ArenaNet:Guild Wars 2 suggestions/Add more stuff for GW2
From Guild Wars Wiki
| Guild Wars 2 Suggestions |
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This page contains a list of suggestions that do not present anything new for GW2. Instead, it lists requests to expand on the existing features that can be found in GW1 for GW2.
[edit] More Grind (Discussion)
Add more grind.
- Why this is a good idea
- Many RPG players enjoy grind
- Why it may not work out
- Makes game unplayable for causal gamers
- Most Guild Wars players dislike grind
- No one likes grinding
[edit] More creatures (Discussion)
More monsters. Make every monster unique, don't reuse old ones.
- Why this is a good idea
- New challenges
- Much work gives us more stuff to appreciate
- Why it may not work out
- Much work to implement for little gain
[edit] More elite Areas (Discussion)
Add more high end difficult areas.
- Why this is a good idea
- Game more enjoyable for skilled players
- Can have one for each God
- Allows for more of a challenge especially for those who seek it and strive to venture into these areas
- There's more to gain than lose in this aspect
- Why it may not work out
- Per definition, most players will not be the 'elite' and thus miss out on this content.
[edit] Dungeons (Discussion)
Have Eye of the North-like dungeons in the entire game.
- Why this is a good idea
- Puzzles are fun.
- It would be pretty boring if everything's straight forward
- Limits easy completion of parts of the game
- If puzzles are very challenging, it could give people something to be proud of if they get past them
- Why it may not work out
- Less clever players may miss out on the rest on the content in the dungeon as they can't get past the puzzles.
[edit] More elite craftable weapons (Discussion)
Add more expensive weapons, perhaps using trophies as crafting material.
- Why this is a good idea
- Gold sink.
- Gives a reason to focus on on type of enemy.
- Why it may not work out
- May cause grind.
[edit] More healing professions (Discussion)
Have many profession than can spec as healers.
- Why this is a good idea
- Makes it easier to find human healers.
- Means not having to use AI healers.
- Why it may not work out
- Players may refuse to go healer, as they picked the profession for the damage side, thus making it harder to find healers.
- Secondary professions allowed this already in GW1, not really any change needed
[edit] More emotes (Discussion)
Add many new emotes. For example:
- /kiss
- /hug
- /play dead (with pet)
- (see discussion, or User:Azalea Ina Dorada/GW2 Suggestions for more)
- Why this is a good idea
- Expands players' self-expression
- Some players enjoy acting.
- Always good to have an extra feature to past time if you don't want to game hardcore
- Why it may not work out
- Don't want players to focus on other aspects than gameplay.
- Other players may find any emote irritating or offensive.
[edit] Randomly generated dungeons (Discussion)
Guild Wars 2 should include some randomly generated dungeons in addition to regular dungeons. There could be a pool of base floor layouts, each of which has a pool of barrier configurations (to prevent randomly generated impassable levels) and spawn point configurations (to prevent random monster clumping). Monster parties could also be selected from pools to prevent overpowered or nonsensical monster groupings.
- Why this is a good idea
- Keeps every run through feel unique.
- Exciting to explore places others have not.
- Would allow a high-end area which isn't repetitive, increasing replay value.
- Why it may not work out
[edit] Make PvP more varied
Make PvP more varied: not just find a party, enter battle, fight on one of few maps to play on, win or lose, and repeat. Make it so that like one team has to raid the other team, and the others have to defend their city, or guild hall, or base. And also make GW2 more modern in campaign, like maybe even skyscrapers and so on. But PvP should be more varied because it's all repeated over and over again.
- Why this is a good idea
It would make PvP alot more fun, and players will want to play even more because they're not repeating the same thing over and over again.
- Why it may not work out
[edit] Farming Areas
- Why this is a good idea
I would really love a farming area, "farming spots" should be smooth and clean especially solo farm. This is to help new players getting what they want, instead of relying other people to get stuff for you. Or it may help out with titles that gives you headaches.
- Why it may not work out
People often gets bored with farming Grinding is something players are getting frustrated

