User talk:Pyron Sy/Cartography Made Easy/Archive
Links[edit]
Can anyone upload these files to another location? The rapidshare links don't seem to work for me.--The preceding unsigned comment was added by User:202.7.166.165 .
- I've added a second set of links to the main page, as well as the Canthan files.--Pyron Sy 19:51, 5 August 2007 (UTC)
- I'll be happy to host them permanently on my domain - it's not doing anything else currently, so I might as well make some use out of it. Here are the links if you want to put them on the other pages:
- http://www.gwchecklist.com/Tyria_Cartography_Made_Easy.zip
- http://www.gwchecklist.com/Cantha_Cartography_Made_Easy.zip
- http://www.gwchecklist.com/Elona_Cartography_Made_Easy.zip
- —Dr Ishmael 15:08, 6 August 2007 (UTC)
Bugs[edit]
I just loaded the mods up to see what they look like, and I must say, very good job on them. Unfortunately, I noticed quite a few bugs that they introduce, as well. I assume that for the most part there's nothing you can do and keep the mods working correctly, but I'll point them out anyway.
- With any of the mods loaded, the shadows that characters cast sometimes get "blocky", covering the entirety of the ground texture that they are standing on. Examples [1], [2], and [3]. Some ambient lighting/shadow effects are also affected.
- With any mod, the transparency on the other continents' maps is modified.
- With all three mods loaded at the same time, really wiggy stuff starts happening. The maps get overlaid on the entire screen, I saw it in Lion's Arch and Kamadan, and in Kaineng my character's shadow was totally fubar.
—Dr Ishmael 16:29, 6 August 2007 (UTC)
- Gah, here I was trying to be helpful and instead I end up looking silly - I just now saw that you already mention "glitches" under Known Issues. However, I didn't notice that switching to another application and back fixed any of them for me, though. I'll have to check again later. —Dr Ishmael 18:15, 6 August 2007 (UTC)
- These issues are inherent to using Texmod, as I've had similar issues using mods such as GWPickup. As far as the transparency affecting all continents, that is due to the "No fog" portion of the mod. Since the fog transparency is the same throughout the game world, all fog will be affected by it. I had forgotten this, and will add it to the Known Issues section.--Pyron Sy 21:13, 6 August 2007 (UTC)
- I figured that's what it was. Nothing really game-breaking except for the full-screen map overlay, which I haven't been able to reproduce since then, interestingly enough. —Dr Ishmael 22:31, 6 August 2007 (UTC)
- These issues are inherent to using Texmod, as I've had similar issues using mods such as GWPickup. As far as the transparency affecting all continents, that is due to the "No fog" portion of the mod. Since the fog transparency is the same throughout the game world, all fog will be affected by it. I had forgotten this, and will add it to the Known Issues section.--Pyron Sy 21:13, 6 August 2007 (UTC)
I seem to have a problem loading any of the 3 Cartography Made Easy mods. I can run texmod which I just downloaded so unless there is another source with a newer version of it than on this wiki then it would be the latest version. However I can choose the GW.exe file as per the instructions and click run and GW will run if no mod was added to the section for them. However when any of these 3 mods are present GW does not load and an error message D'oh which I understand is a blanket error message until texmod is properly coded with defined errors. What I am wondering is if this is a problem for everyone or if there is something specific to me or a group of people that prevents us from using these mods.
While using Texmod to run mods for Guild Wars, graphical errors are going to happen. I have found that all of the bugs can be fixed without mapping by just going to the options menu and turning the graphics level down, and then turning them back if you wanted.
Missed areas[edit]
Took a look around my maps, found some bits I'd uncovered that were darkened on the mod. Thought it might be helpful, so I took screens: http://rapidshare.com/files/47431991/carto.zip.html - Tanetris 04:32, 7 August 2007 (UTC)
- Awesome. You've got me up to 99.7 to 99.9... I don't think the last couple are going to make it for me though. Curses! Thanks though 82.0.165.189 18:53, 20 September 2007 (UTC)
Have these missed bits been added to the mod yet? 84.147.223.221 18:51, 1 October 2007 (UTC)
Great mod! I also found a few tiny missing black spots all around Elona. Here are screenshots from them: http://www.wombaz.de/gw/ 84.176.250.71 00:12, 30 October 2007 (UTC)
Explorable or not[edit]
Are areas like this explorable [5] or not? ~~Brodly 10:30, 7 August 2007 (UTC)
- Yes, they are explorable. Any area of the fog that isn't black underneath is explorable. If there is a high concentration of colored fog in an area, it is still explorable. However, that particular spot is one our mapper missed on his, and will be corrected in the next edition.--Pyron Sy 20:45, 7 August 2007 (UTC)
- There are more, I got another one between Naphui Quarter and the Vermin Part of Xaquang which I can't reach ~~Brodly 22:01, 7 August 2007 (UTC)
- I'm fairly sure I've seen some areas of colour like this which, when still under the fog (rather than the solid border colour), were black. Meaning that you can't explore them. Unfortunately, once they've changed to the border colour, it's impossible to tell whether the map underneath is black or not. 82.0.165.189 10:31, 19 September 2007 (UTC)
- Some are, some arent its just a graphical issue of the fog border overlapping on itself -- Trackr 23:16, 13 October 2007 (UTC)
- I'm fairly sure I've seen some areas of colour like this which, when still under the fog (rather than the solid border colour), were black. Meaning that you can't explore them. Unfortunately, once they've changed to the border colour, it's impossible to tell whether the map underneath is black or not. 82.0.165.189 10:31, 19 September 2007 (UTC)
- There are more, I got another one between Naphui Quarter and the Vermin Part of Xaquang which I can't reach ~~Brodly 22:01, 7 August 2007 (UTC)
GW:EN[edit]
The Tyria one shows where the explorables in EotN will be, if you're interested. 69.40.46.216 15:51, 12 August 2007 (UTC)
- It also seems to show a load of bits that are -next- to Prophecies explorable zones, but aren't explorable. Confusing me! Ah well. 82.0.165.189 16:00, 25 August 2007 (UTC)
- Is there any say about when/if they're still gonna upgrade the mod? i'm working on my tyrian explorer but it seems like im not even using the mod, having to hug the walls in the bugged areas like around dragons gullet and nolani...
Help?[edit]
I'm just wondering, are there any special things that I should be doing to activate this mod? I see no change to my map whatsoever, though I have followed the instructions on http://wiki.guildwars.com/wiki/Guide_to_modifying_in-game_graphics#Running_a_Mod and have tested whilst in Elona in places I know I haven't explored... my map doesn't change whilst in or out of a town. Are there any additional instructions that I haven't found? Did a recent update kill this? (oh, and are there any md5 sums of the mods?) Many thanks!
- It's working fine for me, and it doesn't matter where you are, it should show up on both the M and U maps. Are you sure you loaded the Elona mod? There's a different one for each continent. —Dr Ishmael 21:09, 14 August 2007 (UTC)
- Yep, elona mod... though my laptop was running minimum graphics (fastest) setting. Bumped it up to max and nothing happened. Should I need to map somewhere for this to become active? Is there a command to make it work? Would test it on my desktop later but WINE is having some problems xD
- If you're running on a laptop, you need to make sure the graphics processor can handle DirectX9. I've seen several instances where desktops running on-board graphics can't run Texmod because the GPU doesn't support DX9. Try running any of the other mods. If you can't get any of them to work, then there is an issue with your video card.--Pyron Sy 15:33, 15 August 2007 (UTC)
- Yep, elona mod... though my laptop was running minimum graphics (fastest) setting. Bumped it up to max and nothing happened. Should I need to map somewhere for this to become active? Is there a command to make it work? Would test it on my desktop later but WINE is having some problems xD
The new Prophecies map[edit]
Does thsi work with the new map of Prof map, now that the Eotn areas have been added? if not, when can we expect an update? -TehBuG-
- hey i just loaded it up and it works. looks a bit odd (big black things everywhere where there is no map to map
when i go to rull view distance the whole map turns yellow. its ugly. can you get the map to look right at the zoomed out scale? its hard to find things with thsi on otherwise. also the only problem i saw while running Gwen is the area south of the jungle from prophecies. there is large black boxes covering most of that area. heres a screenshot. (http://img376.imageshack.us/img376/2509/gw018kg8.jpg) -TehBuG-
- From what was said on the mod's page, it sounds like they're currently working on the GWEN map, but don't have anything up for it yet. I'd recommend not using this mod while playing in GWEN areas until they release a GWEN-friendly version of the Tyrian map. ~ Kailianna Firesoul 19:30, 4 September 2007 (UTC)
Completed Maps?[edit]
Do you have any screenshots of what the completed maps look like with the mod applied to them? (Prefably for Elona)I seem to have a lot solid colored beige pieces that seem impossible to reach. I'd like to be able to compare to maps with the mod applied so I don't go insane working on the final .5% of Elona. Btw- I'm really loving the mod. ^_^ Thanks. Marisa 17:45, 5 September 2007 (UTC)
- I was worried about some of those solid blocks of color, too, but in the end I got 100% without even exploring everything that was clearly missed, so it turned out that it didn't matter at all.Arcthemonkey 04:11, 8 September 2007 (UTC)
- Any tips? I've got ALL the solid bits that aren't black underneath, am just missing a tiny bit by Chantry, and am still 0.3% short... 82.0.165.189 18:25, 20 September 2007 (UTC)
Thank you (but...)[edit]
Many thanks, CME team; your mod let me get from Tyrian MC to Tyrian GMC, and encouraged me to finally finish Prophecies as well. The Tyrian map isn't too broken if you know what you're doing! If you want, I can supply screenshots of my borders where I've mapped "black" areas, if you're looking for that kinda info for your next update. 82.0.165.189 09:23, 16 September 2007 (UTC)
- Heh, I'm working on Elona now. I would swear I have more black bits than beige bits on my map, but I'm still stuck at 99.3%... a-hunting I shall go :-) 82.0.165.189 13:38, 20 September 2007 (UTC)
- Ok... worried now. I have absolutely NO "beige" left other than the small area in Chantry of Secrets which is not uncoverable until Nightfall has been completed, but to all accounts is not necessary. EVERY bit of solid border I have checked against your base map, and EVERY bit is black underneath. I have MASSES of black areas uncovered. So how come my Elona title is at 99.7%? 82.0.165.189 16:24, 20 September 2007 (UTC)
- AAAH got it finally. Still... looking how much black I have compared to how much beige I'm missing... I can't see how the Elona map packed in is 100%. Ah well. Thanks again guys! Wouldn't even have got CLOSE without you. 82.0.165.189 20:47, 20 September 2007 (UTC)
- Weird, with me, i got to 100% before half of poisoned outcrops explored, did u remember to explore the challenge junundu mission, ramains of salahja? Also, i found some black spots i explored, but not really that many... Altough i'm now doing tyria and it seems to have much more black spots, especially during the missions...
- AAAH got it finally. Still... looking how much black I have compared to how much beige I'm missing... I can't see how the Elona map packed in is 100%. Ah well. Thanks again guys! Wouldn't even have got CLOSE without you. 82.0.165.189 20:47, 20 September 2007 (UTC)
- Ok... worried now. I have absolutely NO "beige" left other than the small area in Chantry of Secrets which is not uncoverable until Nightfall has been completed, but to all accounts is not necessary. EVERY bit of solid border I have checked against your base map, and EVERY bit is black underneath. I have MASSES of black areas uncovered. So how come my Elona title is at 99.7%? 82.0.165.189 16:24, 20 September 2007 (UTC)
Two questions[edit]
Hi There Pyron Sy! First up, Great mod! Just wondering, if the beige goes further back than the black, does that mean that i've explored more than you've set your maps to show? (and in that case, would you like some screenshots of those areas to edit your map?) and secondly, do the solid beige count? Thanks, -Bigrat2
- If I can attempt to answer these... yes, black areas uncovered means you've explored more than their 100% guy. And I'm fairly sure that areas of solid border are NOT counted as uncovered - because on the CME map, some of those areas are BLACK (before you get close enough that they turn from beige to border). 82.0.165.189 23:31, 18 September 2007 (UTC)
Blacked out parts of the Cantha Map[edit]
Has anybody else had problems with getting 100% with the cantha map ? I am tyrian and its kind of a challenge getting 100%. I am stuck at 99.2%
Tyria - Gwen Map (Oct 12, 2007 release)[edit]
Hello, I want to say foremost, Thank You for a great mod. I appreciate it's functionality and sanity saving properties! ;D With your help I achieved Tyrian GMC two days ago. I do not have EotN (GW:EN) so perhaps my following comments are not accurate due to changes introduced in that product - but I doubt it. Unfortunately , and I hate to say this, I believe I might have discovered several problem areas. Most obvious are the following:
- Missing Terrain: SE corner of the southern border of the Riverside Province (dozen bits).
- Missing Terrain: West of Droknar's Forge. Not sure if it's part of town or Talus Chute (half dozen bits).
- Missing Terrain: Extreme SE corner of Nolani Academy (bit).
- Missing Terrain: SW of Breach/Deissa zone gate (bit).
- Missing Terrain: Between Piken Square and Great Northern Wall - this is not a symetrical area, SE corner can be mapped. (bit)
- Missing Terrain: Northern edge of Mineral Springs, above the word "Mineral" my scraping has that notch one "bit" to right.
- Debris: South of Thirsty River their is a large piece of blurred terrain showing.
- Debris: E/Se of Witman's Folly their is a very large piece of blurred terrain showing.
"Missing Terrain" means that on my map I have revealed the black underlying map where terrain has been cut away. "Debris" means their is blurred map showing through the fog that does not correspond to any known mappable area in Prophecies (not including EotN). A "bit" is an attempt to give you some idea of the size - it is the smallest piece of revealable terrain. I can send screenshots if you would like.
My mapping efforts are not perfect; I know that their are a few bits that I need to scrape better. Particularly with this update indicating I missed more spots than I had thought. However, I must ask you to clarify something on the maps. On your sample image, under The Wilds' icon their is a solid block of orange. On my map that area is revealed, but blurry terrain (so it's mappable, but not reachable, as I understand it), is this a fair explanation of that orange bit? I ask because I have a couple of other spots like this on my map that I have not been able to reveal by scraping so far. But I've also noticed that their is a "sweet spot" and much more rarely, a "sweet facing" (have to face a certain direction to get a bit revealed). -- Sabardeyn 10:02, 13 October 2007 (UTC)
- Screenshots of any missing bits are greatly appreciated. Regarding the two debris areas, due to the nature of creating this mod, it is not possible to correctly black those areas out. As far as the colored blocks, in most cases they are not able to be mapped, or at least the "sweet spot" has yet to be found by our mapping team. I'll be the first to say this map is far from perfect. Due to the large leeway amount allowed in Tyria, it becomes increasingly difficult to find the last few bits to fully flesh out the map. On one character created after using this mod, some areas were uncovered that were not listed as mappable, and 100% was reach before even going into the last mission. And even when adding those bits into a new build and running it on a different GMC character, there were still bits found not yet uncovered in the mod. We will continue to maintain this mod for as long as necessary, striving to make it as perfect as possible.--Pyron Sy 13:33, 13 October 2007 (UTC)
- yo that "bit" in ascalon is more than a bit.... ascalon is completely messed up.... but as for the gw:en section... the only area effected by it is where tarnished coast meets up with the south maguuma Trackr 13:31, 13 October 2007 (UTC)
- Ascalon is messed up? Are you sure you're running the newest version of the mod?--Pyron Sy 13:35, 13 October 2007 (UTC)
- Pyron, I will try to get you some screenshots ASAP with & without the mod running, for the sake of ease. I'm running around today trying to find some of my missing bits by doing some scraping. -- Sabardeyn 17:45, 14 October 2007 (UTC)
- Alright Pyron this [6] goes to a 5.12 Mb zip archive (on RapidShare) of my 100%+ map (jpg format). Included is a ReadMe with some notes, commentary, a suggestion and some questions on bits I cannot seem to locate. Except for Pyron most others will find the ReadMe and Missing Bits map useless. -- Sabardeyn 19:29, 15 October 2007 (UTC)
Very impressive! I've already got Legendary Cartographer, but the new Tyria map clearly shows a lot more uncovered areas that I didnt have. Just shows how much leeway there is. Once again, very nice job!
There's a few areas in Tyria that your explorer seems to have missed (images): [7] [8] Anyways, like others have said, thanks for the tool; this should really make getting my last 3.6% easier. -- Mafaraxas 04:29, 16 October 2007 (UTC)
- Mafaraxas, I'm impressed with your Sanctum Cay map. I soloed w/Hero's and Hench and died before I could do more than barely glance at that area. Congrats on that find! Not to mention you've gotten past Galrath in Kessex Peak! We need to establish "mapping tours" or something for getting the tougher stuff (Kessex Peak, Lornar's Pass, etc).
- Alot of it is about having the right set of heroes (I did it with hero/hench myself). Sure though, I'd be down for a mapping tour or w/e, just leave a note on my user talk page if/when you plan something. god knows I don't do enough with real people in the game :P -- Mafaraxas 06:41, 18 October 2007 (UTC)
I looked at GWEN and saw some black spot, I assume those are area which are missing by you. I took screen shots and they are available on my discussion page for you. User_talk:Vezz Vezz 01:58, 21 October 2007 (UTC)
Great mod.[edit]
this is really great. do you want pictures of little black but explored areas? (ones which I have explored but are marked as unexplorable in your maps). if you do, I'll post here what I've got. Foo 12:09, 22 October 2007 (UTC)
- I'd like to ask the same, I've got some black-but-explored areas in Tyria and Cantha (mostly Cantha though) --Torins 19:10, 25 October 2007 (UTC)
I did include the cc trick in The Wilds, but I didn't include the glitches in Eredon Terrace, (where you make the merchant run into the town and shadowstep to him), and in Dzagonur Bastion, where you enter the mission and run through the portal in the south eastern cormer. notice that big area in gandara, that you can uncover by walking on all of the pears. Foo 12:35, 28 October 2007 (UTC)
- Correct me if I'm wrong, but the area under LA... isn't it from the time when LA turned into Amnoon? That'd mean it's not explorable anymore. --Torins 15:12, 28 October 2007 (UTC)
- Yeah, could be. I didn't map the area, I only appeared in the Amnoon-looking LA, and got kicked right away, but that could be it. Foo 15:37, 28 October 2007 (UTC)
Here are two Elonian areas that need updating. I can also confirm the Zen Daijun and Tahnakai Temple areas posted in Foo's images, above.
- Here are several areas that need updating: I couldn´t uncover the red marked areas, so it would be very nice if someone could tell me how. http://img111.imageshack.us/img111/115/gw157kx0.jpg
- The part north of consulate docks is the kamadan arena. you can talk to a guy in kamadan to enter it. Foo 17:56, 2 December 2007 (UTC)
- Yes, thank you! 100% now. Where can I upload a picture of the Elona continent without the tutorial area with an actived mod? The picture is roughly 3500x3500 pixels large.
- The part north of consulate docks is the kamadan arena. you can talk to a guy in kamadan to enter it. Foo 17:56, 2 December 2007 (UTC)
- Now I have a similar problem with the Tyrian cartographer. South of the outpost Dunes of Despair is a secluded area, for which I can not find any entry. I has a black "pimple" inside it. http://img148.imageshack.us/img148/7749/pimpletb4.jpg
- That area must be reached using the necrotic transversal trick. And the black "pimple" is just a piece of the landscape.--Pyron Sy 14:11, 9 December 2007 (UTC)
I'd just like to say a personal thank you to Foo for compiling the black areas of elona; couldn't have gotten my title without them.
- Thanks :] just remember that neither of us could have done it without Pyron's part... Foo 13:56, 24 January 2008 (UTC)
Not working as of 26 Oct patch?[edit]
Can anyone else confirm this is not working as of the 26-Oct patch? Can't quite seem to get a display here, whereas it was working earlier this week. 69.183.252.223 18:07, 26 October 2007 (UTC)
- Appears to be working fine. If you run Texmod and download an update, it does cause an error. Simply restart GW and Texmod, and everything should display fine.--Pyron Sy 18:39, 26 October 2007 (UTC)
Another package may be overwriting the maps for no reason. Try loading just the cartographer maps.
Tyrian missing spots[edit]
I've found a few spots your mappers have missed. Slapped them all into an image and labeled them. Hopefully this helps other people if/when you guys update the 100% maps. [9]
Riverside just needs to be rescraped. Not only is there the bit in the southeast, but the southwest and the northwest. I went there twice to scrape it, and I still missed bits. That and the chunk at the southwest end of the wilds cover the only big chunks I have worth special note, but I included all in the linked image. [10] 71.208.188.207 16:16, 25 November 2007 (UTC)
I've been wondering... how do you map that spot in Sanctum Cay that's posted in [8]? I ran there and walked against the wall left and right at least 10 times, still there 02:35, 5 December 2007 (UTC)
- There's a small coastline directly south of the black area where all the white mantle spawn during the part where you have to protect the boat. Just follow the general path the northern packs were coming from during the waves.It's a big horde (after you've defeated the incoming waves), but with one or two MMs it isn't much of a problem. Then hugging that coastline gets you that section easily.-- Mafaraxas 03:46, 5 December 2007 (UTC)
- when I said I walk against the wall I meant the coastline, it doesn't de-fog for me ... should I just give up?
- Eh, if you want. It was easy to get for me, but then I couldn't get some of the parts to unfog that others have, so either it's just an individual thing, or a quirk they put in the game. There's enough leeway that you could get 100% without it. -- Mafaraxas 21:43, 5 December 2007 (UTC)
- The spot in Sanctum kay from screen shot 8 is the boat. Just finish the mission and watch the movie. That will unlock the spot. If you clear the area, you can actually see the boat there.--Pyron Sy 21:58, 5 December 2007 (UTC)
- Eh, if you want. It was easy to get for me, but then I couldn't get some of the parts to unfog that others have, so either it's just an individual thing, or a quirk they put in the game. There's enough leeway that you could get 100% without it. -- Mafaraxas 21:43, 5 December 2007 (UTC)
- when I said I walk against the wall I meant the coastline, it doesn't de-fog for me ... should I just give up?
A Question About Colored Blocks[edit]
So, I'm new to the game, I just arrived in Post Searing, and I want to go for the Grand Master title for Tyria. I came across this useful mod, and I think it is awesome! Now, I got this question though. I was scrolling all over the map (unexplored, of course, I just arrived in Old Ascalon and now looking around, though Ive only gone as far as Fort Ranik) and I noticed that there are HUGE colored blocks everywhere, such as these: [11] I'm wondering if that is normal? Because I understand that unexplored areas are usually in light blue,and that areas that connot be explored are in black. So I'm wondering what the HUGE blocks of solid baby blue are? Cuz when I look closely I think I can see a few portals in it, and some even leading into this solid blue area. Bottom line is, what are these solid colored blocks for? I'm confused! Are they explorable or not? 75.84.247.16 20:54, 7 December 2007 (UTC)BlinkerBoy
- The huge colored blocks are areas of the map that are completely inacessable, to the point even the map cannot be modified.--Pyron Sy 21:06, 7 December 2007 (UTC)
Question on Fog[edit]
I love the mod, it is a big help in going for Cartographer. My question is in Prophecy and EotN the fog is a nice visible blue with clear borders, but when I map to Factions or Nightfall, The fog is invisible in most places and the border is there only sparsely as well as being a pale tan color that blends in. Is there any way to change it so that all 3 maps have that blue fog/border?
Updated Maps?[edit]
Pyron, I've been off line for awhile. Have the Tyrian maps been updated since the Oct 2007 release? I cannot tell from either the mod or talk page. Thanks. -- Sabardeyn 02:13, 4 February 2008 (UTC)
WOWZA[edit]
This is a very useful and easy to use mod. My only reservations lie in the errors associated with shadows, and map overlay at inappropriate times during gameplay. Resizing the window and turning off shadows takes care of these issues though. If only I knew of this utility earlier...
== Eh, not working with all reqs ==[edit]
yeah, I have directx9, my comp supports it, my vid card is good, my in-game texture on high (everything else low) and i loaded all the mods i wanted and ran then in text mod...why isn't this working? 24.62.217.225 20:20, 31 March 2008 (UTC)
- Did you download the new update prior to running Texmod? The program will not function properly if you download an update. You must run Guild Wars normally, and download any updates, then load the mods and run through Texmod.--Pyron Sy 23:20, 1 April 2008 (UTC)
- ...yeah, i did get the updates and all that, and it still isnt working...any other ideas on what is wrong? 24.62.217.225 17:09, 13 April 2008 (UTC)
ehm...[edit]
I can run every single mod but the Tyrian/GW:EN GMC one...When I pack it,and then make GW run,it just doesn't run...it opens 3 gw windows,but all 3 are completely black,and nothing appears...I thought the mod could be corrupted but i downloaded it again and nothing changes...What's wrong with it?? Kamus 17:56, 4 April 2008 (UTC)
- I have checked the file, and it's not corrupt, and runs fine on the two systems I have here. I have heard of this complaint in the past, but have been unable to replicate it. If the Tyria mod is the only one that doesn't work, it may be due to the sheer size of the file, and the amount of textures it needs to replace in order to function. I will continue trying to solve this issue.--Pyron Sy 18:13, 4 April 2008 (UTC)
- Thanks,I'll try again to check out what's wrong,although I think I've tried enough...Hope to find out what's wrong Kamus...in the waiting i reached 95.5%...hope to finish it soon... 20:07, 4 April 2008 (UTC)
Possible to change fog colour?[edit]
Hi, Pyron. I'm using your cartography mod to try and map Tyria, but finding it a bit difficult due to the colour overlay--that "sky blue"--in use. In the Shiverpeaks, I can't even see the fog when I'm zoomed out on the map fully (which is a bother, since I tend to miss areas in the centre of a zone). If at all possible, might you be able to make a version that uses a much more noticable colour for the fog, like red? Had this same problem in Cantha, and needed someone with better eyes to look at it for me. Very useful mod regardless, especially for the blacked "borders."
- Bah, forgot to sign again (or log in, for that matter). The above was me, apologies. Duminas 09:50, 12 April 2008 (UTC)
- Changing the colors is a fairly simple process. I'll throw together a red fog variant for you.--Pyron Sy 13:52, 12 April 2008 (UTC)
How can this be remove or put back to normal after you have 100%[edit]
Since you have to run the mod each time you want to see it, you don't really have to remove anything. You just don't run it, and the game is normal again.--Pyron Sy 22:21, 22 April 2008 (UTC)
Shadow stepping and Necrotic Traversal[edit]
Am I right in assuming some areas in the Frostgate mission are only explorable, when you shadowstep to Rurik? Is that still possible? What about the Necrotic Traversal to that huge area in Dunes of Despair?
- Correct on both counts.--Pyron Sy 10:17, 30 April 2008 (UTC)
- Funnyly, I didn´t need Necrotic Traversal to get to that area in Dunes! Maybe they made a way in one of the updates. But how can I shadowstep to Rurik, the PvE skills of vanguard didn´t work.
- If shadow stepping to Rurik doesn't work, you can try killing one of the wolves that wander the bridge in the cave. Then you can NT to the wolf and finish the exploration.--Pyron Sy 21:22, 1 May 2008 (UTC)
- You cannot SHADOW STEP to Rurik, as Shadow Stepping requires a clear in-game path to the target. Since his path is completely inaccessible, you must use a necro teleport skill instead (Consume Soul or Necrotic Traversal will do the job). The easiest way is to bring a minion master hero with Bone Fiends to the first bridge you encounter him at, clear the enemies there, then leave him flagged at the bridge while you place the rest of the party a short distance away. Force the minion master to use sacrifice skills until he dies; the minons will become hostile to everything and attack the guards below. When one of them dies, move in and use your teleport skill. This method is fairly easy and much faster than running to the wolf. SarielV 01:50, 14 December 2008 (UTC)
- If shadow stepping to Rurik doesn't work, you can try killing one of the wolves that wander the bridge in the cave. Then you can NT to the wolf and finish the exploration.--Pyron Sy 21:22, 1 May 2008 (UTC)
- Funnyly, I didn´t need Necrotic Traversal to get to that area in Dunes! Maybe they made a way in one of the updates. But how can I shadowstep to Rurik, the PvE skills of vanguard didn´t work.
Links no longer there?[edit]
I was trying to get all three of the maps earlier this afternoon, and after multiple attempts, was unable to get the Elona map from the Link, It kept telling me that there is no page availible for the requested information. Is anyone else getting that, and if so, is there another site that you can get the map from?
Question about southern shiverpeaks[edit]
On my map I am seeing a huge blue bit to the left and below talus chute, is this explorable and if so how do I access it?--The preceding unsigned comment was added by User:Daemonus (talk).
- If it's blue, it can be explored. Some of the spots are a bit more complicated to hit, but they can all be done. For questions about a specific area, please post a screenshot.--Pyron Sy 14:50, 21 June 2008 (UTC)
- Sounds like it might be a bit of jungle area from GW:EN expansion: Sparkfly Swamp?? --BramStoker (talk, contribs) 12:38, 23 June 2008 (UTC)
- [12] that bit :)
- Looking at my map (Grandmaster Cartographer), I have exactly what you have for Talus Chute (though that Camp Rankor part up at the top can be revealed all the way to the dark strip). - Tanetris 07:05, 25 June 2008 (UTC)
- I was wondering about the bit over the mountains which is explorable according to cart made easy, possible to get there or glitch?
- The part over the mountains is a glitch. Or if it's not a glitch, I never got there either and it's possible to get 100% without it, but glitch seems more likely, as large as the area is. - Tanetris 08:13, 25 June 2008 (UTC)
- Ok cool thank you
- Yes, that area is a glitch. I'll track down the problem and repair it.--Pyron Sy 10:07, 25 June 2008 (UTC)
- Ok cool thank you
- The part over the mountains is a glitch. Or if it's not a glitch, I never got there either and it's possible to get 100% without it, but glitch seems more likely, as large as the area is. - Tanetris 08:13, 25 June 2008 (UTC)
- I was wondering about the bit over the mountains which is explorable according to cart made easy, possible to get there or glitch?
- Looking at my map (Grandmaster Cartographer), I have exactly what you have for Talus Chute (though that Camp Rankor part up at the top can be revealed all the way to the dark strip). - Tanetris 07:05, 25 June 2008 (UTC)
- [12] that bit :)
- Sounds like it might be a bit of jungle area from GW:EN expansion: Sparkfly Swamp?? --BramStoker (talk, contribs) 12:38, 23 June 2008 (UTC)
Thank you![edit]
Thank you for this great mod! :-D Great work! Keep it going! <just wanted to say that> --84.60.27.74 08:53, 2 August 2008 (UTC)
Also adding my personal thanks to this. Will start using it once I get my rig back up and running. -- Sixshot 16:40, 3 October 2008 (UTC)
Blacked out[edit]
There is quite a bit of black in Shing Jea Arena, just to let you know. ty for mod =] 86.143.156.230 15:52, 6 August 2008 (UTC)
Help..?[edit]
Been trying to get the Tyria mod to work, with no luck whatsoever. No matter what i try, i see nothing on the map or mission map (other than how it normally looks). I've tried placing TexMod in the same directory as guild wars, running it as administrator, tried different version of the mod that i found in various places (One titled Tyria and the other Tyria and GWEN i believe) as well as changing resolution in GW to see if that'd make a difference. I'm running vista, and i believe i have DirectX10 (That's what it says if i run dxdiag in the cmd, anyway) so i'm not quite sure what the problem is. Can anyone help me out? I'm new to mods and wiki's (well talk pages) so apologies if i'm missing something obvious or doing something wrong here. Thanks. 76.95.151.212 08:15, 7 August 2008 (UTC)
- Me again, been trying all day to get it to work again. All i've found out so far is that when i run GW, go to the graphics tab in the options window, and go to the bottom, it says GW is rendered in DirectX8, but i have DirectX10 installed, and i believe my graphics card supports DirectX9..? According to dxdiag i have a Intel GMA 3100 of the Intel G33/G31 Express Chipset Family. If it is indeed any issue with the directx version that leads to me believe the problem isnt directly with this mod but rather my computer, though i'm not sure what to do. Does anyone have any ideas as to what i can do to correct the problem? Thanks. 76.95.151.212 21:54, 7 August 2008 (UTC)
- Sounds like this is a on-board video card, which in most cases only support dx8. If the GW options tab says you're running in dx8 compatibility mode, then that is the issue. The only fix is to upgrade your card. I'm pretty sure even the cheapest video card on the shelf supports dx9 nowadays.--Pyron Sy 22:08, 7 August 2008 (UTC)
- That's pretty much what i thought, except for the fact that this computer isn't even 2 months old and everywhere i've checked states that the video card i have (onboard though it be) supports at the least, DirectX9. Places i've checked being wikipedia and the intel website.. So i'm wondering if it's just a matter of changing a setting or updating something, rather than going out and buying a new video card (and figuring out how to replace the old one with it) =/ 76.95.151.212 22:30, 7 August 2008 (UTC)
- Try posting this on the main texmod page. It may simply be a vista issue, which I have no experience with. Perhaps someone else has gone through this and found a workaround.--Pyron Sy 22:35, 7 August 2008 (UTC)
- That's pretty much what i thought, except for the fact that this computer isn't even 2 months old and everywhere i've checked states that the video card i have (onboard though it be) supports at the least, DirectX9. Places i've checked being wikipedia and the intel website.. So i'm wondering if it's just a matter of changing a setting or updating something, rather than going out and buying a new video card (and figuring out how to replace the old one with it) =/ 76.95.151.212 22:30, 7 August 2008 (UTC)
- Sounds like this is a on-board video card, which in most cases only support dx8. If the GW options tab says you're running in dx8 compatibility mode, then that is the issue. The only fix is to upgrade your card. I'm pretty sure even the cheapest video card on the shelf supports dx9 nowadays.--Pyron Sy 22:08, 7 August 2008 (UTC)
Maguuma Stade[edit]
This has got to be one of the smallest areas in the whole game that's missed in this mod, and I feel a little bit dum for even pointing it out :P ... but there's this God-forsaken piece of outpost called Maguuma Stade at the southern end of Tangle Root, and scraping it "unfogs" a strip of black-zone in this mod. It's not really big, but if you ever do a revision to this mod, consider cartographing this Prophecies outpost and including it... who knows, you just might give the place some much-need tourism. xD
ShadowfaxSTF 02:24, 23 August 2008 (UTC)
Missed out Elona spots[edit]
Found some spots of the Elona map that are blacked out but I got them explored, here are the screens. And thanks a lot for the mod! --SkyHiRider 06:54, 29 August 2008 (UTC)
- http://img507.imageshack.us/my.php?image=gw969pf9.jpg
- http://img337.imageshack.us/my.php?image=gw968rz6.jpg
- http://img149.imageshack.us/my.php?image=gw967ck2.jpg
- http://img181.imageshack.us/my.php?image=gw966zn5.jpg
- http://img181.imageshack.us/my.php?image=gw965ia6.jpg
- http://img329.imageshack.us/my.php?image=gw964xe9.jpg
Are you sure you can download the latest version?[edit]
I noticed I had a very large area un-discovered near Lion's Arch. Being a GMC for some time now on that character, I went here to download the newest version. But, that turns out to be the same version I already had. Also, when I looked at the screenshots on the page, the fog was yellowish, not blueish. Has there been an update?
Compare this:
[13] (from your page) to this: [14] (my own screenshot) --Lady Rhonwyn 07:16, 14 September 2008 (UTC)
- The yellow in the page's screenshot is actually from an old version, from before the Eye of the North expansion. Also note that it's quite possible to have large areas of undiscovered area and still be GMC, especially in Tyria. There is a built-in "buffer" (a big one in Tyria due to places that used to be accessible but aren't anymore) - Tanetris 09:53, 14 September 2008 (UTC)
- On the other hand, some of us are just ridiculous completists and would like to know EVERY possible area to reach, even if it's 101%+ :-) To that end, I suppose it'd be helpful to know if the map is likely to be updated to account for the areas noted in this section and the one above. --BramStoker (talk, contribs) 10:01, 14 September 2008 (UTC)
- I can't remember that area beneath Lion's Arch being that large, I mapped the area on my Rit with TexMod, after EotN came out, and I'm sure I was able to map it to the dark edge. Now, she too has that big "fogged that should be unfogged" part... --The preceding unsigned comment was added by User:Lady Rhonwyn (talk).
- Wasn't there one time when LA was glitched and used the textures/map for Amnoon Oasis? That caused people to be able to walk right into where the ocean is on the world map and unfog it. — kyrasantae 18:43, 14 September 2008 (UTC)
- My point is, it wasn't there when my rit mapped the area, but it is there now. And my rit mapped it before EotN came out. And I know what bug you mean, but that's some time ago... (I wish I had been able to make use of it on all my other chars, it would make my life easier :p). --Lady Rhonwyn 10:50, 15 September 2008 (UTC)
- Wasn't there one time when LA was glitched and used the textures/map for Amnoon Oasis? That caused people to be able to walk right into where the ocean is on the world map and unfog it. — kyrasantae 18:43, 14 September 2008 (UTC)
- I can't remember that area beneath Lion's Arch being that large, I mapped the area on my Rit with TexMod, after EotN came out, and I'm sure I was able to map it to the dark edge. Now, she too has that big "fogged that should be unfogged" part... --The preceding unsigned comment was added by User:Lady Rhonwyn (talk).
- On the other hand, some of us are just ridiculous completists and would like to know EVERY possible area to reach, even if it's 101%+ :-) To that end, I suppose it'd be helpful to know if the map is likely to be updated to account for the areas noted in this section and the one above. --BramStoker (talk, contribs) 10:01, 14 September 2008 (UTC)
(Reset indent) Wow, I leave for a weekend and Anet breaks my mod. It appears as if there have been alterations to some of the map textures used in Tyria. I'll go over the map, as well as the other campaigns, and get the adjustments out as soon as I can. So far, I see Talus Chute, Lion's Arch area that need to be fixed. LA, I'd attribute to the MOX update, but I've no clue why they changed the Talus Chute map. Something for a couple of die-hard explorers to figure out.--Pyron Sy 21:45, 15 September 2008 (UTC)
- Ok, It appears that on September 4, the update fixed a bug on the Gates of Kryta map, which resulted in the broken area in question. It also added the Droknar's Forge explorable end-game area to the map, which caused the Talus Chute glitch. The repair is being uploaded, and the new link will be posted on the mod page very shortly. This update's color is red.--Pyron Sy 00:32, 16 September 2008 (UTC)
- See, I wasn't crazy! (I was almost thinking I was :D) I'll be awaiting the new mod... (wouldn't want exploring anymore without it...) --Lady Rhonwyn 09:33, 17 September 2008 (UTC)
- It's updated on the download page. Enjoy!--Pyron Sy 20:01, 17 September 2008 (UTC)
- See, I wasn't crazy! (I was almost thinking I was :D) I'll be awaiting the new mod... (wouldn't want exploring anymore without it...) --Lady Rhonwyn 09:33, 17 September 2008 (UTC)
Grothmar Wardowns[edit]
There's a bit missing along the north edge. Pjstaab 01:32, 21 October 2008 (UTC)
- And still a huge chunk in riverside province bottom right.
Map updates[edit]
Are the maps still being updated? I just redownloaded the canthan map and I still have the black parts that have been mentioned in sept. 2007.EyeContact 18:17, 30 December 2008 (UTC)
Aborstone[edit]
How do I get those two areas?? img384.imageshack.us/img384/269/arborstonecartographerzm9.jpg 84.56.244.9 07:33, 5 January 2009 (UTC)
- Some of that appears to be accessible from Tanglewood Copse (you had to come through here before reaching the mission entrance). If that does not work, then it must be part of Arborstone (explorable). SarielV 13:59, 14 January 2009 (UTC)
Gandara[edit]
This circle is uncovered by watching the Poghan Passage cinematic as party leader. Not for me. I skipped not a single cutscene, and watched the one in the actual outpost. It is not uncovered. I was H/Hing the mission, so I was definately the party leader. Has this happened to anyone else? |--SaberhagenFile:User Saberhagen Wiki Sig.JPG(My Talk) 10:12, 2 May 2009 (UTC)
Great Temple of Balthazar Area?[edit]
Theres an area that can be seen under GToB that looks as if it can be explored.. (West of Zaishen Challenge, South of GToB) Tyria + GWEN mod used to see. Prince Firedrake