Feedback talk:User/Shard/Backbreaker

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I think it will cause trouble if they code in a 1 second knock down, why not start it at 2 second + 1 per X str Talamare 22:24, 19 September 2009 (UTC)

No. Pika Fan 22:27, 19 September 2009 (UTC)
It already is a 1 second knockdown, how would it cause problems? -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 22:56, 19 September 2009 (UTC)
Knockdowns against shiro are only 1/4 seconds long :P ~Shard User Shard Sig Icon.png 23:00, 19 September 2009 (UTC)
2 seconds for every 6 points in Strength(Maximum 4 seconds). Problem solved. Misery 23:03, 19 September 2009 (UTC)
Assuming they can do that, which is a brave assumption on my part. Misery 23:03, 19 September 2009 (UTC)
I thought the minimum for a knock-down was 2 seconds. However, I like the Strength-tie a lot. I'd say take Misery's suggestion to the idea - as it avoids the whole question over legal knock-down lengths. User Bathory Spirit to Flesh.jpg Bathory talk 05:48, 20 September 2009 (UTC)

Two problems I see with this suggestion: one second KDs don't exist and this completely locks out the possibility of using Tactics with it. I realise these things are very minor but as they are extremely easy to work around, I see no reason why not to. Just increase the base KD to 2 seconds. Dark Morphon 15:51, 20 September 2009 (UTC)

1 second KDs do exist, and if you're a warrior using tactics and no strength, you don't need to be a warrior for that. ~Shard User Shard Sig Icon.png 02:59, 26 September 2009 (UTC)
Basically if youre a tactics warrior youre not 'strong' enough to break someones back -Talamare- feedback 09:56, 26 September 2009 (UTC)
I'm talking about 12-10-8 splits (8 tactics) that were used quite a lot in oldskool builds. Even if those are not used now, keeping options open is always a good idea, especially if those options aren't overpowered. Dark Morphon 09:25, 29 September 2009 (UTC)
I just noticed, so someone with 0 str wont get a knockdown at all, huh? -Talamare- feedback 16:21, 29 September 2009 (UTC)
Correct. ~Shard User Shard Sig Icon.png 01:38, 30 September 2009 (UTC)
Why not just have the skill cause knock down automatically and add ", if Strength is greater than X target is knocked down for 4 seconds." It seems rather pointless to cripple the diversity within warrior's when it's obvious all Shard is doing is making sure BB sins don't work. There's no point in even scaling a KD to 3...4 seconds because every warrior has a stonefist insignia.~>Sins WDBUser The Sins We Die By Sig.png 03:00, 1 October 2009 (UTC)
If you run a hammer warrior with less than 14 strength, you are a bad hammer warrior. There's no reason to give a 4 second knockdown to someone using 3 or 4 attributes. ~Shard User Shard Sig Icon.png 01:21, 2 October 2009 (UTC)
I'm assuming you are saying that because of Enraging Charge. I find 13 strength fine given my experience of heavy contention with weakness. Instead of being able to charge Magehunter or Devestating hammer slightly quicker after bash's adrenal dump, the extra damage out of weakness from 14 into hammer mastery is more desirable to me. That's a different discussion and opinion anyways, though. Additionally if that is your basis for saying bad hammer warrior's use under 14 str then you apparently don't believe in your own enraging charge suggestion.~>Sins WDBUser The Sins We Die By Sig.png 04:21, 2 October 2009 (UTC)
It has nothing to do with enraging charge. Hammer warriors have been running 14 strength since GW came out. There's no reason to have a third attribute unless you're a scrublet. ~Shard User Shard Sig Icon.png 04:28, 2 October 2009 (UTC)
[1], EviL and WM are scrub guilds then? I never knew Shard, thanks for informing me! Dark Morphon 14:27, 2 October 2009 (UTC)
Ehh, I agree with Morphon here. Running 14 strength shouldn't be the forced norm for Hammer warriors (well, I always ran 14 strength, but I'm brave).
Also, it won't see any play this way, the same reason it doesn't see much play now. Now, if you make maximum duration 5 seconds... -- NUKLEAR User NuclearVII signature 3.jpgIIV 19:02, 4 October 2009 (UTC)
Those bars look very old Morphon. Description says it was the first tourny. Wisteria 21:31, 29 November 2009 (UTC)
" Hammer warriors have been running 14 strength since GW came out" <- tbh. NuVII User NuclearVII signature 3.jpg 22:11, 29 November 2009 (UTC)

Setting the 4s KD to 13 hammer would have the same effect. However, for BB on warriors to be viable again the adrenaline needs to come down to 9, maybe even 8 or FGJ needs to be un-nerfed and tied to strength. Doesn't really matter if BB sin takes skill to play, it's a retarded gimmick that has way too much damage compression in a long KD. Zen` 00:41, 3 December 2009 (UTC)