User:Aspectacle/GW2FactSheet
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A list of information known about Guild Wars 2 from various sources. It makes no claims to completeness nor to being completely accurate!
General[edit]
- No release date announced
- Public beta expected in the second half of 2008 - ref
- No subscription fee - ref
- Holiday events still
- Likely to be a Collectors Edition
- business model of regular expansions/campaigns to continue - [1]
- 'It was in active design and early R&D as of early 2007.' - [2]
Technical[edit]
- Continued support for OGW after GW2 release - ref
- No plans for console, still focused to deliver on the PC - ref
- No in-game ads - [3]
- "try to keep our system specs reasonable. We don't develop on highly-advanced systems, and we intend to make Guild Wars 2 as approachable as Guild Wars is." - [4]
- Will have higher system requirements then OGW - [5]
Servers & Persistence[edit]
- More persistence in the world, but instances will still be used. - [6]
- Events in instances could have an impact on the persistent world (?) - [7]
- 'explorable' areas as a persistent world, missions and a dungeon will be instanced - [8]
- Servers/worlds in game, players can transfer between these at will like districts. - [9]
- Player number cap not finalised "have to put the player cap in a way which avoids both abandoned and overcrowded areas." - [10]
- Event System which notifies all players in the zone that something big has happened. All players participating in a large event will be rewarded - [11]
- Trying to build cause and effect into the game - [12]
Movement[edit]
- Click to move will be removed from the game - ref
- Z-axis to be added
- Jumping! and other environment interactions - swimming or sliding - ref
- Target locking still in game - ref
- "environmental clutter will react should your weapon, intentionally or unintentionally, smash through it" - ref
- Players will still be able to "teleport" their character around the game world. No significant changes to character transport. [13]
Graphics[edit]
- rewriting portions of the engine in order to provide much greater detail - ref
- DirectX10 Supported but not required - ref
- Likely no graphical blood - [14]
Characters[edit]
- Different races (see below)
- Level cap will be increased, but a cap has not been stated but it could be as much as 100 or have no cap - ref
- Plateau of power in leveling system. "not going to require players to grind away their life to actually reach that plateau" - [15]
- No transfer of characters from OGW. Hall of Monuments can transfer some info and provide some items, including reserving character name.
- It is unlikely HoM achievements will have to go to a character of the same name GG 23/10/07
- Can still have multiple characters - [16]
- Don't have to choose between a PvP or PvE type character, A character can play anywhere - [17]
Parties[edit]
- Companions don't take a party slot
- Side-kick system like City of Heroes "I can do what my friends can do, regardless of our levels. It doesn't mean I can't play certain content because I'm not a high enough level yet" - ref
Companions[edit]
- assumed to be part of the character, making up for the characters weaknesses - ref
- customisable like heroes - ref
- can take a companion which doesn't take a party slot - ref
- If alone a player will be buffed instead - ref
Professions[edit]
- designed for solo or group play
- The primary and secondary professions system will be kept - ref
Skills[edit]
- Fewer skills which are less complex - ref
- Skills might have a different effect depending on the situation of the character. Jumping, surrounded by enemies... - ref
- Definitely have a skill number restriction, like the 8-skill-system. - ref
Races[edit]
- There are 5 confirmed player races; Human, Charr, Norn, Sylvari, Asura - ref
- More races to be announced/added to the game later - ref
- Races are to have different characteristics and also different abilities - ref
- Possible map access restricted depending on race (see lion's arch)
- Equal footing - ref
Human[edit]
- On the back foot in Guild Wars 2 ie fighting to survive. - ref
- Some still in the east of Ascalon in the Ebonhawke fortress. - ref
- Kryta a "last bastion of humanity". - ref
Relations[edit]
- Charr - obviously not friends with. No open war.
- Norn - ties but not trusted by the Norn
- Sylvari - Neutral
- Asura - Neutral
Charr[edit]
- Control Ascalon from the North to the Crystal Desert in the South to the Shiverpeaks in the west and Ebonhawke in the east. (?) - ref
- Militant - tribal - ref
- Divided into Legions or warbands which maintain rule - ref
- 4 legions - Ash Legion, Blood Legion, Gold Legion, and Iron Legion - ref
- Sharmans are lower class Charr citizens seen and dangerous and subversive - ref
- "underlying goal of every Charr leader to prove his own superiority, subjugate his fellows, and raise the banner of one legion above the rest" - ref
- Believe it is their destiny to rule Tyria - ref
Relations[edit]
- Human - obviously not friends with. No open war.
- Norn - pseudo-alliance
- Sylvari - Neutral
- Asura - Neutral
Asura[edit]
- Skills with magic and crafting - ref
- Now the best crafters in Tyria - ref
- condesending and confident, like to experiment for power and magic - ref
- Control neutral trade routes and try very hard to be neutral - ref
- Believe it is their destiny to rule the less intelligent races - ref
Relations[edit]
Good relations with all, Neutral
- Human - Good for heavy lifting
- Others - pawns in their schemes and experiments
Norn[edit]
- Territory in the far North, found throughout Kryta and in old Dwarven forts in the shiverpeaks - ref
- Individual strength and individualistic race - ref
- Can transform into a Bear form - ref which makes them stronger - ref
- At war with the dredge - ref
Relations[edit]
- Human - some ties but no trust
- Charr - pseudo-alliance
- Sylvari - Neutral
- Asura - Neutral
Sylvari[edit]
- Inquistive possibly naive - ref
- Born adult "as if awakening from a magical dream" and do not age - ref
- Special connection to others "the Dream of Dreams" - [20]
- learning before birth and communication
- hidden whispers behind this of unclear origin or meaning
Relations[edit]
Neutral and not as aware of racial issues as much as others. - ref
Enemies[edit]
Ancient Dragons[edit]
- Earthquakes in GWEN caused by awakening ancient dragons - ref
- Primordus, the first to awake, lives in caverns under Tyria - ref
- Another rose at/in Orr - ref
- Another is in Ascalon, which has corrupted Ascalon and its monsters further. - ref
- Much greater than Glint or Kuunavang - ref
- Have no interest in being nice to anyone - ref
White Mantle[edit]
- Still around in Kryta - ref
Centaur[edit]
- Still around in Kryta - ref
Dredge[edit]
- Fight with the Norn in the Shiverpeaks for land - ref
Guilds[edit]
PvP[edit]
- Entrance to the Mists and the 'Hero's Hall' to be at Lions Arch - [23]
- Two types; Structured and World PvP
World[edit]
- play characters of any level, using the skills that you have in your possession at that particular time. - [24]
- relaxed bridging point between PvE and structured PvP. - [25]
- large scale, no parties, could take place over a long period with people coming and going. - [26]
- Objective based - [27]
- In the Mists.
- Everyone in your world is fighting for the same team and matched up against other worlds - [28]
- "By achieving victories in these battles there will be benefits to your world," Strain said. "Bonuses, advantages, maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate." - [29]
- Shuffled every few weeks to make sure it is fair - [30]
- Never required to participate in World PvP but can "gain experience and progress your character" - [31]
- Design aim is to allow each character to be useful - [32]
Structured[edit]
- Like GvG in OGW - [33]
- A character is given "maximum level" with everything unlocked. - [34]
- Level playing field - [35]
Setting[edit]
- Set 250 years into the future of OGW
- Still going to try and tell a story - [36]
- story arcs, or bubbles rather than a monolithic story - [37]
- Try to make the world a place to hang out, have fun and explore - [38]
- No more "paving barriers you can't get across" - [39]
All setting from ref unless otherwise noted
Ascalon[edit]
- Humans but entirely pushed out of Ascalon by the Charr. The final stronghold in Ascalon is a fortress called Ebonhawke. Ebonhawke located to the east of the Tyria map (?).
- Ascalon City held by spirits loyal to King Adelbern.
- Has an Ancient Dragon
Kryta[edit]
- Human
- Constant conflict and turmoil
- Ruled by a queen and senate
- Many human refugees settled here
- Divinity Coast == capital
Lions Arch[edit]
- Pirate/mercenary town after flooding
- Neutral open to all races
- PvP home
Orr[edit]
- The city of Arah is the seat of power
- Orr has returned to Tyria through the return of an ancient dragon.
- Controlled by the dragon and undead minions
- This dragon and the minions prevent access to Cantha and Elona.
Elona[edit]
- Ruled by Palawa Joko
- Unable to access due to the Orr dragon cutting off land access
- Suggested that this area could be reopened at some time
Cantha[edit]
- Isolationist
- Players unable to access due to the Undead Corsair ships cutting of shipping.
- Suggested that this area could be reopened at some time
- Find some around Maguuma (?)
Other[edit]
All information in this section is from ref unless otherwise noted
Order of the Sunspears[edit]
- Essentially wiped out of Elona.
- Spread to different continents. How significant they are in Tyria is unclear
Order of the Whispers[edit]
- Still exists
- work in Kryta and with the Ascalonians and maintain contact with Elona
- Saved knowledge of ancient human history which is now hidden in the shiverpeaks
Dwarves[edit]
- Scattered race very rare to see
- Made of stone and earth (?)
Gods[edit]
- The Human Gods (Melandru, Balthazar, Dwayna, Lyssa, Grenth) have been largely silent for 2 centuries. It is unlikely they will be as influential in GW2.