Template:Mission rewards
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No campaign parameter specified. Try entering the name of the campaign first.
Your options are:
•Prophecies
•Factions
•Nightfall
Usage[edit]
This template combines both {{Mission reward}} and the old {{Template:Mission Rewards}} into one template. It also provides functionality for Prophecies missions.
This template can quickly replace existing reward templates by:
- Changing the name of the template from the previous one
- Specifying the campaign immediately after the name
- Adding Reputation type awarded, and any unusual values for skill points gold etc.
- Adding any special notes underneath (such as on the Augury Rock and Divinity Coast mission examples below).
{{Mission rewards|<Campaign name [Prophecies, Factions & Nightfall]> | Objective = Bonus Objective for mission | Reputation = Allegance for mission <Luxon, Kurzick, Sunspear, Lightbringer> | ObjNMstd = Bonus Objective requirements in Normal mode to receive Standard Reward | ObjNMexp = Bonus Objective requirements in Normal mode to receive Expert's Reward | ObjNMmstr = Bonus Objective requirements in Normal mode to receive Master's Reward | ObjHMstd = Bonus Objective requirements in Hard mode to receive Standard Reward | ObjHMexp = Bonus Objective requirements in Hard mode to receive Expert's Reward | ObjHMmstr = Bonus Objective requirements in Hard mode to receive Master's Reward | XPNMstd = Experience Given for Standard Reward after completion in Normal mode | XPNMexp = Experience Given for Expert's Reward after completion in Normal mode | XPNMmstr = Experience Given for Master's Reward after completion in Normal mode | XPHMstd = Experience Given for Standard Reward after completion in Hard mode | XPHMexp = Experience Given for Expert's Reward after completion in Hard mode | XPHMmstr = Experience Given for Master's Reward after completion in Hard mode | GoldNMstd = Gold Given for Standard Reward after completion in Normal mode | GoldNMexp = Gold Given for Expert's Reward after completion in Normal mode | GoldNMmstr = Gold Given for Master's Reward after completion in Normal mode | GoldHMstd = Gold Given for Standard Reward after completion in Hard mode | GoldHMexp = Gold Given for Expert's Reward after completion in Hard mode | GoldHMmstr = Gold Given for Master's Reward after completion in Hard mode | PtsNMstd = Reputation Points Given for Standard Reward after completion in Normal mode | PtsNMexp = Reputation Points Given for Expert's Reward after completion in Normal mode | PtsNMmstr = Reputation Points Given for Master's Reward after completion in Normal mode | PtsHMstd = Reputation Points Given for Standard Reward after completion in Hard mode | PtsHMexp = Reputation Points Given for Expert's Reward after completion in Hard mode | PtsHMmstr = Reputation Points Given for Master's Reward after completion in Hard mode }} |
Examples[edit]
Augury Rock[edit]
{{Mission rewards|Prophecies | XPNMstd = 1,000 XP <br> 50,000 <sup>1</sup> }} <small> :<sup>1</sup> Only for first time character ascension. </small> |
Normal mode | Rewards | ||
---|---|---|---|
Mission | 1,000 XP 50,000 1 XP |
1 | |
Bonus | 1,000 XP | ||
Hard mode | Rewards | ||
Mission | 2,000 XP | 500 | 1 |
Bonus | 2,000 XP | 500 | 1 |
- 1 Only for first time character ascension.
Divinity Coast[edit]
{{Mission rewards|Prophecies }} <small> :<sup>1</sup> In Normal mode, for each Villager saved, the party shares {{cost|100}} :<sup>2</sup> In Hard mode, for each Villager saved, the party shares {{cost|500}} </small> |
Normal mode | Rewards | ||
---|---|---|---|
Mission | 1,000 XP | 1 | |
Bonus | 1,000 XP | ||
Hard mode | Rewards | ||
Mission | 2,000 XP | 500 | 1 |
Bonus | 2,000 XP | 500 | 1 |
- 1 In Normal mode, for each Villager saved, the party shares 100
- 2 In Hard mode, for each Villager saved, the party shares 500
Vizunah Square[edit]
{{Mission rewards|Factions | Objective = Completion time (minutes) | ObjNMstd = >30 | ObjNMexp = <30 | ObjNMmstr = <25 | ObjHMstd = >40 | ObjHMexp = <40 | ObjHMmstr = <35 }} |
Normal mode | Completion time (minutes) | Rewards | ||
---|---|---|---|---|
Standard | >30 | 1,000 XP | 100 | 1 |
Expert's | <30 | 1,500 XP | 150 | 1 |
Master's | <25 | 2,000 XP | 200 | 1 |
Hard mode | Completion time (minutes) | Rewards | ||
Standard | >40 | 1,000 XP | 200 | 1 |
Expert's | <40 | 2,000 XP | 300 | 1 |
Master's | <35 | 3,000 XP | 500 | 1 |
Chahbek Village[edit]
{{Mission rewards|Nightfall | Objective = Surviving recruits | Reputation = Sunspear | ObjNMstd = 0...1 | ObjNMexp = 2 | ObjNMmstr = 3 | ObjHMstd = 0...1 | ObjHMexp = 2 | ObjHMmstr = 3 | XPNMstd = 250 | XPNMexp = 750 | XPNMmstr = 1,000 | GoldNMstd = 20 | GoldNMexp = 30 | GoldNMmstr = 50 | PtsNMstd = 5 | PtsNMexp = 5 | PtsNMmstr = 5 | PtsHMstd = 50 | PtsHMexp = 50 | PtsHMmstr = 50 }} |
Normal mode | Surviving recruits | Rewards | |||
---|---|---|---|---|---|
Standard | 0...1 | 250 XP | 20 | 1 | 5 |
Expert's | 2 | 750 XP | 30 | 1 | 5 |
Master's | 3 | 1,000 XP | 50 | 1 | 5 |
Hard mode | Surviving recruits | Rewards | |||
Standard | 0...1 | 1,000 XP | 200 | 1 | 50 |
Expert's | 2 | 2,000 XP | 300 | 1 | 50 |
Master's | 3 | 3,000 XP | 500 | 1 | 50 |