ArenaNet:Skill feedback/Mesmer/Expel Hexes
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[edit] Armond's Issue 21:29, 19 February 2008 (UTC)
- Issue: Hex removal in general is weak. Teams are easily overpowered simply by the sheer number of hexes thrown at them - hex removal is far outpaced by hex application.
- Suggestion: Remove 1...3...4 hexes, tie to Fast Casting. If, however, you don't want to discourage characters going X/Me (generally Rt/Me or P/Me in the past) for this skill, change to remove 2...4...5 hexes and tie to Inspiration Magic. (The idea here is that secondary Mesmers can still take this skill, but primary Mesmers can make better use of it from runes. Perhaps Inspiration Magic isn't the best choice for this purpose.)
Cool suggestion, Id prefer 1..2 but I like the idea, I'll throw this on my list to discuss in our next balance meeting. ~Izzy

