Feedback:Skill update previews/20110317

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Skill Update Preview[edit]

Intro[edit]

In an update next week, we will address some PvP issues that came up as a result of our latest Dervish update. To give our tournament players time to plan ahead, we’re releasing all the skill-related update notes in advance. After the last MAT, we decided to tone down several Dervish skills that proved to be stronger than intended. Additionally, this update will address the power of Blood Magic Necromancers and some other builds that have gotten a little out of line. Finally, we will make a few small buffs to Mesmers and Elementalists.

Skill Changes[edit]

Dervish[edit]

Elementalist[edit]

  • Air Attunement Air Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Earth Attunement Earth Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Elemental Attunement Elemental Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Fire Attunement Fire Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Invoke Lightning Invoke Lightning: decreased damage to 10...74...90; decreased recharge to 6 seconds.
  • Water Attunement Water Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.

Mesmer[edit]

Necromancer[edit]

  • Angorodon's Gaze Angorodon's Gaze: decreased Energy gain to 3...10...12.
  • Barbed Signet Barbed Signet: decreased Sacrifice to 8%; changed functionality to: "You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes."
  • Barbed Signet (PvP) Barbed Signet (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Masochism (PvP) Masochism (PvP): decreased Energy gain to 1...3...3.
  • Oppressive Gaze Oppressive Gaze: decreased Poison and Weakness durations to 3...10...12 seconds.
  • Signet of Suffering Signet of Suffering: changed attribute to Blood Magic; removed casting time; decreased recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds."

Ritualist[edit]

  • Consume Soul Consume Soul: changed functionality to: "Elite Spell. You steal 5...49...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...105...125 damage."

Bug Fixes[edit]

Coming Soon[edit]

These changes—along with a full Developer Update explaining them—will arrive early next week.