Template:Mission rewards

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No campaign parameter specified. Try entering the name of the campaign first.
Your options are:
Prophecies
Factions
Nightfall

Usage[edit]

This template combines both {{Mission reward}} and the old {{Template:Mission Rewards}} into one template. It also provides functionality for Prophecies missions.

This template can quickly replace existing reward templates by:

  1. Changing the name of the template from the previous one
  2. Specifying the campaign immediately after the name
  3. Adding Reputation type awarded, and any unusual values for skill points gold etc.
  4. Adding any special notes underneath (such as on the Augury Rock and Divinity Coast mission examples below).
{{Mission rewards|<Campaign name [Prophecies, Factions & Nightfall]>
| Objective = Bonus Objective for mission
| Reputation = Allegance for mission <Luxon, Kurzick, Sunspear, Lightbringer>
| ObjNMstd = Bonus Objective requirements in Normal mode to receive Standard Reward
| ObjNMexp = Bonus Objective requirements in Normal mode to receive Expert's Reward
| ObjNMmstr = Bonus Objective requirements in Normal mode to receive Master's Reward
| ObjHMstd = Bonus Objective requirements in Hard mode to receive Standard Reward 
| ObjHMexp = Bonus Objective requirements in Hard mode to receive Expert's Reward
| ObjHMmstr = Bonus Objective requirements in Hard mode to receive Master's Reward
| XPNMstd = Experience Given for Standard Reward after completion in Normal mode
| XPNMexp = Experience Given for Expert's Reward after completion in Normal mode
| XPNMmstr = Experience Given for Master's Reward after completion in Normal mode
| XPHMstd = Experience Given for Standard Reward after completion in Hard mode
| XPHMexp = Experience Given for Expert's Reward after completion in Hard mode
| XPHMmstr = Experience Given for Master's Reward after completion in Hard mode
| GoldNMstd = Gold Given for Standard Reward after completion in Normal mode
| GoldNMexp = Gold Given for Expert's Reward after completion in Normal mode
| GoldNMmstr = Gold Given for Master's Reward after completion in Normal mode
| GoldHMstd = Gold Given for Standard Reward after completion in Hard mode
| GoldHMexp = Gold Given for Expert's Reward after completion in Hard mode
| GoldHMmstr = Gold Given for Master's Reward after completion in Hard mode
| PtsNMstd = Reputation Points Given for Standard Reward after completion in Normal mode
| PtsNMexp = Reputation Points Given for Expert's Reward after completion in Normal mode
| PtsNMmstr = Reputation Points Given for Master's Reward after completion in Normal mode
| PtsHMstd = Reputation Points Given for Standard Reward after completion in Hard mode
| PtsHMexp = Reputation Points Given for Expert's Reward after completion in Hard mode
| PtsHMmstr = Reputation Points Given for Master's Reward after completion in Hard mode
}}

Examples[edit]

Augury Rock[edit]

{{Mission rewards|Prophecies
| XPNMstd = 1,000 XP <br> 50,000 <sup>1</sup>
}}
<small>
:<sup>1</sup> Only for first time character ascension.
</small>
Normal mode Rewards
Mission 1,000 XP
50,000 1 XP
1 Skill-point-tango-icon-20.png
Bonus 1,000 XP
Hard mode Rewards
Mission 2,000 XP 500Gold 1 Skill-point-tango-icon-20.png
Bonus 2,000 XP 500Gold 1 Skill-point-tango-icon-20.png

1 Only for first time character ascension.

Divinity Coast[edit]

{{Mission rewards|Prophecies
}}
<small>
:<sup>1</sup> In Normal mode, for each Villager saved, the party shares {{cost|100}}
:<sup>2</sup> In Hard mode, for each Villager saved, the party shares {{cost|500}}
</small>
Normal mode Rewards
Mission 1,000 XP 1 Skill-point-tango-icon-20.png
Bonus 1,000 XP
Hard mode Rewards
Mission 2,000 XP 500Gold 1 Skill-point-tango-icon-20.png
Bonus 2,000 XP 500Gold 1 Skill-point-tango-icon-20.png

1 In Normal mode, for each Villager saved, the party shares 100Gold
2 In Hard mode, for each Villager saved, the party shares 500Gold

Vizunah Square[edit]

{{Mission rewards|Factions
| Objective = Completion time (minutes)
| ObjNMstd = >30
| ObjNMexp = <30
| ObjNMmstr = <25
| ObjHMstd = >40
| ObjHMexp = <40
| ObjHMmstr = <35
}}
Normal mode Completion time (minutes) Rewards
Standard >30 1,000 XP 100Gold 1 Skill-point-tango-icon-20.png
Expert's <30 1,500 XP 150Gold 1 Skill-point-tango-icon-20.png
Master's <25 2,000 XP 200Gold 1 Skill-point-tango-icon-20.png
Hard mode Completion time (minutes) Rewards
Standard >40 1,000 XP 200Gold 1 Skill-point-tango-icon-20.png
Expert's <40 2,000 XP 300Gold 1 Skill-point-tango-icon-20.png
Master's <35 3,000 XP 500Gold 1 Skill-point-tango-icon-20.png

Chahbek Village[edit]

{{Mission rewards|Nightfall
| Objective = Surviving recruits
| Reputation = Sunspear
| ObjNMstd = 0...1
| ObjNMexp = 2
| ObjNMmstr = 3
| ObjHMstd = 0...1
| ObjHMexp = 2
| ObjHMmstr = 3
| XPNMstd = 250
| XPNMexp = 750
| XPNMmstr = 1,000
| GoldNMstd = 20
| GoldNMexp = 30
| GoldNMmstr = 50
| PtsNMstd = 5
| PtsNMexp = 5
| PtsNMmstr = 5
| PtsHMstd = 50
| PtsHMexp = 50
| PtsHMmstr = 50
}}
Normal mode Surviving recruits Rewards
Standard 0...1 250 XP 20Gold 1 Skill-point-tango-icon-20.png 5 Sunspear promotion points
Expert's 2 750 XP 30Gold 1 Skill-point-tango-icon-20.png 5 Sunspear promotion points
Master's 3 1,000 XP 50Gold 1 Skill-point-tango-icon-20.png 5 Sunspear promotion points
Hard mode Surviving recruits Rewards
Standard 0...1 1,000 XP 200Gold 1 Skill-point-tango-icon-20.png 50 Sunspear promotion points
Expert's 2 2,000 XP 300Gold 1 Skill-point-tango-icon-20.png 50 Sunspear promotion points
Master's 3 3,000 XP 500Gold 1 Skill-point-tango-icon-20.png 50 Sunspear promotion points