User talk:Gordon Ecker/Archive 1

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Enhancement

Could you read Talk:Enhancement before making any further changes. - - BeXoR 16:24, 9 February 2007 (PST)

Sorry, I've never seen the term "enhancement" in-game. -- Gordon Ecker 16:35, 9 February 2007 (PST)

Adding creatures

Hi, I don't wanna put you off, but have to ask you: Have you read the header note on the main page? If we decide on a change in the creature formatting, will you update all the creature articles that you've already created? --Tetris L 23:22, 13 February 2007 (PST)

Yeah, I've read it, and I intend to update them once style and formatting is finalised. -- Gordon Ecker 23:28, 13 February 2007 (PST)
Hehe, I know you're a reliable "crusader", if you know what I mean. :) --Tetris L 00:55, 14 February 2007 (PST)

Miscellaneous

Is there a better word for it than that? I was sure there was a term for it, but it's lurking in the corner of my mind and wont let me catch it. - BeXoR 07:00, 14 February 2007 (PST)

Assorted? Variety? --Dirigible 07:27, 14 February 2007 (PST)
Are any of these helpful? — 130.58 (talk) 07:31, 14 February 2007 (PST)
Oops I should have been more specific. "Miscellaneous <weapon>" in reference to weapon skins that aren't bound to a profession or specific attribute. I can't remember the term that is used for them. - BeXoR 07:34, 14 February 2007 (PST)
Universal?--Aratak 07:36, 14 February 2007 (PST)
You mean like Platinum Staves? What about something like "cross-attribute" or "cross-profession"? Or how about "general," "generic," or, as Aratak suggested, "universal"?
I don't think universal fits, because some are available for only 1 or 2 professions, and no wand will have a warrior or ranger attribute. Cross-profession suits and it probably the term I'm thinking of, but is too unwieldy. I dunno about the others. Check out Miscellaneous on Focus item or Wand to see examples. Miscellaneous seems so random, but I can't think of anything better. :S - BeXoR 07:48, 14 February 2007 (PST)
Mmm cross profession don't fit well since we would then have a cross attibute category since like you said some staff are bound to different attibute from the same class.--Aratak 07:53, 14 February 2007 (PST)
Various attributes. I think it doesn't implied that is all the attribute that have this weapon but tell you that it come in many form.--Aratak 08:06, 14 February 2007 (PST)
Candy Cane Wands / Staves don't really fit into variable / various attribute. "Other Staves" might work. I don't think we ever formalised a term on GuildWiki. -- [[user:Gordon Ecker|]] 17:41, 14 February 2007 (PST)

Unique items quick references

Very nicely done, if I may say so. :) --Dirigible 19:17, 16 February 2007 (PST)

Thanks. -- Gordon Ecker 19:17, 16 February 2007 (PST)
Very nice indeed, you're doing a wonderful job Scourge 00:36, 20 February 2007 (PST)

Definitely, nice job on the quick references. However, I was never satisfied with the tendency in Guildwiki to show "near replicas". If something is HCT of all skills 10%, then a HCT of <attribute> 20% misses the mark. I've been adding unique items as "no replication" unless they can be created exactly. I'd also like to change the references on the quick reference tables to reflect this, but thought I'd see if anyone agrees with me first. --Rohar (talk|contribs) 08:46, 31 March 2007 (EDT)

Human

Are you done with your edits to the new human article (located at Talk:Human/Temp)? If so I'll move it over, otherwise I'll wait until you're done. --Rainith 23:04, 16 February 2007 (PST)

Yeah. -- Gordon Ecker 23:13, 16 February 2007 (PST)

User Pages

Hi, I've been going through the Special:Listusers since the Guild_Wars_Wiki:User_page policy has been ratified, and you might want to take a look at the section titled "Main User Page Restrictions." Your main page breaks the part regarding page length (it seems to be about six to seven times as long as the limit). Might I recommend a separate for your characters/achievements? Eh, up to you. Just thought I'd make sure you knew the policy =) Pepe talk 15:04, 22 February 2007 (EST)

It's trimmed down to 3 pages now. -- Gordon Ecker 17:33, 22 February 2007 (EST)
At 1280 resolution your page is still more than 2 scrolls. - BeXoR 10:00, 23 February 2007 (EST)
It was barely under 3 pages for me. I guess it's because I use a small font size. It should be well within the limit now. -- Gordon Ecker 18:37, 23 February 2007 (EST)
I think it is, but your code messed up and was pushing the coloured boxes sideways. I added in a clear template for you and it seemed to fix it. - BeXoR 00:38, 24 February 2007 (EST)
Thanks, I was trying to remember which template prevented floating boxes from colliding with sections below them. -- Gordon Ecker 00:42, 24 February 2007 (EST)

Nav boxes

Hi, just wanna ask. How come you're not using • as a separator? It's because GWiki uses it? I think it looks more elegant compared to | as a separator. Also, for the "Areas of some region" templates, how about merging the "Mission outposts" and "Outposts", or dropping the "Missions" altogether. I just think most of the nav boxes are unnecessarily tall. -- ab.er.rant 22:32, 23 February 2007 (EST)

I just copied the formatting from template:Areas of Ascalon (Pre-Searing). I don't mind changing the formatting, but I think I'll wait until I get more feedback. -- Gordon Ecker 22:54, 23 February 2007 (EST)
Hmm... ok, maybe I'll push for formatting discussions first. -- ab.er.rant 23:18, 23 February 2007 (EST)

STDT

Is the current STDT working any better for you? There's no way to force internal borders in internet explorer, as far as I could find out, so I left it as the old 3d type shape. Firefox users get the full design effect though. Do you have any ideas? I use LCD too, and despite the lines being very faint, I could get used to them, and I think the thinner borders look better (heck, that's why they get used in the default page design). - BeXoR 21:22, 26 February 2007 (EST)

The current template works fine for me. I'd also be okay with grey borders like the main page has. -- Gordon Ecker 21:33, 26 February 2007 (EST)
Well, the current template will only change the outside border for IE. The only way around it is to specify a border color for every cell, which is what the main page has. It's all very complicated for me, because I have a memory problem where I forget things pretty much instantly after I do them. I've tested all the different ways to have the template and the current way is the only one that worked for both browsers (well it works for FF, but in IE to get the thin internal borders is with border-collapse, and if you use that specifying cell border colors doesn't even work properly). I cant figure out a way to get it to work properly, but maybe someone else would be able to figure it out. Curse internet explorer. :P Anyway, the basic thing is, I can get it to work fine in FF in a few different ways, but the current way is the only way that will make the borders visible for IE. All the other things I tried resulted in the pale pale borders. - BeXoR 21:44, 26 February 2007 (EST)
Yeah, I thought you meant switching to grey borders for non-IE browsers. As for Internet Explorer, I hate it and only use it for editing, so I don't really have much of an opinion about how things show up in it. -- Gordon Ecker 21:57, 26 February 2007 (EST)

Canthan New Year article

Check it out now, I hope I did it all correctly *prays* -- Scourge 06:11, 27 February 2007 (EST)

Thanks. -- Gordon Ecker 06:14, 27 February 2007 (EST)

Venta Cemetery

I did Venta Cemetery a few times over yesterday. Because of the note you put on the mission page about the colours corelating to the speed of the countdown I actually looked and noted the different colours. I noted that there was a light torquoise colour also, but didn't manage to place its speed relative to the others. Do you have any idea? Otherwise I'll do the mission over and figure it out. Thanks! --Aspectacle 22:26, 1 March 2007 (EST)

I think I might've mistaken turquise for grey. -- Gordon Ecker 22:31, 1 March 2007 (EST)
Nope, definitely a grey too (either that or I'm crazy - you can't rule that out). I need to find a stop watch. :) --Aspectacle 22:39, 1 March 2007 (EST)
Yeah, the cyan / turquoise / teal appears to be faster than green but slower than blue. -- Gordon Ecker 21:20, 7 March 2007 (EST)

Question

Hi, I'm leaving this message here because I found your name on the Bestiary/NPC... formatting talk pages @ GuildWiki. We're currently trying to create a formatting guide for it here as well, but so far without sufficient response. I'd appreciate it if you could drop by and leave your comment(s). Initial discussion started here, but is continued here. Thanks in advance ;). --Erszebet 09:41, 5 March 2007 (EST)

Nav Box Size

Gordon, I've been looking at the Nav Box templates and imo they seem a bit big. Could you take a look at User:CoRrRan/Sandbox and tell me what you think of my minor modification? --CoRrRan 22:16, 8 March 2007 (EST)

It looks good. Gordon Ecker 22:47, 8 March 2007 (EST)
Alright, I'll try to update them all tomorrow. --CoRrRan 23:19, 8 March 2007 (EST)

Sunspear Rebirth Signet

Sorry, I couldn't help but have a good laugh at that one :P -FireFox File:Firefoxav.png 18:33, 12 March 2007 (EDT)

Yeah, I can't believe I missed that part of the skill description. -- Gordon Ecker 18:51, 12 March 2007 (EDT)

GWW:USER

Your page is getting too long. It's over the length requirements. - BeXoR 00:05, 19 March 2007 (EDT)

Okay, it should be small enough now. -- Gordon Ecker 00:22, 19 March 2007 (EDT)
This is totally arbitrary. This page was under 38k including images. There's not some kind of foreign scrolling tax that I'm unaware of, is there? -- Dashface 00:25, 19 March 2007 (EDT)
Yep, there is a length limit. Take another look: GWW:USER MisterPepe talk 00:43, 19 March 2007 (EDT)
We are already having this discussion on another talk page. -- Dashface 00:55, 19 March 2007 (EDT)

Predictions

Since GW:EN seems is going to take us back to Ascalon, Maguuma and the Shiverpeaks, it seems you can cross out these two also, I think.

  1. Like Nightfall, campaign 4 will involve travel to somewhere outside of Tyria.
  2. Likely regional / cultural themes: the Americas, India, Scandinavia.

--Dirigible 04:32, 21 March 2007 (EDT)

Not necessarily. The final battle against the Great Destroyer could take place outside of Tyria, and the Charr, Norns, Asuras and Sylvari could be loosely based on human cultures. The Dwarves also have some nordic influences. -- Gordon Ecker 04:51, 21 March 2007 (EDT)

Weapon Locations

I noticed you have offered your opinions regarding locations and I would like you to change/add anything I might have missed or that you think should be added to make the section more concise. — Gares 10:47, 21 March 2007 (EDT)

GWW:IMAGE

Gordon, there was some confusion about your recent edit to GWW:IMAGE regarding image contrast. See Guild Wars Wiki talk:Policy/Images#Rules of thumb. I updated the page tonight with a bunch of updates based on the new licensing terms and the installation of ImageMagick. I removed your note about image contrast, but please add it back if you see fit after reading the comments on the talk page. --Rainith 02:07, 25 March 2007 (EDT)

definition lists

Hey Gordon, I noticed you added some parameters to the skill formatting article in the progression section. The code you used was this:

 :attribute; the attribute of the skill

This doesn't do anything, I think you might have meant to do this:

 ;attribute: the attribute of the skill

I just thought I would let you know for future reference! LordBiro 05:06, 31 March 2007 (EDT)

Zippy

Hey, you added a miniatue called Zippy to the miniature page... Could you also add the Zippy-Page itself so that we can get some information about it? I've never heard of that pet. --89.56.42.179 10:25, 1 April 2007 (EDT)

It's a miniature rollerbeetle, only 100 were awarded to the top 100 racers during the new year event. --Lemming64 10:26, 1 April 2007 (EDT)

Attribute limits

Hey Gordon, I thought I would double check with you since you added the notes about the use of the maximum parameter of {{Skill progression}}.

I've created a separate template, {{Skill progression limit}}, that figures out what the maximum of a given attribute is. Could you have a look at it and let me know if there are any exceptions that I'm unaware of? I based the template on the table(s) in Guild Wars Wiki talk:Formatting/Skills#Maximum attribute levels, so if that's wrong then my template is wrong too :P LordBiro 12:30, 5 April 2007 (EDT)

I think it covers everything. -- Gordon Ecker 19:44, 5 April 2007 (EDT)

UAX

Congrats! :) --Dirigible 04:59, 6 April 2007 (EDT)

Hero armor

Can't we keep the Hero armor to the Hero armor article and not have it in the profession indexes (Like Warrior armor)? The Hero armor article is even linked in the index pages navbox. The information becomes redundant and hard to update. - Anja Astor Anja Astor (talk) 05:44, 13 April 2007 (EDT)

Sure, I'll revert the edits. -- Gordon Ecker 05:49, 13 April 2007 (EDT)

Copyvio

Why are you placing copyvio tags on the dungeon pictures? Logic dictates that Kotaku didn't buy those images for use from ANet. Therefore we are allowed to use them as we please on the official wiki because ANet has said we are allowed to use any ANet copyright material within the wiki, provided we use the appropriate {{arenanet}} tags. =\ I don't see the reasoning, I really don't. - Shield-Logo-Mini.gif Drago 00:29, 14 April 2007 (EDT)

There could still be some kind of short-term exclusivity agreement. The Kotaku screenshots fall somewhere in the grey area between magazine scans and screenshots off the official website. -- Gordon Ecker 00:37, 14 April 2007 (EDT)
Agreements with ANet are not our concern. Those pictures are ANet property, agreements or not, and no magazine can stop ANet from allowing exclusive content onto their officially hosted wiki. - Shield-Logo-Mini.gif Drago 01:38, 14 April 2007 (EDT)
Mike O'Brien providid explicit permission to use all images on the official site. I'm not aware of any official statements regarding magazine scans or screenshotes from third party news sites. Anyway, I think this discussion should be continued at Guild Wars wiki talk:copyrighted content. -- Gordon Ecker 01:52, 14 April 2007 (EDT)


If you think something is a copy of GuildWiki, can you check carefully first please? Specifically, you tagged the chart for Fast Casting, which I made independently and did not copy from GuildWiki: even a glance should show you the differences between the two charts, demonstrating that they are not the same picture, and thus not a copyright violation. --Ellisthion/talk 09:23, 10 May 2007 (EDT)

Sorry, it was pretty late when I made the comparison, and I was probably tired. -- Gordon Ecker 19:28, 10 May 2007 (EDT)
No problem, it happens :-) -Ellisthion/talk 21:16, 12 May 2007 (EDT)

GuildWiki technical issues

Hey man me too, I cant edit anything. Its Readem. 75.162.231.229 23:15, 17 April 2007 (EDT)

Bahnba's Scepter

Hey Gordon. You revered my quick reference changes to elementalist quick reference and the item itself. This item Halves CASTING time of the items attribute, which can be added with a Focus Core of Aptitude, the "Seize the Day" inscription gets you the E+15 ER-1. This item is replicable. If it were a Halves Skill Recharge mod, then you would be absolutely correct. --User Rohar icon.jpg Rohar (talk|contribs) 07:14, 8 May 2007 (EDT)

How embarrassed am I :(. I was focused on focus items. My sincerest apologies. --User Rohar icon.jpg Rohar (talk|contribs) 11:33, 8 May 2007 (EDT)
Well you were right about Setikor's Scepter. :D -- 16:21, 8 May 2007 (EDT)

quite humorous

This user believes that a party comprised primarily of heroes, with human party members from any combination of unpopular professions, should be able to realistically complete any quest or mission. - I totally agree and just wanted to say thank you for the chuckle. Sincerely. :) - Thulsey User Thulsey good.gif - talk 07:05, 1 June 2007 (UTC)

Boss Note

Is this boss note really neccessary? No where are the game bosses ever considered, or mentioned to be "final bosses". Why should there be a note stating that they aren't "final bosses". This can even be refuted for say.. Shiro who *is* technically a final boss for Factions. If anything you'd best saying that these 'bosses' do not count as bosses in typical Guild Wars sense in that they cannot have skills captured from them. -- User Outpost Ky.jpg Outpost (talk | contrib) 00:28, 17 June 2007 (UTC)

There isn't a note saying they aren't "final bosses", just that they aren't bosses from a game mechanics perspective. People have incorrectly categorized them as bosses on the other wiki in the past edit: and Varesh's forms were miscategorized on this wiki. -- Gordon Ecker 00:31, 17 June 2007 (UTC)
There may be a better way of putting it then, instead of involving an outside wiki. But I see where you're coming from. -- User Outpost Ky.jpg Outpost (talk | contrib) 00:33, 17 June 2007 (UTC)
Maybe. On Guild Wars Wiki talk:Formatting/NPCs I suggested deciding on a term for boss-like foes. -- Gordon Ecker 00:42, 17 June 2007 (UTC)

Prestige armor

Is used by Emily when she was uploading armor image names here, why are you calling it unofficial? --Karlos 22:25, 18 June 2007 (UTC)

Sorry, I hadn't seen it in the update notes or in-game dialogue. -- Gordon Ecker 23:04, 18 June 2007 (UTC)
Anyway, I would consider prestige armor a "semi-official", because it is used and aknowledged by at least one ANet employee, but does not have any special meaning distinct from its common English meaning, unlike damage. -- Gordon Ecker 00:55, 19 June 2007 (UTC)

Skill trainers

I want to reformat the skill trainer lists and get rid of that awful skills trainer1 template. Any objections before I begin? - BeX 12:03, 23 June 2007 (UTC)

Nope. -- Gordon Ecker 22:45, 23 June 2007 (UTC)

Explosive Growths

Howdy... You edited the page for Explosive Growths on GWiki to say that the game says they are spirits. Are you sure about this? I just want to confirm that part. Thanks. --Karlos 00:11, 27 June 2007 (UTC)

It's the error message I got when I tried to inflict a condition on one (probably Bleeding with Screaming Shot). I know that Corrupted Scales provide the same spirit error message, but aren't considered spirits by Spirit Walk. Since there haven't been any comments about Edge of Extinction no longer working against Urgoz, I suspect that they are not spirits, but have a "hex and condition immunity" flag set, which produces the error message. IIRC Shadow Form used to produce the Spell Breaker error message. -- Gordon Ecker 00:23, 27 June 2007 (UTC)
The reason I ask is that, Reed Stalkers are non-Fleshy (do not bleed or leave corpses), but are hexable. So, my question is really, are you certain it said "target foe is a spirit"? Because, when I noticed that non-fleshiness today in the Black Curtain, I started thinking that the Explosive Growths are probably derived from these Reed Stalkers. So, my question is, are you certain it said that they were spirits, or just that you could not make them bleed? I'll try and bring a hex to try on them next time we do Urgoz. --Karlos 00:49, 27 June 2007 (UTC)
It was ages ago, but I think the error message said spirit. -- Gordon Ecker 01:32, 27 June 2007 (UTC)
You are correct, I got the spirit message when I tried to hex it. I'll post the screenshot later. --Karlos 06:00, 27 June 2007 (UTC)