Talk:Triple Shot

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This skill is still a joke[edit]

As long as it's 10 energy and 10 recharge I'm going to laugh at it. Right now it's balanced for PvP.

Right now it's balanced for PvP. I'm pretty sure this a PvE only skill. 72.81.104.224 17:46, 1 November 2009 (UTC)
Agreed. This does less damage with 7th rank title than Forked Arrow due to double recharge time! (0.68x*3=2x) I suggest cutting the recharge to 5 seconds. --Toge 12:21, 17 November 2008 (UTC)
This spell can be used in many situations. Combined with something like Conjure spells or maybe even Nightmare Weapon used on a Single target, the target may die faster. Overall, Forked Arrow does more damage (assuming you have not been enchanted or hexed). However, on a single target, Triple Shot may eliminate one target faster. For example, while Totem Axe farming, (I'm not a Ranger) I use Triple Shot with Savage Shot to eliminate those Life Pods in one hit. If I used Forked Arrow I wouldn't be able to kill them without weakening them with one shot or maybe two. Than 22:13, 23 December 2008 (UTC)
Except for the fact that this skill isn't a spell. 216.119.178.127 01:44, 21 February 2009 (UTC)
Except for the fact that conjure spells don't affect only spells. For example, put a fiery bowstring on your bow, your weapon now deals fire damage. Conjure flame will increase the damage output of your weapon now, hence increasing your dps. Combine this with glass arrows and other damage increasing abilities, along with triple shot, and you'll dish out a helluva lot of damage. Kozume 22:30, 12 August 2011 (UTC)

Progression[edit]

As I don't have much Faction points til now, I can help with the lower end of progression. At rank 1 (Supporter) Triple Shot arrows deal 48% less damage.

I'm confused. If, at the earliest possible you are able to purchase this skill at Rank 1 of kurz/luxon title, and at that rank you deal 48% less damage, then why do the numbers state that 50% is the bottom end of the scale? It seems...pointless to give the value that is not even usable (rank 0), if that is what the 50% is 68.104.205.160 06:06, 25 July 2007 (UTC)
what about the condition that lowers atribs by 1? if u have 1 lvl of kurz/lux and the skill's attrib gets lowered (can it even?) then you would (hypothetically) bwe at 0.
Your condition is Weakness. And no, it SHOULDN'T affect the dmg reduction, because who can reduce your title track?? Common sense, really. user:Arya_The_Tainted
Signet of Illusions with 0 points in Illusion Magic will produce an effect at 0th level in the title track; yes, there are no serious players that are likely to do this in real play. The point of displaying a range starting at 0 is probably to maintain consistency with other skill tracks.

Related Skill[edit]

Would Barrage not be a related skill? The main difference is that Barrage does not target the same foe, but it shoots multiple arrows, which in my opiniont is related enough to be listed. 68.104.205.160 06:09, 25 July 2007 (UTC)

Well, the thing is, Barrage attacks adjacent foes, not just one. So, if your theory was that Barrage~Trip. Shot, you're trying to say that Triple is able to attack up to three foes. On the other hand, if Barrage~Triple Shot, you're saying you can hit one person with six arrows. =/ So no, they're not related. But it would be awesome if that were true! :D Hitting one person w/ six arrows... I wish, eh??Arya_The_Tainted

Well, except for removing preparations, everything that is true of multiple hits would equally apply here and with dual shot and barrage. For example, all of these skills should gain adrenaline faster (for /W or /P builds), discharge weapon spells faster (e.g. splinter), and have multiple hits count with conjure spells, right? Perhaps a multiple hit page should be made, and all skills that cause multiple hits linked to it. But at least the discussion of those effects on the Barrage page is nice. Alaris 15:35, 30 August 2007 (UTC)

Should have called it[edit]

Manyshot. Even acts the same as the feat from dnd.

That just sounds weird. End of disscusion.
That is very close to something else: "Money shot". And that won't work. 70.126.107.48 22:50, 28 July 2008 (UTC)

Spelling[edit]

Please check article spelling. "allegiance" and remove this comment after a decision is made (70.181.76.135 18:01, 19 August 2008 (UTC))

incendiary as related[edit]

Just thought I'd add that as well since there's barrage and volley already 24.182.202.133 23:30, 26 September 2008 (UTC)

I say remove barrage, volley and Incendiary. Don't really feel related to me. -- NUKLEAR User NuclearVII signature 3.jpgIIV 08:42, 27 September 2008 (UTC)
Barrage and Volley aren't really, but IA kinda is since both it and this fire three arrows, and neither remove preparations. The only real difference (other than the burning/damage) is that IA fires them at different people and this fires them at the same target. However they still seem pretty similar to me. 86.26.82.55 20:49, 31 August 2009 (UTC)

Added "I Am The Strongest!"[edit]

I added "I Am The Strongest!" simply because it adds damage much like the Elementalist's Conjure spells. Than 22:06, 23 December 2008 (UTC)

progression wrong?[edit]

im rank 6 and its 33% not 34%. im not adept at tables sorry.--Justice 06:11, 28 March 2009 (UTC)

I'll second that -- I'm rank 4 and it's 35% and not 36%. Tables might be 1% high across the board? 216.114.234.182 01:57, 9 May 2009 (UTC)
I'll third it, i guess, I'm r4 and its 35%. 24.233.254.51 01:45, 22 May 2009 (UTC)
Myself as well--my Kurzick Supporter (1) Triple Shot claims to fire three arrows that "deal 39% less damage." 71.61.63.79 01:14, 30 May 2009 (UTC) 24.131.30.50 00:51, 1 July 2009 (UTC)

Worse than advertised?[edit]

Can anyone else test the actual percentages? Do the dummies in the Great Temple not count properly as PvE or something? With no other buffs, at 11 marksmanship, with a 15-15 Candy Cane bow, rank 4 (reports a 35% reduction in-game)

60 AL target -- non-crit with CC bow is 14. Triple shot is 3 x 8. (Should be 3 x 9, even rounding down)

80 AL target -- non-crit with CC bow is 10. Triple shot is 3 x 5. (should be 3 x 6, even rounding down)

100 AL target - non-crit with CC bow is 7. Triple-shot is 3 x 4. (this one could be right, if it rounds down and not to closest)

Can anyone else confirm? 216.114.234.182 06:49, 9 May 2009 (UTC)

drop your marksmanship to 0 for easier-to-confirm numbers. 128.255.216.144 19:55, 19 May 2009 (UTC)
You actually need your marks to be at 12 --JonTheMon 02:05, 22 May 2009 (UTC)
First with 0 marks, then with 12 marks. Paddymew 11:34, 28 June 2009 (UTC)


8 years late, but since I didn't see any updates on this an checked it out and figured I would spew my findings on the page. I didn't have a cc bow, so I used a crit sin build (15CS + WoTM + Critical Eye) with a nevermore flatbow and recorded critical hits against the master of damage at 9-12 marksmanship. I did this on two accounts and using both the luxon and kurzick skills so I could get more numbers. I used Dual Shot as a control to have comparison numbers since it's working properly to my knowledge.

First of all I get this much damage with critical hits at ranks 9-12 marksmanship

Marksman.......9m......10m.....11m.....12m
AutoAttack....42......46......50......55

the expected critical damage would be something close to this

Marksman......9m.......10m.....11m......12m
DS@-25%........31.5.....34.5....37.5.....41.25
TSL@ -25%......31.5....34.5....37.5.....41.25
TSL@ -33%......28.14...30.82...33.5.....36.85
TSK@ -38%......26.04...28.52....31.......34.1

The actual critical damage was this

Marksman......9m......10m.....11m.....12m
DS@ -25%.......32......35......38......41
TSL@ -25%......27......30......32......35
TSL@ -33%......24......26......28......31
TSK@ -38%......22......24......26......28

As a percentage of regular critical attack damage, it's the following

Marksman......9m......10m.....11m....12m....Average
DS@-25%.......76.2%...76.1%..76.0%..74.6%...75.7%
TSL@ -25%.....64.3%...65.2%..64.0%..63.6%...64.3%
TSL@ -33%.....57.1%...56.5%..56.0%..56.4%...56.5%
TSK@ -38%.....52.4%...52.2%..52.0%..50.9%...51.9%

The actual critical damage as a percentage of the expected critical attack damage is the following

Marksman......9m......10m.....11m.....12m......Average
DS@-25%........101.6%...101.4..101.3...99.4%...100.94
TS@ -25%.......85.7%....87.0%..85.3%...84.8%...85.7%
TS@ -33%.......85.3%....84.4%..83.6%...84.1%...84.3%
TS@ -38%.......84.5%....84.2%..83.9%...82.1%...83.7%

Overall, triple shot seems to be doing around 15% less damage than expected. If I get a CC weapon or a max weapon without a +damage inscription I might check it out without customizing it to see if the inscription or customization are what's missing. Otherwise, not sure, we at least know it's consistent damage loss. --22:29, 3 June 2017 (UTC)98.237.80.68

I got numbers that confirm this using an uncustomized, no +damage inscription bow (Rotwing Recurve Bow). So it's just always less than expected, instead of the calc somehow dropping the inscription or customization. I could only test triple shot at r6+, but it clearly shows the discrepancy with Dual Shot.
Actual critical damage (no cust, no 15% inscrip):
Marksman......9m......10m.....11m.....12m
DS@ -25%.......23......25......28......30
TSL@ -25%......20......22......24......26
%Discrepancy...87%...88%...86%...87%
Toraen - talk 23:59, 5 June 2017 (UTC)
Also, bonus numbers using Shadowy Burden (same bow as before) to reduce the effects of rounding on the result:
TS DS Percent
28 33 85%
31 36 86%
33 39 85%
36 42 86%
So it's pretty much -15% with rounding errors, but I'll leave the bug note as I added it since it still better describes the final result. Toraen - talk 00:19, 6 June 2017 (UTC)

Lol Damage[edit]

Spirit's Strength + GDW + Strength and Honor + I Am The Strongest + Asuran Scan + Triple Shot. It may be half your bar and two slots on somebody else's bar, but at least you can deal 700 damage in a second with an almost guaranteed KD. Lawl. PowerGamer 16:55, 13 September 2009 (UTC)

half your bar AND some1 else casting great dwarf weapon on you. but i'll give this a try as soon as i make my next ranger =D --83.77.236.104 19:01, 7 October 2009 (UTC)
Strength of Honor works great with bows. 24.197.253.243 19:39, 7 October 2009 (UTC)
"in melee". Sure about that? -- FreedomBoundUser Freedom Bound Sig.png 19:41, 7 October 2009 (UTC)
He said Strength AND Honor, not Strength OF Honor 86.87.127.239 12:04, 12 December 2009 (UTC)
Don't change other people's comments. And he probably meant Strength of Honor, as he was talking about skills, not inscriptions. -- FreedomBoundUser Freedom Bound Sig.png 12:57, 12 December 2009 (UTC)
Glass Arrows + Brutal - Enchant, alternatively <3 ---Chaos- (talk) -- 19:53, 7 October 2009 (UTC)
Good call, SoH is on the list of skills I don't use, and this just about proves it. PowerGamer 22:11, 15 October 2009 (UTC)
Its great - Conjure Lightning/I am the strongest/Glass Arrows + Triple Shot. I did 100 per arrow (312 dmg). Tong2

Buff[edit]

"Skill. Your next Attack shoots 3 arrows instead of one. These arrows deal 50...20% less damage." (works with barrage). Epic AoE pwnage ftw. Eles do it, why not Rangers? --83.79.60.65 14:43, 10 July 2010 (UTC)

Wouldn't it just be 3 attacks on main target and one on all adjecent, since Barrage counts all arrows as individual attacks (and main target is calculated first)
also, why not just accept it as a tripple proc for conjures, weaponspells and Preperations? Kindle Arrows + Conjure Fire (+ Nightmare weapon?)+ this skill = High powered nuke.
And before someone asks the nightmare weapons should be cast by an ally 87.104.4.150 13:49, 3 September 2010 (UTC)
-nightmare weapon replaces damage up to its life-stealing amount, so nightmare triple is mostly pointless with big damage buffs. Give a splinter weapon instead for sideways splinter barrage fun. 75.158.134.214 07:56, 25 August 2011 (UTC)
Definitely no need for a buff. Anyone who thinks this skill sucks... Sucks. 114.77.98.223 02:21, 24 January 2011 (UTC)
As long as a ranger is specializing in single-target bow murder with a big damage buff, needling shot the leftovers for extra lols. The sound/action effect is worth it alone. 75.158.134.214 07:56, 25 August 2011 (UTC)

9/11/12 update[edit]

Still the same ol' skill; however, I changed it up a bit. Instead of focusing this skill so much to be used as a nuke, it's also much more effective building up adrenaline. I like using "dodge this" since I don't like my main PvE elite of choice, prepared shot (fantastic e-management!), being blocked and it's helped me out greatly for that. The idea of trying to build up a max damage use with this skill is safe to say box thinking. Nothing wrong with that, you can still do alot of damage with it as described here, but rangers are great at causing continuous pressure by conditions, doubling your attacks using pets, and my favorite, interrupts. Besides, rangers are great at using the support of their environment to their advantage as how they're described by the wiki, and if you're all about maximizing damage in a single blow, just run a derv. That bow damage (15 - 28) says it all. I'm very satisfied with this skill and I hope you'll consider looking at the adrenaline skills! --The preceding unsigned comment was added by 72.178.20.180 (talk) at 6:29, 12 September 2012 (UTC).

Adding to my last thought, it might be an idea to make this skill OP if it gave your a high amount of adrenaline in a similar way spear of fury gives, or we can make it give you back 2 points of energy for every hit and that might be a better alternative since you get adrenaline anyway for the fact that you hit three times. Would also be a good idea to make some high energy costing ranger skills require adrenaline instead of energy as well. And to avoid from making it OP, they just release it for a PvE version only. It doesn't seem likely you could use this paradigm of thought into any misuse of farming. The direction of this should be geared for VQ's and other HM enemy obstacles.