in favor of removing QB and Spear Swipe for the same reason. This is related to Concussion Shot because they cause Dazed if you interrupt a spell. However, we could go a different route and say that this should be related to melee attacks that cause dazed, and just build it up from there. I am ok with either way, but I am leaning towards making it related to melee attacks that zause Dazed. We should just pick one and go with it. Any votes one way or another? FleshAndFaith 21:33, 17 March 2011 (UTC)

Removing/editing non-documented note as per Guild Wars Wiki:Projects/AI skills usage/Skull Crack[edit]

As of today I found this note in its main page (Noctarch 13:05, 2009 June 4):

"Hero AI will use this to interrupt any skill making it less useful as daze only applies to spells."

This contribution has no backing neither in its own talk page nor at Talk:Hero_behavior/Unexpected_behavior.

And I totaly disagree with it after watching henchman Stefan while vanquishing Old Ascalon:

User:Yoshida Keiji/Tsubagakure Oboro/Tyrian Vanquisher/Old Ascalon.

Any character hitting with this skill 1 monk, 2 monks in same group and even 3 monks in a same group when your party is of 4 will help you beat them. User Yoshida Keiji Signature.jpg Yoshida Keiji talk 17:01, 3 June 2012 (UTC)


Using a scythe, the move hits and interrupts + daze (if spell) up to three foes. Can be nice against some groups of spellcasters. --Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 23:14, 2 October 2019 (UTC)