Feedback talk:User/Wretched90/Fire Magic

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The flaw of your suggestion lies with 'real life'. Realism is all well and good if it adds an interesting element to gameplay but not for the sake of 'this is how it would happen'. Trying to balance a game around real world mechanics will never end favorably. Racthoh 22:44, 3 September 2009 (UTC)

Lava cripples because your legs are immersed in BURNING LAVA. It's a little hard to walk like that. By contrast, most fire magic skills don't actually create substances, much less enough of it to hobble someone. Also, self-snaring AoE should never exist. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 23:32, 3 September 2009 (UTC)

Burn victims often suffer from infection so adding disease to some fire magic skill would make sense.
While I agree with your general idea that fire should do more than "blow them up," this specific suggestion would be a "wtf?" change, but I'm assuming that was just an extreme example. ~Shard User Shard Sig Icon.png 01:58, 4 September 2009 (UTC)
Disease is quite a necromancer thing, if fire was to deal any other condition, it would have to be deep wound, bleeding or weakness, something more related to limbs being maimed or pain. Even if there are a couple of PvE disease-dealing skills. Fire is not only about damage. It is also about dissuasion. If you are inside a multi-hit AoE, will you stay or leave? If you are being hit by Rodgort's Mark and Searing Flames, will you flock together in nearby range? MithUser MithranArkanere Star.pngTalk 08:07, 4 September 2009 (UTC)
Too bad fire's currently so overpowered and many HA maps are designed so terribly that you don't actually get a choice a lot of the time. -- User Armond sig image.png{{Bacon}} 14:27, 4 September 2009 (UTC)
Disease was an extreme example for something to add, but I would like at least some change to fire magic. Most the AOE's are pretty similar causing fire magic to lose its variety. Having more condition AOE skills like the earth magic skills would make the nuke spammer have to think a little more. Also Lava is not the only thing that causes cripple; the flame traps in Fahrunar also cause cripple and your legs do not appear to be immersed in BURNING LAVA as you put it. Wretched90 12:29, 4 September 2009 (CST)
Yeah, those traps never made any sense to me. I can survive getting hit by <insert physical damage source here> for 500 damage without having my movement affected at all, but the moment I stand in a tiny bit of ancient fire trap I'm crippled? -- Armond WarbladeUser Armond sig image.png{{Bacon}} 19:25, 4 September 2009 (UTC)

Basically, the entire suggestion wants to introduce utility to fire magic as an excuse to lower the overall raw power of fire magic skills. A feasible idea, in my opinion.Pika Fan 18:30, 4 September 2009 (UTC)

"cripple" because of burning lava? Earthen Shackles Talamare 23:51, 4 September 2009 (UTC)

Yes, this is what Fire Magic needs, utility. Problem is, how are you going to add it? Dark Morphon 16:16, 17 September 2009 (UTC)

is killing people really well an utility? Talamare 18:06, 17 September 2009 (UTC)
I found it quite useful since the first character I ever made in a videogame. Even before that, when characters were only premade. Fire Power Mario is way better than just big Mario. MithUser MithranArkanere Star.pngTalk 04:46, 19 September 2009 (UTC)
Air and Water Magic are the utility attributes. Earth is the self-defense attribute. Fire is burn attribute. They all have their place and they're all quite useful. Besides, adding Disease to non-Necromancer skills (excluded PvE-only, of course) is blatantly stupid. Blind in Fire Magic? Bad idea, Air would lose a lot of purpose. Poison from an Elementalist? What, what Element controls "Poison"? Snares? Earth and Water have those, not fire, and adding them to one that deals more damage would destroy the class. Yes, you could explain how they make sense, but you couldn't make that balanced. User Bathory Spirit to Flesh.jpg Bathory talk 08:02, 26 September 2009 (UTC)
Earth is useful outside of shitters "tanking" RA? Fire has a balanced place? -- Armond WarbladeUser Armond sig image.png{{Bacon}} 05:36, 27 September 2009 (UTC)
Churning Earth, Grasping Earth, Ward Against Foes, Ward Against Melee, Unsteady Ground, Eruption... yes earth is useful for party wide defense -Talamare- feedback 11:30, 27 September 2009 (UTC)
I should have clarified. People take earth-focused bars instead of dipping into a few super useful skills (often on an ele secondary)? -- Armond WarbladeUser Armond sig image.png{{Bacon}} 15:16, 27 September 2009 (UTC)
I don't know about currently. I know that Earth builds have been popular at one time or another. Not everything can be popular at once. Honestly, the only builds of Earth I see in RA are knocklock. User Bathory Spirit to Flesh.jpg Bathory talk 16:19, 27 September 2009 (UTC)
Fire has always been gimmicky, not always broken, mind you, when rodgorts wasn't a 7 sec nuke and SF and other FLOOOMS spells actually taxed your energy pool. In fact, I can't remember for my life when else fire magic was dominant in the tombs pre-NF. In proph, you sometimes saw a meteor shower or two, with factions it was either air or earth, and a bit of water. Tombs were always cramped, but fire magic has gotten quite supercharged by all the power creep. GvG never saw a dominant fire meta. You always went for utility when it came to eles.
Earth is awesome. Screw the self defense stuff, earth is party defense. The armor spells of the earth line are quite shit, but when it comes to defensive snares, earth rules hands down. Water doesn't have WaF, quite possibly the best defensive snare in the game. Water doesn't have grasping earth. Water doesn't have all the other awesome wards you can use to make life really difficult for the opposing frontliner. So earth does see use. Not pure earth bars, no, but elementalists rarely take pure elemental bars unless if it's a gimmick.
Water is also awesome.
Air has always had a niche. You have your flash, you have your orb, your Lstrike, your bolt. You have gale (lol) and Bsurge, you have mind shock (great skill, no matter what anyone says).
Tbh, fire needs to be reworked. Keep a couple of FLOOOM skills, but if I can't distrupt melee or KD backliners when my team strikes, then my build is letting both me and my team down. -- NUKLEAR User NuclearVII signature 3.jpgIIV 15:14, 9 October 2009 (UTC)