ArenaNet:Guild Wars 2 suggestions/Keep certain aspects from GW1
From Guild Wars Wiki
| Guild Wars 2 Suggestions |
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This page contains a list of suggestions that do not present anything new for GW2. Instead, it presents ideas requesting that certain features from GW1 be kept when making GW2. Suggestions that relate to this page but were originally made as a separate article are moved here.
Contents |
[edit] Ectos and Shards (Discussion)
Have items in GW2 representing the same entity as Globs of Ectoplasm and Obsidian Shards in GW1.
- Why this is a good idea
- Nostalgia.
- Why it may not work out
[edit] Everything(Discussion)
Change nothing.
- Why this is a good idea
- Many people likes GW1 the way it is.
- Why it may not work out
- More thinks there are things that could improve.
- There is already a game like that: GW1
[edit] Anything suggested (Discussion)
Don't follow any player suggestion. Only change things based on Anet's own ideas.
- Why this is a good idea
- Principled.
- Why it may not work out
- Poor sales.
[edit] Running (Discussion)
Running, in the meaning bypassing combat, should remain.
- Why this is a good idea
- Allows avoiding areas one find boring whit still progressing.
- Why it may not work out
- Players may miss content the designers intended them to experience, for nonobvious reasons.
[edit] Professions (Discussion)
Don't add or remove any professions.
- Why this is a good idea
- PLayers would not have to relearn.
- Players may be fond of a specific profession.
- Current profession cover all aspects profession could cover.
- Why it may not work out
- Lack of something new to entice buyers.
- Transfers all problems that stem from the current setup.
[edit] Hero Battles
Have something like HvH. Any form of one human player+AIs.
- Why this is a good idea
- Many players enjoy current Hero Battles.
- Players can do organised team PvP without having to be part of a group.
- Why it may not work out
- Ai system in GW2 may not work well with this.
[edit] The Jade Sea and Echovald Forest(Discussion)
Keep these areas as they are in GW1 for any Canthan expansion of GW2.
- Why this is a good idea
- Retaining unique environments.
- Nostalgia.
- Why it may not work out
- Conflicts with story line.
- Lose the oportunity to do something new.
[edit] Henchmen(Discussion)
Use henchmen as AI aids in GW2 too.
- Why this is a good idea
- Creates a form of difficulty setting, with extra challenge, which could be rewarded with a title.
- They make team-based combat possible without the need for unreliable players, and engaging enemies in groups is always more fun than taking them down one by one
- Why it may not work out
- Many players have bad memories of playing with henchmen.
[edit] Click to Move (Discussion)
"Click to move" will be removed. Don't.
- Why this is a good idea
- Players find it useful in GW1.
- Why it may not work out
- Does not work with new movement system.

