ArenaNet:Guild Wars 2 suggestions/Scratchpad

From Guild Wars Wiki

Jump to: navigation, search
Image:Warning-Logo.png Warning: This page was moved from User:Gaile Gray's userspace to the ArenaNet namespace. As part of the process, the GW2 suggestions page will be moving to a categorical format. Please add any new suggestions at ArenaNet:Guild Wars 2 suggestions, not this page!



DO NOT ADD NEW SECTIONS TO THIS PAGE!


Contents

Different Races, different abilities

moved to ArenaNet:Guild Wars 2 suggestions/Each race should have different abilities

I need a Barber

moved to ArenaNet_talk:Guild_Wars_2_suggestions/Characters_should_have_changeable_hair_styles

Make Tengu a Playable Race

moved to ArenaNet talk:Guild Wars 2 suggestions/Tengu should be a playable race

Duelling other players both in pve and pvp

moved to ArenaNet talk:Guild Wars 2 suggestions/Include areas in game for dueling

Death Penalty

moved to ArenaNet:Guild Wars 2 suggestions/Remove death penalty from the game

Allow New GW2 Name Linked to HoM Benefits

moved to ArenaNet:Guild Wars 2 suggestions/Character name and HoM inheritance

Making Joining a Guild Character Based

moved to ArenaNet:Guild Wars 2 suggestions/Joining a guild should be character based

Bows Firing At Melee

moved to ArenaNet:Guild Wars 2 suggestions/Bows

Option To Use Your Other Characters as Heroes

moved to ArenaNet:Guild Wars 2 suggestions/Heroes

Fewer Loading Screens

moved to ArenaNet talk:Guild Wars 2 suggestions/Fewer Load Screens

Elite Areas

moved to ArenaNet talk:Guild Wars 2 suggestions/Elite Areas

Different Armor Skins Based on Play Type and/or Titles

moved to ArenaNet talk:Guild Wars 2 suggestions/Animated armor textures

Suggestions on Suggesting

moved to ArenaNet_talk:Guild Wars 2 suggestions

Running

moved to ArenaNet talk:Guild Wars 2 suggestions/Running

Adv. Animal Panel

moved to ArenaNet talk:Guild Wars 2 suggestions/Adv. Animal Panel

LoS Aggro?

moved to ArenaNet_talk:Guild_Wars_2_suggestions/Aggro_Methods

New Monsters Throughout Game

moved to ArenaNet talk:Guild Wars 2 suggestions/New Monsters Throughout Game

Toilets

I think its about time we allow our characters to relieve theirselves by letting them use the loo. My poor character has no option but to hold it in, and this i think, would cause all of us to suffer over a period of time. so maybe if our characters started aching to go to the toilet but you wasn't letting them, their health could degrade slightly, over time. This would only be time you are online of course, and not downtime. Then when your character finally drops their load, health could be rewarded, depending on toiletry statistics? This could also be effected by drinking alcohol, or even eating things, like donner kebabs? --81.178.39.22 13:44, 25 April 2008 (UTC)

And an associated title track. On second thought, no. -- Alaris_sig Alaris 13:57, 25 April 2008 (UTC)
This is not The Sims. -- Gordon Ecker 21:23, 25 April 2008 (UTC)
GLF crapper for HA(7/8) -_- 71.31.149.63 22:22, 25 April 2008 (UTC)
If you want toilets you also want eat/drink/sleep/rest etc with in game stat degrade for all of them and no I don't want to have to micro manage my characters stats Guildwars is not a version of the Sims that fight monsters. I will however support a usable toilet animation in game where your character actually sits down on one and all it does is just gives you like a temp bonus to stanima or something.122.109.43.82 03:47, 26 April 2008 (UTC)
Eating, drinking, resting, fine. Just the emotes, no bonuses or titles pls. Toilets, no. Unless it's in a booth and we can't see inside, and even then. -- Alaris_sig Alaris 05:10, 26 April 2008 (UTC)
Eat/drink/rest I have no problem if it restores what you have lost like mana or health (wow style) in fighting but not a 'You degrade x amount per min till until you die after 2 hours if you don't eat' that is just taking the sims concept and micromanagement too far. 122.109.43.82 04:58, 27 April 2008 (UTC)
And the sims sucked :\ I play games to have fun, not pretend to live a life in the real world. 71.31.149.63 05:30, 27 April 2008 (UTC)
I guess only theng from this suggestion that actually might be let live is /pee emote ^^ Ratys 19:31, 27 April 2008 (UTC)
And the flowers will grow <-- comment to go with the /pee emote just had to say it, Too much postal 2 here hehe.122.109.43.82 15:58, 28 April 2008 (UTC)
Completely useless, just one more way of letting idiots becoming profound idiots ingame, doesn't change Anything other then rating of the game to 18+ Biz 13:39, 29 April 2008 (UTC)
I cannot imagine this anon was serious, i think he's just laughing his head off about what we reply to his comment. —ZerphatalkThe Improver 13:51, 29 April 2008 (UTC)
I didn't even thought you could take that serious... Of course I'm kidding! And yes, laughing right now ^^ Sorry if that hurts someone Ratys 11:56, 4 May 2008 (UTC)
As long as you remember to "/Flush" (Monkenstien)
kinda reminds me of "/bowhead" in combination with Divine_Aura
TY whoever posted this... I needed the comic relief after that one where they wanted to mix WoW and GW... This had to have been a joke... not that I'm exactly quaking w/ mirth... but it is a about the dunmbest Idea I've seen yet... (no offense meant if this was serious)Zeph 01:04, 2 June 2008 (UTC)
Woah. This is the old ages here my friend. Where did you get toilets from?! I mean rangers went in the bush, eles casted some vanishing spell, wars probably got thirsty and drank it, and necros..they just crapped themselves. I have to tell you though, I need that laugh, lol. 76.240.199.123 05:47, 4 June 2008 (UTC)

This is such a #2 idea. Image:User_Woop_sig.pngWoop ‧ talk ‧ 05:32, 29 August 2008 (UTC)

Sea Travel and Boats

moved to ArenaNet talk:Guild Wars 2 suggestions/Battle at Sea

Sprays Like in Counter Strike

I want to be able to spray paint all over the world to customize it.

retarded idea imo
I happen to agree with the above statement. I say no.
If it was forever It would mean logos everywhere and we all would have to update our game all the time with the new integrated tag in the wall texture cause I'm sure 5,000 or more image panes in 1 area would really slow the game also having 100 or more in 1 area doing it would mean allot of bandwidth for that area. (I don't have a problem though in Anet doing graffiti on everything integrated as the actual game images for stuff to make a urban city that I would love though). 122.109.43.82 05:04, 27 April 2008 (UTC)
And your capslock is broken. 71.31.149.63 05:27, 27 April 2008 (UTC)
This is a silly idea and should not be entertained. The only reason that I have not removed it is so that you can see how silly you look and realize that you may have a degree of mental retardation. If you have any sense you will remove this suggestion as it is a waste of everyones time.
Well, and policies technically prevent removal of this except for archiving, but your point was still well made :P 71.31.149.63 20:32, 5 May 2008 (UTC)

So so u remember, this is the medevil age, they didn't have spray paint back then/ and even if it was modern, it would still be retarted in my opinion--higgin3 21:51, 8 May 2008 (UTC)

To put a bit of a twist on the concept, what about the capability to put your Guild's cape logo on the ground or hovering in the air(with magic, of course), with a command like /guild or /emblem or /mark? It could last about 10-30 seconds, and you could have it so that it'd glow brighter, be bigger, last longer and generally be more awesome if you had a high-rank guild. This could also work with GW1, too, I think.--Kite 20:32, 18 May 2008 (UTC)
To expand your idea, it could be put to good use, like a map pin that shows up on the radar and mission map; you and your party members could use it as a strategic marker of sorts. → BROWNSPANK 09:50, 10 June 2008 (UTC)

Integrate WoW with GW2 so We can Fight Each Other

That would be awesome. Guild Wars vs. Wow2. It would be cool to go to all the wow places with GW character too and use WOW items. STOP MESSING ABOUT AND JOIN THE GAMES TOGETHER. YOU COULD EVEN JOIN STAR WARS GALAXIES IN AND HAVE JEDIS. The preceding unsigned comment was added by 81.98.146.119 (talk • contribs) at 16:25, 26 April 2008 (UTC).

Hey I got an idea- can it be a MMORPG- that isnt like WoW at all?- thats right i said it i dont like WoW The preceding unsigned comment was added by 64.252.10.201 (talk • contribs) at 21:13, 26 April 2008 (UTC).
First, both of you need to sign (four tildes). Second, I feel like pitting WoW against GW would be like trying to play a Yu-Gi-Oh deck against one from Magic: the Gathering. If you haven't already glazed over at the TCG references, you should know that the former has monsters with numeric strengths in the thousands. A creature with two digits for its numeric qualities is one of the most powerful in Magic. The point I'm trying to make is that the numbers in Guild Wars are designed more towards giving PvP players a chance to not die instantly, while those in WoW are more focused on blasting away at the biggest, baddest monsters you can get to, which has its appeal, but is certainly not how guild wars would function. I understand that, since one of the game's selling points is that it's not WoW, GW players may be tempted to Meteor Shower some poor elve's face in. However, in order to balance the fights, as GW is also famous for, ANet would need to take away from that very aspect. In conclusion, I'm left wondering if the differences can be compensated for at all. --Chaiyo Kaldor talk contribs 21:31, 26 April 2008 (UTC)
Sorry, but they are separate games for a reason.
How brainless you need to be to suggest this? You must have no life and sense at all. Sorry for harsh words. -Anonimus
WoW is GW with less thinking and 0s at the end of every number.--The Gates Assassin 04:52, 28 April 2008 (UTC)
It would be creepy to see a cartooned colorfull and Super deformed like character from WOW figth an elegant and well dressed Character from GW XD Kioga 15:50, 28 April 2008 (UTC)
This post was made to get some attention that is all. Whoever made it is just trying to get a rise form the guild wars community. I would ignore it.
No offense, but this would be the ultimate game killer that would completely destroy both games reputations as an MMORPG but the companies as well. For 3 years there has been a social war being fought between WoW and GW players. Puting the games together would kill both of them, because you're basically forcing each player to have to share his/her world with that of a supposed rival. Plus there would also be the pay difference as WoW is $17.95 a month and guild wars is proceeding to slowly dominate the boards with their free online play. So all in all this is a horrible idea for both the developers, and the gaming community. Lord Zepherr 04:31 May 06 2008 (UTC)
Doin this would take so long to entergrate the two games together, the two compinies would have to decide who's graphics to use, they would have to make a huge system that won't dystroy the excisting games (like make it extreamly lagy or just dystroy it beyond repair) and then make it so that the two games can conect to each other without taking an hour to do it. Theres alot more problems to this also. So overall my oppinion about THIS oppinion is that it's down right idiotic, whoever made this did not use their heads.--Zole Thzarr 02:16, 11 May 2008 (UTC)
That wouldn't work, 'cos we'd kick WoW's ass in less than 10secs 88.104.13.228 14:57, 11 May 2008 (UTC)
It would be cool but its just not right they are ment to be different and they have there own ways.--The-Big-Cheese 18:53, 11 May 2008 (UTC)
55hp ftw (77.100.32.86 20:21, 11 May 2008 (UTC)) plus, they'd complain about ursan
I don't think Anet and Blizzard are going to do that.
The only thing i'd like about thsi idea is the oppertunity to rub all the stuff GW has over WoW in their faces, Ursan, Our health, and our skill power, etc. Lord Zepherr 06:26, May 11 2008 (UTC)

(Reset indent) the person who even suggested this must be a gw/WoW mole! In all seriousness, though, this is probably one of the dumbest ideas ive seen since canned toilet paper--Raph Talky 00:32, 12 May 2008 (UTC)

Also, think, WoW and Guild Wars ARE competitors, infact, a friend of mine switched to WoW and hasn't played on GW since... MAYBE for if you wanted to fight, there could be a GW2 realm/WoW realm thathas game vs. game pvp. But very unlikely.

that is the most stupidest idea i have ever heard. while we r at it why dont we bring in runescape too. or LOTR hell y dont we put pokemon in it too

You realize there would be lawsuits up the wazoo if they did that, right?

ya this idea is unrealistic and not economically proficcent if there is no compotition the government will nerf the monopoly.~RedRabbit

why on earth would we want anything to do with WoW? All of their characters are cartoons, if you stabbed them, ink would probably bleed out. (222.153.6.33 15:34, 7 June 2008 (UTC))

Wow, did everyone lose their sense of humor and contract rabies? Lighten up, people, it's obviously a joke. The SWG bit should've given you a clue. → BROWNSPANK 09:58, 10 June 2008 (UTC)

i really dont like the idea that WoW couse players in WoW have other skills other armor and can even have much more skills then people in GW2...

This idea is cool, imagine killing some of those annoying aliens with trumpets from Star Wars. - Elder Angelus 15:44, 10 June 2008 (UTC)

A main reason this would be horrible is because WoW characters have a huge amount of health and energy/mana. An ele in GW with alot of Energy Storage can have about 80 energy(counting runes and insignias). A caster in WoW can have 7000 mana. Also, warriors in WoW have like 10000 health and GW warriors have like 600. Lastly, all WoW skills and spells deal huge amounts of damage becuase they have huge amounts of health. Pyroblast9a mage spell in WoW) at rank 10 can cause 990-1190 damagw without upgrades. Nothing in GW compares to that. Not to say that GW health and energy system is bad, I prefer it. And in that earlier comment were that person said their friend switched over to WoW from GW, yeah.......your friends probably addicted by now. Thats what I enjoy about GW, no monthly fees, and not super addicting like WoW.

this is just a very VERY stupid idea, you must be 7 years old to suggest such a thing

No personal attacks. I don't see it happening because it would require extensive collaboration of competing companies, but it would be cool. As for balance, you can always balance across games. WoW chars have 20x the life? Fine, but they deal 20x less damage. -- Alaris_sig Alaris 14:05, 3 July 2008 (UTC)

As Far from World of Warcraft as Possible

I've played both WoW and GW, and I've also played some other MMO's worth mentioning. However I keep on coming back to Guild Wars because it's not as slow as starting up as the other MMO's. the idea of the game being more strategy based is excellent and here is one faithful gamer that would be dissapointed to see a level oriented Guild Wars. Player interaction has lacked in my opinion in Guild Wars, with the most interactive emote being /dance* to sync dance, and the majority of discussions outside of a guild being in LA to trade. Creating some more ways for characters to actually interact with each other would be fantastic. Also, the big thing in World of Warcraft that I really liked was the Auction house. Which saves alot of time and prevents many many many arguement's that go on all the time. It would also save money because the only reason the prices of the really rare items drops is because people don't want to stand around trying to sell so they charge less than others to get rid of their items quicker. Other than that your current ideas for Guild Wars 2 are fantastic, just don't make it being a cheap World of Warcraft and keep it Guild Wars. Adragon202

Just started playing WoW after playing Guild Wars for a year, there's a lot I like about Guild Wars over WoW but am finding the professions in WoW fun, being able to do stuff that isn't killing everything in sight is fun. I like mining etc. It would be sad to see Guild Wars go the way of WoW, but it seems thats how its going. Instance areas are being removed, for the most part, you get a companion, nothing about henchmen (or if there's a need). I had to sit at a boss spawn last night for 30 so I could get it for a quest, can see these things happening with Guild Wars 2... 203.173.242.13 04:28, 29 April 2008 (UTC)
This is something a lot of people agree on (including me). We don't want a bunch of the annoying traditional MMORPG type game mechanics that guild wars avoided.Tambora 22:52, 1 May 2008 (UTC)
Two cents: I'm fairly hopeful that ANet will use their experience with instancing to not only instance the missions and dungeons, but also create small instanced areas for certain quests. If they do, your fears of needing to wait for a quest boss to spawn should hopefully be circumvented. If their work they've done in Nightfall and EotN are an indication, I don't see any reason to not believe such thing aren't already in the works for Guild Wars 2.--Ryan Galen 20:41, 5 May 2008 (UTC)
I hope we can avoid Most of the WoW similarities that could come up but one thing i'd like to say to the devs is to steer clear of changing the graphics. They're totally awsome and the players lok life-like instead of the way the WoW chars look. I mean the GW chars a sleek and trim and muscular, like they should look if they've been adventurign all this long time. The WoW chars a blocky and cartoonish , making any chance at have it be serious dissapear, and don't get me wrong i love cartoons as much as the next guy, but WoW looks like somebody stuffed a really thin guy full of mishapen rocks and made him into a big puppet. Lord Zepherr 04:39 May 06, 2008 (UTC)

I think it would be a shame to copy WoW or everquest in sitting all day to get a creature to spawn to get quest and someone else stealing kills and such. that was one reason i have been a huge fan of GW and played it for almost 3 yrs isi can go clear a zone or kill a boss and if i need to come back 5 min later and do it again. granted it has its draw backs as well but over all i like instances ~Gow Czar~

One of the biggest problems would be that its getting harder and harder to come up with new stuff for a game. most things in MMORPG´s are comparable to eachother(skills, the whole "str, dex, int" scene, simmilar classes), and i think ArenaNet did a terrific job in trying not to be like the rest. guildwars is just perfect the way it is now, because its different from anything else you will ever play :P °bragoran°
WoW and GW are more alike than you know it guys .There both online rpgs .They both have the standard classes for mages and other races like fire etc .They both are 3rd person .they both have npc's with voiced hellos .both have quests .both have the same types of weapons .both have trading etc etc and as said above wow and other games have allot of the same types of ideas etc and WoW didn't invent stuff like mounts or persistence or any other thing I see people crying over in these posts all WoW did was compile what they thought was good into 1 game, one of the very first mmo's ultima online had mining and mounts and boats and other things etc if you want to blame any game because you don't like those features blame that game instead for making them mainstream in the first place.122.109.43.82 10:59, 16 May 2008 (UTC)
You know what else is a MMORPG with mages with fire, is third person, has quests, characters, medieval weaponary, trading, and so forth? Runescape. Does this make WoW and GW like Runescape? Not in the slightest.

WoW is unlike GW. Guild Wars is almost a strategy game, in that level 20 is so easy and quickly reached it's basically a prolonged tutorial. PvP is a comparison of skill and playstyle, not how long you spent grinding to get Pwnz0rs +38 Hammer of Death. If GW2's levelling system changes this and makes grinding the be all and end all of the game, I'm staying with GW1. Unsigned. thank you and goodnight.

OMG the level cap, there MUST be one, of some kind. There has to come a point when all chars can no-longer get any stronger. altough, I have wanted something like a sudo level, were you cant get any stronger, but your displayed level can still go up, a way to show off if your an old veteran and have like 10 mil XP or some extreme amount. The thing that makes GW GW is that you dont have to put an enormous amount of time and effort to be good. A level cap needs to be something quick and easy to get to,, but not too easy. I pulled 1-20 and first rank survivor in about 6 hours in factions. Way too fast. Should maybe take 2-3 days of hard core playing, a week or two of an hour a day play. What I like about GW is it doesn ttake me a freakin year to get my char fully beafed up and awsome with max armor, weapons, runes, and such. In GW, time =/= skill, unlike WoW, were as long as your 60/70/80(when WotLK is out), you can easily take on anyone of equal or lower level. Gear and level equate to being good in WoW, GW actualy takes skill. You drop the level cap and most of that goes away. It may seem cool at first, but a year later you will have people that play 24/7 that will be mostrous lvl 200/300's thwta can take an army all on their own. Not cool. Like someone said earlier, Keep GW GW. Adding new features like an auction house and a barber are cool, but dont mess too much with yhe machanics. I have played pretty much every other MMO out there, and GW is the only one i have stuck with. Why? Because it's different and not the same time invested = skill BS that EVERY OTHER MMO out there. WoW being the greatest offender. --Wolf 15:15, 9 June 2008 (UTC)

Skills

moved to ArenaNet talk:Guild Wars 2 suggestions/ArenaNet:Guild Wars 2 suggestions/Skills

Mini Map Destination Point

moved to ArenaNet_talk:Guild_Wars_2_suggestions/Destination_Marker

Level by Fighting

So you cant like get lots of experience by doing quests, AND fighting. Cus the only way to level in the original GW is to do missins and quests, and that kinda sucks when you are stuck (No more quests and are not strong enough to move on).

So i hope that in GW 2, you can gaing lots of experience by fighting players and monsters! --The preceding unsigned comment was added by User:StupidJoe (talk).

i get your point but i think that if u get more exp for fighting and less for quests and mission,you will encourge grinding and i dont think its the idea of gw to create endless grind besides if u solo strong monsters you realy get tons of exp already --The preceding comment was added by User:redlord (talk).

Yes. Also this is a non-issue as it imposible in gw1 to be out of quests/missions before lvl20. --Bob 18:46, 27 April 2008 (UTC)
Hopefully they setup the level system in such a way that this is a non-issue.Tambora 22:50, 1 May 2008 (UTC)
This game is about stories. If you want to level through training, you might aswell go and play some japanese grinding game like FlyFF, since you would not be able to follow the storyline. I personaly love the following up of these quests and finding out about the plots, since it makes me feel more involved in the game. This is one of the unique things in guild wars (not leveling by grinding) and they should not change that, it ruins the entire "guild wars fealing"... °Bragoran°


Hi, yeah i understand what you mean by doing the quests instead of grinding for xp, i played another game that some people abused that xp while fight enemies in the first release of that game, you could get to level 10 on the first map, all you did was leave your charactor near an enemy area, then left computer afk for 6 hours, you came back, and you be level 8 or level 10, but realy you should of been only level 4, so in the next release they made it so no one got xp from fighting at all, you only got xp from doing the quests, and completeing the mission goals

LOL Flyff is Korean. But i know what you mean. I hate the idea too.


Yeah, i think he means something like the GTA4 minimap markers, which leave a line on your minimap of the route to take, but only problem is.. it would cancel out the whole 'Adventurer' status as a character, i enjoy being able to find my own way, and make mistakes, though have found the mistakes always seem to make me learn more about the environment.

Earning Gold

Nowdays in GW, the only way to earn lots of gold, is to do quests and missions. And that SUCKS! Because when you fight monsters, you only get like 50-100 gold for the big monsters! AND if you're with someone, YOU HAVE TO SHARE IT! No wonder why i'm poor!

So plaese, make a better way to earn money in GW 2! --The preceding unsigned comment was added by User:StupidJoe (talk).

i already get good gold in gw(from :uw,fow,dungeons (and it is kind of ligical that u get the most gold out of the hardest places)) but i would realy like to see jobs in gw2 in wich you can lvl up but the combat should realy stay on the first place ( i mean dont go runescape style)--The preceding comment was added by User:redlord (talk).

Just pick the items, every thing that drop(beside from "tutorial" area) worth between 60-400g. Sell them to merchants, that what they are for. Then you wont have to share. For GW2 i would rather see gold drop gone, except maybe for larger sum but only on foe race that use curency. Not all of them should drop gold, but when one do the sum should worth picking up. --Bob 18:43, 27 April 2008 (UTC)

I would also like to see more gould drop and certin fow dope speal iteams.

IMO - Gold drop shouldnt exist, only for races that carry money. Bears dropping cash = NO! Remove unrealistic drops, encourage realistic, bear skin instead of cash = sell to merchants and get same value as cash that would have been dropped = more realistic.

I take my prescribed dose Realism in RL so I don't have to take it in GW. Maybe bear ate some rich adventurer along with his money pouch before you killed him? Biz 12:51, 29 April 2008 (UTC)
yeah i agree with the whole "farming get u enough already"idea... my necro got to level 20 in like 4 hours due to farmign trolls at level 7! thats like 380xp per kill!
Titan Quest works that way and it makes everything a lot more realistic. --Treasure Boy 23:17, 20 May 2008 (UTC)
Agreed. I think that you can *duel* players. A ring of energy would surround the players and they could fight each other 1v1. It would be like ascrim, but oyu would be able to take gold and/or xp from the person.
the whole point about MMORPG`s is the "close to realism". bears eating rich adventurers = OK, but that would mean you are going to slay the bear, slice its belly open, and squeeze the money through its intestrals untill it comes out either way.... not a very MMORPG-like thing :P. just put money drops on other races, and they dont even have to be playable races, since there are loads of races in GW1 that would be able to have a money currency of their own, tengu for instance. °Bragoran°

Hi, i don't play gw1 as much now, cos there is not much money, unless i spent 16 hours a day to farm, i would only get 40k, cos i am not that good at farming, i can't do UW, or 55 monk, that is way to hard for me, i would just have to do 8 people in a reasonable area like outside droknar, but with 8 people, i not got 16 hours a day to play the game now, i only can play it 4 hours a day, so i can't earn much money, and that makes me sad, cos i want money to upgrade my heros, and buy new skills and elite armour, but since the game started it was easy to make money at first then they started nerfing it, i just have lost interest in the game now, i play this game not for the storyline as much, i am that type that gets a buzz from speding money and improving things in the game, but the game as lost its appeal to me now

Full stop, also called period ( . ); use it more often, please. I actually like grinding. I made my first 20k by "farming" juvenile termite legs... ok, i started playing during wintersday 2 years ago. There are enough ways of getting money in GW1, one of them is trading. IMO this works pretty well, you shouldn't change it too much in GW2 --Hachnslay 09:49, 13 May 2008 (UTC)
So what you really want is not more fun ways to make money, but more user friendly ways to trade with it. (Viva auction house!). --Ckal Ktak 07:28, 14 May 2008 (UTC)
I agree. I am usually poor in gw now but only because there is no Auction House. I almost never sell items to players because the time it takes to sell them isn't worth it to me. I would rather be having fun playing the game. I would have a ton more money if I could sell items by post and I really think this would solve the money issue for most people. Most people think farming is boring and shouldn't be encouraged. I like the drops from monsters and the rewards from quests and missions but it really isn't enough. --Ariz 00:19, 16 May 2008 (UTC)

I believe that there are plenty of ways to earn money in GW1, and that if you don't want to put the time in to farm, that is your own choice. The point of "elite" armor is to reward those people who spend the time to farm items / gold with showy armor. It's not like elite armor adds any performance bonuses to your character, it's all cosmetic, so it's only purpose is to show that you have enough gold to spend some on nice armor. If you chose to not spend time trying to get gold for the cosmetic upgrades, that is your choice. But some of us DO spend time getting gold for elite armor, so people who do should stand out. I think that GW1 had a good armor skin / weapon skin system and that GW2 should have a similar difficulty in the aspect of getting weapons / armor with elite skins.

I believe it might be a good idea to mention a webpage that some of you ppl don't seem to know about. Its right here: [1] Using this page I have made a fortune so don't complain that you can't earn money in GW. If you still do complain, you are just another lazy player that keep begging hard working players for money. --Treasure Boy 13:50, 29 May 2008 (UTC)

Well, in GW1 there are a few ways to make gold, one is directly through gold drops, another as rewards from some quests, although both of these methods are not really designed to help you make big money. If you want to make money in GW1, it is usually best to either a) sell the stuff you get from drops, b) Merchant (buy items low, sell high) c) provide a service such as running people to certain outposts d)Open as many chests as you can, sell the items you get. However, I do agree that it is rather limited that the only way to collect resources (such as wood, iron etc) yourself is either from salvaging items or monster drops.--Neyon 15:08, 1 June 2008 (UTC)

More Fancy Effects

moved to ArenaNet talk:Guild Wars 2 suggestions/Visual Effects

Changing Explorer Title/Historian Title

moved to ArenaNet:Guild_Wars_2_suggestions/Revamp_Explorer_Title

Better Bosses

In GW1, the bosses are pretty poor. I have a few major problems with them:

  • Some are rediculously easy to kill. They'll take Reaper's mark and another degen skill and ull call it a boss. A boss is a challenge, that isn't a challenge.
  • The names are dumb, some are funny, but it takes away from the lore and feel of fighting a boss. Bosses like Fenrir and The Hunter are great boss names and especially with Fenrir, the lead up to the boss is great. Has you not only antisipate the boss but also has that nice little rawr. Bosses like Healstone Burnface (Made that up) are just dumb.
  • They don't have monster skills usually. I don't mean like they have copies of their littler versions, I mean special boss only monster skills to make them especially harder AND to fit whatever prof/species they are.
  • Some of the main ones are uninteresting The Hunger was probably the most boring boss I have ever faught. Bosses like (forgot the name) the one that calls minions, and to restore them he sacs 5% health and that is how you kill him is very fun and interesting boss. THAT makes a boss fun, something beyond just attack him, or just attack his healers and then attack him.
  • They are random Bosses that have nothing to do with the main storyline are fine, infact they are great, but The Scar Eater, is just randomly put in there, and it's just plain dumb. Whiteout is just...why is he there. That Lord of the Thousand Daggers guild is not random, Fenrir is not random, Broodmother is borderline random, but you can see it is obviously the mother of all the hatchlins so it isn't random. They should have a slight amount of background.
  • They are just there Very very few bosses actually have entrances. Entrances are good, exciting make you wanna kill it.

Granted, you guys seem to be doing an much better job with it in EOTN.--The Gates Assassin 03:34, 28 April 2008 (UTC)

They also have the same look as other monsters and arnt much bigger

Some of the names are meant to be funny, some have a point. I found "Wroth Yackslapper" Quite funny, and I don't see any harm to it. As for the look of the bosses.... There are multiple bosses for each creature type, upwards of six in some cases. That means seven different creature models will need to be thought out, drawn, etc. before that creature can be put into the game. That is seven times the amount of work it would have taken for this single creature type. And I know there are more bosses in certain creature classes. The amount of time needed would then be crazy, and they would either need to hire more artists, or take longer making the game. I think the bosses are fine as they are. There are some tied into the story, there are some that are not. It's a good balance in my opinion. --Kairu 04:59, 2 May 2008 (UTC)
Whiteout is there because Whiteout's a big, tough ice elemental, Jaga Moraine is cold and ice elementals hang out in cold places, I don't think it's smart enough to have a more sophisticateg reason to be anywhere. As for The Scar Eater, the Eternal Grove is probably the most potent magical site in the entire Echovald Forest and gaki are evil demonic-looking spellcasters. IMO the most out of place bosses are Harn Coldstone, Jacado the Putrid, Lok the Mischievous, Marnta Doomspeaker, Maxine Coldstone, Nifling the Chained and Wandalz the Angry. -- Gordon Ecker 05:46, 2 May 2008 (UTC)
Part of the problem with bosses is that the storyline really doesn't make you care about them too much. I would like to see more development of some of the main bosses and their friends, as every one in Factions/NF and many of the ones from Prophecies were pretty one-dimensional. I'm not expecting a Fire Emblem quality story, but it would be nice to add a bit of background and depth to make boss fights more dramatic and interesting. Also, adding truly unique skills and mechanics to main boss fights makes them alot more fun than simply giving them lots of damage. 71.31.149.63 19:54, 2 May 2008 (UTC)
Exactly. All of the main bosses so far are undeniably evil: They want to destroy the world for some odd reason. Shiro was corrupted, Varesh was too, Lich I really have no idea why he wanted to take over the world. There is no background, no tention. We have to kill them, because we have to kill them or the world blows up. KILL A MAIN CHARACETER, BLOW UP A CITY THE MAIN CHAR CARES ABOUT! Something that makes not only the character want to kick the living crap out of the villian but also the player wants to too. The Lich only becomes evil at the very end, so killing him isn't that big of a deal. It's kind of a "oh sh- lemme fix that" kind of battle. Shiro is a little better in that you see him longer, but still no real tension. Varesh there kind of is. In short: Make it personal.
Also, Lich was babyishly easy, Shiro was too. Last boss should be very very difficult...We know the hero is going to win...but make it hard. --The Gates Assassin 03:31, 3 May 2008 (UTC)
Also I should add to stop making those stupid ass mistakes like giving Those tormented warriors Shield bash but no shields or ele bosses conjure frost with a fire weapon and stuff like that. It really is annoying to see it.--The Gates Assassin 03:34, 3 May 2008 (UTC)
Did you pay attention to the story line? The Lich was bad from the beginning, but was disguised as a good guy to get the staff. He was the one who sunk the south western continent in presuit of power. I have all the manuscripts, they make sense. What is annoying is people who seem to skip over some of the text or not read quests, and then complain they dont know why something is happening.
As for the other bosses. How the hell do you want them to give you a reason to kill them? There are literally hundreds of sub-bosses out there, and to give each of them some sort of story? Your either going to get "He ate me child, now go kill him." Or you are going to see a dramatic drop in game updates. These are not "real" bosses. They are called bosses but they dont have a plot most of the time, because in order to make a plot you would have to add extra quests all over the place. Whats wrong with the explination that in each area there are very powerful creatures who have been named by other travelers. Some of the bosses are "sentient" so they named themselves. Be happy they have bosses in the regular instences at all. They could have just left the regular lever mobs and not given you green drops. --Kairu 13:13, 5 May 2008 (UTC)
I mentioned Fire Emblem before, which would probably serve as a good example for this. There's at least one boss for every level of every game(less than the number of GW bosses per game, but the point still stands), and you at least know why you are fighting each one, and can see a bit about their personality and motivations. Through some diologue earlier or during the fights, you can understand their connection to the story, and have a reason to kill them, instead of just to get cool drops. Even just a small, simple explaination would do for the normal bosses. The main bosses need some serious work though, as Tetris has about as good a storyline as NF. 71.31.149.63 20:27, 5 May 2008 (UTC)
Get rid of that ugly "glow"! It looks nothing like a real glow and only makes bosses look ugly and unrealistic, and hides the beautiful detail. If you want them to look different, give them an actual GLOW. --Poison 04:59, 7 May 2008 (UTC)
They could also identify bosses by giving them profession icons floating over their heads. -- Gordon Ecker 05:05, 7 May 2008 (UTC)
The glow is better than that. Also @ Kairu, The fact that most people don't know he is evil until the end ruins the ability to add tension to the storyline, which is bad. He is the final boss, it show be hard and epic, not easy, cliche, and boring. The fight to him is harder than actually fighting him. Also, honestly, "He ate my child, go kill him" could be turned into a man staring into a cave and a big creature comes out and smacks him against the wall, last words being OH NOEZ MY CHILD (obviously not that, it's too early to think of something). THAT would be awsome, and it would have nothing to do with the storyline, but there would be an entrance for the boss which makes me want to actually kill him (Also a little bit of tension too). Even better you could have what they had in EOTN, quests that send you out to kill certain bosses, and tell you why they are there. And his name wouldn't be COBBLESTONE ROCKHUMPER! It would be something good.--The Gates Assassin 10:49, 7 May 2008 (UTC)
OH and another thing: you don't need 7 bosses per area. If they take their time, add monster skills, add story, add entrances, People would be happy with 1-3 bosses in an area. 7 would be an elite area maybe. But just throwing six or seven bosses out there is just wasteful imo. Do you know how many times ive seen augury rock and stared down from the top hoping a big ass wold boss would come out and attack?--The Gates Assassin 10:52, 7 May 2008 (UTC)
Another cool thing to do for bosses, if anyone's ever played Shadow of the Colossus, is to make the bosses more than just clicking skills. Perhaps making them huge behemoths that make you feel like an ant, flying monsters that you have to use a flying mount or something to get to, or perhaps the boss is like the land itself and you have to climb it...Creativity with bosses would go a LONG way for an MMO. --Poison 15:55, 7 May 2008 (UTC)
So in short, Bigger. LOL ONE WE CAN WALK ON THAT WOULD BE SO EPIC. Maybe a timed battle as in you only have 10 inutes to kill him. SOMETHING NEW.--The Gates Assassin 08:11, 8 May 2008 (UTC)
Alright i have heard all i can hear about fire emblem, this is not fire emblem, it is different and should be treated differently. If you had storylines behind all of the bosses i highly doubt that people would watch the scenes, read the info, etc. the bosses are just more powerful creatures and most players just want to kill to get loot or XP. Also do you have any idea how long it would take to make that many stories?? Sure you can look at just that perspective and say it would be easy but it takes time out of making the rest of the game components. So don't go criticizing Anet till you have made a game that is better.
Congratulations :) Since I started counting, you are the 100th person on this wiki that has missed the point of something I wrote. The point was that it is possible to add in short amounts of dialogue or other such information that can explain a bit about bosses, the story, or just be some interesting bit of information, without interfering with the flow of the game at all. Play Fire Emblem to see what I mean, not every boss has an enormous backstory, as just a small bit of dialogue is needed to help make the boss unique and memorable. You are also the 6th person that has told me to "make a better game myself" instead of criticizing ANet, and the 6th person I have to tell that I intend to, as soon as I finish up a CS degree :\ Part of the fun of any RPG is the story, so improving the story would help them to get a better game overall. 71.31.149.63 19:51, 9 May 2008 (UTC)
@unsigned, So are you saying that guild wars should stay in the gutter with bosses and storyline? You know some people actually pay attention to the lore, the people that skip it are people that have already seen it or don't care about stories (Less common). Background makes games better.--The Gates Assassin 03:00, 10 May 2008 (UTC)
First off i didn't miss your point i understood you wanted a little more backsory to the bosses. You missed my point even if it was just a little for every boss that would still take a while because there are so many bosses. And second i highly doubt your game is going to be half as good as guild wars. If it is give me your address and i will send you $1000
Hmm, I think the only real problem with bosses in GW1 is that they are all far too easy to kill now. Evan mallyx is straightforward to kill for a team that knows what to do, it isn't actually a challenge anymore. In GW2 i would really like to see some bosses that are just stupidly hard to kill, maybe some where you can only fight in much smaller teams of say two or three to make sure that every player in the team is vital.--Neyon 15:17, 1 June 2008 (UTC)

Beastary Book

moved to ArenaNet_talk:Guild_Wars_2_suggestions/In-game_Beastiary

12 v 12

moved to ArenaNet:Guild_Wars_suggestions#12_v_12
Please read the previews guys. AB is essentially being replaced with World vs World combat, which is very similar to the open-world PvP system in WoW in some ways, in that it features unlimited teams in large zones with varying objectives. --Ari Image:User_Ari_sig.jpg (talk) 07:21, 14 May 2008 (UTC)

Deserted/MIddle Eastern like areas

moved to ArenaNet_talk:Guild_Wars_2_suggestions/Maps:_Deserted/Middle_Eastern

Homes

This has been addressed above. Please read the entire thread or at least search for the topic that you have in mind before posting. Thank you.

The idea of a home has almost already been adressed in GW1. The Guild Hall has the concept of a home.

homes... can you say RuNeScApE

Indoor Environments

moved to ArenaNet_talk:Guild_Wars_2_suggestions/Actual_Indoor_enviroments

I Like the Idea of Deserts but...

moved to ArenaNet_talk:Guild_Wars_2_suggestions/Maps:_Deserted/Middle_Eastern

Travel Ideas

This has been addressed above. Please read the entire thread or at least search for the topic that you have in mind before posting. Thank you.

Offline Merchanting

It would be handy to have a merchanting system available to "put up shop" when you're offline. You can set the price of each item you want to sell, and when you get back online, hopefully some people bought it. The current system in GW1 of "trading" should still be kept, but having the huge WTS/WTB lists of LA dist1 is ridiculous.

I think something like This. YES, its pokemon, dont ask me how i discovered the site, im not sure myself. But its done incredibly well and something like this would be sweet. you submit what you wish to trade and what you want for it then just wait. 121.208.172.69 09:29, 7 May 2008 (UTC)
I agree. I remember one of the very first MMOs I played was Mu Online and if I remember correctly, it had a system similar to the one mentioned at the top. It was inside the game, not in a seperate website like this pokemon one seems to be. In Mu you could only do it will the game was running which i think is pointless. It should be an offline system. I also agree that the trading system in GW1 should be kept though. (Not sure how to sign) Rip Attitude 78.25.250.234 17:53, 9 May 2008 (UTC)

There are 4 kinds of trading to be considered:

  • 1: Person to person individual trades
  • 2: Private shops
  • 3: Auction Houses
  • 4: Marketplaces
  • I want to say something about each of these.
  • 1 The first one, person to person trades, is what we do to trade at the moment. To transfer items between multiple accounts of your own, if you don't have more than one computer, an offline method is available in the form of the shared Xunlai storage or Festival Hat guys. I would like to see this sharing extended to Guild Storage, and Alliance Storage too, since we have a guild with trustworthy and generous members. A mini pet storage (petting zoo) would be a nice addition too.
  • 2 Private shops could work as in say, Entropia Universe, which has an economy where game cash is actually exchangeable for real cash in both directions. This has the advantage that selling items for gold would no longer be a problem. The shops are set up in some persistant area using a 'dummy npc' shopkeeper for customers to consult, like merchants in GW. The shopkeeper offers goods for sale at fixed prices fixed by the shopkeeper (perhaps limited by the game economy rules).
  • 3 An auction house would be a place where players leave goods to be sold to the highest bidder, with a time limit, possibly a reserve price, and sellers may have to pay a commission to sell goods there. This would be most useful for rarer higher prices items. It tends to keep prices high.
  • 4 An in game market is where players leave things to be sold at fixed prices that the seller determines (perhaps within game defined limits). Individual items of the same kind would therefore be available at a range of prices, and customers would buy the cheapest one on sale (either automatically, or by requesting the item listed at that specific price at the time they are shopping). This would keep prices down for the kinds of items on the market. Decisions about which person gets to buy the item they request would be done using some kind of either first-come-first-served basis, or according to a timer when the goods would be sold to the buyer with the highest 'purchase power' points, or 'charisma' or some new kind of account based point system. If multiple items from different players were on sale at the same price, then the player with the highest 'selling power' points would be the one whose item was bought by a bidder. Items on sale in the market would probably be anonymously listed, (i.e. you wouldn't know whose item you were bidding for, or who was undercutting your sale prices, as in the market in the browser game RenaissanceKingdoms for example) though it might also be interesting to add names of sellers or guild names, so that people could choose to buy from a specific person or guild. Markets could be for general public in town, could have commissions on sales, or on purchases, or could be located in guild halls so that only allies could use them. There could be separate markets for different item types (e.g. weapon markets, rune markets, insignia markets etc). Unsold items would need to be cleared somehow after some time (returned to seller or deleted) giving people a reason to explore and visit markets all around the continents. Market commissions in hard to reach places might be lower than those in easy to reach places to spread the market load on servers around more. I think markets could help get reduce the shouting trade spam we see at the moment, and technically, if implemented well, could be used to eliminate trades by method 1 completely. (Meaning people would have to sell things between characters via a market, not by individual trades, though this could also prevent players from easily donating things to specific others).

--Vana Runedottir 03:16, 14 May 2008 (UTC)

The market system should be globally visible.
Hmm this could have both good points, and bad points. On the good side, it would definatly make it easier to buy or sell products. However, you must realise that this would harm people with very good communication and merchanting skills because their good skills would be made worthless and in my opinion, the actual skill of players should always be considered before you make everything automatic.--Neyon 15:25, 1 June 2008 (UTC)

Dual Screen Support

Currently in GW1 there's no support for dual/multiple screens. In GW2, there should be support -- either having GW2 in one screen and being able to access windows in other screens (without alt-tabbing), OR (and this would be awesome) having GW2 extend over multiple screens by allowing you to place a Map in another screen, or other various UI features, while still having the game in your primary screen.

I support this! It would be nice to have a screen just for my heroes! --TalkPeople of Antioch 02:01, 29 April 2008 (UTC)
I might be wrong... but really, if 99.999% of GW2 players will never have more then 1 monitor at any given time, why should they bother with features only 100 people will use? Biz 12:26, 29 April 2008 (UTC)
Hate to say it, but there are allot of Dual Screen users out there. Most video cards these days have two screen slots, and most users have access to two screens. I know I personally have a third screen I could hook up if I had the desire and space. I admit, there are users who do not, but for the hard core players, a second screen that lets you have more control and usability of your heros, or a full out travel map of some sort. Or even a general, full blown character info screen, listing the effects on you, health, weapon stats, and more would be good. --Kairu 04:43, 1 May 2008 (UTC)
I support this! Also there are 320 Monitors that could be supported by Guild Wars 2, which quite possibly could by an extention of the surrounding enironment, it would put us more into the game and the game more around us.
Me to, but with a twist, Emagin makes a 3D tracking head visor that allows you see the world as you would normaly. Look left see left, look up see up, just by turning your head. The possiblities are endless. BC 5-9-08
As a guild leader i am constantly playing my own game as well as trying to manage the guild with the ability to split my screen would be a very nice added feature. if people were aware of it being a tool they could use and advantages of it i think it would be widely used ~~Gow Czar~~

Hi, well all i got to say about this feature, i think it will be a waste, it might be ok feature for like rally car racing or a flight sim, but not really realistic for this type of game, and some people have more money than sense, with 2 or 3 monitors, i got a 20 inch wide screen, 1 of them, and a 32 inch wide screen, 1 of them, my 32 inch i use for playing DVD through my pc, it would be way to bright image for a pc screen, i am against this ideal, and i think you be wasting your time and money on this feature, when you could improve somewhere else. plus using dual view, a lot of people do not realise that is splits your GPU power in half, thus slows the game framerate down by half, and uses more processing power, this could have a bad effect on some low end systems, i had gw1 running on dualview with my 7600gt card, and the frame before was 80 fps to 125 fps about, after it went down to 35 fps to 60 fps, and at times it showed a shimmering affect on the screen with was annoying.

Yes but i know alot of people that are gamers now days are running duel and tripple video cards which will negate that issue Gow Czar 02:41, 14 May 2008 (UTC)

There's already an adapter out there that lets you play Guild Wars in 3 screens. More info at TripleHead2Go website. --Ridz16 02:04, 28 May 2008 (UTC)
Yeah no. For that price I'd rather just buy myself a new graphics card and use it and my current for four screens. And I believe it was more meant as two seperate windows, or some way to have the "Center" of your character in the center of the main screen. --Kairu 06:05, 28 May 2008 (UTC)
Triple head to go gives 3 windows where the character or main action is in the center screen but way too pricey, As for all video cards now there all 100% sold with 2 monitor connectors on them and have been for the last 3-4 years so i do see a good advantage for the gamer in this. 122.109.252.43 11:11, 28 May 2008 (UTC)
Not screen windows, like, literal window mode window type thing. The way it is now, if you use dual screen, you can stretch the window across both, but your characters at the breaking point between the two. You would need three screens for it to center. I believe they meant the ability to set one screen as the main, and have it look exactly the same as it does now, and have the second+ screens able to be set like in windows display settings. Extend the interface one way or another way, on top or to the side, instead of the "conjoined at the hips" way it is now. And this would make me want to get a second+screen for gaming, rather then my CRT screen I use to clone. --Kairu 05:34, 1 June 2008 (UTC)

i personally dont have 2 screens to play GWs on and neither do any of my friends so i dont think it should be a necissitiy but i do think it should be an option for players who want a more advanced gameplay exper