User talk:Linsey Murdock/Questions2

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Quests where you have to collect trophies

Some examples of the quests I mean: She Hungers, Sticks and Stones, Last of the Breed.

The first is ridiculously easy to complete, the second doesn't take too long if you don't mind farming the monoliths in the Sulfurous Wastes for shards, and the 3rd I've only just completed after having the quest in my log for MONTHS because giant tusks seemed to drop so infrequently.

I guess I'm asking why the inconsistency between these sorts of quests? Given that it appears to be ok for any heket to drop their juicy legs while She Hungers is active, how come the other two quests (and similar ones) don't act in the same way? It seems even crazier, when I consider that heket are probably more plentiful and easier to farm than the monoliths and grey giants are...
--BramStoker (talk, contribs) 14:05, 30 July 2007 (UTC)

Last of the Breed is bugged - when you show the Tusks to the NPC, he does not take them from your inventory. So if you have multiple characters to do that quest with, you may use the same 3 tusks for everyone. Not exactly a bug I would like to see fixed, though : D However I agree, I don't like this kind of quest (Last of the Breed and Sticks and Stones) that require you to farm random enemies looking for a drop that you may or not get. She Hungers is, to me, perfect in that regard - it's not a matter of luck; you know that, if you kill these enemies, you will get what you need. Erasculio 15:27, 30 July 2007 (UTC)
Even better, do She Hungers with Desperate Measures and let the harpies do all the work. When the dust clears you'll have more heket legs than you'll know what to do with. But, yeah, Last of the Breed is a pain to get the trophies for. I finally had to wurm solo some giant groups in The Ruptured Heart to get them. --Valshia 18:49, 30 July 2007 (UTC).
Editing to add: That was before the new loot scaling. It'll be a lot slower now to farm tusks. --Valshia 18:54, 30 July 2007 (UTC)
The Last of the Breed quest was fixed recently. Last time I went with Giant Tusks she took them from me. The only really hard one is sticks and Stones. I have accumulated over 20 Giant Tusks without ever farming Giants. Just questing and mapping and getting my characters through. I am sure if someone wants to farm them, they can get a LOT of Tusks easily. Sticks and Stones is NOT living up to that standard. I am always way short on Inscribed Shards because the number required is much higher (10 Shards versus 3 Tusks). --Karlos 19:29, 30 July 2007 (UTC)
I have 2 Elonian GMC's and did all the Desolation quests with those two characters. All I have to say is my luck in getting tusks was quite different than yours. On the other hand, farming A Show of Force supplies more than enough shards. --Valshia 19:50, 30 July 2007 (UTC)

(Reset indent) Last of the breed must have reverted during a recent updated then: I collected on it earlier today and retained the tusks. Players shouldn't have to resort to tricks and farming to collect these trophies just for a quest. It's pretty clear from above that experience of drops varies widely, certainly, my normal playing (in the desolation) got me more shards than tusks. --BramStoker (talk, contribs) 20:15, 30 July 2007 (UTC)

The difference between She Hungers and Sticks and Stones is that one is looking for an actual trophy item and the other is looking for a quest item. The difference between a quest item and a trophy item is that trophy items drop off of monsters all the time regardless of what quests you are on and a quest item only drops when you are on the quest. It really is a case of two different quest types and the decisions made by the designer when writing the quest. - Elementalist-icon-small.pngLinsey talk 18:56, 1 August 2007 (UTC)

Thanks and Bahltek

moved to User talk:Linsey Murdock/Lore1

Mallyx, revisited...

It has been over a week and Mr.Curtis Johnson has not responded on Mallyx's talk page. I know this is not your problem, but is it possible to get any kind of feedback as to whether he has even seen the talk page, is aware of the problem or even cares that 11 pages worth of discussion on Guru is saying Mallyx is irrevocably broken? If you can't follow up or if he does not want to be bothered, that's fine. I was just hoping for more responsiveness to the issue. I understand this is not your area and if you do not wish to be involved any further, your help up to this point is still very much appreciated. --Karlos 23:13, 1 August 2007 (UTC)

As I said, Curtis was out of the country and had his first day back just this Monday. After two weeks of being away, the work tends up pile up quite a bit hence why I warned you that it would most likely take a while for him to respond at all. I know that this has been a bit of a distressing issue for a lot of people since the fix to that bug and it can be frustrating to not get any kind of response immediately. Please have some patience. Curtis has a lot on his plate right now with the release of GW:EN fast approaching (as do we all up here) so it could be quite a bit longer before he even has time to think about the issue much less head a discourse on a possible fix. Try to cut us a little slack as we are all on a deadline now. Thanks. - Elementalist-icon-small.pngLinsey talk 23:51, 1 August 2007 (UTC)
Bringing up bugs and broken things in the game is great, but keep in mind we are often working on many projects and responding and posting on the wiki is stuff we do in our free time, demanding that people post and respond can really discourage people from spending their free time to post, so please understand we can't respond to everything thanks. ~Izzy @-'---- 23:58, 1 August 2007 (UTC)
Apologies for misreading your earlier note. I thought he was coming back sometime last week, not this week. I'll wait some more. I understand the rush of work just before shipping a new product, shipped .NET myself. :)
The ability to approach Devs directly with questions and concerns is much appreciated, you can be very sure of that, Izzy. I misunderstood the time frame I was looking at, that is all, and I am sorry about that. --Karlos 00:19, 2 August 2007 (UTC)

Ancient lore question...

moved to User talk:Linsey Murdock/Lore1

DoA

How much do you know about the original intentions of the developers regarding this zone? Most, if not all, groups I see use the standard tank-nuke-heal thing to beat it. Was there ever any intention of having the players able to fight and defeat the mobs there in open ground WITHOUT using body-block/landscape-block techniques? Was it designed to require those techniques? Counciler 03:01, 10 August 2007 (UTC)

No it was not, and I have been able to successfully fight there with out the tired old tank-nuke-heal. It is possible but people don't like to branch out a whole lot. Anyway, I was not involved in the design of that area so I can't comment on it a whole lot. - User Linsey Murdock sig.jpgLinsey talk 07:30, 10 August 2007 (UTC)
Well that is comforting to know that it is indeed possible. Are there any plans in the works or on the shelves for revamping it to be more... 'average player worthy'? I don't mean average as in making it for non elite players. I mean average as in people who don't want to play the obsidian tank, bonding monks, echo nukers combo. Counciler 19:16, 10 August 2007 (UTC)
I know I'm not Linsey, but I have the feeling they just did that. Me and some other players have been through DoA recently, and between the huge "nerf" there (reduced the damage of Enraged, removed environment effects on Normal Mode, and so on) and the PvE only skills, you don't really need that kind of party. We did some areas without big problems and without an elementalist in our group, for example. Erasculio 19:23, 10 August 2007 (UTC)
Just out of interest, why are elite missions non-hench zones. I get that they're supposed to be difficult and elite, and henches would be practically impossible and even if doable, definitely slow; but if I want to spend 6 hours with henches doing a 1.5 hour 8 man mission, why don't I get the option to try? Sadie2k 18:03, 15 August 2007 (UTC)
I think it's because we wanted to encourage players to play with other people instead of just AI. - User Linsey Murdock sig.jpgLinsey talk 19:14, 15 August 2007 (UTC)
Wow, I hope that isn't going to be one of the main ideas behind GW:EN or GW2. Best thing about GW up to now is that if you want to play at 3am when there is nobody around you can. Sadie2k 10:39, 16 August 2007 (UTC)
Actually, if you read the section on public quests here on my talk, you'll see that this barrier for entry is not something we want to repeat. We know that a lot of players like to solo and we will be allowing that ability a lot more in GW2. - User Linsey Murdock sig.jpgLinsey talk 18:44, 16 August 2007 (UTC)
You will get 10 new heroes with GWEN and you can take one "hero" in GW2 (who does not count to group size).. So I don't think this will change that much.. poke | talk 13:34, 16 August 2007 (UTC)
Yes there are 10 new heroes in GW:EN and we are considering a companion system for GW2 - User Linsey Murdock sig.jpgLinsey talk 18:44, 16 August 2007 (UTC)

Linsey

moved to User talk:Linsey Murdock/Lore1