Assault on Beknur Harbor
From Guild Wars Wiki
| Assault on Beknur Harbor | |
|---|---|
| Campaign | Nightfall |
| Region | Istan |
| Type | Secondary (Difficulty: Master) |
| Given by | Elder Jurdu in Beknur Harbor |
| Followed by | The Cyclone Palace |
Contents |
[edit] Quest Info
[edit] Requirements
- Finished Moa'vu'Kaal, Awakened
[edit] Reward
- 2,000 Experience
- 200 Gold
- 25 Sunspear Promotion Points
- Battle Commendation
[edit] Objectives
- Speak to Elder Jurdu when all members of your party are ready to defend Beknur Harbor
- Defend Beknur Harbor from the attacking amphibian army. X of 6 waves of attackers remain.
- See Elder Jurdu for your reward.
[edit] NPCs
[edit] Foes
4 (22), 13 (24) Ridgeback Skale
13 (24) Skale Blighter
14 (24) Frigid Skale
6 (23), 15 (25) Skale Lasher
[edit] Bosses
17 (28) Glug Klugg
[edit] Dialogue
[edit] Initial dialogue
- Elder Jurdu
- "[Difficulty:Master] It seems the skale have become more enraged over the death of their god, Moa’vu’Kaal. They followed your trail back to the village. Many of the farmers and fisherman out in Issnur Isles have fled to the village with reports of massive horde of skale headed toward us. We haven’t a moment to lose. You defeated their god. Will you now help defend the village against their army?"
- Accept: "A Sunspear always faces battle with honor!"
- Decline: "Can’t you people handle any problems on your own?"
- When asked about quest: "Your entire party will leave this outpost and be taken to the front line in the battle against the attacking skale army. Are you sure your party is ready to defend Beknur Harbor?"
- "Yes." [starts mini-mission]
- "No."
[edit] Reward Dialogue
- Elder Jurdu
- "The skale army is in full retreat! We crushed their assault and left them in total disarray! I will be sure to inform your superiors of the wonderful feats of heroism you performed here while protecting the common folk of this village. You are a true hero! Thank you again, friend. You are welcome here any time."
[edit] Notes
- This is one of the more challenging quests in the game, depending upon your character and build, since there are large waves of enemies which never seem to stop coming. Having a minion master and an AoE Elementalist (or two) helps quite a lot.
If you let one of the first few waves inside, the quest will not progress, although the monsters will still come. After you go back and defeat the wave inside, groups of 4 or so creature waves follow for the remainder of the quest.

