Talk:Vampiric Spirit

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Nearby is pretty tough for a spell casting class to make full use of the elite and additional cost for the spells.Highway Man 09:19, 2 February 2008 (UTC)


ooh can damage invulnerable enemies! AB base cap anyone? Twiggie 20:43, 6 February 2008 (UTC)

Highly 'suspicious' that you even played Ab battles because first off the base defender will kill you in one hit no matter how many enchantments that you have on you and second this skill only works on nearby enemies which brings you really close to other melee attackers and the like (considering that you will have to invest a lot of points into blood magic, your anti-melee/range skills will probably be quite weak so the oppposing team will shread straight through your character).Highway Man 21:40, 11 February 2008 (UTC)

Highway man is right,give it normal range and let it affect YOURE TARGET and this is a usefull skill.

--

If it activated with touch skills it might actually be a useful elite to have.

Yeah, too bad it doesn't activate with a touch skill, but then that's all that would be in AB. Vampiric Spirit, Masochism, Wallow's Bite, Touch of Agony. Pwned.

Tried and tested, it does not even reach spell range.William Wallace 07:12, 5 March 2008 (UTC)

I saw a nice combo with this skill, involving Winter's Embrace and ice spear. It looked like it did considerable damage and healing.--Media Control 00:10, 5 June 2008 (UTC)

Update[edit]

Bug - Vampiric spirit completely ignores degeneration, if you had -10 degeneration, you'd still gain + 10 regeneration instead of leveling out the regeneration/degeneration to 0 (assuming your blood magic is at 15) Blah10 03:11, 08 August 2008 (EDT)

Are you sure its a bug? Because the skill says you have +10 regen while other skills say you gain. Much like the difference in gaining and healing health while under deepwound. Personally, I think its intentional and not a bug, but we'll see.--Underwood 07:34, 8 August 2008 (UTC)
It's + regen instead of just regen. It's definitely a bug. Ayumbhara 11:58, 8 August 2008 (UTC)
Tested this. Rather than negating degeneration or setting your health regeneration to the listed number, this causes much more health regeneration than listed. At 0 Blood Magic it causes +5 health regeneration, at 1 BM it causes +8 health regeneration and at higher BM it causes over 10 health regeneration. See Here, Here and Here. --Boogy User Boogy Sig.jpg (Talk/Contributions) 12:39, 8 August 2008 (UTC)
5...81...100? 24.179.144.91 16:26, 8 August 2008 (UTC)
Maybe they accidentally put it on the life stealing track as well. --Link4all 17:38, 8 August 2008 (UTC)
What the hell? Why did they change this skill so much? Necros do not need more self heal skills... The life steal is POOR. No way this does any damage. It used to be VERY efficient if used right with Dark Aura. 120-130 armor ignoring damage was easily achieved. It was also spammable. Sure, it forced you into running into the heat of the battle and making yourself vulnerable but that just means it was balanced. Also, they way it stole life from a random nearby foe made it a bit less effective, still worth its elite status though. Great for PvE, AB and RA. Don't know about GvG and HA, probably a lot less effective there. But, PLEASE, A-NET! Revert this skill! It was my favourite elite skill to play around with... At the moment it's just stupid. 194.237.146.68 20:13, 8 August 2008 (UTC)
I love this skill now, I don't have to be so paranoid about life-sacrificing to death with the spammable spells. This adds damage and regen, cheap---and without decapitating yourself like Blood Renewal. Plus this regen can help you ignore conditions like bleed/poison, in case you are trying to take advantage of Angorodon's Gaze or use other blood skills that leave bleeding when you cut yourself. And with all the emo necros, that happens a lot. - Elder Angelus 21:45, 8 August 2008 (UTC)
"Necro's do not need more self heal skills". Actually, that's exactly the point of Blood Magic. Saphatorael 22:37, 8 August 2008 (UTC)
No, Blood magic is about life stealing. This version of the skill is obviously much weaker when it comes to life steal. It used to make a lot of skills a lot more effecient if used right. You could actually do some damage with it. Now it's just another skill for noobs in RA who think they can't be killed. Seriously. What other uses does it have? If you really need regen so badly, have a monk bring Healing breeze, or bring it yourself even. And the person a couple of posts above; this skill used to be able to counter the life-sac of skills. THROUGH STEALING LIFE AND ADDING EVEN MORE DAMAGE. Isn't that better? 194.237.146.68 22:56, 8 August 2008 (UTC)
In fact, the description of blood magic is "No inherent effect. Many Necromancer skills, especially spells which damage and steal health from your foes, become more effective with higher Blood Magic." not "No inherent effect. Many Necromancer skills, especially spells which heal you and steal health from your foes, become more effective with higher Blood Magic.". I'm quite upset that the best blood elite for damage (my opinion) was changed into this... Doesn't ANYBODY agree with me? 194.237.146.68 23:04, 8 August 2008 (UTC)
Blood magic has always been a support line. I thought the regen might have been set at 10 no matter what so you could use it with Blood Bond and Malaise so you wouldn't suffer any health degen, but alas it's not. This really won't get much use as much as they intended.--74.61.209.219 00:08, 9 August 2008 (UTC)
Blood magic has never been a support line. it was fun in prophesies until u found out where the pvp was.--AnorithUser Anorith Grenths Grasp.jpgTalk 00:48, 9 August 2008 (UTC)
Blood is Power+Blood Ritual and excuse me for not mentioning pve.--74.61.209.219 00:49, 9 August 2008 (UTC)
Exactly how is this a support skill? 2 skills hardly change the entire meaning of an attribute. It's (MOSTLY) for damage and life steal. Go and check the blood magic skills. What do most of them do? Shame how this incredibly underused and underrated skill gets "buffed" into this poor skill because people failed to realize that this actually was a good skill... 194.237.146.68 02:28, 9 August 2008 (UTC)
Wow, I leave GW for a few months and they destroy my favorite build of all time... Anyone remember Dark Pact + This? YEAH! lol
That was the idea, the dev comments say that it was normally weak but also exceptionally good in one particular build which they didn't like. --Ckal Ktak 09:16, 9 August 2008 (UTC)
One particular build? I created several builds using this skill. So... Instead of having an elite skill which is only good for a FEW builds, they change it so it's not really useful for ANY build? Great thinking. At least Life Transfer can be used as a poor substitute for one of the builds I used vamp spirit for. A-net hasn't COMPLETELY ruined the game for me just yet. 194.237.146.68 10:52, 9 August 2008 (UTC)
Lol ur baed. Use a real build, it's good A-net nerfs gimmicks. Dark Morphon(contribs) 14:47, 9 August 2008 (UTC)
What? I use builds I think are FUN to use, which my old build was. And, it was, in fact, VERY GOOD. It could spike the Jesus out of people if you knew how to position yourself and who to attack. I'd rather make my own "gimmicky" and "bad" build which I think is fun rather than go on PvX wiki and use a boring and overused build which isn't even that good. Also, how can you tell that I'm bad from using that build? You have never even seen me play. I used a lot of other builds that weren't as "gimmicky". Oh well. Why be original and create builds and have fun when you can be a robot and go on PvX wiki? 194.237.146.68 02:15, 10 August 2008 (UTC)

Someone needs to chill out. The reason this skill was changed is because it had very conditional usage. In most situations, it was extremely poor. For example, you couldn't bring the old Vampiric Spirit into really any of the later missions because it didn't work as well against the 400+ damage each boss averaged there. On the other hand, you could use it extremely well to farm specific locations; it was also extremely abuse-able in certain forms of PvP, such as the ones you mentioned. Because of this, the skill fell into the "gimmick" category... you know, the category that means "this skill is only useful for very few situations." Before the August skill updates, the only Blood Magic Elites that were ever really considered were Blood is Power, Order of the Vampire and Offering of Blood, and ANet wanted to change that by making the more gimmicky skills more universally versatile. This update to the skill does just that. 50 life steal on one target every 5 seconds is terrible, it's true, but when compared to the rest of the single-target Blood Magic life-steal spells it's about average. If anything, I think this skill needs a buff in the Vampiric section and a nerf in the regen section. Putting the max regen at +7 and giving the drain at upwards of 100 every 7-8 seconds would be fine in my opinion. It needs to become more than a utility skill in order for it to be seriously considered. Crenel 01:22, 11 August 2008 (UTC)

Yeah, you have a point. Even though I successfully used this skill in several places... But I think this new skill is a whole lot gimmickier than it used to be. I mean... What necro what waste their elite skill on a self heal? If you're using blood you're better off using any of the previously mentioned elites or SV. This might at its best be useful in low end PvE... But too bad you can't get this low end. You get it in like half way through factions... And it's not really useful for PvP either. Monks can heal you. No need for self heals. If you're using blood magic, you still have other ways of healing yourself; like stealing life or BR. I think they should either revert this skill (I'd really love that 'cause this was a fun skill to play with. Playing games is meant to be fun, right?) or change it again, 'cause it sucks at the moment. You can't even use it without a foe being present... Can't even use it if they have spell breaker or anything like that. 194.237.146.68 19:29, 11 August 2008 (UTC)
Blood Magic suffers the same fate as Smiting Prayers. It has to be kept weak, or people will just run 8 of the same profession, specced in that one attribute, and the rest in support. Smiteball, bloodspike. If people want Blood Magic to be 'good', it will need an entire revamp, which I'm sure not everyone will like. Necro's also have Curses and Death Magic. And Soul Reaping. Only 1/4th of this profession is worthless, so you can't complain. Assassins are a gimmick and only have 2 useful attributes. Ritualists have a worthless primary. Use Blood Magic if you want, but just don't expect it to be made any stronger in what it does right now. 157.193.77.4 19:56, 11 August 2008 (UTC)
blood magic and smiting is very similiar yes, low damage and too few useful support skills. i tried this out yesterday and it works well in pve if u use alot of health sacrifice. but i don't think it ever will be used in pvp --AnorithUser Anorith Grenths Grasp.jpgTalk 20:03, 11 August 2008 (UTC)
blood magic is not weak, when you use a good build of life stealing skills you can easily fight with it, deal good damage and heal yourself, vampiric swarm+foul feast van deal good AoE damage while you can interchange with vampiric gaze or blood of the agressor. This elite may come in handy in some places where degen is prominent, and about that a necro does not need healing , that a monk should heal , why has a war healing sig, why has a ranger troll unguent, to take pressure of a monks shoulders, that's what this skill is good for Fenrir dragonbone 18:55, 12 August 2008 (UTC)
But what I'm saying is that you don't need to waste your ELITE just to take some weight off of your monks' shoulders. BUT. If you're using blood magic you'll be stealing life anyway. At least you have the option to. Which means you're already doing the monks a favour. Also, the old version of this skill stole life as you casted spells. Which is also a kind of a heal. If you used this in conjunction with other life stealing spells you could steal quite a lot of health. Not too much, but enough to do some decent damage and self heal at the same time. Not that I care anymore, since I hardly play GW. But it's worth discussing and peoples' opinions are always interesting to read. 194.237.146.68 12:02, 13 August 2008 (UTC)
@194.237: If your build got screwed over because they changed the elite, find something to replace it then. I had an entire farm screwed over by the Aura of Faith "buff". But you don't see me QQing on the AoF page, now, do you? 70.126.107.48 14:32, 14 August 2008 (UTC)
no you QQ here instead --AnorithUser Anorith Grenths Grasp.jpgTalk 16:56, 15 August 2008 (UTC)
touché 78.146.228.62 11:07, 20 August 2008 (UTC)
I'm not QQ'ing at all--rather, I found a way to FIX IT so it still works. Hmm maybe that is what that guy should do with his wtfbbqsauce Vamp Spirit pre-buff build. 70.126.107.48 20:53, 21 August 2008 (UTC)

Bug?[edit]

Since this skill is now an enchantment, it is not castable on spirits. I put it down as a bug, seeing as you're the target of the enchantment; the spirit is the target of the life-steal. I suppose the mechanics are technically working properly, but at the least I think there needs to be a note reminding players that it can't be used on spirits. ~ Da Si 00:56, 3 September 2008 (UTC)

What are you talking about? It's called Vampiric Spirit yes, but there is no spirit. You don't get to call every enchantment that can't be used on spirits a bug. -- Inspired to ____ 01:05, 3 September 2008 (UTC)
I think what he/she means is that, when he casts it on a Spirit to Steal Life, some error appers that it's an invalid target. --MageUser MageMontu sig.pngMontu 01:10, 3 September 2008 (UTC)
Okay, that makes more sense. But, don't think we should put a note that since it's an enchantment you can't use it on spirits. Either way, it's not a bug.
It IS a bug because you cast it on a spirit but you're the one that gets enchanted, so what should happen is the target spirit loses some life, you gain it and get enchanted with an enchantment that gives you regen. Spirits are only supposedly immune to enchantments cast on them. --Ckal Ktak 21:00, 4 September 2008 (UTC)
I understand what you're saying about the enchantment vs life steal aspect of this skill, and I guess I may not understand enough about spirits. Can you steal life from spirits with any skill? If so...well, this skill is still an enchantment which spirits are immune to and it does target the foe even if the player ends up being enchanted. I couldn't find any other enchantments that target a specific foe and if that's so it's pretty hard to say what should happen. Anomaly maybe? -- Inspired to ____ 21:54, 4 September 2008 (UTC)
Would you be unable to target enemies standing within a well of the profane as well?70.100.80.18 03:26, 14 September 2008 (UTC)
Just tested. Vampiric Spirit does not work with Well of the Profane; that is, you cannot cast the spell while the target is in a Well of the Profane. I have not tested what happens if you are in a Well of the Profane. As a side note, it does not trigger Soul Barbs or Scourge Enchantments, so assumedly if those hexes are you, you would take the damage. ~ Da Si 02:17, 26 September 2008 (UTC)
It's an "Elite Enchantment Spell." Spirits can't be targeted by Enchantment Spells. It's working exactly as intended. ~Shard User Shard Sig Icon.png 02:51, 26 September 2008 (UTC)
Agreed. Don't really understand why it's so confusing for some people. Definitely not a bug. -- Inspired to ____ 16:23, 29 September 2008 (UTC)
It doesnt work exactly as intended, the enchantment targets you while the life stealing targets the foe. --Cursed Angel talk 11:39, 30 September 2008 (UTC)

(Reset indent) I think a more useful operation for this spell might be if it was no longer an enchantment, and the regeneration effect you gain is classified as an 'effect' rather than an 'enchantment'. The Ritualist spell Consume Soul will steal life, and you CAN use it against spirits, proving that players are capable of stealing health from summoned spirits. When a player is absolutely positive that she/he will encounter spirits (i.e. during Razah's quest, after Abaddon) then a player should forsake this spell and equip Consume Soul, which will immediately kill spirits and heal for more, though there is no regeneration effect. Also, to use Consume Soul one would have to be a primary Ritualist. But nevertheless, this spell is inferior I think. This should be able to target spirits and it cannot. Consume can target spirits and kills them immediately. - Ara

Profane Bug[edit]

I dont think that is a bug because characters in a well of profane cannot be the target of enchantments, since this is an enchantment and they are the target, it is working correctly. (i know that the character this spell is cast on does not become enchanted) 146.87.52.51 11:31, 30 September 2008 (UTC)

Technically you are the target of the enchantment, so it is a bug. It's just a case of "LOLOOPS" coding by Anet. 128.255.195.20 07:00, 6 October 2008 (UTC)

The spell doesnt target You it targets the Foe (Technicallities mean nothing), naturally though the enchant should be striped from u the moment after its on cause u are in the well and under its Authority(174.144.77.21 17:53, 15 October 2008 (UTC))

The point they are trying to make is that is a foe is in the well, and the caster is not, they still get the invalid target popup. The caster shouldn't since they aren't in the well themselves. At least that's my understanding. --Acidic Thought 07:45, 16 October 2008 (UTC)
...foes in that area are stripped of all enchantments and cannot be the target of further enchantments.
Theoretically, foes in your team's profane should not be able to be targeted by your Vampiric Spirit, as it is an enchantment. ~Shard User Shard Sig Icon.png 23:35, 1 December 2008 (UTC)
The most odd part of this spell is that it is the only enchantment that targets a foe. If you are in a well of the profane when you cast it, the well should have no effect. This cannot be cast on a foe which cannot be the target of enchantment spells or spells. It pretty much goes without saying, what's the big confusion? <>Sparky, the Tainted 23:56, 25 January 2009 (UTC)

Excuse Spell[edit]

Has anyone else found this spell to just be an excuse spell? Personally, here's what I saw. Anet took away the spirit Soul Reaping and nerfed it at that time too. As I see it, this spell along with Life Transfer is a way of saying: "Your energy's not important, but hey! You get to keep yourself alive a lot longer you guys!" What's the point of this in 60-75 armored casters? This is more useful on a Warrior than it is on us, and what was wrong with the first form of this spell? Than 01:59, 11 November 2008 (UTC)

Blood doesn't work in high end GW unless you are support anyways. Touch range skills are suicidal you should be midline at the absolute closest and enchants are the first thing to go when you enter combat. In PvE there is no way you can steal health at a pace to out damage most hard mode monks healing power let alone offset the damage you will be taking from spec 20 attribute melee classes with a level difference to crit bonus. The changes made to necromancers are among the most controversial in Guild Wars. It set a precedent, simply put: don't expect them to ever admit they are wrong. 98.219.48.111 16:29, 11 November 2008 (UTC)
Forget this shit. This heal same as if not less than Vital Boon. Rework is needed.--ShadowFog 21:51, 1 December 2008 (UTC)

ANYONE with ideas on how to improve this elite Vital Boon rehash, go here and post your issues and suggestions. That recharge time killed it.--Wealedout 23:00, 1 December 2008 (UTC)

You know what? Caretaker's Charge with Protective Was Kaolai kick Vampiric Spirit's ass.--ShadowFog 13:52, 8 December 2008 (UTC)
Caretaker doesn't give you the regen but it is capable of taking more health away and is practically free.--Wealedout 17:07, 8 December 2008 (UTC)
Oh wait I have another! I much prefer a Vital Boon+Rending Touch combo then this 50 per 8 excuse for a spell.--ShadowFog 18:25, 8 December 2008 (UTC)

How about health gain per second, instead of regen? That way you won't have your regen capped at +10. It would work nicely with life siphon. Unfortunately, I think Anet steers away from health gains over time, and use regen instead. StatMan 19:38, 8 December 2008 (UTC)

You mean a la Spirit Light Weapon? Wealedout already has put a link for it's suggestion page so you can post your suggestion there which I recommend. A rework or buff back might be nice for this Vital Boon. Here's another! The lamest most awful skill in healing in the whole game is the Paragon's Leader's Comfort which can out heal this crap!--ShadowFog 21:29, 8 December 2008 (UTC)

did i read it right? comparing vamp spirit to vital boon? Also obs HA some more c how Solar Energieeeeeee wins games with vamp spirit78.20.153.111 18:46, 14 February 2009 (UTC)

Why don't YOU "obs" some more, funny shit. This IP likes to troll bad. Write your thoughts in more of a understandable english language way for better responses.--Wealedout 18:01, 10 April 2009 (UTC)

Oh yer breakin my heart...[edit]

People, people. I've lost a good farming build to this revamp too, but I've gained some fun out of it too. The way this skill is scaled you don't need to max your blood attribs to use it - and that might be their intention. Besides nerfing gimmicks. In addition, there's no harm in mixing it with foul feast - you might pull burning onto yourself (anyone fighting the final EOTN mission? Faster recharge than extinguish!) and have use for some regen AND want a different secondary than bloody freaking MONK all the time.... Think about it. Figure out how it makes Minion Maintenance better when you're running 3 minion masters and one sweep of BotM dumps your health to crap... mix it with dark bond and you have two enchants on you - perfect for a use of (derv secondary) Dwayna's Touch for a quick burst heal and a regen all at once. THINK. GET CREATIVE. Quit using old PVX builds and start DIVERSIFYING because half the challenge of this game is figuring out why you have a secondary profession - It's there to ALLOW YOU THE abilities that are either nonexistant or seriously hobbled in your primary line. --The preceding unsigned comment was added by User:64.230.31.252 (talk).

You aren't secondary monk for healing or regeneation <.< And *not* maxing Blood Magic is nothing but dumb in PvE. Finally, why scratch when you can either kill or help killing? I like diversity but I don't like simply underpowered skills that don't even have flavor. Ɲoɕʈɋɽɕɧ 10:54, 3 March 2009 (UTC)

This Elite skill is, in my opinion, one of the best in the game. Low energy cost and casting time. Armour ignoring, life stealing and lots of regen. Along with Awaken the Blood and 16 Blood Magic, this skill is awsome. Elvynd Asailight 12:56, 1 April2008

the regen is normal now i tested at isle and it acts totally normal

It surely became a farm elite, people farm champion points.--RedTeaCat 04:40, 3 June 2009 (UTC)

Nerfed?[edit]

Not rly. Fast cast Bspike gogo? This was a really lazy attempt. ~ WELL HELLO Chao 21:24, 18 September 2009 (UTC)
Changed the note about not being able to target spirits inside Well of Profane -- it could never target spirits in the first place. ~ WELL HELLO Chao 22:29, 10 November 2009 (UTC)

Icon[edit]

O hai dere Michael Jackson! --Curin Derwin 18:08, 12 July 2010 (UTC)

Vampiric Spirit (large).jpg
Wow yeah, the resemblance is uncanny! Apart from the cleavage. Did MJ have cleavage? I think there are some subtle clues that this isn't actually a man. All I can say is I don't recognise her and she's seductively tied up in silly string. Cirian 01:18, 25 July 2010 (UTC)
A little late but "silly string" = Scar Pattern. --Ravencroft0 07:39, 13 February 2011 (UTC)