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Fleeting Stability

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Flash Enchantment Spell. For 2...5...6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.

Concise description

Flash Enchantment Spell. (2...5...6 seconds.) You cannot be knocked down and move 25% faster. Ends if knockdown prevented.

Progression
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7

[edit] Acquisition

Skill trainers

Signet of Capture

[edit] Related skills

[edit] Notes

  • This skill increases average speed by 5...12.5...15% if used every time it recharges.
  • Queue this skill while knocked down to avoid being quarterknocked.

[edit] Trivia

  • The functionality of this skill has changed since its introduction; see its skill revision history for details.
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