ArenaNet:Skill feedback/Assassin/Dancing Daggers

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Dancing Daggers Dancing Daggers

[edit] Shard's Issue 21:31, 19 February 2008 (UTC)

  • Issue: It's a guaranteed lead attack, even if none of the daggers hit. It's also too spammable.
  • Solution: Fix it so if the daggers miss, it doesn't count as hitting. Increase recharge to 10 seconds.

Discussion

Interesting, I'll throw this into my que of fixes and see if I can get someone to fix the always applying thing that seems wrong. As for nerfing it, I think a non dagger assassin is a neat character, the cases where he's an insane KD machine are not fun, but I feel like it's been brought more in line with a lot of the changes. ~Izzy

IDK if you actually put this on someone's "to do" list and it just never got done, but this is still a problem. ~Shard (talk) 03:05, 9 April 2008 (UTC)
Not really, otherwise everyone would use this as a lead attack over everything else. 76.89.81.150 04:38, 2 June 2008 (UTC)
In cases where all you need is a lead to get to your overpowered offhand and dual, yeah, they do. If you want to actually spike with your lead, you bring something else. But leads tend to suck anyway, so no one uses them. -- Armond WarbladeImage:User Armond sig image.png 16:24, 2 June 2008 (UTC)
Everyone does use this lead attack over everything else.
Being a 100+ damage spammable for 5 energy doesn't help either.
BTW, it's still bugged.~Shard (talk) 22:19, 15 June 2008 (UTC)

[edit] Leads to overused ranged knockdown with Entangling Asp

Issue
Gimmick builds. While I usually don't die against them (antidote signet FTW) they are annoying due to spammable cheap ranged knockdowns with no drawback.
Suggestion
"All of your other Assassin spells are disabled for 5 seconds. If you were in a Stance, this skill is disabled for an additional 10...6...5 seconds." Forces them to wait before using Entangling Asp.
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